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[V-JUMP] V-LAN Hydra


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V-LAN Hydra
LIGHT/Cyberse/Link/Effect/LINK-3/1900 ATK
<Top, Left, Bottom>
2+ non-Token monsters
This card gains 300 ATK for each card co-linked with it.
You can target 1 Link 3 or lower monster co-linked with this card; you cannot Special Summon a monster with the same amount of Link Arrows as that target for the rest of this turn, also Tribute that target, and if you do, Special Summon “V-LAN Tokens” (Cyberse-Type/LIGHT/Level 1/ATK 0/DEF 0) equal to that monster’s Link Arrow amount. You can only use this effect of "V-LAN Hydra" once per turn.

Seems...OK, I guess...
Discuss?

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so you can:

Kaiju-ed a Link 3 or Lower monster

Generate enough material recipe (why?) for Link 4 through 6

setting a Link monster on the graveyard to be revive in MMZ ensuring the Extra Link

 

kinda awesome if you consider that... but that stat seems horrible.

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so you can:

Kaiju-ed a Link 3 or Lower monster

Generate enough material recipe (why?) for Link 4 through 6

setting a Link monster on the graveyard to be revive in MMZ ensuring the Extra Link

 

kinda awesome if you consider that... but that stat seems horrible.

material is still the correct word, recipe means "material requirements"

 

It's unlikely that this can Tribute opponent's monsters though.

 

Anyway, the card seems nice for making high-rating Link Monsters (once we get those) with 3+ material requirements.

 

EDIT: also for clearing the EMZ while retaining card advantage, allowing for longer and crazier Link comboos

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material is still the correct word, recipe means "material requirements"

i know that...but Recipe wording somewhat irks me (less than GY though). welp nit picks...and i probabaly gonna have to grateful for it to downsize card wording

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material is still the correct word, recipe means "material requirements"

 

It's unlikely that this can Tribute opponent's monsters though.

 

Anyway, the card seems nice for making high-rating Link Monsters (once we get those) with 3+ material requirements.

 

EDIT: also for clearing the EMZ while retaining card advantage, allowing for longer and crazier Link comboos

It targets the card it Tributes, rather than what Decode Talker does (which really, I am sure tournament players will make Konami aware of soon enough).

 

The card itself, quite odd, another Link Arrow combo that is unusual, I don't mind that, makes the ability and niche plays you sometimes wish you could have made more possible, so I'm all for that. The effect can be pretty useful, having 2 Tokens for a new LINK-2 is nice, then you can make a LINK-4 with this and the last Token perhaps. Lots of possibilities.

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wow imo this is hella good

 

shame you cant punish opponents decode talker reliably

 

but ur basically convert a linked monster into cyberse monster for higher link summoning requirement

 

plus you can ignore its restriction EZ by using itself for a link 4

 

can tribute link spider and other homies in th3 EMZ to summon something else tbh

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A card with an extreme potential, not to mention it basicly allows everyone to play honeybot + firewall without problems or too much dedication, not to mention getting back materials, while having a properly link summoned link 3 or lower link monster in one's grave. This card is basicly a de-link on top of a body, which allows to revive that de-linked monster afterwards. This card is properly one of the best link monsters thus far and has great potential, a card which is quite likely to age very well.

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