Atypical-Abbie Posted August 2, 2017 Report Share Posted August 2, 2017 曇天気スレット Untenki Threat (Cloudy Weathery Threat)Level 3 WIND Fairy Effect MonsterATK 1500DEF 1000You can only use this card name’s (1) effect once per turn.(1): If another face-up “Weathery” card you control is sent to the GY: You can target up to 2 “Weathery” Spell/Trap Cards from your GY; place them in your Spell & Trap Zone face-up.(2): Once per turn, during the Standby Phase of the next turn after this card on the field was banished to activate a “Weathery” card’s effect: You can Special Summon this banished card. Well, it's pretty good way to get back some cards, though right I still really hope they get some more speed rather than recovery. Link to comment Share on other sites More sharing options...
Tinkerer Posted August 2, 2017 Report Share Posted August 2, 2017 You may as well add the Sunny Weathery Pattern and Snowy Weathery Pattern (both continuous spells) to the thread for discussion: Sunny:You can only control 1 "Sunny Weathery Pattern". "Weathery" Effect Monsters in your Main Monster Zone in the same column as this card, and Main Monster Zones adjacent to that zone, gain this effect.● (Quick Effect): You can banish this card, then target 1 monster you control; Tribute that monster you control, and if you do, Special Summon 1 "Weathery" monster from your hand or GY with a different name. Snowy:You can only control 1 "Snowy Weathery Pattern". "Weathery" Effect Monsters in your Main Monster Zone in the same column as this card, and Main Monster Zones adjacent to that zone, gain this effect.● (Quick Effect): You can banish this card; add 1 "Weathery" card from your Deck to your hand, also you cannot add cards from the Deck to your hand except by drawing them for the rest of this turn. As seen on the wikia. Noting that there's likely also Sunny and Aurora (?) Weathery monsters making their appearances soon as seen in the pic. EDIT:Thoughts: Sunny can be cute, but it seems kinda niche. It + Brilliant Fusion could be nice: Dump Turmer and GK in the Grave, NS twice, use Sunny to tribute Seraph for Turmer, Use Turmer on BriFu to get a different Weathery Condition. Snowy is awesome. No condition on use and Weatherys did seem to have trouble getting to their monsters from what I've seen so far. Really helps if your opponent doesn't actually do anything that's triggering. The restriction to only 1 Weathery getting this easy dodge effect balances it out nicely. Link to comment Share on other sites More sharing options...
Darj Posted August 2, 2017 Report Share Posted August 2, 2017 Threat:Finally they get a a way to retrieve Weathery Patterns from the grave, and this even can grab up to 2! However, they couldn't have it that easy, right? this needs to be present when a Weathery card leaves the field, and that requires setup, if only a bit. By the way, activating Weathery Traps right away is cool. Snowy:Turns all Weatheries into searchers, huh? Not a fan of that heavy lock on your hand afterwards, but I guess it's the only way Konami could think of keeping the effect OPT, since it's not like you can put it on the Spell as it's the monster who is using the effect. Unless they had gone for an awkward clause like [You can only use the effect gained by "Weather Pattern - Snowy" once per turn]. Sunny:So... kind of like the archetype revival card. Note that it Tributes as part of the effect, so it can trigger effects that activate when a monster is removed by a card effect; that makes me think of Shaddolls but doubt the 2 archetypes will have any synergy. Anyway, not sure if Weatheries will have the capabilities of sustaining a card like this. Link to comment Share on other sites More sharing options...
The Highlander Posted August 2, 2017 Report Share Posted August 2, 2017 Sunny is almost as crappy as aurora, Threat is cool and Snowy is the best spell they have thus far ... considering it actually does something (though admittedly the thunder trap is alright as well). Link to comment Share on other sites More sharing options...
Kaiji Posted August 2, 2017 Report Share Posted August 2, 2017 Sunny is almost as crappy as aurora, Threat is cool and Snowy is the best spell they have thus far ... considering it actually does something (though admittedly the thunder trap is alright as well).Sunny is fine lmao, it tributes tokins Link to comment Share on other sites More sharing options...
The Highlander Posted August 2, 2017 Report Share Posted August 2, 2017 Sunny is fine lmao, it tributes tokinsStill takes a lot of effort and time, just to build up a field they should have no problems building anyways. Link to comment Share on other sites More sharing options...
Kaiji Posted August 2, 2017 Report Share Posted August 2, 2017 lol what does that even mean, someone literally mentioned Brilliant Fusion which does that and more Link to comment Share on other sites More sharing options...
Tinkerer Posted August 2, 2017 Report Share Posted August 2, 2017 And... The last couple are on Wikia (more/less). [spoiler=Pic] 1600 ATK400 DEF If this card is in your GY: You can send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon this card in Defense Position, and if you do, place 1 "Weathery" Spell/Trap from your hand in your Spell & Trap Zone face-up. You can only use this effect of "Sunny Weathery Bengala" once per turn. Once per turn, during the Standby Phase of the next turn after this card on the field was banished to activate a "Weathery" card's effect: You can Special Summon this banished card. This seems really good for the deck. It's the Special Summon that the deck was looking for this whole time. Even though it can summon itself off any Continuous Spell/Trap, the wording seems to imply that you have to place a Weathery Spell/Trap down, making it harder to use as an easily summonable Level 3 in other decks. Correct me if I'm wrong about this last point though. Aurora's name and pic not shown on Wikia DARK Level 6Fairy/Effect2200 ATK2000 DEF When this card is Normal Summoned: You can place 1 "Weathery" Spell/Trap from your hand, Deck, or GY in your Spell & Trap Zone face-up. "Weathery" Spells/Traps you control cannot be destroyed by your opponent's card effects, and your opponent cannot target them with card effects. Once per turn, during the Standby Phase of the next turn after this card on the field was banished to activate a "Weathery" card's effect: You can Special Summon this banished card. I suppose this card was kinda an obvious one that they'd get, but I don't think it'd be worth Tribute Summoning this. The protection is all well and good, but the opponent simply has to bait this card to leave the field to get to your Spell/Traps. *shrug* Link to comment Share on other sites More sharing options...
Blake Posted August 2, 2017 Report Share Posted August 2, 2017 Requires itself to be in grave Not LIGHT Requires you have a Weathery pattern in hand (not so bad) It's good but it hardly makes the deck function because it has to hit the grave in the first place. In chain beat. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted August 2, 2017 Report Share Posted August 2, 2017 Man this deck really likes don1000's throne. Link to comment Share on other sites More sharing options...
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