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[Written] Helix-Elements | a support for Element Series (8/8)


Dokutah

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Helix-Element Berserker

DARK / Level 8 / Fiend / Fusion / Effect

 

Must first be Special Summoned by the effect of "Sphere of Helix-Element" from your Extra Deck. and if you do, Double this card ATK and DEF. also negate the effect of all other monster your opponent control and reduce its ATK to 0. You can tribute 1 DARK or EARTH Monster you originally own on your hand or either side of the field: Make your opponent return a monster he/she control with the highest ATK to the top of his/her Deck (their choice if tied). You  cannot declare an attack during the turn this effect is activated. You can only active this effect of "Helix-Element Berserker" once per turn.

 

1500 ATK / 1200 DEF

 

Helix-Element Wyrmwitch

LIGHT / Level 8 / Wyrm / Fusion / Effect

 

Must first be Special Summoned by the effect of "Sphere of Helix-Element" from your Extra Deck. and if you do, Double this card ATK and DEF. "Element" Monster with originally 1500 ATK and 1200 DEF cannot be targeted by card effect. You can tribute 1 LIGHT, FIRE, WIND, or WATER monster you originally own on either side of the field: inflict 1000 damage to your opponent. This card cannot attack your opponent directly during the turn this effect is activated. You can only active this effect of "Helix-Element Wyrmwitch" once per turn.

 

1500 ATK / 1200 DEF

 

Sphere of Helix-Elements

Field Spell

 

If this card is activated: add 1 "Helix-Element" card or "Element" Monster with 1500 ATK and 1200 DEF except "Sphere of Helix-Elements" from your Deck to your hand. "Element" Monster with originally 1500 ATK and 1200 DEF gain 300 ATK.The turn player can Banish 2 "Element" Monster with 1500 ATK and 1200 DEF with different names from his/her GY: Special Summon 1 "Element" Monster with 1500 ATK and 1200 DEF from his/her Main or Extra Deck (This is treated as Fusion Summon). then the Attribute(s) of all Monster on either side of the field is also treated as the same Attribute(s) listed on the summoned monster's card text (If any). Players can use only each effect "Sphere of Helix-Elements" once per turn.

 

Helix-Element of Fire

Continuous Spell

 

The Attributes of monsters on your hand and either side of the field is also treated as FIRE. You can Discard 1 "Helix-Element" card or "Element" Monster with 1500 ATK and 1200 DEF: Draw 2 cards. If this card removed from the field: add 1 "Helix-Element" card or "Element" Monster with 1500 ATK and 1200 DEF except "Helix-Element of Fire" from your Deck to your hand. You can use only each effect "Helix-Element of Fire" once per turn.

 

Helix-Element of Wind

Continuous Spell

 

The Attributes of monsters on your hand and either side of the field is also treated as WIND. You can Shuffle up to 3 "Helix-Element" card(s) and/or "Element" Monster(s) with 1500 ATK and 1200 DEF from your GY or Banished to your deck: Draw 1 card for each card in your GY Shuffled this way (Max 2). If this card removed from the field: add 1 "Helix-Element" card or "Element" Monster with 1500 ATK and 1200 DEF except "Helix-Element of Wind" from your Deck to your hand. You can only use each effect "Helix-Element of Wind" once per turn.

 

Helix-Element of Water

Continuous Spell

 

The Attributes of monsters on your hand and either side of the field is also treated as WATER. During either player turn Main Phase, You can: Immediately after this effect resolved, Normal Summon 1 "Element" Monster with 1500 ATK and 1200 DEF face up. If this card removed from the field: add 1 "Helix-Element" card or "Element" Monster with 1500 ATK and 1200 DEF except "Helix-Element of Water" from your Deck to your hand. You can only use each effect "Helix-Element of Water" once per turn.

 

Helix-Element of Earth

Continuous Spell

 

The Attributes of monsters on your hand and either side of the field is also treated as EARTH. During either player turn Main Phase, You can target 1 "Element" Monster with 1500 ATK and 1200 DEF that Banished or in your GY: Special Summon it. If this card removed from the field: add 1 "Helix-Element" card or "Element" Monster with 1500 ATK and 1200 DEF except "Helix-Element of Earth" from your Deck to your hand. You can only each effect "Helix-Element of Earth" once per turn.

 

Philosopher's Antithesis

Counter Trap card

 

Active only by Banishing 2 "Helix-Element" card(s) and/or "Element" Monster(s) with originally 1500 ATK and 1200 DEF you control and/or in your GY when your opponent activating the effects of his/her card OR declare an attack: Negate the effect or attack. and if you do, destroy that card. additionally, if you negate the attack of opponent monster this way: End the current Battle Phase.

 

Basically a Support for these following Series http://yugioh.wikia.com/wiki/Element to well rounded it as an archetype. since the OG is basically a couple cards that don't really have common ground nor interaction with each other other than its name and 1500/1200 trait it has (and the fact that you gonna rely your opponent more than your own build). i simply super-charged these support with Attribute changers (albeit the need for multiple of it barring the field spell) and some real good advantage generating effects including the float to maintain implemented advantage.

 

[spoiler=in depth assessment]

 

we start with Sphere here, a field spell (terra bae) it jump start your plays from activation, it has generic (well dracostory mostly) 300 gain bumping the OG member to a better beater of 1800...well competitive wise i can bump it up say to 500-600 but for now im gonna test the waters first. at first Summon effect seems costly (trading 2 for 1) with its only saving grace that the summoned monster along with some of its brethren immediately gain both and at least one of its effects. but i kinda take freedom in this decision be either 1)  change it to 1-for-1 trade 2) or i can just simply adding a spicy boss monster worthy of the 2 trade

 

the Continuous Spell is basically nearly identical as it indiscriminately change attributes and has that float effect so you don't need to fearing much about opponent popping it and enable the continuation of attribute shenanigans. as per "original" effect is basically archetypal version of famous advantage effect like Graceful Charity, Pot of Avarice, and True King's Returns for the last 2 cards. now in regard of True Draco. ill must admit that i do simulate these support card in the line of enabling True Draco//King to be tech in. especially the attribute shenanigans of the King's.

 

if you a observe a bit there multitude of Banish interaction that also added. which basically meant to accommodate the non-archetype tech that interact with Element series original attribute being DARK and LIGHT with banish-happy cards like Allure of Darkness or Chaos build

 

 

 

EDIT: name change becoz its dope boi~ (well it took me hours to conclude the first name is kinda unappetizing to the eye)

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