Ninjask Is Bae Posted July 30, 2017 Report Share Posted July 30, 2017 I made three traps that would really help "Naturia" overal do what do they do, but better. One of the traps is to further the negation that they have. One of the traps is to help lock down your opponent by making it easier to get out the tribute monsters. One of the traps is suposed to help the synchro aspect by making "Naturia" monsters float. Naturia LifecycleCounter TrapIf your opponent would activate a Spell card effect or summon a monster; you can tribute 1 face-up "Naturia" monster; negate that activation or summon, and if you do, destroy that card.If your opponent would activate a Trap or monster effect you can banish this card and another "Naturia", card from your graveyard; negate the activation, and if you do, destroy that card. Can be sent to the graveyard with "Foolish Burial Goods" to get the second effect. The negation requires the tribute of a "Naturia" monster but that advantage is gained back through the graveyard effect. Also, if sent to the graveyard throught the effect of "Naturia Beast" it isn't a big deal. Naturia FoodcycleNormal TrapTarget 1 face-up "Naturia" monster you control; activate the following effect depending on the targetted monster:● If the targetted monster is plant-type; tribute summon 1 level-5 or higher Insect-type "Naturia" monster from your hand, deck or graveyard using the targetted monster as a tribute.● If the targetted monster is not a plant-type; tribute summon 1 level-5 or higher Plant-type "Naturia" monster from your hand, deck or graveyard using the targetted monster as a tribute.If your opponent would destroy exactly 1 "Naturia" monster, you can banish this card from your graveyard instead. Basicly a better copy of "Naturia Bambooshoot" while in your hand. Can be sent to the graveyard with "Foolish Burial Goods" if you're really desperate. Not a big deal if it's milled by "Naturia Beast". Naturia EcocycleContinuous TrapOnce per turn, during either player's turn, if a "Naturia" monster leaves the field; you can special summon an other "Naturia" monster from your graveyard whose level is equal to or lower than the level of the monster that left the field. Makes Naturias float. Strong in combination with the other two cards in this topic as they both make "Naturia" monsters leave the field and this basicly makes those cards a plus. Wadayathink? Would these cards make "Naturia" playable? or are these cards not good enough? Any critisism is welcome. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.