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Dark Magician Girl of Chaos [Most exotic one so far]


BatMed

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dark_magician_girl_of_chaos_by_batmed-d7

 

The effect is readable, so no need to write it again. Anyways, it's another -toned down- Dank law, and a kind of more generic and also kind of tight-ranged "Startime Magician". I don't think there is much to say about this card, except that it can't be made in DM.dek lmao XD. The only valid decks that can make it (at least the one I acknowledge) are: Pendulum Magicians, Gravekeepers, Majespecters, Shaddolls?, a Fairy Tail-Charmer hybrid. Ah yes Rescue Rabbit can also make one because of the many Level 4 Spellcaster Vanillas the game has (also Summoner Monk).

 

EDIT: The picture is outdated XD here is the latest effect.

2 Level 4 Spellcaster-Type monsters

While this card has Xyz Material, if your opponent controls no Spellcaster-Type monsters: Any card sent from the field to your opponent's Graveyard is banished instead. You can detach 1 Xyz Material from this card; add 1 Spellcaster-Type monster from your Deck to your hand. You can only use this effect of “Dark Magician Girl of Chaos” once per turn.
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Seems fair. I think it should probably search only level 4 or higher Spellcasters because of Exodia, but idk how Exodia would Summon this. Probably would use Royal Magical Library.

 

Anyways I think the effect is supposed to be "any card(s) that would be sent from the field to your opponent's GY are banished instead."

"(s)" because otherwise when cards would be sent simultaneously would be sent to the GY

"would" because they would never actually be sent to the graveyard.

 

Artwise I would make the staff a bit longer, but I'm not sure how long it is without the foreshortening so maybe not.

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First effect should be continuous and thus not have the ":" symbol there.

And agreed with Eshai, at least make it not search Exodia pieces. Yeah, Timestar Magician can do it, but don't make that problem yours. Other than that, it should be fine. I personally don't like searchers whose range is too broad (e.g. no Level, Attribute, etc. restriction) but if King of Feral Imps, a generic Rank4 that lacks Level restrictions, has yet to be put in the banlist, then you should be able to get away with it on this one. On the other hand, Broadbull did get axed by OCG but that's most likely because of Zoodiac's laddering shenanigans and double Broadbull plays in the same turn.

 

Also, this + Secret Village would be such a sweet lock xD

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Anyways I think the effect is supposed to be "any card(s) that would be sent from the field to your opponent's GY are banished instead."

"(s)" because otherwise when cards would be sent simultaneously would be sent to the GY

"would" because they would never actually be sent to the graveyard.

 

It doesnt need to inlcude "(s)", that applies when it needs to specify if an effect should apply involving multiple cards in some way as well as only 1. This card being a continuous effect applies to the card (ever card) not the time.

 

As for the monster, outside of the macro effect its just a more generic Timestar Magician; maybe it should do something more related to the dark magicians, but thats me

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What annoys me about this is that you took Timestar Magician, an already really good card, and more or less carbon-copied its effects but made it objectively better in actually every way; the stats are better, the passive is better, the search grabs ANY spellcaster, and the materials are a lot more generic. Not only that, but the card itself isn't actually easily accessible for any Dark Magician or Magicial Girl deck. Neither of them are remotely oriented towards rank 4 plays. And if it were easily accessible for those decks, its effects aren't remotely in-line with how the latest Dark Magician support is meant to be played and work.

 

I really don't understand what you're trying to do with this card, and it comes across as not only imbalanced, but just plain lazy in its design. Honestly, this really just needs to be taken back to the drawing board. A lot of check-boxes were missed here.

 

Edit: Seems I'm not the only one who noticed it's a carbon-copy of Timestar, but it hasn't been pointed out how it's an objectively better Timestar in basically every way.

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To be fair, Timestar has that protection + Spellcaster milling effect that can trigger other Spellcasters, namely Shaddolls and Trick Clown, so this and Timestar have their pros and cons. While I agree with VCR that it's missing on the flavor, I disagree with scrapping the card entirely: the goal of the section is to try to fix cards first, and scrapping them as a last resort. So, I suggest to make it Rank6~7 so it is actually accessible to Dark Magicians or Dark Magician Girl; the higher Rank would also justify the card being almost as good, if not arguably better, as Timestar, without competing in its same Rank4 pool.

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FUN-FACT: This one was made eons before Arc-V was a thing, rather than that, let's see.

 

- Will fix the wording.

- Make search Level 4+ Spellcasters

- Startime is still better (for its Archetype) cause it has that stank protection that triggers dose stank "Pendulumgraph" (Did I spell it right?) cards AND it recycles dem dead Pendulums in your Extra Deck, +I don't see any other deck that can use it anyways.

 

EDIT:

While I agree with VCR that it's missing on the flavor, I disagree with scrapping the card entirely: the goal of the section is to try to fix cards first, and scrapping them as a last resort. So, I suggest to make it Rank6~7 so it is actually accessible to Dark Magicians or Dark Magician Girl; the higher Rank would also justify the card being almost as good, if not arguably better, as Timestar, without competing in its same Rank4 pool.

 

My purpose was to make it like that (hence why "exotic"), a Rank 7 DMG will be odd a little bit, Rank 6 is acceptable buut the only good LV6 DMG is Illusion. I don't know what to do.

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My purpose was to make it like that (hence why "exotic"), a Rank 7 DMG will be odd a little bit, Rank 6 is acceptable buut the only good LV6 DMG is Illusion. I don't know what to do.

 

Well, 7 would still make sense IMO because if DMCs are Level8, and DMG is 1 Level lower than DM, then a DMC Girl should be 1 Level/Rank lower than DMC, right?

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FUN-FACT: This one was made eons before Arc-V was a thing, rather than that, let's see.

 

At the same time, paying attention to what's being released and how good things are is pretty important for understanding balance. It's not like you couldn't have changed it before reposting it.

 

 

 

To be fair, Timestar has that protection + Spellcaster milling effect that can trigger other Spellcasters...

 

It feels like people need to be reminded that Macro Cosmos is limited for a reason, and honestly the clause of controlling a spellcaster, a type that not many decks run in the first place and under a Macro Cosmos effect are going to have a hella difficult time getting a teched spellcaster out (and if it's teched be lucky enough to have it), doesn't make it any worse. It becomes a 2-material one-sided Macro Cosmos you can slap on the field at any time, and in the case of Pendulum Magicians, the utility of an instant-shutdown effect like that places it leagues above the combo with Time Pendulumgraph or the memes with the spellcasters you mentioned that Magician Pendulums don't run.

 

 

 

- Will fix the wording.

- Make search Level 4+ Spellcasters

- Startime is still better (for its Archetype) cause it has that stank protection that triggers dose stank "Pendulumgraph" (Did I spell it right?) cards AND it recycles dem dead Pendulums in your Extra Deck, +I don't see any other deck that can use it anyways.

 

EDIT:

 

My purpose was to make it like that (hence why "exotic"), a Rank 7 DMG will be odd a little bit, Rank 6 is acceptable buut the only good LV6 DMG is Illusion. I don't know what to do.

 

The rank and summoning requirement change is a good start for the most part, but that macro effect honestly has got to go. I explain above why Startime actually isn't much better, and how actually stupid good on the field this becomes. Macro Cosmos is limited for a reason.

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It feels like people need to be reminded that Macro Cosmos is limited for a reason, and honestly the clause of controlling a spellcaster, a type that not many decks run in the first place and under a Macro Cosmos effect are going to have a hella difficult time getting a teched spellcaster out (and if it's teched be lucky enough to have it), doesn't make it any worse. It becomes a 2-material one-sided Macro Cosmos you can slap on the field at any time, and in the case of Pendulum Magicians, the utility of an instant-shutdown effect like that places it leagues above the combo with Time Pendulumgraph or the memes with the spellcasters you mentioned that Magician Pendulums don't run.

On the other hand, there is Dark Law, who is also a one-sided Macro accessible to few decks (floaty DARKs can resort to Mask Change II if they really wanted to), and yet is not taking the meta by storm, and this being the Advanced Section is taking the meta into consideration. While that doesn't mean that custom cards as strong as, let's say, Drident and Master Peace, should get green lights, at least some bit of power should be allowed here IMO. Now, AFAIK this card requiring Spellcasters makes it as accessible as Dark Law, and thus I believe we can be more open towards a conditional Macro effect. Besides, don't forget that one can resort to the Extra Deck to Summon a Spellcaster to turn the lock off, and with semi-generic Spellcaster Links like Akashic Magician and World Chalice Priestess, and possibly fully generic Spellcaster Links and Xyzs in the future, doing so will become much more practical; now, that may sound like saying that "the effect is fine because it can be countered", but come on, in this example Akashic and Shrine Maiden are good enough in the decks that can inherently access them so it's not like said decks are sacrificing deck space or compromising consistency or whatever just to counter this card; and you can't deny that the effect turning off on presence of a Spellcaster is a relevant vulnerability because of the Extra Deck.

 

Also, the protection of Timestar shouldn't be underestimated: even if you don't run Spellcaster techs to mills like Clown and Shaddolls, keeping your board safe from destruction and combo-ing with Pendulumgraph of Spacetime is quite potent, at least from what I have seen.

 

 

That said, maybe nerfing it to banishing only monsters, and possibly from both sides, would suffice? As reference to BMoC who banishes the monsters it battles.

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On the other hand, there is Dark Law, who is also a one-sided Macro accessible to few decks (floaty DARKs can resort to Mask Change II if they really wanted to)

 

There are many reasons why decks aren't going to use Dark Law, and part of it is that an unsearchable tech (if they're not running Dark Law, which they don't) isn't going to be worth it for a monster that's only really good on the first turn. The main use of Dark Law is for the oppressive first-turn board to set up; not something to draw into in the middle of the match, and it's that unreliability of a card you can't search that doesn't make nearly as good outside of HEROes, who don't hit meta in the TCG for a number of reasons, none of which have to do with Dark Law. Of course, I can think of a number of reasons why a semi-generic 2-material Xyz monster is much, much more accessible and easy to get out than a fusion monster that requires a specific card to summon.

 

And not only that, Dark Law isn't really considered good design to replicate, and don't get into the "But Konami did it, therefore..." Something the site has often spoken about is "Just because Konami did it, doesn't mean you should."

 

 

 

Also, the protection of Timestar shouldn't be underestimated: even if you don't run Spellcaster techs to mills like Clown and Shaddolls, keeping your board safe from destruction and combo-ing with Pendulumgraph of Spacetime is quite potent, at least from what I have seen.

 

I would take a one-sided floodgate over a removal meme any day, and I'm sure the meta would agree with me.

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I know the "not because Konami did it means you can do it too" very well but still, my remark on Dark Law was on how despite its power it's not really warping the meta, not even in its home deck HEROes which are consistent at getting it out plus can back it up with Honesty Neos, and thus I believe we can give a chance to Macro-ish effects, at least in this meta-oriented section, rather to going all "nope" towards them without second thoughts; add to it that it is my stance to fix/nerf an effect if possible before resorting to scrapping it entirely. I advocate for nerfing the effect as needed before taking it out, and bonus points if it remains flavorful towards DMoC.

 

As for the point on Timestar, you are right. I mean, I have seen it do wonders for Zarc Magicians, but can't deny that if it was a one-sided Macro it would be really potent.

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