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SPIRIT archetype idea


ichigo420

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Eliza: Simple and Effective, Deck Searcher that also can be used to giving extra push for the game with that 1000 damage delivery. good

 

Merlina: ah a Special Summon-Type Spirit like Yamato no Kami, nice throwback...and even more nicer that it complement the Other SPIRIT for its Xyz play. her Thicc (haha) Stat is a good icing when you somehow trap in situation that you couldn't summon any of the Xyz

 

Blaze: all the effects are good and arguably not that overbearing (obviously not like Drancia and her cursed brethren ). but i kinda want it to be more limited to Spirits Deck honestly beside that protection effect. i mean, she already protect herself with that durable stat and effect so she can be used as generic tech to other deck. which can be cool but im more on the side that want cards like this to be focused more on decks that she supposed to support like any Spirit Decks, Shinobirds, and her own deck. probably down in the line like "requiring spirit Monster for its material" kinda things but don't take my word for this. only change it when other commenters agrees...

 

Charlotte: i don't like this to be honest. she supposed to the archetype Boss monster but every single part of her effect don't having any synergy with the deck. Spirits Deck in general don't like to be banished. and from your line up of SPIRIT card the problem is all the same. the only way she gaining any attack is by activating that [detach 1 > anti-attack effect + mill effect] which really weak since most of the time you can only stop 1 monster. banish effect not really guaranteed that you gain the 3000 stat she need to survive outside of Blaze protection. and more-so since most of the time the only way to summon her is to sacrifice Blaze via rank-up

 

Rank-Up: decent spell, can enabled the end game via second effect which i supposed to work with 3000+ Charlotte. to bad that Charlotte is bad

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Eliza: Simple and Effective, Deck Searcher that also can be used to giving extra push for the game with that 1000 damage delivery. good

 

Merlina: ah a Special Summon-Type Spirit like Yamato no Kami, nice throwback...and even more nicer that it complement the Other SPIRIT for its Xyz play. her Thicc (haha) Stat is a good icing when you somehow trap in situation that you couldn't summon any of the Xyz

 

Blaze: all the effects are good and arguably not that overbearing (obviously not like Drancia and her cursed brethren ). but i kinda want it to be more limited to Spirits Deck honestly beside that protection effect. i mean, she already protect herself with that durable stat and effect so she can be used as generic tech to other deck. which can be cool but im more on the side that want cards like this to be focused more on decks that she supposed to support like any Spirit Decks, Shinobirds, and her own deck. probably down in the line like "requiring spirit Monster for its material" kinda things but don't take my word for this. only change it when other commenters agrees...

 

Charlotte: i don't like this to be honest. she supposed to the archetype Boss monster but every single part of her effect don't having any synergy with the deck. Spirits Deck in general don't like to be banished. and from your line up of SPIRIT card the problem is all the same. the only way she gaining any attack is by activating that [detach 1 > anti-attack effect + mill effect] which really weak since most of the time you can only stop 1 monster. banish effect not really guaranteed that you gain the 3000 stat she need to survive outside of Blaze protection. and more-so since most of the time the only way to summon her is to sacrifice Blaze via rank-up

 

Rank-Up: decent spell, can enabled the end game via second effect which i supposed to work with 3000+ Charlotte. to bad that Charlotte is bad

i appreciate you being honest with me and regarding Charlotte she isn't intended to be the boss monster of the deck  she will mainly be used to bring out the true boss monster( who uses the banished pile for her effect ) (whenever i find the perfect pic)  with blaze i can see what you mean but at the time i was like "eh why not make it generic so that at least if anything else you can still have a pop monster with what ever deck you have." i do however have another card for the deck i finished and want to upload but for some reson its not letting me use the full editor and when ever i try to do it by html it gives me an error message somethig like "unable to identify get text" or something like that. Anyway true boss monster and more support coming as soon as i can figure out what im doing wrong. 

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yeah our post editor is going bananas for probably a long time but you can still use the function by right clicking the editor button instead of left clicking and open it in a new tab (full editor)

thanks i dint know you could do that lol. the new card is up now

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Selena: so its has 3 effect selection that was bound by guessing the type of your top deck. the first 2 is actually quite good while the last is hardly activate given the overall nature of Spirit Monster pool we had unless you giving "ignoring summoning condition" like Shinobaron which can pose another problem of balancing. but for now, i want to address how Selena as a whole is may not a great addition to the deck despite its 2 out 3 good effect...simply because the need of guessing which can further burden the fact that most of the time Spirit Monster only have 1 chance of activating its effect

 

her only saving grace is that this effect is SOPT so in condition that you manage to field at least 2 of these (which again highly unlikely) the second and further copy is basically a guaranteed being  triggered

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