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[CIBR] Altergeists


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CIBR-JP047 オルターガイスト・プライムバンシー Altergeist Prime Banshee
LINK 3 DARK Spellcaster-Type Link Effect Monster
ATK 2100
Links: Right, Bottom Right, Bottom
Recipe: 2+ “Altergeist” monsters
You can only use each of this card name’s effects once per turn.
(1) During either player’s Main Phase (Quick Effect): You can Tribute 1 “Altergeist” monster, except this card; Special Summon 1 “Altergeist” monster from your Deck at this card’s Link Point.
(2) If this card is sent from the field to the GY: You can target 1 “Altergeist” card in your GY; add that card to your hand.

 

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https://ygorganization.com/letmehearyouscream/

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Yeah, another Link Monster for a brand new Archetype that we have no other info on. (Guessing they revolve around cycling each other to do plays, but take this as you will)

 

You guys know what to do by now.

Please keep discussion in here civil.

 

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[spoiler=Rest of the stuff]

the small ones getting their effects:

 

Altergeist Sylkitas
Wind Spellcaster / Effect
LV2 800/1500

You can only use each of this card name’s effects once per turn.
(1) During either player’s turn: You can return 1 other “Altergeist” card you control to the hand, then target 1 card your opponent controls; return it to the hand.
(2) If this card is sent from the field to the GY: You can target 1 “Altergeist” Trap Card in your GY; add it to your hand.

 

Altergeist Kuntieri
Earth Spellcaster / EFfect
LV5 0/2400

(1) When your opponent declares an attack, if you control an “Altergeist” card: You can Special Summon this card from your hand, and if you do, negate that attack.
(2) If this card is Special Summoned: You can target 1 face-up card your opponent controls; while this card is face-up, that card’s effects are negated.

 

Altergeist Meluseek
Water Spellcaster / Effect
LV1 500/300

You can only use this card name’s (2 or 3) effect once per turn.
(1) This card can attack directly.
(2) When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY.
(3) If this card is sent from the field to the GY: You can add 1 “Altergeist” monster from your Deck to your hand, except “Altergeist Meluseek”.

 

Altergeist Marionetter
Light Spellcaster / Effect
LV4 1600/1700

You can only use this card name’s (2) effect once per turn.
(1) When this card is Normal Summoned: You can Set 1 “Altergeist” Trap Card directly from your Deck to your Spell & Trap Zone.
(2) You can target 1 face-up “Altergeist” card you control and 1 “Altergeist” monster in your GY; send the first target to the GY, and if you do, Special Summon the second target from the GY.

 

Altergeist Protocol
Trap Continuous

You can only use this card name’s (2) effect once per turn.
(1) The activation and effect of “Altergeist” cards and effects you control cannot be negated.
(2) When an opponent’s monster effect is activated: You can send 1 other face-up “Altergeist” card you control to the GY; negate that activation, and if you do, destroy it.

 

Altergeist Camouflage
Trap Normal

(1) Target 1 “Altergeist” monster you control; equip this card to that target. It cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
(2) When an opponent’s monster effect that targets the equipped monster resolves, negate that effect.
(3) If an “Altergeist” monster you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

 

https://ygorganization.com/whyallofthematoncewhy/

 

 

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So the third non-anime link archtype (still keeping my fingers crossed for a solid pendulum link archtype). Perhaps it is just me, however it seems to be rather weak for an archtype specific link 3 monster ... though only time will tell if they can swarm and benefit enough for this to be solid (looking at the crap gouki and trickster got), that being said, stargrail is a theme with solid link monsters (playmaker and revolver do not count).

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I...don't think this is a non-anime archetype.
Think about it. It has a purple color scheme, a feminine design, and is called AlterGEIST.
I think this might be Ghost's ace, especially since Twin Triangle, which comes before it in the set order, appears to be related to Gateway and Sniffing Dragons, which, in turn, are related to Revolver.

As for the card itself, we're going to have to see how these Altergeists play before I can make any judgments...but based on some news a friend of mine just informed me of, we're not going to wait very long.

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I wonder if these have anything to do with Star Grail, I just read that the Crawler has something to do with them in Star Grail's Beckoned. They have mentioned something about some sort of darkness, maybe this is it? I haven't studied the artworks of the cards though, maybe there's some hints.

 

As for this card, still not a lot to say, it has a unique Link Arrow combo though, and its effect seems pretty good if the Main Deck monsters are worth a damn. I see that all of these new Archetypes like their floating effects, I guess that's something I'll have to start doing with my Link Archetypes now, since I can see them not being viable otherwise. At least for now.

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I now love these cute ladies. They're like the cosmic offspring of the secondary attributes of Goukis (ludicrous amounts of advantage retention) and Trickstars (unconventional tactics to respond to conventional plays). Prime Banshee can either slap down a 2400 DEF wall that then negates something on the field, or prep a Speed 2 bounce effect for retaliation.

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I moved the newer stuff to the OP, so it's visible [they had to add the rest after I left]. (Well, at least the effect text anyway)

 

Just going to quote this post for review purposes. Thoughts in BLUE. 

 

the small ones getting their effects:

 

Altergeist Sylkitas
Wind Spellcaster / Effect
LV2 800/1500

You can only use each of this card name’s effects once per turn.
(1) During either player’s turn: You can return 1 other “Altergeist” card you control to the hand, then target 1 card your opponent controls; return it to the hand.
(2) If this card is sent from the field to the GY: You can target 1 “Altergeist” Trap Card in your GY; add it to your hand.

 

Kirin-esque effect for them is nice; other effect is currently limited, but considering they rely on those Traps; it'll help. 

 

Altergeist Kuntieri
Earth Spellcaster / EFfect
LV5 0/2400

(1) When your opponent declares an attack, if you control an “Altergeist” card: You can Special Summon this card from your hand, and if you do, negate that attack.
(2) If this card is Special Summoned: You can target 1 face-up card your opponent controls; while this card is face-up, that card’s effects are negated.

 

Liking this one so far; only drawback is having to get an Altergeist card out and like Black noted, on the slow end w/out external help. But hey, no hard OPT on the summon and full-on negation for whatever you choose. 

 

Altergeist Meluseek
Water Spellcaster / Effect
LV1 500/300

You can only use this card name’s (2 or 3) effect once per turn.
(1) This card can attack directly.
(2) When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY.
(3) If this card is sent from the field to the GY: You can add 1 “Altergeist” monster from your Deck to your hand, except “Altergeist Meluseek”.

 

This one is fine; least you get to get rid of something without triggering destruction immunity and still searcher.

 

Altergeist Marionetter
Light Spellcaster / Effect
LV4 1600/1700

You can only use this card name’s (2) effect once per turn.
(1) When this card is Normal Summoned: You can Set 1 “Altergeist” Trap Card directly from your Deck to your Spell & Trap Zone.
(2) You can target 1 face-up “Altergeist” card you control and 1 “Altergeist” monster in your GY; send the first target to the GY, and if you do, Special Summon the second target from the GY.

 

First effect is okay for now (given we only have 2 targets for them at present + they need them). Second one could be nice for reviving Kuntieri and stunning another card, and Archetypal trigger.

 

Altergeist Protocol
Trap Continuous

You can only use this card name’s (2) effect once per turn.
(1) The activation and effect of “Altergeist” cards and effects you control cannot be negated.
(2) When an opponent’s monster effect is activated: You can send 1 other face-up “Altergeist” card you control to the GY; negate that activation, and if you do, destroy it.

 

Cannot chain clause and Divine Warning for them (well, in application)? Nothing to argue about here.

 

Altergeist Camouflage
Trap Normal

(1) Target 1 “Altergeist” monster you control; equip this card to that target. It cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
(2) When an opponent’s monster effect that targets the equipped monster resolves, negate that effect.
(3) If an “Altergeist” monster you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

 

2nd effect feels a bit awkward; by the time the effect resolves, you're probably gone (considering a lot of effects technically target nowadays + remove stuff). It's still a good effect though. Last one is fine. 

 

Hopefully they get another Link later on, but we'll have to see. 

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I liked the Link monster even before the rest of the archetype cards were revealed for being a DARK/Spellcaster, having a floating effect and the tag-out effect that hinted at Quick-Effect shenanigans incoming.

Of course, I like the archetype as well after the reveal as the poly-Attribute Spellcaster archetype that they are. These Look like a solid start with the searching effects, and the dynamic of Quick Effects disruptions + tag-outs. Focusing on archetype Traps is a quite underused approach, too, so that makes them look a bit more unique to me.

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Marionetter is super good, function like a majespecter toad

 

Meluseek is also p generic

 

Kuntieri lets you get away with having the continuous trap face up for its activating condition and you can search after sending the searcher for the trap

 

engine when???

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So appears promising for the first few months before they end up dropping the ball hard and either forget about them or continues to give them shitty support?

 

Since this is a female archetype, the former is more likely.

idk, i think these are the fluffal analogue

 

get a full suite of support up front, more than the other "main decks", and then wait a bit before steadily getting genuinely good cards

 

i figure they're used by the edgy biker chick

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Marionetter is super good, function like a majespecter toad

 

Meluseek is also p generic

 

Kuntieri lets you get away with having the continuous trap face up for its activating condition and you can search after sending the searcher for the trap

 

engine when???

 

Hopefully they get those cards needed to function on their own in later leaks [if this isn't everything they're getting], but if not, we have to wait until the next set for anything to make them relevant. Like people already mentioned, they currently lack a way to make their stuff live in-Archetype, considering dependence on each other to trigger/recycle/whatever.

 

Until then, suppose you could try finding an external engine to supplement them in the meantime.  

 

(I might want to test it on my own [well, at least see how well they can fuel field advantage to do everything w/out the Link because YGOPro doesn't support them right now w/out the beta])

 

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Could be Ghost Girl's deck as I can't see the other ones being used, and Naoki doesn't fit the profile for this. We'll have to see how it turns out. 

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Zoodiacs are also an anime archetype in VRAINS so make of that what you will.  

that... isn't the same thing

 

a cameo =/= deck played in the anime

 

slots suggest this is a deck belonging to an active character in the anime, because it falls between Vullets (Revolver) and Crawlers (Starrelic story), which nothing should fill. Evne legacy support (Twilightsworn, technically Metaphys) doesn't fit into those slots, instead following up Relicstory.

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Not yet, but it's still an anime archetype in VRAINS and an intro appearance is as meaningful and indicative of a card's real-life potential as any other anime appearance. 

 

Plenty of anime archetypes have been great. Historically, they've done as well or better than their off-screen counterparts.

 

In the DM era there weren't much in the way of archetypes in-series or otherwise, with their characters relying more upon Type/Attribute-specific decks if any theme at all. Still, DM introduced Yugi's Gadgets, Kaiba's A-to-Z cannons, Marik's Gravekeepers and Mai's Harpies which have all had competitive successes. Oft-played were the signature bosses Blue-Eyes/Red-Eyes/Dark Magician which have all received extensive legacy support, Blue-Eyes in particular dominating and winning worlds. Counting Dark Side of Dimensions it also brought us CUBICS!-my personal favourite these days. 

 

GX introduced the prevalence of archetypes to the game and featured the best of its time. Jaden's and Aster's Elemental and Destiny Heroes were obviously lit, Zane's Cyber Dragons and their OTK's ruled formats, there was a certain princess with a Frog deck introducing the archetype that would FTK its way to the World Championship, Dark Worlds and Monarchs were used by organized villains and have had multiple triumphs across multiple years, the latter also winning worlds as Trooper Monarchs (ahh, Troop Dupe, those were the days!)  

 

The 5D's era brought us Blackwings and Infernities which dominated many a format between them and have both won a World Championship, Yusei's Synchrons reigned with the release of Quickdraw, and Bruno's T.G.'s had a solid YCS-winning Stun variant.

 

Zexal largely revolved around the most extensive and splashable series of monsters ever in Numbers, some of which interact as a "Number" archetype and others branch into series and archetypes of their own, including Utopia and Galaxy-Eyes Xyz variants that remain popular Extra Deck choices. Inzektors were played briefly in Zexal but extensively IRL, dominating formats and winning the World Championship.   

 

Arc-V's cast ran Performapals, Performages, D/D/D's, Speedroids, Raidraptors, Blackwings, X-Sabers, Gem-Knights, Predaplants, Fluffals, the list goes on. 

 

VRAINS features Trickstars and Zoodiacs with plenty to come! 

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Yeah, we only saw those two members; not the entire Archetype and was a cameo for the premiere episode. Would've been nice if we had someone use them in an actual match for an episode, but likely will never happen. 

 

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But back on subject, let's see what the rest of the leaks give. Would have to be S/T support at this point, since monster slots are filled looking at the set order on Wikia (unless they get a Link 1/2 or something, but I doubt it).

 

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Also Polaris, please don't spam this topic. Same goes for the rest of you. 

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