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[DBSW] Magibullet Fiend Zamiel


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Plus confirmed full stats and effects of Caspar.
 
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Madan no Akuma Zamiel / Magibullet Fiend Zamiel
Light Fiend / Effect
LV8 2500/2500
You can Tribute Summon this card face-up by Tributing 1 “Magibullet” monster.
You can only use this card name’s (2) effect once per turn.
(1) You can activate “Magibullet” Spell/Trap Cards from your hand during either player’s turn.
(2) During your opponent’s End Phase: You can draw 1 card for each “Magibullet” Spell/Trap Card you activated this turn while this card was face-up.


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Madan no Shashu Caspar / Magibullet Shooter Caspar
Light Fiend / Effect
LV3 1200/2000
You can only use this card name’s (2) effect once per turn.
(1) You can activate “Magibullet” Spell/Trap Cards from your hand during either player’s turn.
(2) If a Spell/Trap Card is activated in the same column as this card: You can add 1 “Magibullet” card with a different name from that card from your Deck to your hand.


Source:http://yu-gi-oh.jp/news_2017062301.php

 

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https://ygorganization.com/bangreturnsin8days/

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Yeah, only new thing is Zamiel. Caspar is the same as the original thread, bar its DEF being confirmed (if it wasn't clear already). Still no support cards though, so...

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LIGHT Fiends! Very cool, Tour Guide into Caspar into a Link-2 and you can call forth the mighty BLACK LUSTER SOLDIER - ENVOY OF THE BEGINNING.  

As for Zamiel, he's a Trade-In target with a Super Rejuvenation effect. Hopefully there'll be a way to bring him out. 

 

Still waiting on the Magibullet Spells/Traps and still think this could bust wide open if we get enough good ones. 

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(Last time we got LIGHT Fiends was Fableds in 5Ds iirc, unless they released some other stuff in ZEXAL/ARC-V and I forgot about them.)

 

Still need to see what the S/T cards look like / do before I can give a better review of this Deck. 

 

Zamiel at least is added draw power and 1 Tribute if you summon it in-Deck, but yeah, lack of other members makes it harder to give a more definite opinion.

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Wasn't really expecting a Level 8, but hey, sign me up for high level monsters, we could really use more Decks that do that lately. Like really, give us some more Xyz based Decks that use higher Level monsters, I'm starving for it. Anyway, the draw power seems pretty nice, but we still don't know how spammable those Spell/Traps are going to be. No column mechanic for this guy, I wonder if that's going to be their main gimmick now or just the Spell/Trap thing.

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No column mechanic for this guy, I wonder if that's going to be their main gimmick now or just the Spell/Trap thing.

It could be the case, that the Spells/Traps are based on bullets and thus be cards similar to the dark ruler abyss skript (or forbidden chalice), those could require to have a magibullet in the same column, so there is a monster to use them. That being said, I like the fact this kind of summon requirement is still used. And considering at this point it is kind of given most (if not all) of their monsters have that (1) effect, their theme gets quite interesting. I really like this card (Zamiel).
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Funny how it appears they all will give their Magibullet Spell/Traps an indirect mechanic/effect or whatever it should be called. Got me curious on why they didn't build these clauses in the Spell/Traps instead; perhaps they would be too good if they were build-in?

LIGHT Fiends, huh? Nice to have another archetype with this typing besides Fableds.

I still find difficult to tell how good these will be without a glance at their Spell/Trap arsenal.

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I really cant find myself to care about blenders but overall these guys are whatever. We don't have enough info to gauge besides the fact that potentially the blenders' spell traps will be continuous since baby blender has no hard OPT or anything. For the big blender, expect at least one of the s/t to have a similar destruction effect to Zefra War or Darklord Falling from Grace

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I really cant find myself to care about blenders but overall these guys are whatever. We don't have enough info to gauge besides the fact that potentially the blenders' spell traps will be continuous since baby blender has no hard OPT or anything. For the big blender, expect at least one of the s/t to have a similar destruction effect to Zefra War or Darklord Falling from Grace

Sorry, I have to ask, why on earth are you calling them blenders?

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Sorry, I have to ask, why on earth are you calling them blenders?

smh i bet you bought a nutribullet instead

 

oh 4 the record a possible continuous S/T is a reasonable expectation as it would consume a column so you dont use caspar effect on opp turn

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Continuous spells seems unlikely since they were described as Magibullet: “A Fiend-Type series mainly focused on using Quick-Play Spells and Traps!”

 

Source: https://ygorganization.com/freischutzandwezaa/

 

The level 8 one is searchable off Doomdog Octhros. TGU into Octhros into a Link 2 triggers the effect. However, the Level 8 Magibullet seems pretty bad imo, rather slow and low stats for its level. The one Tribute effect seems to imply that we would occasionally have to Tribute Summon it, which I hope is never the case.

 

And Sakura, we already knew Caspar's DEF, it was the attribute we didn't know.

 

Really disappointed that they aren't DARK, for scarm and perhaps libic

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