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Shadow Sirens Archetype


MewMew3

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The "Shadow Siren" cards; the Celestial Sirens are LIGHT Fiend-Type monsters loosely based on the Beldam, Marylyn, Vivian, and the Shadow Queen from the Paper Mario 2 games. This is an archetype I have worked on for about a decade now, changing them drastically over the years. Their Summoning Conditions resemble that of Dark Necrofear while their overall effects are borrowed from the Timelord archetype. They also have the effect of destroying the monster they battle and inflicting damage to the opponent equal to the destroyed monster's ATK, the same effect Zorc Necrophades had when he blasting Yugi's and Joey's monsters in the Memory Arc. They are named after the Fates and their effects reflect aspects of time: past, present, and future. The celestial nature of the Sirens reflects their true forms, as described in the Riddle Tower in Paper Mario 2:    
 
Master of Shadow and Dark...
Stones Have Power of Stars...
Complete All Seven...
So That We, the Great Ones...
Can Live Again by the Stone...
We Know the Stars Spurn Us...
And That the Skies Lie...
But the Stars Bring Balance.

The Celestial Sirens have a similar appearance to the Timelords, as they are fallen angel counterparts to the archangel Timelords. They are essentially like machines with screens on them, except the body has a more mermaid or serpent shape to it, and the female faces that appear on the screen all lack eyes. If the Judaic God can be read as a patriarch usurper who broke away from the unified cosmos to create the physical universe, an Urizen-like figure, then the Celestial Sirens are female counterparts who broke off at the same time, essentially Lucifer and her followers. If the Timelords are solar/day/sky gods then the Sirens are lunar/night sky/earth goddesses. Ouranos and Gaia clash again. Also, keep in mind until very recently in Christian art the Serpent who tempted Eve was depicted as a woman (you can even see it in Michelangelo's Sistine Chapel), that the Serpent and Eve were closely related, sometimes even the same being, and only later was the Serpent a male Satan.   
 
I'm worried the Celestial Sirens may have broken effects but possibly balances out how they need 3 Fiends banished to summon them and they return to your Deck during your next Standby Phase. So you have monsters somewhat hard to Summon and return to your Deck next turn anyway. They are powerful on their own without additional archetype support but have a heavy cost to using them. Only an unbiased reader can tell me for sure.  
 
Enough boring context with Yugioh and real life lore. I'll break down all the effects to keep them simple, and write them in a simpler way to make them easier to read.
 
Celestial Siren Clothon (Beldam - the crone - the spinner - the past)
LIGHT/Fiend/LV 10/ATK 0/DEF 0

  • Cannot be Normal Summoned/Set. Must be first Special Summoned by banishing 3 Fiends from your Graveyard. During your Standby Phase: shuffle this card into the Deck.
  • Cannot be destroyed by battle or card effects. If this card battles: during the Damage Step; destroy the monster that battled this card and inflict damage your opponent equal to its ATK, and reduce all battle damage to 0. 
  • At the end of the Battle Phase, if this card battled: return all face-down cards to the Deck(s).

Celestial Siren Lacheson (Marylyn - the mother - the allotter - the present)
LIGHT/Fiend/LV 10/ATK 0/DEF 0

  • Cannot be Normal Summoned/Set. Must be first Special Summoned by banishing 3 Fiends from your Graveyard. During your Standby Phase: shuffle this card into the Deck.
  • Cannot be destroyed by battle or card effects. If this card battles: during the Damage Step; destroy the monster that battled this card and inflict damage your opponent equal to its ATK, and reduce all battle damage to 0. 
  • At the end of the Battle Phase, if this card battled: banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)  

Celestial Siren Atropon (Vivian - the maiden - the inevitable - the future)
LIGHT/Fiend/LV 10/ATK 0/DEF 0

  • Cannot be Normal Summoned/Set. Must be first Special Summoned by banishing 3 Fiends from your Graveyard. During your Standby Phase: shuffle this card into the Deck.
  • Cannot be destroyed by battle or card effects. If this card battles: during the Damage Step; destroy the monster that battled this card and inflict damage your opponent equal to its ATK, and reduce all battle damage to 0. 
  • At the end of the Battle Phase, if this card battled: Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as this card, but with different names from each other (ignoring Summoning Conditions). Your opponent Special Summons 2 monsters from his/her Deck with the same Type, Attribute, and Level, but with different names from each other (ignoring Summoning Conditions).

Celestial Siren Queen Lucifron (Shadow Queen - all space and time)

DARK/Fiend/LV 10/ATK 0/DEF 0

Fusion ("Celestial Siren Clothon" + "Celestial Siren Lacheson" + "Celestial Siren Atropon")

  1. Must be first Special Summoned as a Fusion Summon using exact Fusion Materials. During your Standby Phase: banish 1 "Celestial Siren" monster from your Graveyard. If you cannot: return this card to the Extra Deck, and return up to 3 banished "Celestial Siren" monsters with different names to your hand.  
  2. Cannot be destroyed by battle or card effects. If this card battles: during the Damage Step; destroy the monster that battled this card; inflict damage your opponent and gain Life Points equal to its ATK, and reduce all battle damage to 0. 
  3. At the end of the Battle Phase, if this card battled: you can Special Summon 1 "Celestial Siren" monster from your Graveyard (ignoring Summoning conditions). It's effects are negated, its original ATK and DEF become 4000, and if it would be removed from the field it is banished instead. 
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PART TWO: SUPPORT CARDS (not necessarily of the same archetype):
 
Spiritualist Rebound
Continuous Trap

  • If a monster you control, that was Special Summoned by banishing monsters from your Graveyard through its Summoning Condition, is removed from the field: shuffle all monsters banished to Summon that card into your Deck, and draw 1 card.

Witches' Sabbath
Field Spell

  • If Fiends are banished from your Graveyard to Special Summon a monster through its Summoning Condition: Special Summon them. Their effects are negated, and cannot attack this turn. They cannot be used as Materials to Special Summon monster(s) from the Extra Deck.  

Ancient Door of Darkness
Continuous Spell

  • Once per turn: send 1 Fiend from your Deck to the Graveyard.
  • Once per turn: you can destroy this card: add 1 Fiend from your Deck to your hand.

Poltergeist Calamity
Trap

  • Activate this card when a Fiend you control is destroyed by battle while 3 or more Fiends are in your Graveyard. Destroy all cards on the field, and inflict damage to you and your opponent equal to the ATK of the monster with the highest ATK.

NOTE: Bakura used this card against Bonz in the manga, and he most likely held that same card in his hand against Atem, but he did not use it. I gave the card its name and effects.
 
Dark Chest of Forbidden Treasure
DARK/Fiend/LV 3/ATK 100/DEF 1000

  • FLIP: Once per turn: if this card would be destroyed by battle, it is not destroyed. Target 1 face-up monster your opponent controls, and equip it to this card.
  • During your Battle Phase: this card gains ATK equal to the ATK of the monster equipped to it.
  • If this card is destroyed (by battle or card effect) while equipped with a Monster Card: you can send 1 Fiend from your Deck to the Graveyard, or add 1 "Dark Chest of Forbidden Treasure" from your Deck to your hand. 

Legion the Black Clown
DARK/Fiend/LV 2/ATK 650/DEF 750

  • If you control Fiend(s) you can Special Summon this card from your hand. 
  • Once per turn: you can increase or decrease the Level of this card equal to the Level of 1 Fiend you control.
  • If this card is detached from an Xyz monster as an Xyz Material and sent to the Graveyard: you can return this card from your Graveyard to your hand during your Standby Phase.

Seven-Armed Fiend 
DARK/Fiend/LV 1/ATK 666/ DEF 666

  • If you Normal Summon this card: you can destroy it, and send 2 Fiends with different names from your Deck to the Graveyard.

NOTE: This card dates back from Duelist Kingdom. ATK and DEF of 666 is fun, but I can change it to 650 to make it more "serious" and "competitive". 
 
Crimson Blazing Phoenix
FIRE/Winged Beast/LV 10/ATK 0/DEF 0
Synchro (1 Tuner + 1 non-Tuner monster)

  • Gains ATK and DEF equal to the number of monsters your opponent controls x1000.
  • During the End Phase of the turn this card was destroyed: destroy all monsters on the field. Special Summon this card and 3 "Crimson Spirit Tokens" on your opponent's field in Defense Position (FIRE/Winged Beast/LV 1/ATK 1500/ DEF 1500).
  • If this card successfully destroys a monster in battle: you can attack with this card once more.
  • During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. 

Crimson Baby Phoenix
FIRE/Winged Beast/LV 2/ATK 800/DEF 800
Tuner

  • Once per turn: can Special Summon this card from your hand or Graveyard by decreasing the Level of 1 Level 8 or higher monster you control by 2 and, if you do, inflict 800 damage to your opponent.

Crimson Lesser Phoenix
FIRE/Winged Beast/LV 8/ATK 2000/DEF 2000
Synchro (1 Tuner + 1 non-Tuner monster)

  • Gains ATK and DEF equal to the number of monsters your opponent controls x500.
  • During the End Phase of the turn this card was destroyed: destroy all monsters on the field. Special Summon this card.
  • If this card successfully destroys a monster in battle: you can attack with this card once more.

Bone Snapper
DARK/Zombie/Rank 10/ATK 3500/DEF 3500
Xyz (2 Level 10 monsters)

  • During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. 
  • If this card would be destroyed by battle or card effect: you can detach 1 Xyz Material from this card; send 1 Fiend or Zombie from your Deck to the Graveyard, and this card is not destroyed. 
  • If this card is destroyed and send to the Graveyard: Special Summon 2 Fiends or Zombies from your Graveyard. 

Subspace Battle
Spell

  • Each player reveals 3 Monster Cards from their Deck simultaneously, one at a time. Each time both players reveal a Monster Card this way, the player who reveals a Monster Card with higher ATK adds that card to their hand, while the player who reveals a Monster Card with lower ATK takes 500 damage and sends it to the Graveyard. 

NOTE: Used by Jaden when he battled Yugi. This card is such a good tech-in and I forget it exists so often I must put it here to remind myself.

 

Netherworld Golem

DARK/Fiend/LV 10/ATK 3000/DEF 3000

  1. You can Tribute 2 monsters your opponent controls to Special Summon this card on your opponent's field. 
  2. If this card is destroyed (by battle or card effect) and sent from your opponent's field to the Graveyard: you can add 1 "Netherworld Golem" from your Deck to your hand.
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