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#21
AstralStarZero

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Superheavy Samurai Strategist Shingen
Level 3 EARTH Machine Pendulum/Effect
<1,1>
Pendulum Effect:
If you have no Spell/Trap Cards in your GY: You can destroy this card, and if you do, Special Summon 1 Level 4 or lower "Superheavy Samurai" monster from your Deck, also you cannot Pendulum Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters (even if this card leaves the field). You can only use this effect of "Superheavy Samurai Strategist Shingen" once per turn.
Monster Effect:
If this card is Normal or Special Summoned and you have no Spell/Trap Cards in your GY: You can send 1 "Superheavy Samurai" monster from your Deck to the GY, then change this card's battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved.
ATK/0 DEF/2200

Next:
Saliera the Melodious Maestra

#22
ArcDesMaster

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Saliera the Melodious Maestra
★★★★★★★
LIGHT
Fairy/Pendulum/Effect
<3 3>
ATK 2400
DEF 2000
If this card is activated: You can target 1 "Melodious" monster in your GY, except "Saliera the Melodious Maestra"; add it to your hand. You can Fusion Summon 1 Fairy Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, then destroy this card. You can only use each effect of "Saliera the Melodious Maestra" once per turn.
----
If this card is Pendulum Summoned: You can target 1 monster your opponent controls; this turn, its ATK becomes 0. You can only use this effect of "Saliera the Melodious Maestra" once per turn. If this card is Tribute Summoned: You can target up to 2 "Melodious" monsters in your GY, except "Saliera the Melodious Maestra"; add them to your hand.
 
A Melodious Songstress Pendulum to go with Saliera.


#23
AstralStarZero

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Vivaldi the Melodious Maestra
Level 6 LIGHT Fairy/Effect
<9,9>
Pendulum Effect:
If this card is activated; Special Summon 1 "Melodious Monster from your GY. If you Special Summon a "Melodious" Monster from your Extra Deck; add 1 Spell/Trap that lists "Melodious" from your Deck to your hand, then destroy this card. You can only use each effect of "Vivaldi the Melodious Maestra" once per turn.
Monster Effect:
If this card is Pendulum Summoned: This turn, if a "Melodious" battles an opponent's Monster, at the Start of the Damage Step, inflict damage to your opponent to that monster's original ATK. If this card is Tribute Summoned, Special Summon from your GY Monsters equal to the number Fairy Monsters Tributed for this card's Tribute Summon.
ATK/2200 DEF/1500

Next:
A card that supports Banish Psychics

Or a Triamid Pendulum Monster

#24
Flash Flyer - Sakura

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Let's do the latter option then.

 

Triamid Falcon King (you got Horus or Ra for this one; leaving it up to you)

Level 5 | EARTH | Rock | Pendulum | Effect

2100/1600

Scale 2

PE: Monsters your opponent controls lose 200 ATK/DEF for each monster on their side of the field. You can destroy this card in your Pendulum Zone; banish the top 2 cards of your opponent's Deck, face-down, and if you do, add 1 "Triamid" card from your Deck to your hand. You can only use this Pendulum effect of "Triamid Falcon King" once per turn.

ME: Once per turn: You can send 1 face-up "Triamid" card you control to the GY; Special Summon 1 "Tramid" monster from your hand or GY. That monster gains 200 ATK/DEF for each monster your opponent controls. Once per turn, during your opponent's turn (Quick Effect): You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the GY, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name.

 

 

"Trickstar" Pendulum


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#25
Flash Flyer - Sakura

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Guess I'm doing this one too. 

 

Trickstar Higanbana

Level 4 | LIGHT | Fairy | Pendulum | Effect

Scale 1

1300/1800

PE: Each time a "Trickstar" monster activates its effect, inflict 200 damage to your opponent. 

ME: When this card is Normal or Special Summoned: You can Special Summon 1 "Trickstar" monster from your GY. You can only use this effect of "Trickstar Higanbana" once per turn. If a card(s) is sent to your opponent's GY: Inflict 100 damage to them for each card.

 

Now aren't we glad Grass is banned right now...

 

 

Scale 11 monster


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#26
AstralStarZero

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Sabotorrent Administrator
Level 6 WATER Cyberse Pendulum/Effect
<11,11>
Pendulum Effect:
Once per turn, if your opponent activates a Spell/Trap Effect while they control more Spell/Trap cards: You can destroy this card, and if you do, destroy Spell/Trap cards your opponent controls until they control the same number of Spell/Trap cards as you do
Monster Effect:
Once per turn, if your opponent Special Summons a monster: You can Tribute this card; destroy Monsters your opponent controls until they control the same number of Monsters as you do. If this card is destroyed, Special Summon 1 "Sabotorrent Token (WATER/Level 1/Cyberse/ATK 0/DEF 0). You can only use this effect of "Sabotorrent Administrator " once per turn.
ATK/2500 DEF/500

Next:
Pendulum Retrain of one of the Charmers

#27
Draconus297

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Hiita the Incineration Charmer
FIRE - Level 4 - Spellcaster/Pendulum/Effect - 1850/1500 - Scale 4
Pendulum Effect - If the card in your other Pendulum Zone also has an original Scale of 4, this card's Pendulum Scale becomes that card's monster Level/Rank +1. If you Pendulum Summon: You can Set 1 "Unpossessed" directly from your Deck or Graveyard. If a FIRE monster is sent from the field to your Graveyard or face-up to your Extra Deck: You can add 1 Spellcaster-Type monster with 1500 DEF from your Deck to your hand (you can only activate this effect of this card's name once per turn).
Monster Effect - If you Summon a Spellcaster-Type monster with 1500 DEF: You can Special Summon this card from your hand, then inflict 500 damage to your opponent. Once per turn, if you control "Unpossessed", you can destroy your opponent's monster with the lowest ATK.

Retrain another of the Charmers in the same vein.
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#28
Flash Flyer - Sakura

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Eria the Tsunami Charmer
WATER | Level 4 | Spellcaster | Pendulum | Effect

1850/1500

Scale 4
PE: If the card in your other Pendulum Zone also has an original Scale of 4, this card's Pendulum Scale becomes that card's monster Level/Rank +1. If you Pendulum Summon: You can Set 1 "Unpossessed" directly from your Deck or GY. If a WATER monster is sent from the field to your GY or face-up to your Extra Deck: You can add 1 Spellcaster-Type monster with 1500 DEF from your Deck to your hand. You can only activate this effect of "Eria the Tsunami Charmer" once per turn.

 

ME: If you Summon a Spellcaster-Type monster with 1500 DEF, you can Special Summon this card from your hand, and if you do, target 1 face-up monster your opponent controls; send it to the GY. Once per turn, if you control "Unpossessed": You can shuffle 1 card from your opponent's hand into the Deck.

 

I guess Draco and I can import Charmers for AGM later, then add these later, but idk.

 

 

Another Scale 4 Pendulum

(You can continue the Charmer support or do something else; it doesn't matter.)


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#29
AstralStarZero

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Asura Warrior
Level 5 DARK Warrior Pendulum/Effect
<4,4>
Pendulum Effect:
Once per turn, during either player's turn: You can target 1 Warrior monster you control; apply this effect, depending on whose turn it is.
  • Your turn: It can attack a number of times equal to the number of Warrior monsters you control when this effect resolved. Other monsters you control cannot attack the turn you activate this effect.
  • Your opponent's turn: All monsters your opponent controls must attack that target, if able.
Monster Effect:
This card can attack all monsters your opponent controls. If a face-up Warrior Monster you control would be destroyed, you can destroy 1 Warrior Monster in your hand instead.
ATK/2200 DEF/1900

N/C:
Hand of the Banished

#30
Raven Evalon

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Hand Of The Banished
DARK - Level 3 - Psychic / Pendulum / Normal - 1200/1000
Scale: 1/1
PE: Once per turn, if this card is in your Pendulum Zone, you can target 1 Psychic Type monster you control, banish it, then gain LP equal to the banished monster's ATK.
ME: Once a fierce warrior, she was banished for her crimes in war. Upon her return, she seeks vengeance on those who banished her, and will stop at nothing to see her goals through.
==============================================

Hand Of The Overworld
(Try to make it another Normal monster, who is lore wise the same person as "Hand Of The Banished", but before she was banished)

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#31
Flash Flyer - Sakura

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Hand of the Overworld

Level 4 | LIGHT | Warrior | Pendulum | Normal

1800/1000

Scale 8

PE: Once per turn, if a monster you control destroys an opponent's monster by battle: Inflict damage to your opponent equal to half the destroyed monster's ATK.

ME: One of the strongest warriors to walk the earth, her greatest weakness is her hubris and means to annihilate a foe, no matter if they surrendered or not. Her soul tainted by blood, only the gods can judge now.

 

 

Hmm, shall we give Fish a Pendulum?


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#32
AstralStarZero

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Flash Floodagger
Level 3 WATER Fish Pendulum/Effect
Pendulum Effect:
If a Fish monster is banished, you can draw 2 cards. You can target 1 banished Fish Monster; Special Summon it and if you do, banish this card. You can only use each effect of "Flash Floodagger" once per turn.
Monster Effect:
If this card is banished, send 1 card your opponent controls to the GY. During the next Standby Phase after this card is banished; you can Special Summon this card, but shuffle it into the deck of it leaves the field.
ATK/1200 DEF/900

Next:
Venom Archfiend

#33
Draconus297

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Venom Archfiend
DARK - Level 6 - Reptile/Pendulum - 2300/1200 - Scale 9
Pendulum Effect - Non-Reptile-Type Pendulum Summoned monsters must be Pendulum Summoned in Defense Position, and cannot be used as Material for a Summon, except a Fusion Summon. Once per turn, during either player's turn, if a card(s) your opponent controls is destroyed: You can add 1 "Venom" card from your Deck or Graveyard to your hand. If your opponent activates a card or effect, you can return this card from your Pendulum Zone to your hand: Place 1 Venom Counter on all face-up monsters your opponent controls.
Monster Lore - A nightmare monster comprised of the lost souls who have perished in the Venom Swamp.

Venom Lamia
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#34
AstralStarZero

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Venom Lamia
Level 7 DARK Reptile Pendulum/Effect
<1,1>
Pendulum Effect:
Non-Reptile Pendulum Summoned monsters must be Pendulum Summoned in Defense Position, and cannot be used as Material for a Summon, except a Fusion Summon. Once per turn: you can Special Summon 1 Reptile Monster from your Hand or GY and if it is a "Venom" Monster, target 1 Monster on the field; place Venom Counters on it equal to the number of cards you control.
Monster Effect:
If this card is Normal or Special Summoned, activate 1 "Venom Swamp" directly from your Deck or GY. While this card is on the field or in the GY, all Monsters you control and in your GY are treated as "Vennominom the King of Poisonous Snakes".
ATK/2400 DEF/2000

N/C:
Lightning Conductor

#35
Lystern

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Lightning Conductor

LIGHT

Thunder/Pendulum/Effect

Scale 2 - Level 4 - 800/1800

 

Pendulum Effect: Once per turn, send 1 Thunder monster on the field to the GY except "Lightning Conductor"; Special Summon 1 Thunder monster that has same Level as destroyed monster, but its effects are negated until the End Phase.

 

Monster Effect: When this card is Pendulum Summoned from the hand (and no other cards are Pendulum Summoned at the same time): Send "1 Lightning" monster from your hand to GY, then set 1 Spell/Trap directly from your Deck to your field. If this card is sent to GY for a card effect you control: Special Summon 1 Thunder monster from your hand. You can use this effect of "Lightning Conductor" once per turn.

------------

Lightning Rod



#36
Spyre of the Wolves

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Lightning Rod

DARK

Thunder/Pendulum/Effect

Scale 7-Level 5 -2200/300

 

Pendulum Effect: When this card is activated, you can send 1 Thunder-Type monster from your hand to the GY. Once per turn, you can pay 1000 LP; add 1 Thunder-Type monster from your Deck or GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects.

 

Monster Effect: If this card is Pendulum Summoned from the Extra Deck, Target 1 Thunder-Type monster you control or in your GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. Your opponent takes no Effect Damage this turn.

 

Lighting Discharger



#37
Naidraug

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Lightning Discharger

DARK

Level 6

Scale 7

2000/0

Thunder/Pendulum/Effect

 

PE:

You can destroy 1 card in your Pendulum; send 1 Thunder monster from your Deck to the GY, or send 1 Thunder Pendulum monster from your Deck to your face-up Extra Deck. You can only use this effect of "Lightning Discharger" once per turn.

 

ME:

If this card is Pendulum Summoned from the Extra Deck, you can discard 1 card from your hand; add 1 Thunder monster from your GY or face-up Extra Deck to your hand. You can only use this effect of "Lightning Discharger" once per turn.

 

-----

 

A Pendulum monster with Protagonist/Rival Ace monster stats (ex. 2500/2000, 3000/2500)


What to do with this. I'll figure it out.

#38
Tinkerer

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Master Splatterer
WATER 7*
Scale: 2<>2
Aqua/Pendulum/Effect

PE: Once per turn, during either player's turn, you can activate this effect: All FIRE monsters in the hand, field and GY become WATER monsters and vice-versa, all WIND Monsters in the hand, field and GY become EARTH monsters and vice-versa, all LIGHT monsters in the hand, field and GY become DARK monsters and vice-versa. These changes last until the End Phase.

ME: If your opponent controls 2 or more monsters, you can place this card in an empty Pendulum Zone, and if you do, add 1 Level 4 or lower monster from your Deck to your hand whose Attribute is different from all monsters your opponent controls.

2500/2000


Retrain an old Extra Deck card as a Main Deck Pendulum monster.
Hello, fine peoples!

Oh hey, something notable I guess

#39
Yuya-Kun

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Elemental HERO Flame Swingman

WIND

Warrior

Level 6

2100/1200

Pendulum Scale 5|5

Pendulum Effect: If there is another "HERO" Monster in your Pendulum Zone, you can target 1 "HERO" Monster in your GY, Special Summon it. You can only use this effect of "Elemental HERO Flame Swingman" once per turn, and only once that turn. During the End Phase: Target 1 "Polymerization" or 1 "Fusion" Spell card and 1 "HERO" Monster in your GY that were sent to the GY this turn, add them to your hand.

 

Monster Effect: If you control a "HERO" Monster you can Special Summon this card (from your Hand). You can only use this effect of "Elemental HERO Flame Swingman" once per turn, and only once that turn. During the BP: If a "HERO" Monster destroys an opponents Monster by battle, you can inflict damage to your opponent equal to the destroyed monsters ATK. 

 

(can I get a like for the name tho)

 

A Pendulum Retrain of a Destiny HERO Fusion Monster as a Main Deck Monster






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