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[Group Archetype] Moyufutsusa


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A funtimes Deck that does a little bit of every Summon method that existed by Arc-V: Fusion, Ritual, Synchro, Xyz, and Pendulum all exist here, and it's utterly amazing fun. And, even if you only tech in one or two, it'll be good for you: Level-change shenanigans, Fusion Spell searching, good generic support for Pendulums and Rituals, it's all good here. It's not designed to consistently do all five by any means, but, like D/D/D, the sheer amount of options you have and effects available let you decide which Summon method(s) and strategies you want to focus on, and build a Deck that makes the things you want it to. However, the most beautiful part of all is that the archetype's ace is a standard Effect Monster with the standard protagonist statline, both offensive and defensive effects, and evolutions in all five methods that parallel fan-favorite monsters from each protagonist (ie, the Synchro evolution takes after one of Yusei's best cards, the Fusion takes after one of Judai's, etc). Also, if your topdeck skills are legendary, it is entirely possible to Summon all five of these beasts in the same turn. Now, again, it's not meta, but you are all but guaranteed to have fun regardless, and even use a few jokes from the show (you have an archetypal Pot of Greed effect, and a way to ensure that your opponent "still takes the damage").

 

An archetype made in collaboration with members of AGM (Archetype Generator Meta). Many of these reminiscent of older cards, whether it be by name, playstyle, or effect. Examples include the "Stardust" monsters, the Ritual Monsters, and "Moyufutsusa - Phoenix Wingman" to name a few.

 

[spoiler=Show Monster Cards]

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Moyufutsusa - Future Champion

DARK - Level 7 - Warrior/Effect - 2500/2000

Cannot be destroyed by battle or card effects the turn it is Special Summoned. If your opponent would declare a direct attack, or activate a monster effect while they control more monsters than you: You can Special Summon this card from your hand and 1 "Moyufutsusa" monster from your hand or Deck, except "Moyufutsusa - Future Champion", but send this card to the Graveyard and return the monster Summoned by this effect to your hand during the End Phase.

 

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Moyufutsusa - Hardened Fighter

EARTH - Level 5 - Machine/Pendulum/Effect - 2200/1200 - Scale 3

 

Pendulum Effect:Once per turn, you can activate 1 of the following effects:

●Target 1 monster you control; increase its ATK and DEF by 800.

●Add 1 Level 7 or higher "Moyufutsusa" monster from your Deck or Graveyard to your hand, then send 1 "Moyufutsusa" card from your Deck to the Graveyard.

 

Monster Effect:"Moyufutsusa" monsters gain 100 ATK for every "Moyufutsusa" monster you control. If this monster destroys your opponent's monster by battle, inflict 800 damage to your opponent.

 

 

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Moyufutsusa - Smiling Champion

DARK - Level 7 - Warrior/Pendulum/Effect - 2800/2300 - Scale 0

 

Pendulum Effect:If the card in your other Pendulum Zone is a "Moyufutsusa" card: You can increase its Pendulum Scale by its monster Level, until the End Phase (even if this card leaves the field). If a "Moyufutsusa" monster you control attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.

 

Monster Effect:If this monster is Special Summoned by the effect of "Moyufutsusa - Future Champion": You can return that monster to your hand, and if you do, you can move this card to an unoccupied Pendulum Zone. Battle Damage this monster inflicts in battle with your opponent's monster is doubled.

 

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Moyufutsusa - Protector of Bonds

LIGHT - Level 1 - Fairy/Tuner/Effect - 300/200

If you would take damage from an opponent's attack or effect,: You can Special Summon this card from your hand; all damage you would take this turn becomes 0. During your Main Phase: You can Special Summon this card from your Graveyard, but shuffle it into your Deck when it leaves the field.

 

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Moyufutsusa - Forest Witch

WIND - Level 4 - Spellcaster/Effect - 1000/2000

When this monster is Normal or Special Summoned, you can add 1 "Polymerization" from your Deck to your hand. You can banish appropriate Fusion Materials for the Fusion Summon of a "Moyufutsusa" monster, including this card, from your Graveyard and/or side of the field: Fusion Summon that monster, and if you do, it is unaffected by your opponent's Trap Cards and their effects this turn. During your Standby Phase, if this card is banished, you can shuffle 1 of your other banished cards into your Deck.

 

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Moyufutsusa - Connector of Miracles

Level 4 - LIGHT - Psychic/Effect

1600/1600

If this card is Summoned: You can add 1 "Moyufutsusa" card from your Deck to your hand. You can banish 1 "Moyufutsusa" Tuner Monster and this card from your Graveyard; Synchro Summon 1 monster from your Extra Deck. You can only use each of these effects of "Moyufutsusa - Connector of Miracles" once per turn.

 

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Moyufutsusa - Salvaging Synchron

Level 3 - EARTH - Machine/Tuner/Effect

1300/500

If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Moyufutsusa" monster in your Graveyard, except "Moyufutsusa - Salvaging Synchron"; Special Summon it.

 

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Moyufutsusa - Silent Tune

DARK - Level 1 - Spellcaster/Tuner/Effect - 200/100

If you control 2 "Moyufutsusa" cards in your Pendulum Zones: You can Special Summon this card from your Graveyard, and if you do, take 800 damage. This card can be treated as Level 2 monster for a Synchro Summon. You can Synchro Summon 1 "Moyufutsusa" Synchro monster using this monster and exactly 1 card in your Pendulum Zone as a Synchro Material. You can only use this effect of "Moyufutsusa - Silent Tune" once per turn.

 

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Moyufutsusa - Prodigy Trainee

LIGHT - Level 4 - Spellcaster/Effect - 1900/1700

Once per turn: You can decrease this card's ATK and DEF by 500 to target 1 other "Moyufutsusa" monster you control; that target gains 800 ATK (this is a Quick Effect). You can Tribute this face-up card; add 1 "Moyufutsusa" Ritual monster and 1 "Moyufutsusa" Ritual Spell Card from your Deck to your hand. You can only activate this effect of "Moyufutsusa - Prodigy Trainee" once per turn.

 

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Moyufutsusa - Magic Paladin

DARK - Level 8 - Spellcaster/Ritual/Effect - 2900/2400

You can Ritual Summon this card with any "Moyufutsusa" Ritual Spell Card. During either player's turn, if a Spell Card is activated: You can discard 1 card; negate the activation, and if you do, destroy it. This card gains 500 ATK for each "Moyufutsusa" monster on the field or in the Graveyard.

 

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Moyufutsusa - Dancing Witch

DARK - Level 4 - Spellcaster/Effect - 1300/1000

When this monster is Normal or Special Summoned: You can add 1 "Moyufutsusa" Tuner monster from your Deck to your hand, and if you do, send 1 "Moyufutsusa" monster from your Deck to the Graveyard. This monster gains 300 ATK and DEF for every Level 7 or higher "Moyufutsusa" monster in your Graveyard. You can target 2 face-up "Moyufutsusa" monsters you control (the second of which must have an original Level); the first target becomes the same Level as the second target .You can only activate each of these effects of "Moyufutsusa - Dancing Witch" once per turn).

 

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Moyufutsusa - Dragon Paladin of the Amulet

DARK - Level 8 - Spellcaster/Ritual/Effect - 3000/2500

You can Ritual Summon this monster using any "Moyufutsusa" Ritual Spell Card. When this monster is Ritual Summoned, you can banish any number of Spell Cards in the Graveyards: This monster gains 500 ATK for each card banished this way. Once per turn, you can target 1 face-up card on the field: Destroy that target.

 

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Moyufutsusa - Fire Trooper

FIRE - Level 3 - Warrior/Effect - 400/1700

Once per turn: You can send up to 3 cards from the top of your Deck to the Graveyard; this monster gains 400 ATK for each card sent to the Graveyard this way. If this monster is Tributed or used as Fusion Material for the Summon of a "Moyufutsusa" monster: You can Special Summon 1 "Moyufutsusa" monster from your Graveyard, except "Moyufutsusa - Fire Trooper", OR Set 1 "Moyufutsusa" Spell/Trap Card from your Graveyard. If this monster is destroyed: Draw 1 card.

 

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Moyufutsusa - Destructor

DARK - Level 8 - Dragon/Ritual/Effect - 0/0

You can Ritual Summon this card with any "Moyufutsusa" Ritual Spell Card. You can pay half your LP; destroy as many cards on the field as possible (other than this card), and if you do, banish them. This card gains 300 ATK for each card destroyed this way. Once per turn, during the End Phase, if this card was Summoned this turn: Send it to the Graveyard. If this card is destroyed (by battle or card effect): You can Special Summon 1 "Moyufutsusa" monster with a different name that is banished or in your Graveyard.

 

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Moyufutsusa - Calm Archer

LIGHT - Level 4 - Spellcaster/Pendulum/Effect - 500/2000 - Scale 8

 

Pendulum Effect:Once per turn: You can target 1 "Moyufutsusa" monster on the field, and 1 monster in the Graveyard or face-up in either player's Extra Deck; the first target becomes the same Level as the second target, until the End Phase (even if the first target does not have an original Level).

 

Monster Effect:Your opponent takes no damage during battles involving this card. Once per turn: You can target 2 monsters on the field, including at least 1 "Moyufutsusa" monster you control; the first target's ATK and DEF become the same as the ATK and DEF of the second target, until the End Phase.

 

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Moyufutsusa - Hyper Blocker

EARTH - Level 4 - Rock/Effect - 1000/2000

If your opponent declares a direct attack: You can Special Summon this monster from your hand; negate that attack. If this monster is Special Summoned (except by its own effect): You can send the top card of your Deck to the Graveyard; Special Summon 1 "Moyufutsusa" monster from your Graveyard. If this card is detached from a "Moyufutsusa" Xyz monster you control, activate the following effect:

●Special Summon 1 "Moyufutsusa" monster from your Graveyard, except "Moyufutsusa - Hyper Blocker".

 

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Moyufutsusa - Steam Shooter

WATER - Level 3 - Machine/Effect - 800/1200

If this is the only card in your hand, you can Special Summon this card from your hand. This card can be treated as a Tuner for the Summon of a "Moyufutsusa" Synchro monster. You can reduce this card's Level by up to 2: Draw 2 cards. If you control another face-up "Moyufutsusa" monster when this card is Normal or Special Summoned, you can increase this card's Level by up to 2. You can only activate each effect of "Moyufutsusa - Steam Shooter" once per turn.

 

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Moyufutsusa - Wizened Champion

DARK - Level 9 - Spellcaster/Ritual/Effect - 2800/3200

You can Ritual Summon this card using any "Moyufutsusa" Ritual Spell Card. When this card is Ritual Summoned: You can add 1 Spell Card from your Deck to your hand, and if you do, you can destroy 1 card your opponent controls. If this card is destroyed, you can Special Summon 1 "Moyufutsusa - Future Champion" from your hand or Graveyard, and if you do, you can Set 1 "Moyufutsusa" Spell/Trap Card directly from your Deck or Graveyard. You can only activate this effect of "Moyufutsusa - Wizened Champion" once per turn.

 

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Moyufutsusa - Accelerator X

LIGHT - Level 2 - Machine/Effect - 400/1900

During the Damage Step, if a "Moyufutsusa" monster you control battles your opponent's monster: You can discard this card to increase your monster's ATK by the ATK of the opponent's monster until the end of the turn. If this card is sent to the Graveyard: You can add 1 "Moyufutsusa" monster from your Deck to your hand.

 

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Moyufutsusa - Shénfêng the Sacred Tornado

Level 10 - WIND - Dragon/Ritual/Effect

3500/3000

Must be Ritual Summoned and cannot be Special Summoned by other ways. You can Ritual Summon this card with any "Moyufutsusa" Ritual Spell Card. Once per turn: You can target up to 2 cards in your opponent's hand, field and Graveyard; banish them. When a "Moyufutsusa" monster you control battles an opponent's monster, any battle damage your opponent takes is doubled.

 

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Moyufutsusa - Ceremony Sprite

LIGHT - Level 1 - Fairy/Effect - 300/200

During your opponent's turn, you can send 1 Ritual Spell Card from your Deck to the Graveyard; this card's name becomes the sent card's name and this effect becomes that card's effect. If you take battle damage: You can send this card from your hand to the Graveyard; Special Summon 1 "Moyufutsusa" monster from your Deck with less ATK than the damage you took.

 

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Moyufutsusa - Mystical Behemoth

EARTH - Level 6 - Beast-Warrior/Effect - 2500/1200

You can discard 1 level 5 or lower monster; Special Summon this card (from your hand), and if you do, reduce this card's Level and ATK by the Level and ATK of the discarded monster. While this card is in the Graveyard, "Moyufutsusa" monsters you control gain 300 ATK.

 

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Moyufutsusa - Zephyr Kirin

Level 6 - WIND - Beast-Warrior/Pendulum/Effect

Scale 1

2100/1800

 

Pendulum Effect:During your Main Phase, if this card was activated this turn: Draw 1 card each time you Summon a "Moyufutsusa" monster. You can only activate 1 "Moyufutsusa - Zephyr Kirin" per turn.

 

Monster Effect:Once per turn: You can target 1 "Moyufutsusa" card and 1 card your opponent controls; return both targets to the hand.

 

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Moyufutsusa - Stardust Avatar

Level 9 - WIND - Dragon/Ritual/Effect - 2800/2300

Must be Ritual Summoned, or Special Summoned by its own effect, and cannot be Special Summoned by other ways. You can Ritual Summon this card with any "Moyufutsusa" Ritual Spell Card. You can target 1 monster your opponent controls; that monster's ATK and DEF becomes half its current ATK and DEF, also it cannot activate its effects for the rest of this turn. During either player's turn: You can Tribute this card; this turn, "Moyufutsusa" monsters you control cannot be destroyed by battle or card effects. During the End Phase, if this effect was activated (and was not negated): You can Special Summon this card from your Graveyard. You can only use each effect of "Moyufutsusa - Stardust Avatar" once per turn.

 

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Moyufutsusa - Unknown Traveler

Level 1 - EARTH - Warrior/Tuner/Effect

0/0

If this card is in your Graveyard, you can Special Summon this card in Attack Position. You can only use this effect of "Moyufutsusa - Unknown Traveler" once per turn.

 

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Moyufutsusa - Final Gardna

EARTH - Level 5 - Warrior/Effect - 100/2700

If a monster you control is destroyed by battle: You can shuffle that monster into your Deck; Special Summon this card from your Graveyard. You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material(s) must be correct. If this card would be sent from the field to the Graveyard (except by battle), it is banished instead.

 

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Moyufutsusa - Silent Swordsman

LIGHT - Level 7 - Warrior/Ritual/Effect - 2800/1000

You can Ritual Summon this card with any "Moyufutsusa" Ritual Spell Card. While this card is face-up on the field, negate the effects of all Spell Cards on the field. You can Tribute this card; add 1 Warrior-Type monster with a different name from your Deck to your hand. You can only activate this effect of "Moyufutsusa - Silent Swordsman" once per turn.

 

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Moyufutsusa - Mystic Swordsman

EARTH - Level 6 - Warrior/Ritual/Effect - 2300/1700

You can Ritual Summon this card with any "Moyufutsusa" Ritual Spell Card. You can pay 800 Life Points; change 1 monster on the field to face-down Defense Position. You can banish this card from your Graveyard; Special Summon 1 "Mystic Swordsman" or "Moyufutsusa" monster with a different name from your Deck. You can only activate each of these effects of "Moyufutsusa - Mystic Swordsman" once per turn. At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Banish that monster.

 

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Moyufutsusa - Gate Guardian

DARK - Level 11 - Warrior/Ritual/Effect - 3750/3400

You can Ritual Summon this card with any "Moyufutsusa" Ritual Spell Card. This card is unaffected by other card effects. If this card is destroyed: You can Special Summon 1 "Kazejin", "Suijin", or "Sanga of the Thunder" from your Deck. Monsters Summoned by this effect cannot be targeted or destroyed by card effects. You can banish this card from your Graveyard; add 1 "Gate Guardian" monster with a different name from your Deck to your hand.

 

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Moyufutsusa - Ghost-of-a-Chance

WIND - Level 4 - Zombie/Pendulum/Effect - 1500/1500 - Scale 1

 

Pendulum Effect:When your opponent declares an attack on a monster you control, send the top card from your Deck to the Graveyard, activate the appropriate effect depending on the card sent:

-Monster: Special Summon this card, and if you do, it gains ATK equal to the ATK of the sent monster. Also, your opponent must attack this monster with all monsters they control.

-Spell: Return the targeted monster to its owner's hand, and if you do, the attacking monster loses ATK equal to the ATK of the returned monster.

-Trap: Destroy the attacking monster, and if you do, all monsters your opponent controls lose ATK equal to the ATK of the destroyed monster.

 

Monster Effect:If a "Moyufutsusa" monster you control attacks a Defense Position monster, inflict piercing damage to your opponent. This card can be treated as 2 Tributes for the Tribute Summon of a "Moyufytsusa" monster.

 

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Moyufutsusa - Dedicated Scout

EARTH - Level 4 - Beast-Warrior/Effect - 1400/1500

If this card is Normal Summoned: You can Special Summon 1 "Moyufutsusa" Tuner monster from your Graveyard with its effects negated. If this card is Special Summoned: You can add 1 "Fusion", "Polymerization", or "Moyufutsusa" Spell/Trap Card from your Deck to your hand. During the turn this monster is Summoned, its ATK is increased by 700.

 

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Moyufutsusa - Rippled Charger

WATER - Level 3 - Thunder/Effect - 800/1200

If this is the only card in your hand, you can Special Summon this card, and if you do, draw 1 card. Once per turn, you can discard 1 Spell Card from your hand to add 1 Level 5 or lower Pendulum monster from your Deck to your hand, and if the added monster is a "Moyufutsusa" monster, you can Special Summon it.

 

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Moyufutsusa - Magician

DARK - Level 7 - Spellaster/Ritual/Effect - 2500/2000

You can Ritual Summon this card with any "Moyufutsusa" Ritual Spell Card. Once per turn: You can banish Spell Card from your hand or Graveyard; destroy 1 monster on the field. If this card leaves the field: You can Special Summon 1 "Magician" monster with a different name from your Deck or add 1 "Moyufutsusa" Spell Card from your Deck to your hand. You can only activate this effect of "Moyufutsusa - Magician" once per turn.

 

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Moyufutsusa - Ancient Champion

EARTH - Level 7 - Warrior/Effect - ?/2500

If you draw this card: you can reveal this card; Special Summon it from your hand. This card's ATK is equal to its level x 300. Once per turn, you can target 1 other monster you control with a different Level than this card; activate one of the following effects:

-Change that target's Level to this card's Level.

-Change this card's Level to that target.

If this card is destroyed by an opponent's card effect, you can draw 1 card.

 

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Moyufutsusa - True Emperor

DARK - Level 10 - Fiend/Ritual/Effect - 3500/3000

Must be Ritual Summoned using a "Moyufutsusa" Ritual Spell Card, and cannot be Summoned by other ways. Cannot be destroyed by card effects. You can negate any Trap Cards that would target "Moyufutsusa" monsters you control. At the start of the Damage Step, if this card battles an opponent's monster, you can inflict damage to your opponent equal to the opposing monster's DEF, and gain LP equal to its ATK.

 

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Moyufutsusa - Future Apprentice

Level 4 - LIGHT - Warrior/Effect

1400/1000

While you control another "Moyufutsusa" monster, this card is treated as "Moyufutsusa - Future Champion" while on the field or in the Graveyard. You can shuffle this card and 1 other "Moyufutsusa" monster you control or in your Graveyard into the Deck; Special Summon 1 "Moyufutsusa - Future Champion" from your hand or Deck. You can only activate this effect of "Moyufutsusa - Future Apprentice" once per turn.

 

 

 

 

[spoiler=Show Spell Cards]

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Moyufutsusa Message

Ritual Spell Card

This card can be used to Ritual Summon any "Moyufutsusa" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Moyufutsusa" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can banish 1 "Moyufutsusa" monster from your Graveyard; add this card from your Graveyard to your hand. You can only activate this effect of "Moyufutsusa Message" once per turn.

 

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Moyufutsusa Title

Ritual Spell Card

This card can be used to Ritual Summon any "Moyufutsusa" Ritual monster. Tribute 1 "Moyufutsusa" monster from your hand or Deck whose Level is exactly 1 less than the Level of the monster you intend to Ritual Summon, then Ritual Summon that monster. You can banish this card from your Graveyard: Special Summon 1 "Moyufutsusa - Future Champion" from your hand, Deck, or Graveyard.

 

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Moyufutsusa Cross Generation

Normal Spell Card

Add 1 "Moyufutsusa" monster from your Deck to your hand.

 

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Moyufutsusa Repeated Strike

Quick-Play Spell Card

You can only activate 1 "Moyufutsusa Repeated Strike" once per turn. Target 1 "Moyufutsusa" monster you control that attacked this turn; it can make a second attack in a row, also when that monster attacks, its ATK becomes double its current ATK until the end of the Damage Step.

 

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Moyufutsusa Tempo Change

Quick-Play Spell Card

If you control a face-up "Moyufutsusa" Fusion, Ritual, Synchro, or Xyz monster, you can Tribute that monster to Special Summon 1 "Moyufutsusa" Fusion monster that lists a monster of a specific Attribute as Material from your Extra Deck of a different Attribute than the sent monster, ignoring Summoning conditions (this is treated as a Fusion Summon). You can only activate 1 "Moyufutsusa Tempo Change" per turn.

 

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Moyufutsusa - Miraculous Summon

Ritual Spell Card

This card can be used to Ritual Summon any "Moyufutsusa" Ritual monster. You must also Tribute monsters from the field whose total Levels equal the Level of the Ritual Monster you Ritual Summon. If you have 1000 Life Points or less, you can also use a monster your opponent controls with the highest Level as a Tribute. You can banish this card from your Graveyard; Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing monsters from your Graveyard or your side of the field as Fusion Materials.

 

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Moyufutsusa Swords of Absorption

Continuous Spell Card

If you take damage from battle or a card effect, place 1 Summon Counter on this card for each 100 damage you took from that damage, and if you do, increase your LP by half the damage you took. You can remove any number of Counters from this card; Special Summon 1 "Moyufutsusa" monster from your Graveyard whose ATK is equal to 100 x the number of counters you removed. You can only control 1 "Moyufutsusa Swords of Absorption".

 

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Moyufutsusa Metamorphosis

Normal Spell Card

Tribute 1 "Moyufutsusa" monster; Special Summon 1 Fusion monster from your Extra Deck whose level is the same as the Tributed monster, but its effects are negated.

 

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Moyufutsusa - Ruination Strike

Quick-Play Spell Card

If you control 3 or more "Moyufutsusa" monsters with different names: Destroy all Spell/Trap Cards your opponent controls.

 

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Moyufutsusa Elements

Normal Spell Card

Target 1 "Moyufutsusa" monster you control; Special Summon 1 "Moyufutsusa" monster from your Deck with a different Attribute and a lower Level than the Tributed monster's Level/Rank. The effects of monsters Summoned by this effect are negated.

 

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Moyufutsusa - Unbound Combination

Normal Spell Card

Fusion Summon 1 Fusion monster from your Extra Deck using monsters in your hand as Materials. If you would use 1 or more "Moyufutsusa" monsters as Fusion Materials, you can use monsters you control as Materials. If you would Fusion Summon a "Moyufutsusa" Fusion monster, you can banish Fusion Materials from either player's Graveyard. You can banish 1 other "Moyufutsusa" card from your Graveyard to add this card from your Graveyard to your hand. You can only activate 1 "Moyufutsusa - Unbound Combination" once per turn.

 

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Moyufutsusa - Evolved Combination

Quick-Play Spell Card

Fusion Summon 1 "Moyufutsusa" Fusion monster, using monsters you control and/or in your hand as Fusion Material. A monster Summoned by this card is unaffected by your opponent's Spell/Trap Cards and effects. During the End Phase, if "Moyufutsusa - Future Champion" was used as Material for a Fusion Summon this turn: You can shuffle this card from your Graveyard into the Deck to add 1 "Moyufutsusa - Future Champion" from your Deck or Graveyard to your hand.

 

 

 

[spoiler=Show Trap Cards]

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Moyufutsusa Reincarnation Dance

Normal Trap Card

Special Summon 1 "Moyufutsusa" monster from your Graveyard or face-up in your Extra Deck. You can only activate 1 "Moyufutsusa Reincarnation Dance" once per turn.

 

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Moyufutsusa Doom

Counter Trap Card

If a Spell/Trap Card, or monster effect, is activated: Tribute 1 face-up "Moyufutsusa" monster you control; negate the activation, and if you do, destroy the card.

 

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Moyufutsusa Judgement

Counter Trap Card

If a monster(s) is Summoned to your opponent's field while you control a "Moyufutsusa" monster: Negate that Summon, and if you do, destroy it. You can only activate 1 "Moyufutsusa Judgement" once per turn.

 

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Moyufutsusa Morale

Normal Trap Card

If your opponent's monster declares an attack, activate 1 of the following effects:

●If your opponent attacks directly: Special Summon 1 "Moyufutsusa" monster from your hand or Deck, and your opponent must attack the Summoned monster, and only that monster, during this Battle Phase.

●If your opponent attacks a "Moyufutsusa" monster: All "Moyufutsusa" monsters you control gain ATK equal to the ATK of the attacking monster, until the End Phase.

 

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Moyufutsusa Dust Blanket

Normal Trap Card

Activate if an opponent's card or effect targets 1 or more monsters you control, also, after that, Set this card face-down instead of sending it to the Graveyard. The effect of that card becomes "Increase the target(s) ATK and DEF by 500".

 

 

 

[spoiler=Show Fusion Monster Cards]

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Moyufutsusa - Gentle Champion

WIND - Level 7 - Warrior/Fusion/Effect - 2800/2300

"Moyufutsusa - Future Champion" + 1 "Moyufutsusa" monster

"Moyufutsusa - Future Champion" + 1 "Moyufutsusa" monster

You can also Fusion Summon this monster by returning the above Fusion Materials from your side of the field to your hand. If your opponent would add a card to their hand, except during the Draw or Battle Phase, you can destroy that card. If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the ATK or DEF of the destroyed monster (whichever is higher).

 

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Moyufutsusa - Flame Dancer

FIRE - Level 6 - Spellcaster/Fusion/Effect - 1000/2500

1 "Moyufutsusa" monster + 1 FIRE monster

During your Standby Phase, if this monster is in face-up Defense Position: Inflict 1000 damage to your opponent. If this monster battles your opponent's monster, the ATK and DEF of both battling monsters is switched until the end of the Damage Step. During the End Phase, you can change this monster's Battle Position. If this card is sent from the field to the Graveyard: You can add 1 "Moyufutsusa" card from your Graveyard to your hand.

 

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Moyufutsusa - Shadow Dancer

DARK - Level 6 - Spellcaster/Fusion/Effect - 2400/1200

1 "Moyufutsusa" monster + 1 DARK monster

This monster gains 300 ATK for each "Moyufutsusa" monster in your Graveyard. If this monster destroys your opponent's monster by battle: You can Special Summon 1 monster from either player's Graveyard, except the monster destroyed by this battle. If this card inflicts Battle Damage: You can banish 1 card from your opponent's Graveyard for each 400 damage inflicted (rounded up).

 

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Moyufutsusa - Deepsea Dancer

WATER - Level 6 - Spellcaster/Fusion/Effect - 2200/1700

1 "Moyufutsusa" monster + 1 WATER monster

Must first be Fusion Summoned using the above Materials. If you control 1 or more Spell/Trap Cards, this card can attack your opponent directly. If a "Moyufutsusa" monster inflicts Battle Damage to your opponent: Gain LP equal to half the damage inflicted, and if you do, you can increase the ATK and DEF of all "Moyufutsusa" monsters you control by half the amount of LP gained. If this card leaves the field by a card effect: Destroy all cards your opponent controls of the same card Type (Monster, Spell, or Trap) as the card that removed this card from the field.

 

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Moyufutsusa - Phoenix Wingman

Level 6 - FIRE - Warrior/Fusion/Effect

2100/1200

2 "Moyufutsusa" monsters

You can also Special Summon this card by banishing the above monsters you control, in which case you do not use "Polymerization". When this card destroys an opponent's monster by battle: Your opponent takes damage equal to the destroyed monster's ATK.

 

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Moyufutsusa - Shining Phoenix Wingman

Level 8 - LIGHT - Warrior/Fusion/Effect

2500/2100

1 "Moyufutsusa" monster + 1 "Moyufutsusa" monster with 2000 or more ATK

This card gains 200 ATK and DEF for each "Moyufutsusa" monster you control and in your Graveyard. When a "Moyufutsusa" monster you control destroys a monster by battle: Your opponent takes damage equal to the destroyed monster's ATK. If this card leaves the field: You can Special Summon 1 "Moyufutsusa" monster from your Graveyard, except "Moyufutsusa - Shining Phoenix Wingman".

 

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Moyufutsusa - Moment Crusher

Level 10 - EARTH - Warrior/Fusion/Effect

3400/2400

3 "Moyufutsusa" monsters

Must be Fusion Summoned and cannot be Special Summoned by other ways. Negate the effects of monsters on the field that do not have DEF. When a "Moyufutsusa" monster battles an opponent's monster, any battle damage your opponent takes from that monster is doubled.

 

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Moyufutsusa - Radiant Dancer

LIGHT - Level 6 - Spellcaster/Fusion/Effect - 2500/1400

1 "Moyufutsusa" monster + 1 LIGHT monster

Must first be Fusion Summoned using the above Materials. Once per turn: You can target 1 monster your opponent controls with less ATK than this card; destroy that target. Once per turn, during either player's turn: You can banish 1 monster from your Graveyard; decrease the ATK and DEF of all monsters your opponent controls by the banished monster's ATK. If this card leaves the field, you can add up to 2 of your banished "Moyufutsusa" cards to your hand.

 

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Moyufutsusa - Dracochampion

LIGHT - Level 8 - Dragon/Fusion/Effect - 3000/2000

1 "Moyufutsusa" monster + 1 Fusion monster

If this card battles an opponent's monster: Increase this card's ATK by 1000 until the end of the Damage Step, also if the opposing monster is not Level 8 or higher, it loses 1000 ATK. If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the ATK of the Fusion monster used as Material for this monster's Summon. If the "Moyufutsusa" monster you used as Fusion Material for this monster's Summon was Level 5 or higher, this monster can attack twice.

 

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Moyufutsusa - Mythical Ghoul

DARK - Level 5 - Zombie/Fusion/Effect - 2200/800

1 "Moyufutsusa" monster + 1 Effect monster

When this card is Special Summoned: You can target 1 Special Summoned monster on the field; destroy it, and inflict damage to your opponent equal to half its ATK. If this monster is destroyed by battle or card effect (except the effect of "Moyufutsusa - Mythical Ghoul"): You can Special Summon 2 Level 4 or lower "Moyufutsusa" monsters from your Graveyard, but their effects are negated.

 

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Moyufutsusa - Storming Dancer

Level 8 - WIND - Winged Beast/Fusion/Effect

2800/2200

1 "Moyufutsusa" monster + 1 WIND monster

Must first be Fusion Summoned with the above Fusion Materials. When this card is Fusion Summoned: Halve the ATK and DEF of all monsters your opponent currently controls, also negate their effects. If this card destroys an opponent's monster: You can draw 1 card.

 

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Moyufutsusa - Sandstorm Dancer

Level 6 - EARTH - Rock/Fusion/Effect

2200/2600

1 "Moyufutsusa" monster + 1 EARTH monster

Must first be Fusion Summoned with the above Fusion Materials. Once per turn, during either player's turn: You can target 1 monster your opponent controls; that monster's ATK and DEF become half its current ATK and DEF, then target 1 "Moyufutsusa" monster you control; that monster gains that lost ATK and DEF. These changes last until the end of the turn. When this card destroys an opponent's monster: Special Summon 1 "Moyufutsusa" monster from your hand or Graveyard. It cannot activate its effects this turn.

 

 

 

[spoiler=Show Synchro Monster Cards]

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Moyufutsusa - Starlight Blaster

Level 8 - LIGHT - Warrior/Synchro/Effect

2500/2000

1 Tuner + 1 or more non-Tuner "Moyufutsusa" monsters

You can use each of this card's effects once per turn. You can target 1 monster your opponent controls; destroy it, then your opponent takes damage equal to that monster's ATK. During either player's turn, if another "Moyufutsusa" monster you control would be destroyed: You can destroy this card instead. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard.

 

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Moyufutsusa - Starlight Salvation Blaster

Level 10 - LIGHT - Warrior/Synchro/Effect

3300/2500

1 Tuner + 1 or more non-Tuner "Moyufutsusa" Synchro Monsters

Must first be Synchro Summoned. Cannot be targeted by card effects. Other "Moyufutsusa" monsters you control cannot be destroyed by battle or card effects. You can banish up to 2 monsters your opponent controls, then your opponent takes damage equal to the banished monster with the higher ATK. You can only activate this effect of "Moyufutsusa - Starlight Salvation Blaster" once per turn.

 

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Moyufutsusa - Steel Gardna

Level 6 - EARTH - Machine/Synchro/Effect

1400/2800

1 Tuner + 1 or more non-Tuner "Moyufutsusa" monsters

While this card is in Defense Position, other "Moyufutsusa" monsters you control cannot be targeted by card effects.

 

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Moyufutsusa - Blazing Soul

FIRE - Level 7 - Warrior/Synchro/Effect - 2600/2000

1 "Moyufutsusa" Tuner + 1 or more non-Tuner monsters

Once per turn, if this monster destroys your opponent's monster by battle and inflicts no Battle Damage, increase this monster's ATK by 800, and if you do, change all Defense Position monsters your opponent controls to face-up Attack Position and halve their ATK, then this monster can declare 1 additional attack this turn. This monster can attack your opponent directly, but if you use this effect, this monster's ATK is halved. During either player's turn, you can destroy this face-up card, and if you do, you can add 2 "Moyufutsusa" monsters from your Graveyard to your hand. You can only activate each effect of "Moyufutsusa - Blazing Soul" once per turn.

 

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Moyufutsusa - Battered Robot

LIGHT - Level 5 - Machine/Synchro/Effect - 2300/1300

1 Tuner + 1 or more non-Tuner monsters

Once per turn, this card cannot be destroyed by battle. If this card destroys an opponent's monster by battle: Inflict 200 damage to your opponent for each card in both players' hands. Once per turn, if your opponent would target another face-up "Moyufutsusa" monster for an attack or card effect, you can change that target to this card, and if you do, inflict 800 damage to your opponent.

 

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Moyufutsusa - Primordial Emperor Guânghuángdì

Level 12 - LIGHT - Spellcaster/Synchro/Effect

4000/4000

1 or more Tuners + 1 Level 7 or higher "Moyufutsusa" monster

Must be Synchro Summoned and cannot be Special Summoned by other ways. Once per turn: You can banish up to 4 "Moyufutsusa" monsters from your hand, field or Graveyard; this card gains an additional attack this turn for every card banished by this effect. When this card battles, your opponent cannot activate cards or effects until the end of the Damage Step.

 

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Moyufutsusa - Realized Champion

LIGHT - Level 9 - Spellcaster/Synchro/Effect - 2900/2400

1 "Moyufutsusa" Tuner + 1 or more non-Tuner monsters

If you used "Moyufutsusa - Future Champion" as Material for this monster's Synchro Summon, you can add 1 Spell Card, or 2 "Moyufutsusa" Spell/Trap Cards, from your Graveyard to your hand. Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower "Moyufutsusa" monster from your Deck; its effects negated. If this card destroys an opponent's monster by battle, inflict damage to your opponent equal to its ATK on the field.

 

 

 

[spoiler=Show Xyz Monster Cards]

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Moyufutsusa - Soothing Star of Hope

Rank 4 - LIGHT - Warrior/Xyz/Effect

2500/2000

2 Level 4 "Moyufutsusa" monsters

While this card has Xyz Material, your opponent cannot target another "Moyufutsusa" monster you control for attacks or card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Moyufutsusa" monster in your Graveyard; gain LP equal to half its ATK.

 

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Moyufutsusa - Victorious Star of Hope

Rank 5 - LIGHT - Warrior/Xyz/Effect

2800/2500

3 Level 5 "Moyufutsusa" monsters

Once per turn, you can also Xyz Summon this card by using "Moyufutsusa - Soothing Star of Hope" as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card). (1) While this card has Xyz Material, your opponent cannot target another "Moyufutsusa" monster you control for attacks or card effects, also your opponent cannot activate cards or effects in response to the effect of a "Moyufutsusa" monster you control. (2) Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards on the field, except "Moyufutsusa" monsters.

 

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Moyufutsusa - Chaos Starry Hope

Rank 10 - LIGHT - Wyrm/Xyz/Effect

4000/2000

Once per turn: You can also Xyz Summon this card by discarding 2 "Moyufutsusa" cards, then using 1 LIGHT "Moyufutsusa" Xyz Monster you control as the Xyz Material, except "Moyufutsusa - Chaos Starry Hope". (Xyz Materials on that monster also become Xyz Materials on this card.) Unaffected by your opponent's card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate the effects of cards in their possession until the End Phase. This card is also treated as DARK monster while face-up on the field or in the Graveyard.

 

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Rank 7 - DARK - Fairy/Xyz/Effect

2600/2000

Up to twice per turn: You can detach 1 Xyz Material from this card; take control of 1 monster your opponent controls. Those monsters cannot attack or activate their effects this turn.

 

 

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  • 3 weeks later...

Is it weird that I'm trying to find how to make the deck more cohesive and edit each card individually despite being an archetype created by the collaboration of several people? Because I am and it's annoying. 

 

SO MANY CARDS

 

*>3 hours later*

 

AAAAAAAGGGGGHHHHHHH I did it

I'm editing this post instead of another because Idk whether or not I'll get banned for posting in a "necro'd" thread (which I think means dead or something but Idk). 

 

Anyway this is going to be LONG. I didn't use all of the cards, really only what was necessary and integral in the design. My idea was to make it similar to how Crystrons and PSY-Frames work, with them being able to Synchro Summon during the opponent's turn and especially because PSY-Frame's conditional Summonings are very similar to how Future Champion works. So what did I do? Made the archetype work so that you can Synchro, Fusion, Xyz, OR Ritual, during your OPPONENT'S turn. I'm keeping the theme of legacy and iconic cards for the extra deck monsters, but I switched up their sub-typings. Neos is a Xyz monster, Stardust is a Ritual, Gandora (Did you really think I was going to use Dark Magician?) is a Synchro, and Utopia is a fusion. There is only 1 of each card sub-type (sorry Elemental Dancers) but that was because it's near midnight and I wanted to keep to the theme of the legacy stuff and to the idea that less is more. 

 

Idk if every card is having an explanation, but I want you to understand what I did and why.

 

Moyufutsusa Future Champion
 

2500/2000 LIGHT/7/Warrior/Effect:

If your opponent attacks while they control more monsters than you do, you can Special Summon this card from your hand and 1 level 6 or lower “Moyufutsusa” monster from your hand or deck, but banish it during the end phase. “Moyufutsusa” monsters destroyed by battle or card effects the turn this card was Special Summoned by this effect.

 

What I thought to be the main card. Maybe that was wrong, but the fact that some cards spoke of this card by name had me thinking otherwise. I changed its ability to work on all of your Moyufutsusa (what does that name mean anyway) rather than just itself for some synergy with the summoning of other monsters during the opponents turn. I also made the requirement level 6 or lower so if I wanted to I could make another lv 7 Champion to help the consistency, and so that I didn't have to say except a card with the same name.

 

Moyufutsusa Back Fighter (Smiles replacement)

 

1500/2100 EARTH/5/Machine/Pendulum (0/0)/Effect:
Pendulum Effect: If a “Moyufutsusa” monster attacks or is attacked, your opponent cannot activate card effects until the end of the Damage Step. You cannot Pendulum Summon monsters, except “Moyufutsusa” monsters.
Monster Effect: If this monster is Special Summoned by the effect of "Moyufutsusa” monster’s effect: You can return that monster to your hand, and if you do, you can move this card to an unoccupied Pendulum Zone.

 

I just increased the pendulum scale of the other monster. Seriously guys. Just because it's cool doesn't mean it's necessary. Also that "if this monster is Special Summoned by the effect of a "Moyufutsusa" is going to be pretty relevant.

 

Moyufutsusa Hardened Fighter

 

2100/1500 EARTH/5/Machine/Pendulum (8/8)/Effect:
Pendulum Effect: Once per turn, during either player’s turn, you can target 1 “Moyufutsusa” monster you control, it gains 1000
atk/def.

Monster Effect: If this card is Special Summoned by a “Moyufutsusa” card’s effect: you can add 1 level 7 or higher “Moyufutsusa” monster from your deck to your hand.

 

I switched up the abilities to be more supportive of the archetype, but considering I worked on this card first it's pretty underwhelming as a searcher. It does search the Ritual monster, but that doesn't really matter with the Spell I made to summon it. Honestly, I could change them, but they weren't ever really the point, as I spent most of my time focusing on the Fusion, Ritual, Synchro, and Xyz parts of the archetype.

Moyufutsusa Kuribond (The
Kuriboh has to be a Kuriboh)

300/200 DARK/1/Fairy/Effect:

<This card is treated as a “Kuriboh” monster>

If this card is Special Summoned by a “Moyufutsusa” card’s effect: you cannot take battle damage for the rest of this turn. During your opponent’s Main Phase or Battle Phase, You can banish appropriate Fusion Materials for the Fusion Summon of a "Moyufutsusa" monster, including this card, from your hand and/or side of the field: Fusion Summon that monster.

 

(Kuribo is how it's spelled in Japanese) Anyway, it's a sort of addition to Future Champion by negating damage, but you can also Fusion Summon during their turn with Contact Fusion similar to how Neos works.

 

Moyufutsusa Synchron

500/1400 DARK/1/Spellcaster/Tuner/Effect:
If this card is Special Summoned by the effect of a “Moyufutsusa” monster, you can add 1 of your banished “Moyufutsusa” monsters to your hand. During your opponent’s Main Phase or Battle Phase, you can immediately Synchro Summon using this card and other “Moyufutsusa” monster(s) you control as Synchro materials, but if you do banish this card when it leaves the field.

 

So, if you used Hardened Fighter and got your first Future Champion banished, you can use this the second time around to get it back, so I guess Hardened Fighter has something going on for it. This is your Synchro Summoner. I'll give you a hint at what the Synchro does: Mirror Force.

 

Moyufutsusa Gogadoba (adaptation of Hyper Blocker and ALL of Yuma's monsters)
1800/1500 EARTH/4/Warrior/Effect:
If this card is Special Summoned by the effect of a “Moyufutsusa” card, you can target 1 monster you control with a level: this card's Level becomes the current Level of that monster. During the opponent’s Main Phase or Battle Phase, you can immediately Xyz Summon using this card and other “Moyufutsusa” monster(s) you control as Xyz
materials
, but banish this card when it’s used as a Xyz material.

 

This was a work around because I didn't want to make another level 7. This also means you can do some crazy things if you have another level 4 monster on the field, but I wouldn't count on it. The xyz does something along the lines of continuing plays and being weird. I'll explain later. 

 

Moyufutsusa Senju 10000 (futuristic Senju of the one/ten thousand hands)
1400/1300 DARK/4/Machine/Effect:
If this card is Special Summoned by the effect of a “Moyufutsusa” card, you can Tribute this face-up card; Take 1 “Moyufutsusa World Calling” (you’ll see) from your Deck, and either activate it or add it to your hand. You can banish this card is your graveyard: add 1 “Moyufutsusa World Calling” from your graveyard to your hand.

 

Metaverse on the yugioh wiki saved me for the wording. I could've done something similar for Kuribond and fusion summoning, but considering Neos was always Contact Fusion I didn't mind. You were also wanting to focus on adapting iconic cards, and I thought Senju/Manju was good enough since every deck with rituals used it for a half century, and some still do.

 

Moyufutsusa Silent Tune
EARTH - Level 4 - Spellcaster/Tuner/Effect - 1000/100
If you control 2 "Moyufutsusa" cards in your Pendulum Zones: You can Special Summon this card from your hand or GY, and if you do, take 1000 damage. This card can be treated as Level 1 monster for the Synchro Summon of a “Myufutsusa” Synchro monster. “Moyufutsusa” monsters in your Pendulum zones in the Fusion, Synchro, and XYZ Summon of a “Moyufutsusa” monster. You can only use each effect of "Moyufutsusa - Silent Tune" once per turn.

 

Interesting situation. I wanted something more versatile for the archetype to make some interesting plays, and Silent Tune did most of what I wanted, I made it into a level 4 that becomes a level 1 for a Synchro Summon, which means you can do a lot with it. Xyz with Gogadoba, synchro for a level 9 Crystron Quariongandrax with Synchron and Future Champion (because yeah, you can, and it's better than Trish), and it makes the Pendulums into materials. It essentially says "Here's for everything else you wanted in 1 card. Go nuts."

 

Moyufutsusa Desutaur (Destructor/Gandora Adaption) (Desu as in end)
2600/2100 DARK/8 Wyrm/Synchro/Effect:
1 Tuner + 1 “Moyufutsusa” non-Tuner card (card because Silent Tune’s effect)

If this card is Synchro Summoned, you can pay 1000 LP: Destroy all monsters face-up Attack Position your opponent controls. Then, this card gains 200 Atk for each card destroyed by this effect. During the End Phase, you can Tribute this card: add 1 “Moyufutsusa - Future Champion” from your deck or GY to your hand.

 

"Mirror Force" remember? It's supposed to be an adaption of Gandora and compensation for the fact you can't Black Rose on their turn as fun as that would be. Note the 1 non-Tuner. I really didn't want this used in other decks, but I don't remember why.

Moyufutsusa Stardust Avatar
Level 7 - LIGHT - Wyrm/Ritual/Effect - 2600/2100
Must first be Ritual Summoned, or Special Summoned by its own effect. You can Ritual Summon this card with "Moyufutsusa World Calling.” When this card is Ritual Summoned, negate the effects of all monsters your opponent controls until the end phase. At the start of either player’s battle phase: You can Tribute this card; add 1 “Moyufutsusa - Future Champion” from your GY to your hand. During the End Phase, if this effect was activated (and was not negated): You can Special Summon this card. You can only use each effect of "Moyufutsusa - Stardust Avatar" once per turn.

 

You know how easy it is to adapt Stardust Dragon into a ritual is? I added you can tribute it effect for a Future Champion rather than a negate since I thought it was a bit more creative and that it already skill drain's your opponent's monsters anyway. It also means if your opponent hasn't learned by now to not attack your empty board. Maybe use Struggling Battle?

 

Moyufutsusa Victory Star Hope
 

2600/2100 LIGHT/7/Warrior/Fusion/Effect:

2 "Moyufutsusa" cards (cards because Silent Tune’s effect)
Must first be Fusion Summoned. “Moyufutsusa” monsters you control are unaffected by your card effects the turn you Fusion Summon this card. When your opponent attacks a “Moyufutsusa” monster you control, you can Special Summon 1 Moyufutsusa token (Machine-Type/LIGHT/Level 1/ATK 0/DEF 0) that cannot be used to Summon
a Extra Deck monster to your opponent’s side of the field, and then add 1 “Moyufutsusa” monster from your Deck or GY to your hand.

 

So, I can increase their board size so I can keep stealing their turn and playing cards. It also mean's since the board state was changed they have to redeclare attack, which means you probably searched Future Champion, which means your opponent is going to have a bad time. Did I mention your opponent can't do anything about it because your monsters are unaffected? 

 

Moyufutsusa Neos Quaternion

 

2600/2100 LIGHT/7/Warrior/Xyz/Effect:

2 level 7 "Moyufutsusa" cards (cards because Silent Tune’s effect)

When this card is Xyz Summoned, you can Special Summon 1 “Moyufutsusa” monster from your hand or GY. During either player’s turn, you can use monsters you control and/or Xyz materials attached to this card as Fusion Summon 1 “Moyufutsusa” monster from your Extra Deck. You can only use each effect of “Moyufutsusa - Prismatic Neos” once per turn.

 

I must get crazier and more creative as the night continues. Using Xyz materials as Fusion materials? Yes. Now it's possible. Also still during your opponent's turn.

 

Moyufutsusa Capital

 

Field Spell

While your opponent controls more monsters than you do, all monsters the opponent controls must attack. If your opponent inflicts damage to you during the Battle Phase, you can add 1 "Moyufutsusa - Future Champion" from your Deck, GY, or Banished Zone to your hand. When you Ritual, Fusion, Synchro, or Xyz Summon during your opponent's turn, draw 1 card. You can only activate each effect of "Moyufutsusa Capital" once per turn.

 

(This is the last card I made of this archetype.) How could you forget a field Spell? Did your opponent learn not to attack? Fine. Now they HAVE TO ATTACK. Don't have a Future Champion in hand? When they inflict Battle Damage, you now have one. If they control more than 1 monster, then there you go. Let the plays begin. Also, the draw's not too shabby.

 

Moyufutsusa World Calling

 

Quick-play Spell

You can send monster from your hand or field to the GY to Fusion or Ritual Summon a “Moyufutsusa” Fusion or Ritual monster from your hand, deck, or Extra Deck. During either player’s turn, you can banish this card: Synchro or Xyz Summon 1 “Moyufutsusa” Synchro or Xyz Monster from your Extra Deck using monsters on your side of the field that meet the requirements of those cards. If this card is banished, you can tribute 1 Fusion, Ritual, Synchro, or Xyz monster you control to add it to your hand. You can only use each effect of “Moyufutsusa World Calling” once per turn.

 

Fusion spell? Ritual Spell? How about both? How about ALL OF THEM. Seriously if you expect me to believe you're playing rituals and fusions and not putting the two requirement cards together you're doing it wrong. Also I like the name I gave it.

 

Moyufutsusa Dimension Calling (based on Moyufutsusa - Tempo Change and Metamorphosis)

 

Quick-play Spell

You can tribute 1 Fusion, Ritual, Synchro, or Xyz monster you control to Special 1 “Moyufutsusa” Fusion, Ritual, Synchro, or Xyz monster from your deck or Extra Deck, ignoring the Summoning conditions. If you tributed a “Moyufutsusa” monster, treat the summon as the card’s corresponding summon. If this card is in your graveyard, you can banish it and return 3 “Moyufutsusa” monsters from your GY to your deck. Then, add 1 “Moyufutsusa - Future Champion” from your deck to your hand. You can only use each effect of “Moyufutsusa Dimension Calling” once per turn.

 

Apparently, more than one person had the same idea. I modified it a bit for a more interesting dynamic with the rest of the cards, but I didn't do too much to the idea. Exchange one for another, and screw your opponent with more effects during their battle phase. Have fun.

 

You expected traps? I expected sleep! 12:30 now after all the comments on each of the card changes, progressively getting weirder as I sound more like someone pitching you into buying something. I am proud of my work. I'm learning for Game Design and I wanted to do something to make a deck like this synergize into something I could play against Invoked or Blue Eyes. 

 

Finally, if you made it this far, get a life, but also thank you. I'll probably be posting this elsewhere for more recognition, but this is mainly for you, the admin who actually responded to my plea. I'm seeking to become something of myself here and appreciate the concern for my time's safety. 

 

Hope this was entertaining. Now I'm going to go to sleep before fall of my chair.

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Is it weird that I'm trying to find how to make the deck more cohesive and edit each card individually despite being an archetype created by the collaboration of several people? Because I am and it's annoying. 

 

SO MANY CARDS

 

Well, it might not help that some of the cards were designed more on their own and less to necessarily work together with each other or factor everything into their design. Or really, certain members legitimately stuck to the prompt and made them function as a generational thing for different eras.

 

But that being said, you don't have to critique ALL of them individually. Just make a brief overview of the Archetype as a whole and that'll be sufficient enough for your required critique in threads. (Right now, you technically haven't given critique.)

 

I also have to note that you are technically 2 days past the point in this section where a thread bumped up would not be classed as necro'd. I will let this one pass, but in the future, if thread has been inactive for 2+ weeks and you aren't thread creator, don't post in the thread

 

====

P.S. Tainted White's materials are 2 Level 7 monsters. Nyx forgot to c/p the materials when he put them into the cardmaker.

 

(For the record, those of us who contributed to this project mostly wrote out the effects and all that. Pics were found by Nyx, due to his insistence of using them thereof.)

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Regarding your change to Future Champion, it's actually a nerf- Future Champion could SS any archetype member from the Deck, bar another copy of itself (mostly to prevent FC->FC->FC->whatever, make a R7 and let one Future Champion die). Also, OG FC could Summon himself in response to an effect activating while your opponent had monsters on board, but I suppose that's not the biggest nerf in the world.

 

Smiling Champion worked the way it did because I wasn't seeing anyone else making too many high Scales, so I compensated by making SC say "all your other Scales are high Scales!" Calm Archer is our only 8- we otherwise have 2 1s and a 3, with SC acting as a 0. This way, I made up for the weaknesses of the design.

 

The last effect of Silent Tune 1.1 doesn't actually say what it does.

 

This "operate on the opponent's turn" shtick you tried to add is pretty neat, and I find Desutaur and Quaternion especially neat, and your altered Silent Tune definitely works as a viable alternative to how my version worked.

 

All that said, maybe you could apply for the AGM. We could use someone like you to help make legacy support for our archetypes . . . and maybe you could campaign for Crystrons to be a part of our card pool and get them some more support. I do like your take on things, even if your grammar needs a fair bit of work.

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Just for the record, Eshai, you aren't going to get banned for posting in a necrobumped thread (well, I did say that I'll let it go because you are new and a lot of newer members tend to accidentally necrobump at first; self included a long time ago.) But yeah, just remember that if thread's been dead for 2+ weeks and it's not your thread, please don't post in it. 

 

Majority of the stuff you fixed above is basically Draco's stuff iirc. Only ones that I can make out that are originally mine are Victory Star and the Stardust Avatar.

 

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To be fair, Stardust was intended to function INDEPENDENTLY of Future Champion or the other bosses (hence the theme being "choose whatever era you want"). While the new effect is fine, I don't see why it's linked to Future Champion. (In thematics, Yusei had nothing to do with Yuya). That, and the original version was already fine on its own.

 

Victory Star Hope is fine for the most part.

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Oh really? I can see the resemblance. Honestly, I just thought of Future Champion as the engine. 

 

I made FC just any battle rather than direct attacks and monster effects because I thought the attack directly clause was redundant with the "when the opponent controls more monsters than you do" condition, so I took out the monster effect trigger for something that the opponent could play around and something that you would have to trick your opponent into. An example would be setting Metaverse to later bring out the field spell after your opponent has already entered the Battle Phase with your empty board, which allows for you to continue making plays, interrupting the board state and forcing them to continuously replaying attacks. I also thought you could use Struggling Battle for dead hands, but it in itself could be a dead draw after a single turn.

 

I actually found that the Pendulums were a bit cloggy and against what I actually wanted. I thought maybe I could've made a Pendulum monster with the ability to allow for Pendulum Summoning during the opponent's turn, but I figured that would be a bit annoying to the opponent and counterintuitive to FC's effect. I made a post giving the archetype another name (since I never knew what the original one meant) and called them "Aikon(s)" as in the katakana for Icon, which I figured that was the idea of the archetype, to unionize several of the iconic cards. I renamed "Silent Tune" into Aikonic (Iconic) Melody, as a tribute to the awesome songs from my childhood. 

 

I'm working on learning grammar at the moment. I used a lot comma's in place of colons and semi-colons, but have been a bit obliviously because I quit the game for a while because I didn't really like the idea of Pendulums, but now I realize that was stupid so I'm just playing on YGOpro for the most part. Now I have to unlearn the grammar that I used to know and correct the grammar that I taught myself for years so that I can make cards. 

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