Grifmon Posted June 28, 2017 Report Share Posted June 28, 2017 This is my first post, so if I made any mistakes, please tell me. That being said, I hope you enjoy![spoiler=Monsters]Eternity ServantFiend/Level 2/Light0 ATK/2000 DEFIf this card is Summoned while you control "Eternity Spirit", you can add 1 Continuous Spell Card from your Deck to your hand. If this card is used as Fusion Material, the Summoned Monster gains this effect.Once per turn, you can either inflict damage to your opponent equal to the difference between this card's original and current ATK or gain LP equal to the difference between this card's original and current DEF.Eternity MagicianSpellcaster/Level 3/Light1500 ATK/500 DEFOnce per turn, if you control another "Eternity" monster, you can target 1 monster you control. It becomes treated as a Tuner, also if the target is an XYZ monster, you can treat it as Level 4 for a Synchro Summon. If used as Synchro Material, the Summoned monster cannot be destroyed by card effects.Eternity KnightWarrior/Level 4/Light1700 ATK/1300 DEFWhen this card is Normal Summoned, you can Special Summon 1 "Eternity" monster from your hand. If this card is detached from an "Eternity" XYZ monster to activate it's effect, you can send 1 "Eternity" monster from your Deck to the Graveyard.Eternity SpiritFairy/Level 4/Light/Tuner1300 ATK/1300 DEFIf this card is used as Fusion or Synchro Material, the Summon cannot be negated and the Summoned monster gains 500 ATK and DEF. If detached from an XYZ Monster to activate it's effect, you can add 1 "Eternity" monster, except "Eternity Spirit", from your Deck to your hand. You can only use this card as Material for the Summon of an "Eternity" monster. [spoiler=Spell]Eternity FusionContinuous SpellWhen this card is activated, you can target 1 "Eternity Spirit" in your Graveyard, Special Summon it and 1 "Eternity Token" (0 ATK, 0 DEF) with the same Type, Atrribute and Level as that monster, and if you do, immediately Fusion Summon 1 "Eternity" Fusion monster from your Extra Deck, using the Summoned monsters as Fusion Material. If this card leaves the field by a card's effect, you can add 1 "Eternity Synchro" from your Deck to your hand.Eternity SynchroContinuous SpellWhen this card is activated, you can target 1 "Eternity Spirit" in your Graveyard, Special Summon it and 1 "Eternity Token" (0 ATK, 0 DEF, Level 3) with the same Type and Attribute as that monster, and if you do, immediately Synchro Summon 1 "Eternity" Synchro monster from your Extra Deck, using the Summoned monsters as Synchro Material. If this card leaves the field by a card's effect, you can add 1 "Eternity XYZ" from your Deck to your hand.Eternity XYZContinuous SpellWhen this card is activated, you can target 1 "Eternity Spirit" in your Graveyard, Special Summon it, and if you do, immediately Special Summon 1 "Eternity" XYZ monster with the same Rank as that monster's Level from your Extra Deck, using the Summoned monster as XYZ Material.(The Summon is treated as an XYZ Summon.) If this card leaves the field by a card's effect, you can add 1 "Eternity Fusion" from your Deck to your hand.Eternity PillarField SpellWhen this card is activated, you can add 1 "Eternity Spirit" from your Deck to your hand. Once per turn, you can place 1 face-up "Eternity" Continuous Spell/Trap you control on the bottom of your Deck to gain 500 LP. All monsters Summoned by the effect of "Eternity" Continuous Spells cannot be destroyed by battle. [spoiler=Trap]Eternity ResonanceNormal TrapSpecial Summon 1 "Eternity" monster from your Graveyard. If "Eternity Spirit" was Summoned by this effect, you can pay 800 LP to draw a card. If a LIGHT monster is targeted by an opponents card effect, you can banish this card from your Graveyard to change the target to a different appropriate target on the field.Eternity BlockadeContinuous TrapActivate this card by targeting 1 "Eternity" monster you control. It cannot be Tributed or destroyed by battle, also your opponent takes all battle damage you would've taken from battles involving it. You take no effect damage while the target is on the field. [spoiler=Extra Deck]Eternity PrisonerFiend/Level 7/Dark/Fusion500 ATK/2500 DEF2 "Eternity" monstersThis card can attack while in Defense Position. If you do, apply it's DEF for damage calculation. At the end of your opponent's Battle Phase, if this card was not attacked, increase it's DEF by 500. Your opponent must conduct their Battle Phase.Eternity AssasinFiend/Level 10/Light/Fusion3000 ATK/1000 DEF1 Level 7 or above "Eternity" monster + 1 "Eternity" monsterWhen this card is Fusion Summoned, return all Spell/Trap cards on the field to their owner's hands. Cards and effects cannot be activated in response to this effect. Once per turn, you can banish 1 other monster on the field until the End Phase and increase this card's ATK by the ATK of that monster until the End Phase. If this card is destroyed, destroy 1 card on the field.Eternity SorcererSpellcaster/Level 7/Light/Synchro2000 ATK/1000 DEF1 Tuner + 1 or more non-Tuner "Eternity" monstersOnce per turn, you can target 1 "Eternity" monster in your Graveyard. Banish the target and increase your LP by it's ATK. Once per turn, if this card is attacked, you can negate the attack and inflict 800 damage to your opponent. If this card is destroyed by the opponent's attack or card effect, Special Summon it and 1 banished "Eternity Paladin" and immediately Fusion Summon using them as the Materials.Eternity PaladinWarrior/Rank 4/Light/XYZ2200 ATK/1800 DEF2 Level 4 "Eternity" monstersWhen this card is XYZ Summoned, you can destroy 1 Spell/Trap card the opponent controls. The activation and effects of other "Eternity" cards you control cannot be negated. Once per turn, you can detach 1 XYZ Material from this card to inflict 400 damage to the opponent and increase this card's ATK by 400 until the opponent's next End Phase. Link to comment Share on other sites More sharing options...
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