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[Concept] Arm Spells Rebooted


Thomas★Zero

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So Arm Spell Cards act as the players own weapon to join in the battle with their monsters in order to take down the opponent and the following notes will identify what Arm Spells are and what they do.

 

* Arm Spell symbol is a fist.

* Arm Spells have either have a ATK or a DEF value like monsters so you can use them to attack or protect yourself with with them.

* While there is a monster card in front of the zone that the Arm Spell Card is in you cannot attack with the Arm Spell Card (unless a effect says so).

* Arm Spells remain on the field after activated and are not destroyed as a result of battle (similar to a continuous spell as they are equipped to the player.)

* You can only have 1 Arm Spell on the field (unless effect said otherwise.)

* If a Arm Spell has a DEF value and your opponent attacks you with a monster or Arm Spell with ATK higher than it, you still take damage.

* While equipped with an Arm Spell if the opponent attacks it with a Monster or another Arm Spell it is not destroyed by damage dealt by that card if its ATK is higher than your Arm Spells ATK or DEF during damage calculation damage from the opponents card is treated as if your being attacked directly.

* While theirs a monster in a zone in front of a Arm Spell Card your opponent cannot attack the Arm Spell.

* While you control no monsters and control a Arm Spell, your opponent still has to attack the Arm Spell.

* You cannot replace your current Arm Spell with a new one until it is destroyed by a card effect.

 

So with the notes their here are examples of various Arm Spell Cards.

 

Power Glove X

Arm Spell Card

Increase this cards ATK by 300 for each monster on your side of the field and in your graveyard.

ATK/1000

 

Twin Dagger Wiess Schwarz

Arm Spell Card

Activate this card by discarding 1 card from your hand. This card can attack twice during each of your Battle Phases.

ATK/2100

 

Synchronized Watch

Arm Spell Card

Once per turn: you can Special Summon 1 Level 4 or lower Tuner Monster from your hand, deck or GY to your side of the feild. If you control a face-up Level 9 or higher Synchro Monster, all battle damage you would take involving this card becomes 0.

ATK/0

 

Spell Rifle Bechstein

Arm Spell Card

At the start of the damage step, when this card attacks: you can destroy 1 Spell/Trap on your opponents side of the field.

ATK/1800

 

Moon Sheild Tsukuyomi

Arm Spell Card

Activate this card by discarding 1 card from your hand. Once per turn: you can make battle damage you would take involving this card or a monster you control becomes 0.

DEF/2500

 

Xyz Guard Blaster

Arm Spell Card

Activate this card while you control a face-up Xyz Monster. You can detach 1 Xyz Material from 1 Xyz Monster you control; inflict 800 points of damage to your opponent.

DEF/2000

 

Link Mobil Modem

Arm Spell

Once per turn: you can Special Summon 1 Level 4 or lower Monster from your hand to your side of the field. When a Link Monster is Link Summoned, increase this cards DEF by 1000.

DEF/1600

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Update: Added new expansion of new Arm Spell Cards.

 

HERO Fist Crimson Brave

Arm Spell Card

Activate this card by Shuffling 1 "HERO" Monster from your GY into your deck. During the Battle Phase, this card is unaffected by your opponents card effects. Once per turn, while you control a face-up Fusion Monster: you can declare 1 card type (Monster, Spell, Trap), until your opponents next End Phase, Monsters you control are unaffected by your opponents card effects of the declared type.

ATK/2300

 

Blazing Blade Flamberge

Arm Spell Card

Once per turn: you can target 1 Xyz Monster you control; increase this cards ATK by 500 for each Xyz Material attached to the targeted Xyz Monster until the End Phase. If this card attacks a defence position monster, inflict piercing battle damage.

ATK/1500

 

Frozen Blade Icebrand

Arm Spell Card

Once per turn: target 1 Link Monster you control; increase this cards ATK equal to the targeted cards LINK times 500 until the End Phase.

ATK/1500

 

Scale Staff

Arm Spell Card

Once per turn: you can target 1 Pendulum Card in one of your Pendulum Zones, then, You can declare a Pendulum Scale from 1 to 8; change the targeted monsters Pendulum Scale to the Pendulum Scale until the End Phase.

ATK/1800

 

Synchro Headphones

Arm Spell Card

Each time a Synchro Monster is Synchro Summoned using a Synchro Monster as a Synchro Material, draw 1 card.

DEF/1500

 

Dark Robe of Ritual

Arm Spell Card

When a Ritual Monster is Ritual Summoned, you can add 1 Ritual Spell Card with the summoned monsters name in its card text from your GY to your hand. While you control a Ritual Monster, this card cannot be targeted for attacks.

DEF/2000

 

Monarchs Throne

Arm Spell Card

Activate this card by tributing 1 Monster you control. Level 5 or higher monsters that are Special Summoned are treated as if they are tribute summoned. If this card is targeted for an attack, you can change the target of the attack to a monster you control.

DEF/2800

 

Blank Banner

Arm Spell Card

Increase the ATK and DEF of all Normal Monsters you control by 1000.

DEF/2000

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