Ergo, this contest.
Like a regular AGM archetype, this will revolve around an archetype in the Archetype Game thread, selected for its ability to check for the strengths and weaknesses of someone's card design.
There is a 100-Point entry fee per person, as well as a base pot of 5000 Points, just in case the winner isn't particularly interested in becoming a member of a semi-Legacy (Links aren't a thing in the AGM, but Cyberse-Type is, and we use a mix of old and new OCG) format group.
This contest will come in four distinct card-making "phases", which will occur over the course of a week each. During each "phase", a contestant will make a piece of the archetype which indicated at the bottom of the post after the contest begins. Each phase will be graded separately at the end of its respective week, and as parts of a whole at the end of the contest.
Any questions or concerns can be addressed to myself and/or Tinkerer, either via PM or in the Archetype Generator Meta thread proper.
Current Phase: 4
Prompt for this phase: Create a set of bosses (1-2) for the Arachne Pirate archetype! Hint: typically, a boss is best defined by their protection (Ulti-Falcon), ability to stop your opponent's plays (CDI), or sheer raw force and ferocity (King of the Skull Servants).
Spider pirates; that's all you need to know. Oh wait, the original laddie be wantin' more words.
Archetype of WATER Insects that, as their name implies, focus on piracy and looting the opponent's resources with extreme ease. They're not that powerful (think of Majespecter stats), but what they do, they are extremely proficient at it. Unless the opponent can handle multiple direct attacks and losing their resources, it's going to be a long day for the opponent as they struggle with resource deficits.
For this phase, you're not making any bosses or ED presence, so just focus on creating a solid Main Deck monster lineup.