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Make a Pendulum Monster Game


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Des Dealer

DARK - Level 8 - Fiend/Pendulum/Effect - 1800/2800 - Scale 1

Pendulum Effect - If a Pendulum monster battles while both players have at least 1 card in their hand: Make both players shuffle their respective hand into their Deck, then each draws cards equal to the number of cards they shuffled +1. Neither player can activate cards or effects in response to this effect. During your opponent's Draw Phase, immediately after their Normal Draw: Inflict 200 damage to your opponent for each card in their hand; then, if there is an even number of cards in your opponent's hand, your opponent must then discard half of the cards in their hand. You can only control 1 "Des Dealer" in the Pendulum Zone.

Monster Effect - This card gains 200 ATK for each card in both players' hands. There is no limit to the number of cards you can have in your hand. This card can attack all monsters your opponent controls, once each. If this card destroys your opponent's monster by battle: You can add 1 face-up Pendulum monster from your Extra Deck to your hand.

 

Master Swordsman of Deep-Seated

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Master Swordsman of Deep-Seated

FIRE ****

Scale: 6<>6

Warrior/Pendulum/Effect

PE: Once per turn: You can reveal the top card of your Deck.  If it is an Equip Spell, you can add it to your hand and gain 500 LP.  If an Equip Spell is equipped to a monster, you can Special Summon this card and equip all Equip Spells on the field to it.  If an Equip Spell cannot be equipped to this card by this effect, destroy it instead.

ME: You can discard this card from your hand: Add 1 "Sword of D" Equip Spell from your Deck or GY to your hand.  If a monster you control that is equipped with an Equip Spell is sent to your GY: You can Special Summon this card from your GY (if it was there when it was sent) or hand (even if not).  Once per turn, you can pay 500 LP and target 1 Equip Spell you control; all monsters your opponent controls with less ATK than this card have their effects negated until the End Phase, then, destroy the target.

1500/1400

 

Lancer of Landstar

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Lancer of Landstar

EARTH Level 3

Warrior/Pendulum

1200/800 1/1

 

P: Normal Monsters you control inflict double piercing battle damage. If a Normal Monster you control would be destroyed by a card effect, you can negate that destruction: Special Summon this card, then add 1 "Landstar" card from your Deck to your Hand. You can only use this effect of "Lancer of Landstar" once per turn.

M: A mysterious spirit which wields a small pike. There seems to be more to him than meets the eye.

 

 

Ojama Pink

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Ojama Pink

LIGHT

Beast/Pendulum/Effect

Level 2 - 0/1000 - 3/3

 

Pendulum: "Ojama" monsters you control gain 300 DEF for each unused Monster Zone your opponent controls. Once per Battle Phase(Quick Effect): You can activate this effect; switch the ATK and DEF of all "Ojama" monsters on the field, until the end of Battle Phase.

Monster: Once per turn, tribute 1 "Ojama" monster to return 2 "Ojama" monsters from your GY to your Deck.

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Harbinger of Sophia

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Harbinger of Sophia

6/LIGHT/Beast-Warrior/Pendulum/1000/2500

Scale 11

Pendulum Effect

You cannot Pendulum Summon monsters from the Extra Deck. This effect cannot be negated. If each player controls a monster: You can destroy this card, and if you do, add 1 Level 11 monster from your Deck to your hand. You can only use this effect of "Harbinger of Sophia" once per turn.

Monster Effect

You can target 1 monster on the field that was Special Summoned by a Spell effect, then declare either Ritual or Fusion; that target is treated as the declared monster card type until the end of this turn. You can target 1 monster on the field that was Special Summoned from the Extra Deck, then declare either Synchro or Xyz; that target is treated as the declared monster card type until the end of this turn. You can only use each monster effect of "Harbinger of Sophia" once per turn.

 

Next: Feral Improjectile

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