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[MtG][Standard] Sultai Desert Midrange


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#1
General Heinous

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3x Desert of the Glorified
3x Desert of the Indomitable
2x Desert of the Mindful
3x Dunes of the Dead
5x Forest
3x Hashep Oasis
4x Ifnir Deadlands
2x Ipnu Rivulet
1x Island
3x Painted Bluffs
1x Scavenger Grounds
4x Sunscorched Desert
2x Survivors' Encampment
2x Swamp
 
3x Hour of Promise
3x Splendid Reclamation
2x Torment of Hailfire

3x Hapatra's Mark

 

4x Ramunap Excavator
3x Ramunap Hydra
4x Shefet Monitor
 
Ideal situation is to have a large amount of lands on the battlefield, specifically the uncommon Deserts, achieved via Splendid Reclamation of cards milled with your own Ipnu Rivulet. Among those cards should be Dunes of the Dead. Using these, and a Ramunap Excavator to keep your engine online, you can control your opponent's creatures with Ifnir Deadlands, and with Hashep Oasis, make your Ramunap Hydra immense. In the event combat is not the most efficient method of winning, Torment of Hailfire offers a flashier win condition.
 
Hapatra's Mark protects your Excavator, and Hour of Promise and Shefet Monitor help to search out your land needs.
 
I'm considering Simic Nissa but am unsure, as blue is really just a splash for the Ipnu Rivulet, and I don't know what would be taken out for her.
 
Sideboard is also something that needs to be worked out, but I'm really bad at building sideboards.


#2
President Frank Underwood

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Forgive me, as I don't know much about Magic, but I do have a question that I can ask based on my own experience of the game.
What's the ultimate end goal of the Deck, other than making a lot of mana?
More specifically, what are you getting all of those Deserts on the field FOR?

#3
General Heinous

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Forgive me, as I don't know much about Magic, but I do have a question that I can ask based on my own experience of the game.
What's the ultimate end goal of the Deck, other than making a lot of mana?
More specifically, what are you getting all of those Deserts on the field FOR?

The Deserts all serve utilities, as I attempted to describe in the OP.

 

Generally, the Wincon is some combination of Ramunap Hydra attacks, with Desert(s) on the field and in the Graveyard to make it a 5/5, and +3/+3 each turn with Hashep Oasis (A Desert) -- ideally sacrificing Dunes of the Dead (Also a Desert) so I also produce 2/2 zombie tokens -- and sinking all my mana into a lethal Torment of Hailfire.

 

The "Desert of the" lands have cycling, making it easier to keep Deserts in my Graveyard for the Hydras, even after a Splendid Reclamation.

 

Apologies, I did think this line was sufficient but evidently, I was mistaken.

 

Using these, and a Ramunap Excavator to keep your engine online, you can control your opponent's creatures with Ifnir Deadlands, and with Hashep Oasis, make your Ramunap Hydra immense. In the event combat is not the most efficient method of winning, Torment of Hailfire offers a flashier win condition.



#4
President Frank Underwood

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OK, I had to look some of these cards up, and I admittedly didn't see that part of the description.
I'm really sorry, though the concept seems pretty good.
Will you be alright without many creatures, or does your deck have enough ramp to get your big guys out relatively quickly?

#5
General Heinous

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Well the biggest creature is only a 4 drop, as you don't actually cast Shefet Monitor, only cycle it to search more Deserts into play. But no, you don't need many creature spells beyond the Hydra or Excavator, as Hour of Promise and Dunes of the Dead (with aid) produce Zombies.




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