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A Tuner that you can Tribute Spells/Traps to Tribute Summon, as well as being able to bring it back from the Graveyard by banishing Spells/Traps from the Graveyard, and its Level becomes equal to the number banished, giving you more options for Synchro Summoning. It also works well for Link Monster Decks. You can only control 1 though, and it banishes itself when it leaves the field.


 


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To Tribute Summon this card face-up, you can Tribute a Spell/Trap you control, instead of a monster. You can banish any number of Spells/Traps from your GY; Special Summon this card from your GY, and if you do, its Level becomes equal to the number of Spells/Traps banished, but banish it when it leaves the field. You can only control 1 “Geardreamer”.

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This card looks to me like it's asking for trouble.

You can easily Summon it twice in the same turn for Synchro laddering by banishing the same card you used to Tribute Summon it; you can tech it pretty much in any deck with floater Spell/Traps, namely the True Draco and Metalfoe Spell/Traps. Mill a couple or these along a bunch of Spell/Traps with a lucky Lawnmowing and you can potentially set up a killer board as long as you manage to play around its highlander clause; that shouldn't be a big problem in Infernoids, Paleozoics and anything with Fairytail - Snow.

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This card looks to me like it's asking for trouble.

You can easily Summon it twice in the same turn for Synchro laddering by banishing the same card you used to Tribute Summon it; you can tech it pretty much in any deck with floater Spell/Traps, namely the True Draco and Metalfoe Spell/Traps. Mill a couple or these along a bunch of Spell/Traps with a lucky Lawnmowing and you can potentially set up a killer board as long as you manage to play around its highlander clause; that shouldn't be a big problem in Infernoids, Paleozoics and anything with Fairytail - Snow.

Summoning twice is the idea yeah, and by Lawnmowing, you mean That Grass Looks Greener? I never really used the card, but I know it's Limited now, so that's not really a huge problem to me, since it was meant for large Decks, and you only get one, so it's a pretty risky thing to aim for, and not really something I find relevant enough to counteract.

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Yes, I mean Greener, and yes, I know TCG Limited it, but OCG still has it at 3, if you care about that format; not to mention both formats have Left Arm Offering at 3 to grab Greener.

And I didn't and can't say the card is broken or anything, not without testing. But the potential of being abused by milling and Synchro laddering is definitely there. I would suggest a hard OPT in its self-reviving effect but IDK if it even needs it.

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The potential this has for summoning Crystal wing off of a level 2 monster is kinda staggering.

 

The effect is very reminiscent of spore, though this is far more splashable, as well as versatile. Risky as best, in my opinion.

 

"Versatile" huh? That's a word I forget, and should use it more to describe cards.

Speaking of Level2s, Paleozoics have no problems with generating them, and they benefit from Lawmoving, too xD

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Instead of controlling only 1, it needs a hard OPT Imo, regardless it was ment for synchro Decks, in Xyz this can become a real problem, specially in rank 1 decks (not that they are very powerfull, but still) in those decks this has the potential to become something like level eater. The intention of the card is really neat but it needs tht restriction or could be abused AF.

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Instead of controlling only 1, it needs a hard OPT Imo, regardless it was ment for synchro Decks, in Xyz this can become a real problem, specially in rank 1 decks (not that they are very powerfull, but still) in those decks this has the potential to become something like level eater. The intention of the card is really neat but it needs tht restriction or could be abused AF.

You would still need another monster to Summon with, so it isn't really a problem with Xyz Monsters.

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I agree with Dragulas here: it can enable a Rank1 spamfest in Level1 decks, which actually aren't that bad at swarming: Kinka Byo equals to 2 Level1s, while Lyrical Luscinias, or whatever their TCG name is, are really good at swarming, too. Then it's just a matter of supplying plenty of Spell/Traps in the grave to bring Geardreamer back repeatedly. So, a hard OPT is advisable.

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I agree with Dragulas here: it can enable a Rank1 spamfest in Level1 decks, which actually aren't that bad at swarming: Kinka Byo equals to 2 Level1s, while Lyrical Luscinias, or whatever their TCG name is, are really good at swarming, too. Then it's just a matter of supplying plenty of Spell/Traps in the grave to bring Geardreamer back repeatedly. So, a hard OPT is advisable.

Do remember that we are in the era of Link Monsters, Decks that could easily swam before have to go through more hoops, and if you plan on using this for Link Monsters, remember that it still banishes itself in that case, so it isn't as easy as it may seem. As for Spell/Traps, if you want to go for Level 1s, that may be some issues there, but again, they also aren't as strong as higher Level monsters, and getting 4 Spell/Traps for a Level 4 is much tougher to do continuously, if you are indeed making a spamming Deck that often uses more monsters than Spell/Traps in general. I want to see how you would actually pull something off with this card that is clearly breaking it before I consider giving it a OPT clause.

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Do remember that we are in the era of Link Monsters, Decks that could easily swam before have to go through more hoops, and if you plan on using this for Link Monsters, remember that it still banishes itself in that case, so it isn't as easy as it may seem. As for Spell/Traps, if you want to go for Level 1s, that may be some issues there, but again, they also aren't as strong as higher Level monsters, and getting 4 Spell/Traps for a Level 4 is much tougher to do continuously, if you are indeed making a spamming Deck that often uses more monsters than Spell/Traps in general. I want to see how you would actually pull something off with this card that is clearly breaking it before I consider giving it a OPT clause.

 

Hmm... I could try something with Lyrical Luscinias once the Bladefly retrain is leaked, or with the Apprentice retrain because of Kinka as well as Linkuriboh turning Level1s into DARK; but yeah, it's card that is better to test out first.

Not so much concerned about reviving it with higher Levels though, because as you say, higher Levels demand more Spell/Trap fodder

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Hmm... I could try something with Lyrical Luscinias once the Bladefly retrain is leaked, or with the Apprentice retrain because of Kinka as well as Linkuriboh turning Level1s into DARK; but yeah, it's card that is better to test out first.

Not so much concerned about reviving it with higher Levels though, because as you say, higher Levels demand more Spell/Trap fodder

Maybe you shouldn't be talking about cards that don't exist yet when reviewing? I don't see how that is fair to my card.

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Maybe you shouldn't be talking about cards that don't exist yet when reviewing? I don't see how that is fair to my card.

They are cards we already know will exist. Designing with future releases in mind is pretty simple.

 

As for the card, people have explained why it is poorly designed, but if you don't want to take that advice into consideration, that's all on you.

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Maybe you shouldn't be talking about cards that don't exist yet when reviewing? I don't see how that is fair to my card.

 

I disagree, reviewers have to take in consideration as many cards in the pool as possible, including the ones we know are coming.

 

fake edit:

Ninja'd by Parenthesis.

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I disagree, reviewers have to take in consideration as many cards in the pool as possible, including the ones we know are coming.

 

fake edit:

Ninja'd by Parenthesis.

We don't know they are coming up, it's assumed that they are, they probably are, but we never know when and we never know if Konami decides that they don't want to do that anymore, they are unpredictable when it comes to that. If they have been confirmed without me knowing, that is fair, but I tend to keep up with that, and I have not heard anything about it.

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You would still need another monster to Summon with, so it isn't really a problem with Xyz Monsters.

Thats not really a valid point it doesnt take your normal summon (grave effect), and thats actually the problem; you just need another monster to Xyz with it, detach it, revive it again then link with xyz (if it has no longer use) and this card. While higher Rank Yyzs  would require more spells and traps, to link with it you only need 1. at worst that effect should not be allowed to be used more than twice per turn.

 

We don't know they are coming up, it's assumed that they are, they probably are, but we never know when and we never know if Konami decides that they don't want to do that anymore, they are unpredictable when it comes to that. If they have been confirmed without me knowing, that is fair, but I tend to keep up with that, and I have not heard anything about it.

We may not know 100%, but some people have being in this game for too long to know how to design a custom card taking in consideration certain facts. We may have only 2 of the elemental Links for now, but its a matter of time before we get at least the wind and fire one. As i said, people who has being in this for a long time knows better than me that if konami wants to push the link mechanic they will have give us the necessary tools for optimal results (which for generic options the elemental links fit perfectly).

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Thats not really a valid point it doesnt take your normal summon (grave effect), and thats actually the problem; you just need another monster to Xyz with it, detach it, revive it again then link with xyz (if it has no longer use) and this card. While higher Rank Yyzs  would require more spells and traps, to link with it you only need 1. at worst that effect should not be allowed to be used more than twice per turn.

 

We may not know 100%, but some people have being in this game for too long to know how to design a custom card taking in consideration certain facts. We may have only 2 of the elemental Links for now, but its a matter of time before we get at least the wind and fire one. As i said, people who has being in this for a long time knows better than me that if konami wants to push the link mechanic they will have give us the necessary tools for optimal results (which for generic options the elemental links fit perfectly).

It banishes itself when you revive it form the GY, so it's only that one time. If if didn't do that, then I would agree that using it over and over is a problem, but it doesn't, it requires Spell/Traps to work and changes its Level accordingly, so it doesn't become and easy high Level Synchro and that it makes Xyzs only able to be used for low Level without using a lot either, and Links will force it to banish itself afterwards. In other words, I don't see a way to abuse the fact that it can revive itself multiple times in a turn.

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