~British Soul~ Posted June 28, 2017 Report Share Posted June 28, 2017 Trap/CounterWhen a Spell/Trap, or monster effect, is activated in the same column as this Set card: Negate the activation, and if you do, destroy that card. I suppose it was a matter of time before a column-based Infernity Barrier existed, discuss? Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted June 28, 2017 Report Share Posted June 28, 2017 Might actually be good against Extra Deck decks, since it's pretty predictable. Also, Pendulums can get hurt by this. The more column based things we get, the better I would say. Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted June 28, 2017 Report Share Posted June 28, 2017 Card is good, but I'm mostly hyped for that Batteryman artwork. Link to comment Share on other sites More sharing options...
Darj Posted June 28, 2017 Report Share Posted June 28, 2017 Now if they were to make a Spell-Speed-2 Shifting Shadows for Set Spell/Traps, then this along Blasting Wire could get a bit funny. Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted June 28, 2017 Report Share Posted June 28, 2017 While it is good in the versatility of what it can stop... At the thought of its quaint existence, I think a lot of cautious players would avoid activating cards in columns with Set Spell/Traps altogether unless they are dealing with full back row, or they are forced to use zones in those columns (e.g. via Ground Collapse, Zebrascal, etc.) Link to comment Share on other sites More sharing options...
~~~~ Posted June 28, 2017 Report Share Posted June 28, 2017 The extent to which this card can be used to psych your opponent out is incredible. Forcing your opponent to really think about and be aware of which zone to play a card in makes this far more valuable than just one negate. Link to comment Share on other sites More sharing options...
vla1ne Posted June 29, 2017 Report Share Posted June 29, 2017 While it is good in the versatility of what it can stop... At the thought of its quaint existence, I think a lot of cautious players would avoid activating cards in columns with Set Spell/Traps altogether unless they are dealing with full back row, or they are forced to use zones in those columns (e.g. via Ground Collapse, Zebrascal, etc.)ED/pendulum players will have no choice, and it's still an insanely good bluff card, considering it costs nothing, and is more powerful when used in chains (the more cards involved, the more likely they'll have to place a card in one of said zones) it also promotes lot of mindgames in combination with other types of cards, place worthless cards (aka cards you can't use at that point in time) strangely, and you'll likely freak your opponent out with them. not to mention counter fairies... dear god counter fairies. and as a side note, a funny thing about this card, it can never stop field spells. Link to comment Share on other sites More sharing options...
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