Elsim Posted August 2, 2017 Report Share Posted August 2, 2017 Hi :3 This archetype was first posted in "experimental cards" and i improved it a lot, thanks to an user's review and now i did the better balanced version by myself because no one reviewed this new version but also thanks to all the people who spent their time reading this post. time to advanced multiples X3. [spoiler=Common Text and Something About the Archetype:] [spoiler=Normal Monsters:] (Attribute) - Level 2 - (Type)/Effect - 1000 ATK / 0 DEFIf this card is on your field, graveyard or deck: This card is treated as a normal monster. (Condition): you can discard this card then revelate a "Fun-Toy" card from your hand; (Effect). [spoiler=Ritual Monsters: (Except the boss monster)] (Attribute) - Level 4 - (Type)/Ritual/Effect - 2000 ATK / 0 DEFThis card must be ritual summoned and can't be summoned by other ways. If this card is ritual summoned; this card is treated as a level 2 normal monster but it's effects remain active. While this card is in your side of the field normal monsters you control aren't affected by (card type) card effects your opponent controls. While this card is in face-up attack position this card can't be tributed or destroyed by battle. If your opponent would activate a (card type) effect: You can discard this card then revelate a "Fun-Toy" card from your hand; negate the activation then banish that card. [spoiler=Ritual Spells:] Ritual Summon a "Fun-Toy" ritual Monster from your hand by sacrificing monsters from your hand or field whose total levels are equal or higher than the ritual monster's level. If you have 3 or more "Fun-Toy" monsters in your graveyard with different attributes you can banish this card from your graveyard: (effect) [spoiler=Archetype's gimmick:] These monsters with a good estrategy could be hard to wear down and you need to take advantage of that to summon the ritual monsters of this archetype because if you have all the ritual monsters of this archetype in the field at the same time they are escencialy invencible, also you can archive an OTK with normal monsters thanks to "Fun-Toy Castle" and "Fun-Toy Magic Book" [spoiler=Weaknesses:] Most members of this archetype have a low ATK and all of them have 0 DEF,this achetype also can consume a lot of life points sometimes, leaving you vulnerable to all types of damage. Note: These cards doesn't have official desings because im terrible at drawing T-T.[spoiler=Normal Monsters][spoiler=Fun-Toy Cleric]Light - Level 2 - Spellcaster/Effect - 1000 ATK / 0 DEFEffect: If this card is on your field, graveyard or deck: This card is treated as a normal monster. If your opponent declares direct attack: you can discard this card then revelate a "Fun-Toy" card from your hand; Negate the attack, then end the battle phase, and if you do, your opponent gains 1000 life points.[spoiler=Fun-Toy Excutioner]Dark - Level 2 - Zombie/Effect - 1000 ATK / 0 DEFEffect: If this card is on your field, graveyard or deck: This card is treated as a normal monster. If your opponent activates a magic or trap card: you can discard this card then revelate a "Fun-Toy" card from your hand; Negate the activation and destroy that card, if you do, you lose 1000 life points.[spoiler=Fun-Toy Dragon]Fire - Level 2 Dragon/Effect - 1000 ATK / 0 DEFEffect: If this card is on your field, graveyard or deck: This card is treated as a normal monster. If any number of normal "Fun-Toy" monsters are destroyed: you can discard this card then revelate a "Fun-Toy" card from your hand; Until the end of turn if a "Fun-Toy" monster is destroyed, destroy all monters your opponent controls with 2000 or more ATK.[spoiler=Fun-Toy Ship]Water - Level 2 - Machine/Effect - 1000 ATK / 0 DEFEffect: If this card is on your field, graveyard or deck:this card is treated as a normal monster. When any number of normal "Fun-Toy" monsters would be destroyed: you can discard this card then revelate a "Fun-Toy" card from your hand; Until the end of turn if any number of "Fun-Toy" monsters are destroyed special summon that many normal "Fun-Toy" monsters from your deck in face-up attack position, and if you have six or more monsters in your graveyard you can also special summon from your graveyard.[spoiler=Fun-Toy Griffin]Wind - Level 2 - Winged-Beast/Effect - 1000 ATK / 0 DEFEffect: If this card is on your field, graveyard or deck: This card is treated as a normal monster. If a normal "Fun-Toy" monster battles: you can discard this card then revelate a "Fun-Toy" card from your hand; during the rest of this turn your opponent takes any battle damage instead of you.[spoiler=Fun-Toy Knight]Earth - Level 2 - Beast-Warrior - 1000 ATK / 0 DEFEffect: If this card is on your field, graveyard or deck: This card is treated as a normal monster. If a normal "Fun-Toy" monster you control battles: you can discard this card then revelate a "Fun-Toy" card form your hand; before the damage step your opponent's monsters attack becomes 0 until the end of turn. [spoiler=Ritual Monsters][spoiler=Fun-Toy King]Earth - Level 4 - Warrior/Ritual/Effect - 2000 ATK / 0 DEFEffect: This card must be ritual summoned and can't be summoned by other ways. If this card is ritual summoned; this card is treated as a level 2 normal monster but it's effects remain active. While this card is in your side of the field normal monsters you control aren't affected by monster card effects your opponent controls. While this card is in face-up attack position this card can't be tributed or destroyed by battle. If your opponent would activate a monster effect: You can discard this card then revelate a "Fun-Toy" card from your hand; negate the activation then banish that card.[spoiler=Fun-Toy Queen]Water - Level 4 - Fairy/Ritual/Effect - 2000 ATK / 0 DEFEffect: This card must be ritual summoned and can't be summoned by other ways. If this card is ritual summoned; this card is treated as a level 2 normal monster but it's effects remain active. While this card is in your side of the field normal monsters you control aren't affected by spell card effects your opponent controls. While this card is in face-up attack position this card can't be tributed or destroyed by battle. If your opponent activates a spell card: you can discard this card then revelate a "Fun-Toy" card from your hand; negate the activation then banish that card.[spoiler=Fun-Toy Joker]Dark - Level 4 - Fiend/Ritual/Effect - 2000 ATK / 0 DEFEffect: This card must be ritual summoned and can't be summoned by other ways. If this card is ritual summoned; this card is treated as a level 2 normal monster but it's effects remain active. While this card is in your side of the field normal monsters you control aren't affected by trap card effects your opponent controls. While this card is in face-up attack position this card can't be tributed or destroyed by battle. If your opponent activates a trap card (this includes counter traps): You can discard this card then revelate a "Fun-Toy" card from your hand; negate the effect then banish that card.[spoiler=Fun-Toy Imagination Overlord]Light - Level 12 - Beast/Ritual/Effect - 6000 ATK / 0 DEFEffect: This card can only be ritual summoned, the special summon of this card can't be negated. All monsters in the field are treated as level 2 normal monsters but its effects remain active and can be activated. While this card is in face-up attack position: This card can't be sacrificed or destroyed. If your opponent special summons a monster: You can discard this card then revelate a "Fun-Toy" card from your hand; Your opponent can't special summon monsters with 2000 or more ATK unitl the end of turn. [spoiler=Spells and Traps][spoiler=Fun-Toy Church]Ritual SpellEffect: Ritual Summon a "Fun-Toy" ritual Monster from your hand by sacrificing monsters from your hand or field whose total levels are equal or higher than the ritual monster's level. If you have 3 or more "Fun-Toy" monsters in your graveyard with different attributes you can banish this card from your graveyard: Add 2 "Fun-Toy" monsters with differnet levels and a "Fun-Toy" ritual spell from your deck to your hand but your opponent gains 3000 life points.[spoiler=Fun-Toy Fortress]Ritual SpellEffect: Ritual Summon a "Fun-Toy" ritual Monster from your hand by sacrificing monsters from your hand or field whose total levels are equal or higher than the ritual monster's level. If you have 3 or more "Fun-Toy" monsters in your graveyard with different attributes you can banish this card from your graveyard: Special summon any number of "Fun-Toy" normal monsters from your deck in face up attack position, but lose 1000 life points for each one (This is a quick effect).[spoiler=Fun-Toy Wall]Ritual SpellEffect: Ritual Summon a "Fun-Toy" ritual Monster from your hand by sacrificing monsters from your hand or field whose total levels are equal or higher than the ritual monster's level. If you have 3 or more "Fun-Toy" monsters in your graveyard with different attributes you can banish this card from your graveyard: Draw a card for each attribute among the cards in your graveyard, then banish cards from your hand until you have 5 cards in your hand.[spoiler=Fun-Toy Castle]Field SpellEffect: Ritual monsters in your field and hand are treated as "Fun-Toy" monsters, "Fun-Toy" normal monsters gains 1000 atk also if a "Fun-Toy" monster would leave the field for an opponent's card effect destoy it instead. Once per turn you can activate one of this effects:Ritual summon a "Fun-Toy" ritual monster from your hand by banishing monsters in your graveyard whose levels are equal to the ritual monster's level.Send a "Fun-Toy" normal monster from your deck to your graveyard, you can activate that monster's effects as it were in your hand until your next standby phase.[spoiler=Fun-Toy Chest]Continuous SpellEffect: When this card is activated add all banished cards to it's owner's hand. While this card is face-up on the field you can ritual summon "Fun-Toy" ritual monsters From your graveyard. if this card is removed from the field shuffle your graveyard in your deck.[spoiler=Fun-Toy Magic Book]Quick-Play SpellEffect: If you control 5 "Fun-Toy" normal monsters in face-up attack position and neither player has banished cards: banish all cards in your opponent hand, field and graveyard but you can't activate card effects during the rest of this turn. Add all your opponent's banished cards to his/her hand during the next standby phase.[spoiler=Fun-Toy Bright]Normal SpellEffect: Special Summon a "Fun-Toy" ritual monster from your hand (this special summon is treated as a ritual summon) by tributing a "Fun-Toy" normal monster you control, it cannot attack this turn and your opponent gains 2000 life points. You only can activate one "Fun-Toy Bright" per turn.[spoiler=Fun-Toy Armory]Continuous TrapEffect: You can only activate this card If you control a "Fun-Toy" ritual monster. While this card is face-up on the field; "Fun-Toy" cards you control can't be destroyed by card effects your opponent controls (Except this one) and if you would lose life and/or your opponent would gain life points by a card effect you lose no life points instead and/or your opponent gains no life points instead.[spoiler=Fun-Toy Illusion]Continuous TrapEffect: You can only activate this card during your opponent's standby phase by sending 3 "Fun-Toy" ritual spells with different names from your deck to your graveyard. When a "Fun-Toy" monster you control battles; it gains 4000 atk during the damange step only and neither player takes battle damange of the battles involving it until the end of turn.[spoiler=Fun-Toy Soul]Continuous TrapEffect: To activate this card send 6 "Fun-Toy" normal monsters with different attributes from your deck to the graveyard. Once per turn you can destroy one "Fun-Toy" monster you control to activate one of the following effects:Special summon 2 "Fun-Toy" normal monsters from your graveyard.Add one "Fun-Toy" banished spell to your hand.Draw a card. Link to comment Share on other sites More sharing options...
Elsim Posted August 2, 2017 Author Report Share Posted August 2, 2017 Readability improved for an easier review ;3 Link to comment Share on other sites More sharing options...
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