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Shut Line [CIBR]


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Guest BGMCANN0N

While it is good in the versatility of what it can stop... At the thought of its quaint existence, I think a lot of cautious players would avoid activating cards in columns with Set Spell/Traps altogether unless they are dealing with full back row, or they are forced to use zones in those columns (e.g. via Ground Collapse, Zebrascal, etc.)

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The extent to which this card can be used to psych your opponent out is incredible. Forcing your opponent to really think about and be aware of which zone to play a card in makes this far more valuable than just one negate.

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While it is good in the versatility of what it can stop... At the thought of its quaint existence, I think a lot of cautious players would avoid activating cards in columns with Set Spell/Traps altogether unless they are dealing with full back row, or they are forced to use zones in those columns (e.g. via Ground Collapse, Zebrascal, etc.)

ED/pendulum players will have no choice, and it's still an insanely good bluff card, considering it costs nothing, and is more powerful when used in chains (the more cards involved, the more likely they'll have to place a card in one of said zones) it also promotes lot of mindgames in combination with other types of cards, place worthless cards (aka cards you can't use at that point in time) strangely, and you'll likely freak your opponent out with them. not to mention counter fairies... dear god counter fairies. and as a side note, a funny thing about this card, it can never stop field spells.

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