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New Summon: Revival Horde "expansion"


AbsoluteXandy

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Revival Horde

Revival%2BHorde%2BTin.png

A tin made without reason.


Revival Summon Rules:
1-Revival Monsters stay in Extra Deck.
2-Revival Monsters only can be summoned if a listed card is destroyed by your opponent from a specific way.
3-When your Revival Monster are summoned, banish the opponent's card that destroyed your card.
4-Obviously can be summoned in your opponent's turn.
5-Revival Monsters dont have levels.
 

Cards(More will be created)

 

Protector%2Bof%2Bthe%2BHunt.png

Protector of the Hunt
DARK-Attribute
[ Spellcaster / Revival / Effect ]
1 "Hunt Token" destroyed by battle + 1 Opponent's destroyer monster
When this card is Revival Summoned, special summon 2 "Hunt Token"(Fiend-Type/DARK/Level 3/ATK 1500/DEF 1500). You can use this effect once per turn.
ATK/ 0   DEF/ 0
 

Demon%2BInvasion.png

Demon Invasion
[Continuous Spell]
During you End Phase, special summon 1 "Hunt Token"(Fiend-Type/DARK/Level 3/ATK 1500/DEF 1500) to your side of the field.
 

Divine%2BHunt.png

Divine Hunt
LIGHT-Attribute
Level 4
[ Fairy / Effect ]
This card cannot attack. If another monster you controll is destroyed, pay 1000 Life Points to sent 1 Revival Monster from your Extra Deck to the Graveyard (This effect is not optional), if this is not possible, destroy this card.
ATK/ 2400   DEF/ 1600
 

Hunter%2BWitch.png

Hunter Witch
LIGHT-Attribute
Level 3
[ Spellcaster / Effect ]
Once per turn, you can banish 1 Revival Monster from your graveyard to return 1 Revival Monster from your banished zone with a different name to your graveyard.
ATK/ 1200   DEF/ 600
 

Reaper%2Bof%2Bthe%2BHunt.png

Reaper of the Hunt
DARK-Attribute
[ Fiend / Revival / Effect ]
1 "Hunt Token" destroyed by battle + 1 Opponent's destroyer card
This card cannot be summoned, except by it own effect. This card only can be Revival Summoned from your graveyard. All "Hunt Tokens" you controll cannot be destroyed by card effects. When this card leaves the field, banish it.
ATK/ 2100   DEF/ 100

 

Titan%2Bof%2Bthe%2BHunt.png

Titan of the Hunt
DARK-Attribute
[ Fiend / Revival / Effect ]
1 "Hunt Token" destroyed by battle + 1 Opponent's destroyer card
When this card is face-up on the field, all "Hunt" monsters you controll (including tokens) gains 500 attack x number of "hunt tokens" you controlls.
ATK/ 100   DEF/ 100

 

Vampire%2Bof%2Bthe%2BHunt.png

Vampire of the Hunt
DARK-Attribute
[ Zombie / Revival / Effect ]
1 "Hunt Token" destroyed by battle + 1 Opponent's destroyer monster or 1 "Vampire" monster destroyed by effect + 1 Opponent's destroyer card
When this card is Revival Summoned, special summon 1 Level 5 or more zombie monster from your graveyard. This effect can be used once per turn.
ATK/ 0   DEF/ 2000

 

It%2Bis%2Bnot%2Bthe%2Bend.png

It's Not the End!
[Normal Spell]
You can only activate this card if you have 5 or less cards in your Extra Deck. Special Summon 1 Revival Monster from your banished zone to your side of the Field and return all other copies from that card to your Extra Deck.

 

Revival%2BSuccubus.png

Revival Succubus
FIRE-Attribute
Level 2
[ Fire / Effect ]
This card cannot be special summoned or set. When this card is normal summoned, Special Summon 1 Revival Monster from your graveyard (this is treated with a Revival Summon).
ATK/ 1000   DEF/ 200

 

Not so usefull details:

Revival%2BHorde.png Revival%2BHorde%2BSD.png

Pack and structure edit.

 

Horde%2BDecklist.png

Structure Deck (in progress...)

 

Well, any suggestions? Something you liked? Algo que não gostou? If possible, comment!

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  • 1 month later...

I know this is probably a really late reply, but I like your mechanic. It sort of reminds me of Batmed's Phasm summons, but it doesn't require you to have anything in the graveyard, so this one is more flexible.

 

The PSCT for your cards needs work, for example:

 

Titan of the Hunt
DARK-Attribute
[ Fiend / Revival / Effect ]
1 "Hunt Token" destroyed by battle + Opponent's monster that destroyed this monster
While this card is face-up on the field, all "Hunt" monsters you control (including tokens) gain 500 ATK x the number of "Hunt Tokens" you control.
ATK/ 100   DEF/ 100

 

would be a better wording

 

Do you have any cards that Special Summon "Hunt" tokens during your own turn (besides your End Phase)? If not, the deck seems kind of slow

 

Also do you have a template? I would love to make some "Expansion" monsters of my own (of course I'll credit you)

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