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Boss Duel - Egyptian Gods


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I've actually made this Boss Deck before I made The Legendary Knights Boss Deck. I wanted to debut it before this one. I also just finished some changes to it so I don't see a better time than now to post the deck.

 

[spoiler=Mound of the Bound Creator]x6lZc4b.jpg

 

Up to twice per turn, cannot be destroyed. Non-Token monsters you control cannot be destroyed by card effects. If an opponent(s) Summons a monster(s): Special Summon 1 "Ra's Disciple Token" (1100 ATK/600 DEF) for each monster Summoned. If a level 10 or higher monster or a monster you control destroys a monster by battle: The player who controlled the destroyed monster loses 1000 LP. If this card leaves the field: Destroy all non-Token monsters you control.

 

 

Kept the t/ocg effect because nowadays most level 10 or higher monsters can rival the gods.

 

[spoiler=Obelisk the Tormentor]NXuc4rt.jpg

 

Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (Cannot be Normal Set). You can Tribute 2 monsters; destroy all monsters your opponent(s) controls. You can tribute "Slifer the Sky Dragon" and "The Winged Dragon of Ra"; ATK becomes ∞. If ATK becomes ∞ this way, you cannot Summon "Slifer the Sky Dragon" and/or "The Winged Dragon of Ra" monsters for the rest of the Duel.

 

 

[spoiler=Slifer the Sky Dragon]GJ8enDG.jpg

 

Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (Cannot be Normal Set). Gains 1000 ATK and DEF for each card in your hand. When an opponent(s) Summons a monster(s): That monster(s) loses 2000 ATK or DEF (depending on its battle position). If that monster(s) ATK or DEF become 0 by this effect: Send that monster(s) to the GY.

 

 

[spoiler=The Winged Dragon of Ra]k1ZPJxw.jpg

 

Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (Cannot be Normal Set). You cannot control other "The Winged Dragon of Ra" monsters. ATK and DEF are equal to the total ATK and DEF of the monsters Tributed to Summon this card. When Summoned: You can pay LP until you have 1 left; gains ATK and DEF equal to the amount paid. Once per turn: You can pay 1000 LP; destroy 1 monster on the field. If sent from the field to the GY: Special Summon 1 "The Winged Dragon of Ra - Immortal Phoenix" from your hand, Deck, or GY. Cards and effects cannot be activated in response to this effect's activation.

 

 

[spoiler=The Winged Dragon of Ra - Sphere Mode]1Hgp0KF.jpg

 

Cannot be Special Summoned. Requires 3 Tributes with different names from any player(s)' field and/or Deck to Normal Summon (cannot be Normal Set). Cannot attack. If a face-up monster(s) would be targeted for a cost or effect: This card must be that target(s). You cannot control other "The Winged Dragon of Ra" monsters. You take no battle damage from attacks involving this card. You can Tribute this card, except during the turn it was Summoned, OR If sent from the field to the GY: Special Summon 1 "The Winged Dragon of Ra" from your hand, Deck or GY, ignoring its Summoning conditions, and if you do, its ATK and DEF become 4000.

 

 

Plays the biggest role in the deck besides the creator of light. It's a magnet for effects that target and can remove monsters before the opponents even begin their turn.

 

[spoiler=The Winged Dragon of Ra - Immortal Phoenix]Io8GqKM.jpg

 

Must be Summoned with "The Winged Dragon of Ra", and cannot be Summoned by other ways. Summon cannot be negated. Cards and effects cannot be activated in response to Summon. Unaffected by other cards' effects. You cannot control other "The Winged Dragon of Ra" monsters. Once per turn (Quick Effect): You can pay 1000 LP; send 1 monster on the field to the GY. During the End Phase: Send this card to the GY, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or GY, ignoring its Summoning conditions.

 

 

[spoiler=Wrath of the Gods]uotJ8cW.jpg

 

If "Obelisk the Tormentor", "Slifer the Sky Dragon", and "The Winged Dragon of Ra" leave the field at the same time: Banish all cards on the field, face-down. Cards and effects cannot be activated in response to this card's activation.

 

 

Unfortunately the most bland, generic, and situational card in this deck. Had to come up with a random 8th card, so I went with this. I could really use some good suggestions on something other than this. Found the art on google images.

 

[spoiler=Horakhty, The Creator of Light]NcGWlmI.jpg

 

Cannot be Special Summoned. Requires Tributing "Obelisk the Tormentor", "Slifer the Sky Dragon", and "The Winged Dragon of Ra" to Normal Summon. Summon cannot be negated. You cannot Summon other monsters the turn you Summon this card. The player that Summons this card wins the Duel.

 

 

Kept the "player that Summons this card" clause as a joke/challenge to see if an opponent can summon this. Will errata later if powercreep gets to the point of this happening becoming too common.

 

Any and all criticism is welcome.

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Ok, so I'll review every card from this topic.

1. Mound of the bound creator: the negate destruction effect it replaces the search effect from the original, so it's not that good of a choice; the fact that the token can only be summoned only on your opponent's turn is, again, bad, since your opponent' can easily destroy all tokens you summoned; since it can't be destroyed two times per turn, the last effect is kinda pointless, because no one will try to get rid of it, and also it's an effect that doesn't benefit you. Overall a much worse card than the original, sorry.

2. Obelisk: that tributing Slifer and Ra effect in almost never going to happen, but in the odd chance that it happens, since you cut the protection tha obelisk had, your opponent can easily activate like Negate Attack, Magic Cylinder, Zoodiac Drident (To give a more meta exemple). And since you cut the "This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated" Obelisk is a free target for Solemn Warning, Bottomless, or all the other cards. Again, worse than the original.

3.Slifer: The same "This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated" thing, and that makes it worse, yea it has the added DEF thing but it doesn't make that much of a difference.

4.Ra: I said this 2 times now, I don't think I need to do it again; You just gave a part of the anime effect to Ra, which is good, but that paying LP effect it's the reason why Ra is weak and needs it's Sphere Mode.

5.Sphere Mode: You made that card so much worse than the original, every effect is worse comparing to the original. I will not explain further because it will take me too much time.

6.Immortal Phoenix: It's the exact same thing as the original with 2 exceptions: The Summoning being moved to Ra and that the send 1 monster effect is a quick effect, which would be nice if it wasn't once per turn, which make the effect kinda worthless.

7.Wrath of the Gods: This card is never going to resolve, never. The "destroyed at the same time" thing is the same reason why a card like Theinen The Great Sphinx it's almost impossible to summon.

8.The Creator God: The same as the origianl, but still worse since it needs to be Normal Summoned, while the original is a Special Summon.

 

Sorry man, but these cards are not that good.

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1. Mound of the bound creator: the negate destruction effect it replaces the search effect from the original, so it's not that good of a choice; the fact that the token can only be summoned only on your opponent's turn is, again, bad, since your opponent' can easily destroy all tokens you summoned; since it can't be destroyed two times per turn, the last effect is kinda pointless, because no one will try to get rid of it, and also it's an effect that doesn't benefit you. Overall a much worse card than the original, sorry.

You're right, I had the wrong mindset when I was making these cards, but the token effect isn't only during the opponent's turn. There are instances when the opponent summons monsters outside their turn.

 

2. Obelisk: that tributing Slifer and Ra effect in almost never going to happen, but in the odd chance that it happens, since you cut the protection tha obelisk had, your opponent can easily activate like Negate Attack, Magic Cylinder, Zoodiac Drident (To give a more meta exemple). And since you cut the "This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated" Obelisk is a free target for Solemn Warning, Bottomless, or all the other cards. Again, worse than the original.

Same as above, I should've kept those clauses.

 

3.Slifer: The same "This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated" thing, and that makes it worse, yea it has the added DEF thing but it doesn't make that much of a difference.

Same as above.

 

4.Ra: I said this 2 times now, I don't think I need to do it again; You just gave a part of the anime effect to Ra, which is good, but that paying LP effect it's the reason why Ra is weak and needs it's Sphere Mode.

Agreed. Same as above. Also, the paying LP is optional.

 

5.Sphere Mode: You made that card so much worse than the original, every effect is worse comparing to the original. I will not explain further because it will take me too much time.

This is what I have to disagree on. Boss Deck Sphere Mode is much better than the original.

 

Both require 3 tributes, but the original gets summoned to the opponents field. Boss Duel Sphere Mode gets summoned to your field regardless. You can also tribute from the opponents' deck, eliminating hand traps and other problematic cards.

 

Both can be summoned on your next turn after its summoned by tributing. Boss Duel Sphere Mode still can summon Ra if its sent from the field to the Graveyard.

 

While the original cant be targeted, and the Boss Duel version must be targeted for costs and effects. I'd say this is better because this stops the opponents from playing nearly anything that targets monsters. This includes costs or effects (that target) that affect a monsters level, type, or attribute. Not to mention, archetypal costs or effects that target also become useless.

 

Please explain how the Boss Deck version is bad. I would really appreciate your insight. I can't be a better card designer if I'm not told whats wrong and how I can approve.

 

6.Immortal Phoenix: It's the exact same thing as the original with 2 exceptions: The Summoning being moved to Ra and that the send 1 monster effect is a quick effect, which would be nice if it wasn't once per turn, which make the effect kinda worthless.

In the anime, it was only once per turn, and that's what I was going for. How is once per turn bad? Do you know how many plays that can be disrupted by sending only 1 monster to the Graveyard?

 

7.Wrath of the Gods: This card is never going to resolve, never. The "destroyed at the same time" thing is the same reason why a card like Theinen The Great Sphinx it's almost impossible to summon.

It really won't. Was hoping for suggestions of a better kind of card.

 

8.The Creator God: The same as the origianl, but still worse since it needs to be Normal Summoned, while the original is a Special Summon.

I don't really see how it makes a difference. Either way, the summon cant be negated and besides, the boss has infinite normal summons.

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Ok, my friend, I will try to explain some things in more detail on what it is needed.

 

1. Mound of the Bound: The idea with the token effect is that, you will not get that many tokens on your turn, because after a turn your opponent will know what your card does and will not use cards like Call of the Haunted, because he doesn't want for you to get tokens. Here are two outcomes: 1-You have a God on the field, in this case, your opponent is kinda locked out of using revival cards; 2-You don't have a God, in this case, your opponent has the upper hand, because he will make it difficult for you to summon your Gods.

 

2.Sphere mode: Ok, so I didn't saw the fact that you can Tribute from your opponent's deck, which is very good, but i read your card again and here are some reasons why it's still not that good: 1-Even tho you can tribute from your opponent's deck, the card is too slow for the tributing effect to summon Ra, you can just summon this and destroy it with your own cards then summon Ra, in which case, i don't know beneficial is to use one of your cards like that; 2-Yea you take no battle damage, but it's still destroyed, and I know it summon Ra afterwards but Ra doesn't have any protection and who knows what your opponent has, same arguement for the targeting effect. I have to say that looking at the card again, it seems better than I originally thought, but it's still slower than the original, because even tho you have to wait a turn for the original to get back to your field if you summoned it on your opponent's field, you can summon it to your field then summon Ra at that moment without waiting, while your version has a permanent wait, unless you destroy it yourself. The card is pretty decent.

 

3. The pay 1000 LP effect: this effect is the true power of Ra, while yeah you can destroy plays with destroying just 1 monster, I am saying that on Ra (Not the immortal phoenix), that effect needs to not have a restriction, because without the effect, Ra is just a beat stick. But yeah on the Immortal phoenix it's still good to have it once per turn but to be a quick effect.

 

4. Wrath of the gods: if you want a suggestion for a better effect, tell me how this effect sounds to you:"Banish 3 monsters from your Graveyard, and if you do, Special Summon 1 "Obelisk The Tormentor" or 1 "Slifer The Sky Dragon" from your hand or Deck (This summon in treated as a Normal Summon) or Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning Conditions, and if you do that, make its ATK and DEF 4000. Until the End Phase of the turn this card was activated, the monster Summoned by this card cannot leave the field or attack. You can only use 1 "Wrath of the Gods" per turn."

 

5.The Creator God: The difference is that on the real life version, which it has the Special Summon, if you just tributed for the final god, you ca win the duel at that moment, while on your version you still need to wait another turn, and you can't be sure that all of your gods can survive.

 

Lastly, if you want more tips on how to improve you can send me a message anytime and I will try to respound as soon as I can, but a really simple tip that I can tell you is that: If you want to make support for specific cards, most of the time, you should not remake the cards, you should make completely new support that can help those cards to be better.

 

See ya.

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1. Mound of the Bound: The idea with the token effect is that, you will not get that many tokens on your turn, because after a turn your opponent will know what your card does and will not use cards like Call of the Haunted, because he doesn't want for you to get tokens. Here are two outcomes: 1-You have a God on the field, in this case, your opponent is kinda locked out of using revival cards; 2-You don't have a God, in this case, your opponent has the upper hand, because he will make it difficult for you to summon your Gods.

 

That's why Sphere Mode exists. If the opponent doesn't summon any monsters, I can still summon Sphere Mode and tribute for Ra later.

 

2.Sphere mode: Ok, so I didn't saw the fact that you can Tribute from your opponent's deck, which is very good, but i read your card again and here are some reasons why it's still not that good: 1-Even tho you can tribute from your opponent's deck, the card is too slow for the tributing effect to summon Ra, you can just summon this and destroy it with your own cards then summon Ra, in which case, i don't know beneficial is to use one of your cards like that; 2-Yea you take no battle damage, but it's still destroyed, and I know it summon Ra afterwards but Ra doesn't have any protection and who knows what your opponent has, same arguement for the targeting effect. I have to say that looking at the card again, it seems better than I originally thought, but it's still slower than the original, because even tho you have to wait a turn for the original to get back to your field if you summoned it on your opponent's field, you can summon it to your field then summon Ra at that moment without waiting, while your version has a permanent wait, unless you destroy it yourself. The card is pretty decent.

 

It's true the targeting effect is situational, but after some testing it feels pretty good. This version is still the same speed as the original. You still have to wait a turn to tribute and summon Ra. Boss Deck Sphere Mode doesn't have to be destroyed, it just either has to be tributed or sent from the field to the Graveyard.

 

3. The pay 1000 LP effect: this effect is the true power of Ra, while yeah you can destroy plays with destroying just 1 monster, I am saying that on Ra (Not the immortal phoenix), that effect needs to not have a restriction, because without the effect, Ra is just a beat stick. But yeah on the Immortal phoenix it's still good to have it once per turn but to be a quick effect.

 

I disagree. Ra should have a cost for destroying a monster. I've play tested this deck a bit and never had to pay LP until I have 1 left for Ra. It always gets summoned by Sphere Mode. Paying 1000 LP is balanced.

 

4. Wrath of the gods: if you want a suggestion for a better effect, tell me how this effect sounds to you:"Banish 3 monsters from your Graveyard, and if you do, Special Summon 1 "Obelisk The Tormentor" or 1 "Slifer The Sky Dragon" from your hand or Deck (This summon in treated as a Normal Summon) or Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning Conditions, and if you do that, make its ATK and DEF 4000. Until the End Phase of the turn this card was activated, the monster Summoned by this card cannot leave the field or attack. You can only use 1 "Wrath of the Gods" per turn."

 

That doesn't sound too bad, but the problem is the boss's cards cant be banished.

 

5.The Creator God: The difference is that on the real life version, which it has the Special Summon, if you just tributed for the final god, you ca win the duel at that moment, while on your version you still need to wait another turn, and you can't be sure that all of your gods can survive.

 

The boss has infinite normal summons. To me, it just seems out of place to summon a god or 2 and then summon The Creator in 1 turn.

 

Lastly, if you want more tips on how to improve you can send me a message anytime and I will try to respound as soon as I can, but a really simple tip that I can tell you is that: If you want to make support for specific cards, most of the time, you should not remake the cards, you should make completely new support that can help those cards to be better.

 

I'm sorry, I don't think were on the same page here. These aren't support cards. This a Boss Deck based on the Egyptian Gods. Do you know the rules of Boss Duels?

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So our conversation continues:

 

First: I'm going to explain why I said your Sphere Mode is slower:

Original: Summon on your opponent's field ===> Wait a turn for Ra

              Summon on your field ===> Summon Ra on the same turn

Your Sphere Mode: Summon on your field every time ===> Wait a turn for Ra every time

 

Second: I never said that Ra should not have a cost for destroying a monster, I said that the "Pay 1000 to destroy a monster" effect is what makes Ra strong and should NOT be once per turn for Ra itself.

 

Lastly: Of course I don't know the rules of your boss duels, you don't have a place where you can explain them. I made the suggestion for the Wrath of the Gods trap just like I would made a card for the actual game, not for a custom rules duel. The same thing applies for the statement that I made about the Creator God. Now I kinda understand why your cards have that gimmick style from the anime. If there is something special about your post you should say that before the cards, for exemple, for your case you could have put at the beginning of the post: "These cards are for a special kind of duels called Boss Duels where are some special rules." If you look at the rest of the posts, all are either New archetypes based on something that the creator of the cards likes or support a an already existing archetype. What you were trying to do is unique, but without an explanation, it looks wierd.

 

That's what I wanted to say.

 

See ya!

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First: I'm going to explain why I said your Sphere Mode is slower:

Original: Summon on your opponent's field ===> Wait a turn for Ra

              Summon on your field ===> Summon Ra on the same turn

Your Sphere Mode: Summon on your field every time ===> Wait a turn for Ra every time

 

But how often do you summon the original to your field?

 

Second: I never said that Ra should not have a cost for destroying a monster, I said that the "Pay 1000 to destroy a monster" effect is what makes Ra strong and should NOT be once per turn for Ra itself.

 

Oh sorry. I read your reply wrong. Lifting the once per turn clause is something I've considered.

 

Lastly: Of course I don't know the rules of your boss duels, you don't have a place where you can explain them. I made the suggestion for the Wrath of the Gods trap just like I would made a card for the actual game, not for a custom rules duel. The same thing applies for the statement that I made about the Creator God. Now I kinda understand why your cards have that gimmick style from the anime. If there is something special about your post you should say that before the cards, for exemple, for your case you could have put at the beginning of the post: "These cards are for a special kind of duels called Boss Duels where are some special rules." If you look at the rest of the posts, all are either New archetypes based on something that the creator of the cards likes or support a an already existing archetype. What you were trying to do is unique, but without an explanation, it looks wierd.

 

Why did you comment in the first place then? I made it clear that these cards are part of a Boss Deck by putting "Boss Duel" in the title. If you asked me what a Boss Duel is first hand, I would've gladly provided a source. http://yugioh.wikia.com/wiki/Boss_Duel

 

The main rules you should know when critiquing boss decks are

 

The Boss's Deck is 8 cards. The first 5 are marked as "START" and the last 3 are marked with "1", "2", and "3" where the attribute icon would normally be.

 

The Boss has infinite Normal Summons

 

The Boss cannot lose by decking out.

 

During the Draw Phase, after the Boss draws their card, all cards in their Graveyard are returned to the Boss's hand

 

The Boss's cards cannot be banished. They are instead destroyed.

 

The Boss's monster cards do not have levels, attributes, or types.

 

Sorry about the mix up.

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Ok, so... I'll just get the Sphere Mode thing out of the way first: To be honest, I found myself Summoning Sphere Mode on my field sometimes just because I want Ra on the field and my opponent doesn't have enough monsters, and since I play Mecha Phantom Beasts, getting 3 tributes is easy. And I know that for other decks it's not that simple, but the fact that it is an option, that counts.

 

Now that I got that out of the way, I want to say that I didn't knwo Boss Duels are a thing in Japan XD, I've never heard of it before. I've just read the rules and seems fun, but since I don't know how many know about these Boss Duels, so I would recommand that you would put something like:"In case you don't know what Boss Duels are: Those are a special kind of Duels in Japan, If you want to see the rules and understand my cards I recommand that you click on the following link before reading my cards: http://yugioh.wikia.com/wiki/Boss_Duel ". That would make an easier job for everyone to review your cards.

 

Thanks for showing me this kind of duels.

 

See ya.

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