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Another Ritual Pendulum Archtype


infinity234

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Yes, I know its been done before. Despite this, i feel like an archtype that focuses on ritual summons and pendulum summons at the same is long over due. So what do you get when you combine the ritualistic nature of ritual monsters and the scientific/dimensional nature of pendulum monsters? why you would get something like astrology, which is where this new archtype of "Alignment". As always let me know what you guys think :).

 

 

[spoiler=Monsters]

 

Alignment of Mercury

Lvl. 8 Rock-type LIGHT Ritual Pendulum Effect 2300/2700

scale 3

Pendulum effect

Once per turn, you can Tribute monsters from your hand and/or field any number of monsters, ritual summon 1 Ritual monster from your hand or 1 Ritual Pendulum monster face-up in your extra deck whose level is less than or equal to the total levels of the monsters tributed for this effect.

Monster effect

You can ritual summon this card using any "Alignment" card you control. If you have an "Alignment" card in your pendulum zone, you can pendulum summon this card, ignoring its summoning conditions. This card gains the following effects, depending on how it was summoned:

  • Pendulum - Once per turn, inflict 500 damage to your opponent.
  • Ritual - When an "Alignment" monster attacks or is attacked, your opponent cannot activate cards or effects until the end of the damage step.

 

Alignment of Venus

Lvl. 8 Rock-type LIGHT Ritual Pendulum Effect 1800/3200

scale 3

Pendulum effect

Once per turn, you can Tribute monsters from your hand and/or field any number of monsters, ritual summon 1 Ritual monster from your hand or 1 Ritual Pendulum monster face-up in your extra deck whose level is less than or equal to the total levels of the monsters tributed for this effect.

Monster effect

You can ritual summon this card using any "Alignment" card you control. If you have an "Alignment" card in your pendulum zone, you can pendulum summon this card, ignoring its summoning conditions. This card gains the following effects, depending on how it was summoned:

  • Pendulum - Once per turn, during either players turn, you can make all monsters your opponent controls lose 500 attack and defense.
  • Ritual - During either players turn, when your opponent activates a card or effect, you can tribute this card, negate the activation and if you do, destroy it.
 

 

Alignment of Earth

Lvl. 8 Rock-type LIGHT Ritual Pendulum Effect 2500/2500

scale 3

Pendulum effect

Once per turn, you can Tribute monsters from your hand and/or field any number of monsters, ritual summon 1 Ritual monster from your hand or 1 Ritual Pendulum monster face-up in your extra deck whose level is less than or equal to the total levels of the monsters tributed for this effect.

Monster effect

You can ritual summon this card using any "Alignment" card you control. If you have an "Alignment" card in your pendulum zone, you can pendulum summon this card, ignoring its summoning conditions. This card gains the following effects, depending on how it was summoned:

  • Pendulum - When this card is summoned, special summon 1 "Life Token" (Plant-type/EARTH/level 1/2500/2500) to your side of the field.
  • Ritual - When this card is summoned, special summon (from your graveyard or banished zone) 1 "Alignment" pendulum monster, ignoring its summoning conditions, and if you do, treat it as if it were ritual summoned.
 

 

Alignment of Mars

Lvl. 8 Rock-type LIGHT Ritual Pendulum Effect 3000/2000

scale 3

Pendulum effect

Once per turn, you can Tribute monsters from your hand and/or field any number of monsters, ritual summon 1 Ritual monster from your hand or 1 Ritual Pendulum monster face-up in your extra deck whose level is less than or equal to the total levels of the monsters tributed for this effect.

Monster effect

You can ritual summon this card using any "Alignment" card you control. If you have an "Alignment" card in your pendulum zone, you can pendulum summon this card, ignoring its summoning conditions. This card gains the following effects, depending on how it was summoned:

  • Pendulum - If this card attacks a defense position monster, inflict peircing damage.
  • Ritual - If this card attacked this turn, at the end of the battle phase, destroy all monsters your opponent controls.
 

Alignment of Jupiter

Lvl.8 Rock-Type LIGHT Ritual Pendulum Effect 1000/4000

Scale 9

Pendulum effect

If you would pendulum summon a monster other than a ritual monster, treat this cards scale as 5. If your opponent activates an effect that would destroy or banish a face-up Ritual monster(s) you control, you can destroy this card, and if you do, those Ritual monster(s) are not destoryed/banished.

Monster effect

You can ritual summon this card using any "Alignment" card you control. If you have an "Alignment" card in your pendulum zone, you can pendulum summon this card, ignoring its summoning conditions. This card gains the following effects, depending on how it was summoned:

  • Pendulum - This card can attack your opponent directly. If this card attacks, at the end of the battle phase, switch it to defense position.
  • Ritual - Monsters your opponent controls must attack a face-up "Alignment of Jupiter", if able. All card effects that are activated by your opponent must target a face-up "Alignment of Jupiter", if able.

Alignment of Saturn

Lvl.8 Rock-Type LIGHT Ritual Pendulum Effect 2800/2200

Scale 9

Pendulum effect

If you would pendulum summon a monster other than a ritual monster, treat this cards scale as 5. If your opponent activates an effect that would destroy or banish a face-up Ritual monster(s) you control, you can destroy this card, and if you do, those Ritual monster(s) are not destoryed/banished.

Monster effect

You can ritual summon this card using any "Alignment" card you control. If you have an "Alignment" card in your pendulum zone, you can pendulum summon this card, ignoring its summoning conditions. This card gains the following effects, depending on how it was summoned:

  • Pendulum - Face-up pendulum monsters you control gain 100 attack for each card on your side of the field.
  • Ritual - Once per turn, equip 1 card from your hand or graveyard to this card. Once per tun, if this card battles an opponent's monster, or your opponent activates a card effect on the field, you can send 1 card equipped to this card to the grave to send that opponent's card to the graveyard.

Alignment of Uranus

Lvl.8 Rock-Type LIGHT Ritual Pendulum Effect 2650/2350

Scale 9

Pendulum effect

If you would pendulum summon a monster other than a ritual monster, treat this cards scale as 5. If your opponent activates an effect that would destroy or banish a face-up Ritual monster(s) you control, you can destroy this card, and if you do, those Ritual monster(s) are not destoryed/banished.

Monster effect

You can ritual summon this card using any "Alignment" card you control. If you have an "Alignment" card in your pendulum zone, you can pendulum summon this card, ignoring its summoning conditions. This card gains the following effects, depending on how it was summoned:

  • Pendulum - Once during either players turn, when either player summons a monster, you can switch the battle position of all monsters on the field.
  • Ritual - You can add "Alignment" cards from your deck to your hand, up to the number of monsters tributed for this card's Ritual summon. 

 

Alignment of Neptune

Lvl.8 Rock-Type LIGHT Ritual Pendulum Effect 2000/3000

Scale 9

Pendulum effect

If you would pendulum summon a monster other than a ritual monster, treat this cards scale as 5. If your opponent activates an effect that would destroy or banish a face-up Ritual monster(s) you control, you can destroy this card, and if you do, those Ritual monster(s) are not destoryed/banished.

Monster effect

You can ritual summon this card using any "Alignment" card you control. If you have an "Alignment" card in your pendulum zone, you can pendulum summon this card, ignoring its summoning conditions. This card gains the following effects, depending on how it was summoned:

  • Pendulum - Once per turn, you can target one monster your opponent controls, switch its attack and defense until the end phase.
  • Ritual - Your opponent can only activate cards and effects on the field, and from nowhere else. Your opponent cannot special summon monsters from their graveyard or banished zone.

 

Alignment of Helion

Lvl.12 Rock-Type LIGHT Ritual Effect 5000/2500

This card can be ritual summoned with any "Alignment" card you control. This face-up card is unaffected by other monster's activated effects. Once per turn, you can banish one face-up card your opponent controls. Your opponent cannot activate cards or effects in response to this effect. If this ritual summoned card is in your graveyard or banished zone, you can tribute 2 "Alignment" monsters you control, special summon this card in attack position. This effect and summon cannot be negated. You can only use this effect of "Alignment of Helion" once per duel. You can only control 1 face-up "Alignment of Helion".

 

 

 

 

[spoiler=Spells]

Star's cycle

Field Spell Card

All "Alignment" Pendulum monsters you control gain 300 attack and defense. When an "Alignment" monster is ritual summoned, draw 1 card. During your end phase, if you did not ritual or pendulum summon this turn, special summon 1 "Alignment" pendulum monster from your deck, ignoring its summoning conditions. If this card leaves the field due to an opponents card effect, add 1 "Alignment" card from your deck to your hand.

 

Constelation's alignment

Continuous Spell Card

You can ritual summon "Alignment" ritual monsters during your opponents turn, using the pendulum effect of an appropriate "Alignment" card you control (This is a quick effect). If you have ritual summoned this turn, you can either add 1 "Alignment" spell/trap from your deck or graveyard to your hand or move 1 monster from your extra monster zone to your main monster zone. If you have pendulum summoned this turn, add 1 "Alignment" monster from your deck or graveyard to your hand. You can only use each effect of "Constelation's Alignment" once per turn.

 

 

 

 

[spoiler=trap]

Galactic Alignment

Continuous Trap Card

If you control a ritual summoned monster and a pendulum summoned monster, you can return 1 card on the field to the hand. If you have pendulum summoned this turn, you can add 1 face-up ritual monster in your extra deck to your hand. If you have ritual summoned this turn, you can place 1 face-up ritual monster in your extra deck in your pendulum zone. You can only use each effect of "Galactic Alignment" once per turn.

 

 

 

 

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"Once per turn, you can Tribute monsters from your hand and/or field any number of monsters, ritual summon 1 Ritual monster from your hand or 1 Ritual Pendulum monster face-up in your extra deck whose level is less than or equal to the total levels of the monsters tributed for this effect."

 

I believe this is the right way of way of wording a Ritual Spell typically, adapted to a Continuous Spell-esc format.

 

"Once per turn, you can Ritual Summon any "Alignment" Ritual Monster from your hand and/or face-up from your Extra Deck. You must also Tribute monsters from your hand and/or field, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon."

 

There are a couple more OCGrammar issues, but for now, that's fine. Here's what actually matters:

 

 

- You may not have been the first with the idea, but it is an interesting one. For the most part, you made all of your monsters the same level, which is nice, but I'd shift them down to level 8. Level 8 is a lot more supported than Level 9, since it has Trade-In so that you can compete in Speed with some draw power. 

 

- The diverging effects are kinda lackluster. "Once per turn, inflict 500 damage to your opponent's LP."  Sure it's only if this card is Pendulum Summoned, but other effect isn't doing much for you either. For burn to matter, it has to be able to be used several times a turn or be at least 1000 damage. I would change the ability condition to what was used to Summon this card so that if you used another "Alignment" monster, it would gain both effects. That's a short term solution, but seriously even with that you really need some draw power and searching capabilities. Not too much since Pendulums could get out of control, but give the at least something.

 

- I think Saturn is supposed to be a Xyz, since you can only "attach" cards to monsters as Xyz materials.

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