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Vision HERO Aeon


ABC Gun

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Artwork for this card done by https://www.pixiv.net/member_illust.php?id=1186540 please support them when you can
 
 
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3 or more "HERO" monsters
You can also Special Summon this card (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization".) If Summoned this way, during your next turn's End Phase after this card was Summoned; return as many monsters banished for this Summon to their owners' fields as possible (even if you no longer control this face-up card), and return this card you control to your Extra Deck. Up to the number of Fusion Materials used for this card's Summon per turn, if you control a "HERO" Fusion Monster in the Extra Monster Zone (Quick Effect); you can move that monster to one of your unused Main Monster Zones. Once while this card is face-up on the field, if you activate a Normal Spell Card/effect on your field during your Main Phase; you can replace that Spell effect with "Reveal 1 "HERO" Fusion Monster in your Extra Deck; during your next Standby Phase after this effect's activation, Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck with the revealed monster's name, by sending its listed Fusion Materials from your Main Deck to the GY".

 
 
I made this card for 2 reasons, to give HEROES a fighting chance during the Link Era, and to make 1 HERO Fusion for each Group of HEROES. This card is badly needed for HEROES because of the new rules as this card is a Contact Fusion that can return its listed materials back to the field, but it must go back to the Extra Deck. Not only that, this card can move your HERO Fusions from the Extra Monster Zone to a Main Monster Zone up to a number of times per turn equal to the number of materials you used to Summon it (either by a Fusion Summon or its own Contact Fusion). Its best effect is that it can turn any Normal Spell or Normal Spell effect you activate into a Future Fusion specifically for HEROES. Every, single HERO deck needs to run a minimum of 2 of this card just to be competitive with other, newer Decks, all of its effects make HEROES just fast enough to keep up with power creep (at least for a little while), and it can help your Deck avoid the negative rules regarding monsters you Special Summon from your Extra Deck, but only if you run a nearly pure HERO deck. This card cannot help you if you start Synchro Summoning, Xyz Summoning, or Pendulum Summoning from your Extra Deck, so I'm sorry if this ruins some other Decks that involve HEROES, but I was only thinking of them when designing it. Please leave comments so you can help me to design better cards, thank you.

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