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YCM the Fighting Game charscter


King K. Azo

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So, as some know very well and others don't know, I'm making a fighting game. Very ambitious, yes, but that's how stupid I am.

 

A funny thought came to me the other day. What if I turned the forums into a character? What kind of things could it do? How could I represent members? So, this is a thread with all my little ideas.

 

The character itself would just be a generic looking person. However, he can summon things that represent certain members. For example:

 

He can summon a giant red robot duck that crushes things and does nothing for most of the time. However, 5% of the time, it will follow up with a laser.

Zai.

 

Have a cow that rushed through and rams things.

Cowcow.

 

A shonen looking dude that raises a finger into the air and acts as an anti-air.

Chaos Sonic

 

A dragon that throws cards.

Draconus.

 

A man that walks in and says "Hi, I'm Dad,"

Hi, I'm Dad.

 

A super move where two people start arguing, and their words damage the opponent.

Probably anyone in the Debate section.

 

Any other ideas? Let me know. This would be a fun exercise, after all.

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Hmm . . . Let's actually try to organize this into a defined move set.

 

I'll use a Smash-like descriptor for how these moves would work, given that that's the fighting game I know most.

 

In regards to Zai, that duck could be a standard B move. Drops a duck right in front of the character, facing in the same direction as the player. Just landing causes 20% damage to anyone touching it, and if it lands on someone it spikes. It sits there for two seconds, and it has a 5% chance of firing off four Fox-esque laser blasts (one every half second) in the direction it's facing. You can hit it to change the direction it's aiming in, if it does spawn in firing.

 

CowCow's bit definitely sounds like a side-B, almost like Villager's Gyroid thing. Instead of floating through the air, though, it dashes across the stage at immense speed, like Ike's or Little Mac's.

 

Chaos Sonic's is an up-aerial, with said shonen guy flying upwards and doing increasingly less damage and knockback the farther he flies, but being practically guaranteed to launch you if you do get hit by his index finger.

 

I'd be a down-B, a counter that fires off a high-speed card projectile if nothing hits it.

 

Dad's is prime material for a side-smash, or a damaging taunt, where the words do damage and launch horizontally.

 

That last one sounds like some sort of multi-hit down aerial, but I'm not sure.

 

I can't really content on Yui's or BS's suggestions, but that's just because I didn't have any ideas.

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I don't know if you're interested in more characters or not, but if you were to make a fighting game about YCM, the main cast/fighter should be the more popular and versatile members, while using lesser known members as assists or stage gimmicks. (Perhaps they could be incorporated as a character's moveset.) Tell me how the game works out. I'd like to play it.

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Misc'd probably be the most interesting forum to characterize. I could see a Misc-only character being somewhat luck-reliant, with not just a moveset, but several, and you begin a match with a random one. The conditions for changing to a new form is either entirely random, or timer-based, or each form has a different condition for triggering the next one.

 

For example there's the AMA fad mode, where Misc suddenly has a lot of moves with invincibility frames(for counter-attacking), or a projectile-heavy form called Post and get x(cuz those are plain out posted like, everyday there's too much volume). idr what other misc fads there are but the point is misc'd be a challenging character to play due to the lack of consistency, but the unpredictability can also be a weapon.

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