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[MTG] Commander 2017 Spoilers


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#41
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Mirror is fine. We basically just got the same card in HOU but the cheaper cost is nothing to overlook. Any dedicated tribal deck would love this card. Copying lords at instant speed can really have a huge effect on the battlefield. The name just makes me want to copy grizzly bears though.
 
also, most of these "super pushed" tribal cards are not really pushed when they are all 5-7 mana. They might be able to steal games at a casual table but any group running moderately powerful decks definitely do not want these. You can get much more impactful spells at the same mana cost in pretty much any color.


See, I considered mirror in my various tribal decks and I didn't included it not because of the cost, but simply because I didn't want that type of effect. When you only have a couple really good target and a bunch of other ok ones it doesn't seem worth the space.

Given what I've seen when I've played commander with random people the average commander deck isn't all that powerful. Like I know if I wanted mine can be optimized a ton more and I felt like I had the best or second best at every table I ended up playing at.

Anyway, thoughts on the new cards.

I think Licia is fine. We have enough cost reduction that I don't see it being all that hard to cast her for MNO most of the time and she can kill pretty fast.

Steward is meh. We have tons of better ways to give haste to commanders.

Decorum is really powerful. Have the table kill each other and then kill whoever is the weakest since everyone is going to be pretty open after this is cast.

Honor Guard seems bad.

White Curse looks terrible, but all the others look solid.

Protection is a weird protection spell, but it does a hell of a job. Seems like an interesting option to protect your board.

Markov seems really good. I know when I build my tribal decks getting the critical mass of the tribe out can be hard since most tribes only have one or two really good token makers. The fact he can double as an anthem is just gravy. I know we're getting white vamps in Ixalan so I might end up making a tribal vampire list when we get the full spoiler for that.

Tribal Control Magic that can't be undone is nuts.

Mathas seems fine. Nothing all that interesting imo.

Charge seems like it can be really powerful in the right goblin build. Not sure if I'd put it into my Grenzo list though. Side from goblins dragons might be able to use it since the things you're coping are so big, but you're just as likely to just want another big dragon.

I really like Patron. Removal and anthem effects stitched together are powerful.

I really like Blade. Even outside of dedicated tribal decks it is pretty easy to have a couple worthwhile things you can hit with it. My Kemba list isn't tribal focused, but for sure going to find space in it for this. Wish it didn't randomize the order since I'd also slam it into Grenzo, but it might still make the cut. Don't think my other tribal decks (Slivers and Elves) want this though.

Agree Inalla is weird. I'm not versed enough in the wizards we have in the game, but my first instinct is that they aren't really things you want to be making temporary tokens of. The burn effect is also super random.
If anyone is willing to trade me a HA Cranidos, HA Snover, HA Burmy and/or Shaymin in Gen 6 I'd be your best friend forever.

FC: 0989-1906-1912

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#42
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I decided Inalla is good.


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#43
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I decided Inalla is good.


Looks like I was wrong. That is an impressive list of creatures and we're likely to get a couple more to combo with her in this product alone. Bloodline Necromancer seems pretty powerful with this.
If anyone is willing to trade me a HA Cranidos, HA Snover, HA Burmy and/or Shaymin in Gen 6 I'd be your best friend forever.

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#44
NeoRWBY65

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I need a ruling on Kindred Charge. If I use Mirror Entity's ability to make all of my creatures 9/9 first, in this scenario does Kindred Charge make the tokens based off their original stats or are they 9/9 tokens?


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#45
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Ugh, now I have to decide between Wizard or Dinosaur tribal for my next casual deck. Wizards having blue is a pretty big factor though...



#46
Mysty

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I need a ruling on Kindred Charge. If I use Mirror Entity's ability to make all of my creatures 9/9 first, in this scenario does Kindred Charge make the tokens based off their original stats or are they 9/9 tokens?

 

Here's the rule that references what you're asking about.


706.2. When copying an object, the copy acquires the copiable values of the original object’s characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The “copiable values” are the values derived from the text printed on the object (that text being name, mana cost, color indicator, card type, subtype, supertype, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by its face-down status, and by “as . . . enters the battlefield” and “as . . . is turned face up” abilities that set power and toughness (and may also set additional characteristics). Other effects (including type-changing and text-changing effects), status, and counters are not copied.

 

The quick answer: In the case of Mirror Entity, Mirror Entity's changes to the originals won't affect the tokens, both in that the tokens won't enter as 9/9 with all creature types and that Mirror Entity's ability won't retraoactively apply to them either. You'll have to activate Mirror Entity a second time for X=9 for the Kindred Charge tokens to be 9/9s with all creature types.


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#47
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Mirror isn't a direct comparison to Mirage Mirror, as it only clones your stuff. Not sure if I'd play this even in a dedicated tribal deck, but the cost is cheap enough that it's possible.

Slingers at minimum is a Conclave Naturalists. Outside of Cat decks, it competes with Acidic Slime, and I think Slime is better in 90% of cases.

Licia seems like a weird Karlov variant. You lose the removal baked in, but get access to red and more explosive plays off of the commander herself. If you have a way to gain 5 life on board turn 3, you have a 7/7 then and there that gets you back the life you lost.

Steward will be very good for aggressive casual commanders, even moreso if you play partners. 4/4 flying for four mana isn't bad either.

Goad being back makes me absurdly happy, seeing as the only card with the mechanic that's really playable in EDH is Grenzo (and Besmirch if you look at it funny). Don't know how good this actually is, but it should invite a moment of chaos.

Honor Guard is bad. Hits you first and doesn't deal enough damage to be really punishing. Would prefer if it dealt 5 damage, but oh well.

The curses are probably the best ones we've seen so far. You always getting the effect means that they're a lot more playable than others. Red is probably the strongest, white is the weakest, and the others fall somewhere in the middle.

Teferi's Protection is weird. It's obviously strong, like a mono-white Heroic Intervention and fog rolled into one, but I don't know how often I'd actually want to play it.

Edgar is pretty potent. Getting a token off of all your spells is pretty damn good, although I'm scared that we'll see the Daxos/Kalemne problem: him being much weaker than the other options due to forcing a cast trigger. At least his attack ability is nice. Don't think he's what I'm looking for in a vampire commander though, sadly.

New Blood is sexy. All I'm gonna say. Imagine this stealing the cat player's Pride Sovereign... :D

Mathas is certainly interesting. Wishing he was 2 power to stick him in Alesha. Ceiling seems pretty low on this guy, however: you have to jump through a few hoops to get a rather underwhelming effect.

Inalla is the most powerful of the eminence commanders, bar none. She's basically a tribal Riku that never leaves the command zone. Sure, her activated ability is weak, but who cares?

Heirloom Blade is good, if only because it's a +3/+1 for little cost. Also, this + Ashnod's Altar + Deathrender + Wheel of Sun and Moon basically wins you the game.

EuQnPsm.jpg

This guy's gonna be really annoying. Thank god that it says "you don't control," or else him + Inalla would haunt me for days.

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Did this card miss the bus for KTK Standard or something? The effect is fine and all, but it doesn't seem very... Commander-y.

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#48
Chaoseventysix

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New cards from the Mothership

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#49
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Licia seems like a weird Karlov variant. You lose the removal baked in, but get access to red and more explosive plays off of the commander herself. If you have a way to gain 5 life on board turn 3, you have a 7/7 then and there that gets you back the life you lost.

Teferi's Protection is weird. It's obviously strong, like a mono-white Heroic Intervention and fog rolled into one, but I don't know how often I'd actually want to play it.

Edgar is pretty potent. Getting a token off of all your spells is pretty damn good, although I'm scared that we'll see the Daxos/Kalemne problem: him being much weaker than the other options due to forcing a cast trigger. At least his attack ability is nice. Don't think he's what I'm looking for in a vampire commander though, sadly.


As someone who has played against Karlov a LOT his life gain condition also seems much easier to abuse than Licia's. A large part of that is the Soul Sisters, but just in general getting a bunch of +1 health seems easier than gaining 5.

Protection seems best in decks looking to build out their board but don't have access to counter magic to do it. That fact that Phasing is also being changed to work with tokens means this has a shot at being considered in my Rith token deck.

I think the main difference between those two is you don't need to worry about him being on board. As I said earlier one of the things I'm always looking for in my tribal decks is more ways to generate large number of tokens and this not only compares well to the most powerful ones, but also can grow the team really fast.

Anyway, more new cards, then thoughts.

kindreddominance.jpg

Kindred Dominance
5BB
Sorcery
Choose a creature type. Destroy all creatures that are not the chosen type.

kindredboon.jpg

Kindred Boon
2WW
Enchantment
When Kindred Boon enters the battlefield choose a creature type.

1W: Put a divinity counter on target creature you control with the chosen type.

All creatures you control with a divinity counter become indestructible.

---------------

Giant seems really powerful with the only thing holding it back being the mana cost. Still seems worth the slot in a dedicated tribal Wizard deck. Also, with the sub theme for the deck looking to be tapping your creatures I'm curious how they plan to take advantage of that.

Mind Eater reads like a card that should be in standard. It is a cool effect, but we've seen this style of card before and I don't think it does enough in commander. It is cool though.

Lich combines very well with sac outlets to snipe cards your opponent might draw. I might put it into my Zombie commander list.

Pretender looks SICK. I love cards that don't lose value from needing to be cast for more and more mana over the corse of the game and this does just that. The limit of one activation sucks, but I can see this thing being nuts.

Dominance is just a Crux of Fate for all tribes. 7 is a lot, but one sided Wraths are powerful. Can also see play in decks whose commander is a weird creature type like Karlov being an Adviser.

Boon seems a little too slow for my liking. Plus white already has options to protect their board, even if those are more temporary ones.
If anyone is willing to trade me a HA Cranidos, HA Snover, HA Burmy and/or Shaymin in Gen 6 I'd be your best friend forever.

FC: 0989-1906-1912

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#50
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I like mairsil.

Cast mairsil, exile Mirror-Mad Phantasm.

Use the ability, put mairsil in deck and mill your entire library.

Narcomoeba+Fatesticher+Dregscape Zombie into dread return.

Use dread return on goblin dark-dwellers, casting living end.

Bring back purphuros+20 creatures

Or just labman+azami/alchemist's apprentice

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#51
NeoRWBY65

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portalmage.jpgmagusofthemind.jpgtaigamsidisishand.jpgkessdissidentmage.jpgshiftingshadow.jpgizzetchemister.jpg

 

 

The non-english one is

 

Portal Mage
2U
Creature - Human Wizard
Flash
 
If Portal Mage enters the battlefield during the declare attackers step, you may reselect the player or planeswalker that the target attacking creature attacks.
 
 
EDIT: My thoughts on the cards.
 
Portal Mage seems like a really neat trick. If you want, you can flash it in to save someone else from an attack and throw it at someone else.
Magus of the Mind is crazy. I don't think any Magus has done an impersonation of a storm card before. I'm almost tempted to clone it and do all of the copies firing off one after the other in the same turn.
Oh hey, we were asking for a Taigam card throughout Tarkir block, now we get two.
Kess is just lovely. While I don't have much focus on instant or sorcery spells in my commander decks, just thinking about getting to replay any of them is just dreamy.
I'll be honest, I missed the granting Haste when I read Shifting Shadow. Now that I see that is there I like it alot more than I did before.
Izzet Chemister falls into a similar category as Kess for me, but he takes a little bit of buildup before he gives you your spells back.

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#52
「RINNE」

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Vindictive Lich seems great in Meren or Karador, as creatures with powerful death triggers are wont to be.

So I've been thinking about Mairsil more and more, and I don't think he's as good as everyone's saying. Outside of the glaring combo appeal, he just seems really slow and vulnerable. Since a lot of good activated abilities require tapping, without something like Horseshoe Crab or Quicksilver Elemental you can easily be up shit creek sans paddle. Plus, activated abilities cost mana, and you can easily end up stretched thin. I don't deny that he's powerful, but he very well may end up too slow.

Kindred Dominance is basically a cheaper Plague Wind. That said, most tribal decks that'd run this will usually have one or two utility creatures not of the given tribe (e.g. dragons and Dragonspeaker Shaman), so this could often come back to bite you, haha.

Kindred Boon combos with the myojin. Outside of the obvious, it seems like a pretty fair replacement for Darksteel Plate in white decks, since you're usually using Plate to protect your commander and you'll be able to hit some incidentals.

Portal Mage will find a home in Ephara, for sure. Being able to redirect Prossh will be pretty funny, haha.

Six mana is a lot upfront, but since you can save Magus to activate on a later turn, he seems worth the investment. Definitely seems crazy in spellslinger decks. Also don't need to shuffle in between flips which is nice.

Khans!Taigam seems quietly powerful. At minimum a roleplayer in any UBx dredge deck (Sidisi, Tasigur, etc), but he seems pretty powerful on his own. Getting card selection and graveyard filler at once isn't to be underestimated, and the removal aspect is just gravy. (Also plays well in Tasigur.)

Snapcaster Mage grew up, and got hot. And sorta creepy. Pretty sure she's from Grixis, which explains the messed-up landscape. Anyhow, she's very obviously powerful. I've heard rumblings of her even being this set's Legacy playable.

Shadow's another example of red getting more and more of the polymorph territory. Also kept reading this as 4 mana - being 3 makes it a lot better. You could easily churn through your deck quickly if you're not careful, though.

Let the record show that caging Chemister with Mairsil doesn't let you "uncage" exiled cards with his second ability. That said, he's absurdly slow but really powerful. Would suck to have five spells exiled and get him Doom Bladed while tapped out.

 

---

 

And since that's all the new cards we're getting, what do people hope to pick up, for either new or existing decks? Bolded cards in the list below are ones I'm definitely picking up.
 

New: Hoping to buy the Wizards precon, or the Vampire one if I can't find it. Not sure which general I'd like from those six, but I'm sure I'll find something.

 

Saskia/Samut:

  • Teferi's Protection
  • Curse of Opulence
  • Mirri, Weatherlight Duelist
  • Path of Ancestry

Ephara:

  • Alms Collector
  • Teferi's Protection
  • Portal Mage

Mazirek:

  • Curse of Disturbance
  • Vindictive Lich
  • Traverse the Outlands

Alesha (only if I don't end up getting a precon, haha):

  • Teferi's Protection
  • Kheru Mind-Eater
  • Disrupt Decorum
  • Mathas, Fiend Hunter
  • Path of Ancestry

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#53
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Chemister works with Mairsil to a degree. If you already have chemister caged, and drop mairtil, whatever he exiles until he leaves the battlefield is fair game for Chemister's ability. This means he acts more like an expensive reanimator spell than anything.


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#54
Flame Dragon

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Commander deck lists are up. First past had me feeling like the Wizard deck was really weak. Would need to take a close look to make sure I'm not crazy.
If anyone is willing to trade me a HA Cranidos, HA Snover, HA Burmy and/or Shaymin in Gen 6 I'd be your best friend forever.

FC: 0989-1906-1912

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#55
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The cat deck looks the best out of the box. It feels much more focused than the other ones plus it has Mirrari's wake which is pretty wild. People are speculating Arhabo will be a strong duel commander so theres that too. Vampires has some solid removal and skullclamp but the rest of the deck is a bit weak. Dragons and wizards just looks durdly and jank AF out of the box.






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