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Gladiator Beast Support


Kidan Dragneel

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Ok this is my own support for Gladiator Beast, all of these card's artwork comes from Cardfight vanguard wiki and I hope you judge these cards fairly since I decided to give them some Tuners, Synchros and Xyz cards due to the fact that some Glad-Beasts can't be used as Fusion Material so why not use them in another way so Please comment on how you judge them
 
[spoiler=Cards]
Gladiator Beast Muramasa
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DARK | Level 6 | Wyrm/Effect | 2400 ATK | 1900 DEF
If this card was Special Summoned by the Effect of a "Gladiator Beast" monster, When this card Declares an Attack while you control a Face-up FIRE or WATER Monster, Decrease the ATK of the Monster this card Battles by 500 until the end of the turn. When this card Battles, During the End of the Battle Phase, You can Return this card to your Deck and Special Summon 1 "Gladiator Beast" Monster Except "Gladiator Beast Muramasa".
 
Gladiator Beast Lion Traniee
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EARTH | Level 2 | Beast-Warrior/Effect | 1000 ATK | 0 DEF
If this card was Special Summoned by the Effect of a "Gladiator Beast" monster, Target 1 Level 4 or Higher "Gladiator Beast" monster you control and Increase it's ATK by 500 Until the end of the turn. When this card Battles, At the end of the Battle Phase you can Return this card to your deck then Special Summon 1 "Gladiator Beast" monster Except "Gladiator Beast Lion Traniee".
 
Gladiator Beast Leonidas
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EARTH | Level 7 | Beast-Warrior/Fusion/Effect | 2000 ATK | 2600 DEF
2 "Gladiator Beast" monsters
Must first be Special Summoned (From your Extra Deck) by Shuffling the Above Cards you control into the Deck. (You do not use "Polymerization".)  When this card Declares an Attack, Increase this Card's ATK Equal to the Number of "Gladiator Beast" monsters you control x 200. When this card Battles, During the End of the Battle Phase you can Return this card to your Extra Deck and Special Summon 2 "Gladiator Beast" monsters from your Deck.
 
Gladiator Beast Himiko
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EARTH | Level 4 | Beast-Warrior/Effect | 1500 ATK | 1600 DEF
When this card is Special Summoned by the Effect of a "Gladiator Beast" monster, Banish 1 Spell/Trap Card on the field. Discard 1 Card from your Hand to target 1 "Gladiator Beast" monster in your GY and Shuffle it into your Deck. When this card Battles, During the End of the Battle Phase, you can Return this card to your Deck and Special Summon 1 "Gladiator Beast" Monster Except "Gladiator Beast Himiko".
 
Gladiator Beast Agis
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EARTH | Level 1 | Beast/Tuner/Effect | 500 ATK | 600 DEF
When this card is Special Summoned by the Effect of a "Gladiator Beast" monster, Target 1 Level 4 or Lower "Gladiator Beast" monster in your GY and Special Summon it in Face-up Defense Position on your side of the field. This card cannot be used as Synchro Material unless for the Synchro Summoning of a "Gladiator Beast" Synchro Monster.
 
Gladiator Beast Fuurai
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DARK | Level 7 | Dragon/Synchro/Effect | 2500 ATK | 2000 DEF
1 "Gladiator Beast" Tuner + 1+ Non-Tuner "Gladiator Beast" Monsters
This card must first be Synchro Summoned. When a "Gladiator Beast" monster is Special Summoned from your Deck, Place 1 "Gladiator" counter on this card. When this card Declares an Attack, Remove all "Gladiator" Counter from this card to Reduce the ATK of all Monsters your Opponent control equal to the number of counters removed x 200. When this card Battles, During the end of the Battle Phase you can return this card to your Extra Deck and Special Summon 2 "Gladiator Beast" monsters from your GY.
 
Gladiator Beast Charcoal Fox
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FIRE | Level 2 | Beast/Effect | 800 ATK | 800 DEF
When this card is Special Summoned by the Effect of a "Gladiator Beast" monster, Inflict 800 points of Damage to your Opponent. When this card battles, you can Return this card to your Deck, then Draw 1 card and if the Drawn card is a "Gladiator Beast" Monster, Draw 1 more card.
 
Gladiator Beast Fox Scout
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FIRE | Level 3 | Beast/Effect | 1200 ATK | 900 DEF
When this card is Special Summoned by the Effect of a "Gladiator Beast" monster, Special Summon from your GY 1 Level 3 "Gladiator Beast" monster to your side of the field in Face-up Defense Position. When this card Battles, during the End of the Battle Phase, you can Return this card to your Deck and Special Summon 1 "Gladiator Beast" monster from your deck Except "Gladiator Beast Fox Scout".
 
Gladiator Beast Kassenmyou-ou
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DARK | Rank 4 | Dragon/Xyz/Effect | 2400 ATK | 2300 DEF
2 Level 4 "Gladiator Beast" monsters
This card must first be Xyz Summoned. Once per turn when a "Gladiator Beast" would be Destroyed by Card Effect, Detach 1 Xyz Material from this card to Return the Destroyed Monster to the Deck and Special Summon 1 "Gladiator Beast" monster with the Same Level as the returned Monster. When this card is Destroyed, Return 1 "Gladiator Beast" Monster from your GY to your Deck except "Gladiator Beast Kassenmyou-ou".
 
Gladiator Beast Chigiregumo
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DARK | Level 5 | Wyrm/Effect | 1900 ATK | 1500 DEF
When this card is Special Summoned by the Effects of a "Gladiator Beast" monster, Add 1 "Gladiator Beast" monster from your GY to your Hand. Once per turn Discard 1 Card from your hand to Excavate 1 card from the top of your Deck, and if the Excavated card is a Trap Card, Set it on the field, if its not a Trap Card, place it at the Bottom of your Deck. When this card Battles, During the End of the Battle Phase, you can Return this card to your Deck then Special Summon 1 "Gladiator Beast" monster from your Deck Except "Gladiator Beast Chigiregumo".
 
Gladiator Beast Fushimi
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WIND | Level 4 | Beast-Warrior/Effect | 1700 ATK | 500 DEF
When this card is Special Summoned by the Effects of a "Gladiator Beast" monster, This card can Attack Twice during Each Battle Phase and your Opponent cannot activate Trap Cards during the Battle Phase when this card Attacks. When this card Battles, During the End of the Battle Phase, you can Return this card to your Deck and Special Summon 1 "Gladiator Beast" Monster Except "Gladiator Beast Fushimi".
 
Gladiator Beast Hideyoshi
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DARK | Level 8 | Beast-Warrior/Fusion/Effect | 2600 ATK | 2800 DEF
3 "Gladiator Beast" monsters
Must first be Special Summoned (From your Extra Deck) by Shuffling the Above Cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned from your Extra Deck, Destroy 2 Face-Down Spell/Trap Cards on the field. When this card Declares an Attack, or a "Gladiator Beast" Fusion Monster Declares an Attack, Pay 500 LP to Negate the Activation of Spell/Trap Cards during the Battle Phase. When this card Battles, During the End of the Battle Phase you can return this card to the Extra Deck to Special Summon 2 "Gladiator Beast" Monsters from your Deck.
 
Gladiator Beast Hagakure
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DARK | Level 5 | Beast-Warrior/Effect | 2000 ATK | 1000 DEF
When this card is Special Summoned by the Effects of a "Gladiator Beast" monster, When this card Declares an attack on a Defense Position Monster, This card gains Piercing Damage. When this card Battles, During the End of the Battle Phase, you can Return this card to your Deck and Special Summon 1 "Gladiator Beast" monster from your Deck Except "Gladiator Beast Hagakure".
 
Gladiator Beast Hagurejishi
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EARTH | Level 4 | Beast-Warrior/Normal | 2000 ATK | 0 DEF
A Gladiator Beast Agumented with Cybernetic Claws allowing him to Crush and Rip through even the strongest steel armor. When this Beast gets loose, Nothing can stop him not even his comrades.
 
Gladiator Beast Iga
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DARK | Level 5 | Dragon/Synchro/Effect | 2300 ATK | 1500 DEF
1 "Gladiator Beast" Tuner + 1 Non-Tuner "Gladiator Beast" Monster
This card must first be Synchro Summoned. When this card Declares an Attack, While you control a Face-up "Gladiator Beast" Fusion Monster. This card is Uneffected by Spell and Trap Cards during the Battle Phase. When this card Battles, During the End of the Battle Phase, you can Return this card to your Extra Deck to Special Summon 2 "Gladiator Beast" monsters from your GY in Defense Position on your side of the field.
 
Gladiator Beast Hayabusa
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DARK | level 6 | Dragon/Effect | 2400 ATK | 1900 DEF
This card cannot be Special Summoned Except by the effects of "Gladiator Beast" monsters. When this card is Special Summoned by the Effect of a "Gladiator Beast" monster, When this card Destroys a Monster by Battle, Destroy the Spell/Trap Card in the same Column. When this card Battles, During the End of the Battle Phase, you can Return this card to your Deck to Special Summon 1 "Gladiator Beast" monster from your Deck Except "Gladiator Beast Hayabusa".
 
Gladiator Beast Kasumi
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DARK | Level 6 | Dragon/Effect | 2200 ATK | 2000 DEF
When this card is Special Summoned by the Effect of a "Gladiator Beast" monster, All "Gladiator Beast" monsters you control cannot be Targeted by Trap Cards. When this card Battles, During the End of the Battle Phase, you can Return this card to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck Except "Gladiator Beast Kasumi".
 
Gladiator Beast Nobushige
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DARK | Rank 6 | Dragon/Xyz/Effect | 2700 ATK | 2400 DEF
2 Level 6 "Gladiator Beast" monsters
This card must first be Xyz Summoned. When a "Gladiator Beast" monster you control Declares an Attack, Detach 1 Xyz Material from this card to Increase the Attacking Monster's ATK by 1000. This card cannot Attack this turn or you cannot use this effect if this card Attacked this turn. When this card is Destroyed, Shuffle 2 "Gladiator Beast" monsters from your GY to your Deck and draw 1 Card.
 
Gladiator Beast Kurosakazuki
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EARTH | Level 4 | Beast/Effect | 1800 ATK | 800 DEF
When this card is Special Summoned by the Effects of a "Gladiator Beast" monster, Target 2 Face-Down Spell/Trap cards on the field and as long as this card remains Face-up on the field, Those targets cannot be Activated. When this card Battles, During the End of the Battle Phase, You can Return this card to your Deck and Special Summon 1 "Gladiator Beast" from your Deck Except "Gladiator Beast Kurosakazuki".
 
Gladiator Beast Madoi
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DARK | Level 1 | Wyrm/Tuner/Effect | 300 ATK | 800 DEF
When this card is Special Summoned by the Effects of a "Gladiator Beast" monster, Target 1 "Gladiator Beast" monster on your side of the field and Increase the Level of the Targeted monster by 1. When this card is Sent to the GY for the Synchro Summoning of a "Gladiator Beast" Synchro Monster, Destroy 1 Spell/Trap Card on the field.
 
Gladiator Beast Kibamaru
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DARK | Level 8 | Beast/Fusion/Effect | 2900 ATK | 1900 DEF
3 "Gladiator Beast" monsters
Must first be Special Summoned (From your Extra Deck) by Shuffling the Above Cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned from your Extra Deck, Banish 1 Monster and 1 Spell/Trap Card on the field then the control of those cards Draw 1 Card from their deck. Once per turn when this card Destroys a Monster by Battle, Tribute 1 "Gladiator Beast" monster you control to allow this card to Attack Again. When this card Battles, During the End of the Battle Phase, you can Return this card to your Extra Deck and Special Summon 2 "Gladiator Beast" monsters from your Deck.
 
Gladiator Beast Magatsu
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DARK | Level 8 | Wyrm/Effect | 2600 ATK | 1300 DEF
When this card is Special Summoned by the Effects of a "Gladiator Beast" monster, Target 1 "Gladiator Beast" monster in your GY, Special Summon the target to your Side of the field in Face-up Defense Position with its Original ATK and DEF reduce to 0 until your Next Standby Phase. When this card Battles, During the End of the Battle Phase, You Can Return this card to your Deck and Special Summon 1 "Gladiator Beast" monster from your Deck Except "Gladiator Beast Magatsu".
 
Gladiator Beast Marcus
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WIND | Level 6 | Beast/Effect | 2300 ATK | 1900 DEF
When this card is Special Summoned by the Effects of a "Gladiator Beast" monster, Banish 1 "Gladiator Beast" monster from your Deck and have this effect treated as that Effect. When this card Battles During the End of the Battle Phase, you can Return this card to your deck to Special Summon 1 "Gladiator Beast" monster from your Deck Except "Gladiator Beast Marcus".
 
Gladiator Beast Maguntenbu
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LIGHT | Level 8 | Dragon/Synchro/Effect | 2700 ATK | 2000 DEF
1 "Gladiator Beast" Tuner + 1+ Non-Tuner "Gladiator Beast" monsters
This card must first be Synchro Summoned. Once per turn you can Target 1 "Gladiator Beast" Fusion Monster in your Extra Deck, and Until your Next Standby Phase, This card's Effect Becomes the Effect of the Targeted Monster. You cannot Special Summon the Targeted Monster when this effect is used. When this card Battles, During the End of the Battle Phase you can Return this card to your Extra Deck to Special Summon 2 "Gladiator Beast" monsters from your GY.
 
Gladiator Beast Raccoon Scout
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WIND | Level 2 | Beast/Tuner/Effect | 500 ATK | 200 DEF
When your Opponent Activates a Spell Card which Targets a Face-up "Gladiator Beast" monster you control, Discard this card from your hand to Negate the activation of the Card and Destroy it. When this card Battles, During the End of the Battle Phase, you can Return this card to your Deck and Special Summon 1 "Gladiator Beast" Monster from your Deck Except "Gladiator Beast Raccoon Scout".
 
Gladiator Beast Raccoon Shinobi
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WIND | Level 2 | Beast/Tuner/Effect | 200 ATK | 500 DEF
When your Opponent Activates a Trap Card which Targets a Face-up "Gladiator Beast" monster you control, Discard this card from your hand to Negate the activation of the Card and Destroy it. When this card Battles, During the End of the Battle Phase, you can Return this card to your Deck and Special Summon 1 "Gladiator Beast" Monster from your Deck Except "Gladiator Beast Raccoon Shinobi".
 
Gladiator Beast Nobuyasui
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EARTH | Rank 5 | Beast/Xyz/Effect | 2400 ATK | 1600 DEF
2 Level 5 "Gladiator Beast" monsters
This card must first be Xyz Summoned. When a "Gladiator Beast" monster is Special Summoned from your Deck, Detach 1 Xyz Material to target 1 Face-up Monster your Opponent controls and Banish it. When this card is Destroyed and Sent to the GY, Target 2 "Gladiator Beast" monsters in your GY and Return them to your Deck.
 
Gladiator Beast Senryou
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DARK | Level 4 | Reptile/Effect | 1600 ATK | 1600 DEF
When this card is Special Summoned by the Effects of a "Gladiator Beast" monster, Increase your LP equal to the Number of "Gladiator Beast" monsters you control x 400. When this card Declares an Attack, Send 1 Card from your hand to the GY to prevent this card from being targeted by Card Effects. When this card Battles, During the End of the Battle Phase, You can Return this card to your Deck to Special Summon 1 "Gladiator Beast" monster from your Deck Except "Gladiator Beast Senryou".
 
Gladiator Beast Tenko
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EARTH | Level 3 | Beast/Effect | 1000 ATK | 1000 DEF
When this card was Special Summoned by the Effects of a "Gladiator Beast" monster, Return all Set Spell/Trap Cards on the field to the Owner's Hand. When this card switches Battle Positions, Target 1 Card in your GY and place it at the Bottom of your Deck. When this card Battles, During the End of the Battle Phase, You can Return this card to your Deck then Special Summon 1 "Gladiator Beast" monster from your Deck Except "Gladiator Beast Tenko".
 
Gladiator Beast Nobunaga
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DARK | Level 10 | Dragon/Fusion/Effect | 3500 ATK | 2900 DEF
3 "Gladiator Beast" Fusion Monsters
Must first be Special Summoned (From your Extra Deck) By Shuffling the Above cards you control into your Extra Deck. (You do not use "Polymerization".) Once per turn, you can Target 1 face-up "Gladiator Beast" Fusion Monster you control, During the rest of this turn, The Targeted Monster can Attack your Opponent Directly and your opponent cannot target that monster with Spell/Trap Card Effects. This card cannot Attack the turn this effect was used. When this card Battles, During the End of the Battle Phase, You Can Return this card to the Extra Deck to Special Summon 3 Level 4 or lower "Gladiator Beast" monsters from your Deck. You cannot Special Summon Any "Gladiator Beast" Fusion Monsters for the Rest of the turn After this card is Returned to the Extra Deck.
 
Gladiator Beast Voidgelga
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DARK | Level 7 | Dragon/Effect | 2500 ATK | 2000 DEF
When this card is Special Summoned by the Effects of a "Gladiator Beast" monster, Target up to 3 "Gladiator Beast" cards from your GY and Return them to your Deck. When this Card Battles, During the End of the Battle Phase, You can return this card to your deck to Special Summon 1 "Gladiator Beast" monster from your Deck Except "Gladiator Beast Voidgelga".
 
Gladiator Beast Xiahou
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DARK | Level 5 | Beast-Warrior/Effect | 1900 ATK | 2000 DEF
When you control no Monsters but your Opponent controls a Monster, you can Special Summon this card from your Hand. When this card is Special Summoned by the Effect of a "Gladiator Beast" monster, this card is Uneffected by Trap Cards. When this card Battles, During the End of the Battle Phase, You can Return this card to your Deck to Special Summon 1 "Gladiator Beast" monster from your Deck Except "Gladiator Beast Xiahou".
 
Gladiator Beast Masamune
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DARK | Level 8 | Dragon/Synchro/Effect | 3000 ATK | 2500 DEF
1 "Gladiator Beast" Tuner + 1+ non-Tuner "Gladiator Beast" monsters
This card Must first be Synchro Summoned. When this card is Synchro Summoned, target 1 Face-down Spell/Trap Card on Both side of the field and Banish both cards. When this card Attacks, Tribute 1 "Gladiator Beast" monster you control and Destroy 1 Spell/Trap Card on the field. When this card Battles, During the End of the Battle Phase, you can return this card to the Extra Deck and Special Summon from your GY 2 "Gladiator Beast" monsters.
 
Gladiator Beast Takeda
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DARK | Rank 4 | Dragon/Xyz/Effect | 2000 ATK | 2000 DEF
2 Level 4 "Gladiator Beast" monsters
This card must first be Xyz Summoned. When this card is Xyz Summoned, All "Gladiator Beast" monsters you control gain 500 ATK for the Rest of the turn. Once per turn, Detach 1 Xyz Material from this card to Banish 1 "Gladiator Beast" monster you control then Destroy 1 Monster on the field with a Level Equal or lower then the Banished Monster. When this card is Destroyed, Return to your Deck 2 "Gladiator Beast" monsters then Draw 1 card.
 
Gladiator Beast Tokugawa
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EARTH | Level 8 | Beast-Warrior/Fusion/Effect | ? ATK | 3000 DEF
3 "Gladiator Beast" monsters
Must first be Special Summoned (From your Extra Deck) By Shuffling the Above cards you control into the Deck. (You do not use "Polymerization".) This card gains ATK equal to the Combined Level/Rank of All "Gladiator Beast" monsters you control x 200. When this card Declares an Attack on a Defense Position Monster, Inflict Piercing Damage. When this card Destroys a Monster by Battle, Send 1 Card from your Opponent's hand to the GY. When this card Battles, During the End of the Battle Phase, You can Return this card to your Extra Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck.
 
Gladiator Beast Shibarakku
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FIRE | Level 8 | Dragon/Synchro/Effect | 2700 ATK | 2400 DEF
1 "Gladiator Beast" Tuner + 1+ Non-Tuner "Gladiator Beast" monster
This card must first be Synchro Summoned. When this card is Synchro Summoned, Target 2 "Gladiator Beast" monsters you control and inflict damage to your Opponent equal to the Combined Level of the targeted Monsters x 200. When this card Destroys a Monster by battle, inflict 500 points of Damage to your Opponent. When this card Battles, Durin the End of the Battle Phase, you can return this card to your Extra Deck and Special Summon 2 "Gladiator Beast" monsters from your GY.
 
Gladiator Beast Uzuitachi
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WIND | Level 4 | Beast/Xyz/Effect | 2300 ATK | 2100 DEF
2 Level 4 "Gladiator Beast" Monsters
This card must first be Xyz Summoned. Once per turn Detach 1 Xyz Material from this card to target 1 face-up "Gladiator Beast" monster you control (Except this card), During the Battle Phase, the targeted monster can Attack twice. This card cannot Attack the turn this effect is used. When this card is Destroyed, Return 2 "Gladiator Beast" card from your GY to your Deck.
 
Gladiator Beast Vanargandr
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WATER | Level 11 | Beast-Warrior/Fusion/Effect | 3300 ATK | 3000 DEF
2 "Gladiator Beast" Fusion Monsters
Must first be Special Summoned (From your Extra Deck) by Shuffling the Above cards you control into your Extra Deck. (You do not use "Polymerization".) When this card is Special Summoned, Destroy all Spell/Trap Cards on the field. When a "Gladiator Beast" monster is Normal or Special Summoned to your side of the field, Increase the ATK of the summoned Monster(s) Equal to the Number of Cards in your Spell/Trap zone x 200. When this card Battles, During the End of the Battle Phase, You can Return this card to the Extra Deck and Special Summon 3 "Gladiator Beast" monster from your Deck.
 
Gladiator Beast Tsukumorakan
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DARK | Level 5 | Dragon/Synchro/Effect | 2400 ATK | 1000 DEF
1 "Gladiator Beast" Tuner + 1 non-Tuner "Gladiator Beast" monster
This card Must first Synchro Summoned. When this card is Synchro Summoned, Select 1 Card from your Opponent's hand and send it to the GY. When this card Inflicts Battle Damage to your Opponent, Send 1 card from your Opponent's Hand to the GY. When this card battles, During the End of the Battle Phase, you can Return this crd to the Extra Deck and Special Summon 1 "Gladiator Beast" monster from your GY.
 
Gladiator Beast Oboro
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DARK | Rank 4 | Dragon/Xyz/Effect | 2500 ATK | 1500 DEF
3 Level 4 "Gladiator Beast" monsters
This card must first be Xyz Summoned. When this card is Xyz Summoned, your Opponent cannot activated or Card Effects Targeting a Face-up "Gladiator Beast" monsters you control. Once per turn when a Monster Attacks a "Gladiator Beast" monster you control, Detach 1 Xyz Material from this card to negate the Attack. When this card is Destroyed, Return 2 "Gladiator Beast" cards from your GY to your Deck and Draw 1 Card.
 
Gladiator Beast Utsuroi
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LIGHT | Level 7 | Dragon/Effect | 2500 ATK | 2400 DEF
When this card is Special Summoned by the Effects of a "Gladiator Beast" monster, target up to 2 Monsters your Opponent controls. As Long as this card Remains face-up on the field, the monsters targeted by this effect cannot Attack, Change Battle Positions, or be used as Material for the summoning of a Fusion, Synchro, Xyz or Link Monster. When this card Battles, During the End of the Battle Phase, you can return this card to your Deck to Special Summon 1 "Gladiator Beast" monster from your Deck Except "Gladiator Beast Utsuroi".
 
Gladiator Beast Nibikatabira
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DARK | Level 7 | Dragon/Effect | 2400 ATK | 2500 DEF
when this card is Special Summoned by the Effects of a "Gladiator Beast" monster, Target up to 2 Spell/Trap Cards your Opponent controls. As Long as this card remains Face-up on the field, your Opponent cannot activate or use the effects of the Targeted cards. When this card Battles, During the End of the Battle Phase, you can Return this card to your Deck to Special Summon 1 "Gladiator Beast" monster from your Deck Except "Gladiator Beast Nibikatabira".

 

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I would love to help you out, but there are way too many! From the ones I read tho, they were pretty good support cards. The last one I read was the Synchro monster Fuurai, which I have to say, his Gladiator counter effects don't follow the archetype at all, unless I missed some Gladiator beasts that konami made. That is possible since I haven't ever really seen many gladiator beasts. But overall(from what I've seen) pretty good and balanced.

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I have not read all the cards yet, but there are 2 things that bug me about this set:

First, the flavor: Gladiators Beast are, you know, monsters based on gladiators from the roman empire or whatever. But these guys instead, about 80% or more are ninjas, samurai and whatnot, so... I think I don't have to elaborate on how they don't really fit with the theme of Gladiator Beasts.

Second, the number of cards: You have 24 maindeck monsters, plus 18 Extra Deck monsters, including a Level 4 Normal monster when Gladiator Beasts already have 1. That's way too many monsters; to put things in perspective, Gladiator Beasts currently have 19 maindeck members, 26 counting the Fusions, so this "support" you got here more than doubles the amount of Gladiator Beasts.

 

To where I'm going is that, with such high card number plus their oriental ninja/samurai theme and the introduced Synchro and Xyz plays, they may as well be their own archetype at this point. Not to mention that 22 maindeck monsters plus 18 Extra Deck monsters are way too many cards for an archetype, and most likely you have cards here that either aren't as effective, or make the archetype unfair by giving it too many options.

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I would love to help you out, but there are way too many! From the ones I read tho, they were pretty good support cards. The last one I read was the Synchro monster Fuurai, which I have to say, his Gladiator counter effects don't follow the archetype at all, unless I missed some Gladiator beasts that konami made. That is possible since I haven't ever really seen many gladiator beasts. But overall(from what I've seen) pretty good and balanced.

Fuurai's Effect is something similar to their field Spell but his effect is just a bit different, I tried to get a bit of all Gladiator Beast coverings but where as their field Spell gives all Glad-Beasts 100 ATK per counter Fuurai reduce the ATK of all Monsters your Opponent controls by 200 x the counters removed when he attacks thus giving the smaller Glad-beasts chances to destroy monsters and bounce back.

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I have not read all the cards yet, but there are 2 things that bug me about this set:

First, the flavor: Gladiators Beast are, you know, monsters based on gladiators from the roman empire or whatever. But these guys instead, about 80% or more are ninjas, samurai and whatnot, so... I think I don't have to elaborate on how they don't really fit with the theme of Gladiator Beasts.

Second, the number of cards: You have 24 maindeck monsters, plus 18 Extra Deck monsters, including a Level 4 Normal monster when Gladiator Beasts already have 1. That's way too many monsters; to put things in perspective, Gladiator Beasts currently have 19 maindeck members, 26 counting the Fusions, so this "support" you got here is more than double the amount of Gladiator Beasts.

 

To where I'm going is that, with such high card number plus their oriental ninja/samurai theme and the introduced Synchro and Xyz plays, they may as well be their own archetype at this point. Not to mention that 22 maindeck monsters plus 18 Extra Deck monsters are way too many cards for an archetype, and most likely you have cards here that either aren't as effective, or make the archetype unfair by giving it too many options.

The Reason I picked these artworks because It was the only things closest to Glad-Beasts I could find so I thought it would work since some of the newer Glad-Beast Support Like Tamer Editor don't really look like gladiators more just as armored beasts so I thought it would work here, as for the all Monsters it is meant to give different choices as such with the Example of the normal one I made, now instead of using Andal this could be used since lets face it people only use Andal as a beatstick so why not get one better. as for the Extra Deck Monsters, yes there are many but while the fusions still do their job the Synchros are meant to Special Summon ones destroyed thus giving you more plays with the Fusions while the Xyz Return them to the deck upon their destruction so they could be tagged out later, I tried to plan a bit of everything when coming up with this and yes I know Gladiator Beasts did start out as a Romin armored beast style but as said above with the newer support they don't really look all Gladiator anymore so I thought the artwork would work fine with it.

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I guess a couple of Ninja-looking artworks would be fine if you can't really find anything better. But the high card count is still an issue. Normally, you can support an archetype and take it to the next level or two  with a handful of cards, about 3~5. But 24 cards? plus 18 Extra Deck options? You cannot realistically run them all in a Deck, not even as 1-ofs. Again, I have not read all the cards yet, but I'm pretty sure you lost focus at one point. I mean, rather than focusing on the playstyle of Gladiator Beasts, which is, you know, Contact Fusions and Battle Phase tag-outs, you ended up giving them too many tools and options just for the sake of it. Not to mention that I can already spot a couple of redundant cards, and monsters that aren't actually that good due to them having a Level of 5 or higher, which of course makes them undesirable cards to draw. For example, Himiko is a better Bestiari, although it cannot make Gyzarus, which is one of Bestiari's selling points; Gighierhumo has a worse Equeste effect and its Level 5 makes it undesirable to draw; Leonidas is an outright better Essedarii.

As for the Extra Deck monsters, despite offering insane Extra Deck toolboxing capabilities to Gladiator Beats, they are actually held back by being impractical to Summon, due to their Ranks, Levels of the Synchros, or requiring 2 Glad Beast Fusions as material, which isn't as easy to set up.

 

Now, I'm not an expert of Gladiator Beasts, especially after Noxious and the latest support, but really, from the 42 cards you got here, I would add to regular Gladiator Beasts, Himiko, Agis, Tsukumorakan for the discard effect, Leonidas for being practical to Summon, some of the Rank4s for improving their Rank4 toolbox, and the Racoons and Tenko in the side or as meta calls. I wouldn't really bother with the rest because of the risk of dead-drawing them and/or their effects not being as rewarding, unless a draw engine with Allure of Darkness or whatever is figured out.

 

By the way, I noticed you are not addressing Link monsters and the new Extra Deck summoning rules, which AFAIK hold Gladiator Beasts back due to their Contact Fusion playstyle, and giving them Synchro and Xyz options don't really assist with their need of getting link points first.

 

Remember when they controlled the board with Heraklinos and War Chariot, while Gyzarus destroyed everything else? Yeah, IMO what they need the most are tools to arrange that setup more easily; Spell/Trap support that lets them attack directly and/or under Armades effect, or resist battle destruction like Noxious kind of does, plus some ATK boosts as backup, would be appreciated too.

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I guess a couple of Ninja-looking artworks would be fine if you can't really find anything better. But the high card count is still an issue. Normally, you can support an archetype and take it to the next level or two  with a handful of cards, about 3~5. But 24 cards? plus 18 Extra Deck options? You cannot realistically run them all in a Deck, not even as 1-ofs. Again, I have not read all the cards yet, but I'm pretty sure you lost focus at one point. I mean, rather than focusing on the playstyle of Gladiator Beasts, which is, you know, Contact Fusions and Battle Phase tag-outs, you ended up giving them too many tools and options just for the sake of it. Not to mention that I can already spot a couple of redundant cards, and monsters that aren't actually that good due to them having a Level of 5 or higher, which of course makes them undesirable cards to draw. For example, Himiko is a better Bestiari, although it cannot make Gyzarus, which is one of Bestiari's selling points; Gighierhumo has a worse Equeste effect and its Level 5 makes it undesirable to draw; Leonidas is an outright better Essedarii.

As for the Extra Deck monsters, despite offering insane Extra Deck toolboxing capabilities to Gladiator Beats, they are actually held back by being impractical to Summon, due to their Ranks, Levels of the Synchros, or requiring 2 Glad Beast Fusions as material, which isn't as easy to set up.

 

Now, I'm not an expert of Gladiator Beasts, especially after Noxious and the latest support, but really, from the 42 cards you got here, I would add to regular Gladiator Beasts, Himiko, Agis, Tsukumorakan for the discard effect, Leonidas for being practical to Summon, some of the Rank4s for improving their Rank4 toolbox, and the Racoons and Tenko in the side or as meta calls. I wouldn't really bother with the rest because of the risk of dead-drawing them and/or their effects not being as rewarding, unless a draw engine with Allure of Darkness or whatever is figured out.

 

By the way, I noticed you are not addressing Link monsters and the new Extra Deck summoning rules, which AFAIK hold Gladiator Beasts back due to their Contact Fusion playstyle, and giving them Synchro and Xyz options don't really assist with their need of getting link points first.

 

Remember when they controlled the board with Heraklinos and War Chariot, while Gyzarus destroyed everything else? Yeah, IMO what they need the most are tools to arrange that setup more easily; Spell/Trap support that lets them attack directly and/or under Armades effect, or resist battle destruction like Noxious kind of does, plus some ATK boosts as backup, would be appreciated too.

Well some cards were made days apart from each other so the effect repeating well I can take that as my fault as a human being, But with the 2 Glad-Beast fusion requirement is quiet use if you use Gladiator Beast Tamer Editor which summons a Glad-Beast fusion from the Extra Deck ignoring the summoning condition, as for the Link Monster problem I would of honestly love to build them a couple of link monsters which would of cut down on the Synchro and Xyz number and many of these cards wouldn't exist BUT since using TCG Editor I don't have options to make Link Monsters yet which that is why also there are many cause I could cut like 10 of them down to 4 or 5 Link Monsters and the Fusions, Yes I do see that I kept using 3 Glad-beasts as material which yes I should of made some of them 2 but I have seen as the Level 8 Contact fusions are requiring 3 Glad-Beasts therefore I just kept that up. The only Lv. 8 which doesn't use 3 Glad-Beast is well Tamer Editor who only asks for 2 Lv. 5 or higher Glad-Beasts. and As for the High Levels, I am just giving a few more cards allowing for the Synchro Summoning. I hope this explains why some effects Repeat, and some requirements are off and Why no Links as well as Long list of cards.  

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Actually, Gladiator Beasts are based on Pokemon, but nonetheless, their entire archetype is science fantasy based on Roman Gladiator matches. 

 

I would take out at least 75% of the cards, including all of the redundant ones, take out all of the Synchro/Xyz shenanigans since that's not what they need to be doing, and use the 10 cards you keep making Gladiator Beasts more consistent. Even the rogue status Gladiator Beast decklists, the highest status they can get to, has 25% of their deck dedicated to searching an Elemental HERO Prisma, a card that isn't even a Gladiator Beast. 

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To be fair, Glad Beast Synchros aren't a bad idea because it let you get Level5+ Glad Beasts for Tamer Editor more easily, and it's not that foreign to give an Extra Deck monster or two to an archetype when it's not exactly their playstyle (e.g. Six Samurais got Synchros later on, and even an Xyz, and most recently a Contact Fusion; Lightsworns got Tuners and Michael, too). But there is still the issue with providing enough Link points for their plays.

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