Octosquid Posted July 13, 2017 Report Share Posted July 13, 2017 Paralysis by AnalysisCounter Trap Card If a "PSY-Framelord Omega" activates an effect: Add both players' Deck, GY, and face-up banished cards to your hand. After the chain that this card activates in resolves, return all cards to their original locations. Those cards are not treated as being sent or moved. Link to comment Share on other sites More sharing options...
Ninjask Is Bae Posted July 13, 2017 Report Share Posted July 13, 2017 You put this in Joke cards but this is actually a really good card. You might think "But this is just a minus 1!". BUT! What if I forgot what was in my deck? You know. What archetype was I playing again? Bet you didn't think about that! Edit: If you're already winning this is actually a pretty OK card I just thought of. This take bleeping ages to do (you know, grab everything and then put it back in their original location) which makes your opponent go to time no problemo. lol. Also if you can somehow make your opponent draw a card in the mean time they're also R.I.P. but seeing as you have a "PSY-Framelord Omega" you prolly don't need a silly win con like that. Link to comment Share on other sites More sharing options...
Octosquid Posted July 13, 2017 Author Report Share Posted July 13, 2017 Thanks for the review, even though this is the jokes/op section. ^.^ I originally made this card to counter the opponent's PSY-Framelord Omega that I always get rekt by. Imagine it banishing 1 card at random from your massive hand. ;) But after looking at it, it would be pretty useful if you can make one yourself too. I didn't even realize you can do the forced card draw and win combo. Link to comment Share on other sites More sharing options...
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