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[Written] Helix-Elements | a support for Element Series (8/8)

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#1
Dr. Jolly Glot the III

Dr. Jolly Glot the III

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Helix-Element Berserker

DARK / Level 8 / Fiend / Fusion / Effect

 

Must first be Special Summoned by the effect of "Sphere of Helix-Element" from your Extra Deck. and if you do, Double this card ATK and DEF. also negate the effect of all other monster your opponent control and reduce its ATK to 0. You can tribute 1 DARK or EARTH Monster you originally own on your hand or either side of the field: Make your opponent return a monster he/she control with the highest ATK to the top of his/her Deck (their choice if tied). You  cannot declare an attack during the turn this effect is activated. You can only active this effect of "Helix-Element Berserker" once per turn.

 

1500 ATK / 1200 DEF

 

Helix-Element Wyrmwitch

LIGHT / Level 8 / Wyrm / Fusion / Effect

 

Must first be Special Summoned by the effect of "Sphere of Helix-Element" from your Extra Deck. and if you do, Double this card ATK and DEF. "Element" Monster with originally 1500 ATK and 1200 DEF cannot be targeted by card effect. You can tribute 1 LIGHT, FIRE, WIND, or WATER monster you originally own on either side of the field: inflict 1000 damage to your opponent. This card cannot attack your opponent directly during the turn this effect is activated. You can only active this effect of "Helix-Element Wyrmwitch" once per turn.

 

1500 ATK / 1200 DEF

 

Sphere of Helix-Elements

Field Spell

 

If this card is activated: add 1 "Helix-Element" card or "Element" Monster with 1500 ATK and 1200 DEF except "Sphere of Helix-Elements" from your Deck to your hand. "Element" Monster with originally 1500 ATK and 1200 DEF gain 300 ATK.The turn player can Banish 2 "Element" Monster with 1500 ATK and 1200 DEF with different names from his/her GY: Special Summon 1 "Element" Monster with 1500 ATK and 1200 DEF from his/her Main or Extra Deck (This is treated as Fusion Summon). then the Attribute(s) of all Monster on either side of the field is also treated as the same Attribute(s) listed on the summoned monster's card text (If any). Players can use only each effect "Sphere of Helix-Elements" once per turn.

 

Helix-Element of Fire

Continuous Spell

 

The Attributes of monsters on your hand and either side of the field is also treated as FIRE. You can Discard 1 "Helix-Element" card or "Element" Monster with 1500 ATK and 1200 DEF: Draw 2 cards. If this card removed from the field: add 1 "Helix-Element" card or "Element" Monster with 1500 ATK and 1200 DEF except "Helix-Element of Fire" from your Deck to your hand. You can use only each effect "Helix-Element of Fire" once per turn.

 

Helix-Element of Wind

Continuous Spell

 

The Attributes of monsters on your hand and either side of the field is also treated as WIND. You can Shuffle up to 3 "Helix-Element" card(s) and/or "Element" Monster(s) with 1500 ATK and 1200 DEF from your GY or Banished to your deck: Draw 1 card for each card in your GY Shuffled this way (Max 2). If this card removed from the field: add 1 "Helix-Element" card or "Element" Monster with 1500 ATK and 1200 DEF except "Helix-Element of Wind" from your Deck to your hand. You can only use each effect "Helix-Element of Wind" once per turn.

 

Helix-Element of Water

Continuous Spell

 

The Attributes of monsters on your hand and either side of the field is also treated as WATER. During either player turn Main Phase, You can: Immediately after this effect resolved, Normal Summon 1 "Element" Monster with 1500 ATK and 1200 DEF face up. If this card removed from the field: add 1 "Helix-Element" card or "Element" Monster with 1500 ATK and 1200 DEF except "Helix-Element of Water" from your Deck to your hand. You can only use each effect "Helix-Element of Water" once per turn.

 

Helix-Element of Earth

Continuous Spell

 

The Attributes of monsters on your hand and either side of the field is also treated as EARTH. During either player turn Main Phase, You can target 1 "Element" Monster with 1500 ATK and 1200 DEF that Banished or in your GY: Special Summon it. If this card removed from the field: add 1 "Helix-Element" card or "Element" Monster with 1500 ATK and 1200 DEF except "Helix-Element of Earth" from your Deck to your hand. You can only each effect "Helix-Element of Earth" once per turn.

 

Philosopher's Antithesis

Counter Trap card

 

Active only by Banishing 2 "Helix-Element" card(s) and/or "Element" Monster(s) with originally 1500 ATK and 1200 DEF you control and/or in your GY when your opponent activating the effects of his/her card OR declare an attack: Negate the effect or attack. and if you do, destroy that card. additionally, if you negate the attack of opponent monster this way: End the current Battle Phase.

 

Basically a Support for these following Series http://yugioh.wikia.com/wiki/Element to well rounded it as an archetype. since the OG is basically a couple cards that don't really have common ground nor interaction with each other other than its name and 1500/1200 trait it has (and the fact that you gonna rely your opponent more than your own build). i simply super-charged these support with Attribute changers (albeit the need for multiple of it barring the field spell) and some real good advantage generating effects including the float to maintain implemented advantage.

 

in depth assessment

 

EDIT: name change becoz its dope boi~ (well it took me hours to conclude the first name is kinda unappetizing to the eye)


Edited by Dr. Jolly Glot the III, 09 August 2017 - 08:23 PM.


#2
Dr. Jolly Glot the III

Dr. Jolly Glot the III

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update: field spell wording + 1 boss monster



#3
Dr. Jolly Glot the III

Dr. Jolly Glot the III

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+ last boss



#4
Dr. Jolly Glot the III

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#5
Dr. Jolly Glot the III

Dr. Jolly Glot the III

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#6
Dr. Jolly Glot the III

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#7
Dr. Jolly Glot the III

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