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Aether Angel Archetype (13/13)

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#1
Zaziuma

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Aether Angel is an Archetype of Fairy/WIND Level 4 and 6 monsters, and 1 Level 8 monster. They focus on having Set Spell/Traps and having their Spell/Traps and monsters in the same column as each other as well. Their main strategy is activate and Set their Continous Spell/Traps, both so you can activate them again for various effects, as well as supporting the monsters, which each has an effect that activates if they are destroyed in the same column as a Set Spell/Trap (including the opponent's cards). Aether is a concept relating to a part of the sky believed to be godly or mystical and appears in various religious beliefs.
 
Monsters:
 
Aether Angel Medeon
Fairy/WIND
Level 4
When this card is Normal or Special Summoned: You can Set 1 "Aether Angel" Spell/Trap from your Deck in the same column as this card, but it cannot be activated while this card is face-up on the field. If this card is destroyed by battle or card effect while in the same column as a Set Spell/Trap: You can draw 1 card. You can only use each effect of "Aether Angel Medeon" once per turn.
1300/1500
 
Aether Angel Endriel
Fairy/WIND
Level 4
When this card is Normal or Special Summoned: You can Special Summon 1 "Aether Angel" monster from your hand in Defense Position in the same column as an "Aether Angel" Spell/Trap you control, except "Aether Angel Endriel". If this card is destroyed by battle or card effect while in the same column as a Set Spell/Trap: You can draw 1 card. You can only use each effect of "Aether Angel Endriel" once per turn.
1600/1100
 
Aether Angel Nujiel
Fairy/WIND
Level 4
When this card is Normal or Special Summoned: You can target 1 "Aether Angel" Continuous Spell/Trap you control; destroy that target, and if you do, you can Set 1 Spell/Trap from your hand, also if that Spell/Trap is in the same column as this card, it can be activated this turn. If this card is destroyed by battle or card effect while in the same column as a Set Spell/Trap: You can draw 1 card. You can only use each effect of "Aether Angel Nujiel" once per turn.
1400/1600
 
Aether Angel Nasit
Fairy/WIND
Level 4
When this card is Normal or Special Summoned: You can activate this effect; during the End Phase of this turn, 1 "Aether Angel" monster from your Deck, or if this card is in the same column as an "Aether Angel" Spell/Trap, you can add it to your hand immediately. If this card is destroyed by battle or card effect while in the same column as a Set Spell/Trap: You can draw 1 card. You can only use each effect of "Aether Angel Nasit" once per turn.
1800/1000
 
Aether Angel Anumar
Fairy/WIND
Level 6
When this card is Normal Summoned: You can add 1 "Aether Angel" monster from your Deck to your hand, except "Aether Angel Anumar", then if this card was Tribute Summoned, you can add 1 "Aether Angel" Spell/Trap from your Deck to your hand. If this card is destroyed by battle or card effect while in the same column as a Set Spell/Trap: You can draw 1 card. You can only use each effect of "Aether Angel Anumar" once per turn.
2000/2000
 
Aether Angel Samiel
Fairy/WIND
Level 6
If you activate an "Aether Angel" Spell/Trap in the same column as this card: You can Special Summon 1 "Aether Angel" monster from your hand or GY, except "Aether Angel Samiel", also you cannot Special Summon monsters, except "Aether Angel" monsters for the rest of this turn. If this card is destroyed by battle or card effect while in the same column as a Set Spell/Trap: You can draw 1 card. You can only use each effect of "Aether Angel Samiel" once per turn.
2200/1800
 
Aether Angel Rodon
Fairy/WIND
Level 6
When this card is Normal Summoned: You can target 1 Spell/Trap you control; return it to the hand, then can Set 1 "Aether Angel" Spell/Trap from your Deck in the same zone as that target. If this card is destroyed by battle or card effect while in the same column as a Set Spell/Trap: You can draw 1 card. You can only use each effect of "Aether Angel Rodon" once per turn.

2300/1300

 

Aether Angel Lodiel
Fairy/WIND
Level 8
You can Normal Summon this card with 1 less Tribute by Tributing an "Aether Angel" monster in the same column as an "Aether Angel" Spell/Trap you control. If you control 3 or more Set Spell/Traps, this card can make a second attack during each Battle Phase. (Quick Effect): You can target 1 Spell/Trap on the field; return it to the hand. If this card is destroyed by battle or card effect while in the same column as a Set Spell/Trap: You can draw 2 cards. You can only use each effect of "Aether Angel Lodiel" once per turn.
2500/2500
 
Spell/Traps:
 
Aether Angel Energy
Quick-Play Spell
Target 1 "Aether Angel" Continuous Spell/Trap you control; Set that target, then if this card is in the same column as an "Aether Angel" monster you control, Set this card instead of sending it to the GY. If an "Aether Angel" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Aether Angel Energy" per turn.
 
Aether Angel Risen
Continuous Spell
During your Main Phase, you can Normal Summon 1 "Aether Angel" monster in addition to your Normal Summon/Set in the same column as this card (You can only gain this effect once per turn.) All "Aether Angel" monsters you control gain 200 ATK and DEF for each Set Spell/Trap you control. If this card would be destroyed, you can destroy 1 "Aether Angel" monster in the same column as this card instead.
 
Aether Angel Fallen
Continuous Spell
When this card is activated: Reduce the Level of all "Aether Angel" monsters you control and in your hand by 1 until the end of this turn. You can target 1 "Aether Angel" card in your GY; shuffle it into the Deck, or if this card is in the same column as an "Aether Angel" monster you control, you can add it to your hand instead. You can only use this effect of "Aether Angel Fallen" once per turn. If this card would be destroyed, you can destroy 1 "Aether Angel" monster in the same column as this card instead.
 
Aether Angel Skies
Continuous Trap

You can target 1 "Aether Angel" monster you control in the same column as this card (Quick Effect); return it to your hand, and if you do, Special Summon 1 "Aether Angel" monster from your hand whose Level is less than or equal to that target, but with a different name. You can only use this effect of "Aether Angel Skies" once per turn. All "Aether Angel" monsters you control are unaffected by cards and effects activated on your opponent's field in the same column as them. If this card would be destroyed, you can destroy 1 "Aether Angel" monster in the same column as this card instead.

 

Aether Angel Winds
Continuous Trap

Once per turn: You can target 1 "Aether Angel" monster you control; move it to an unoccupied zone in the same column as an "Aether Angel" Continuous Spell/Trap you control. You can activate "Aether Angel" Spell/Traps from your hand during your opponent's turn in the same column as "Aether Angel" monsters you control. If this card would be destroyed, you can destroy 1 "Aether Angel" monster in the same column as this card instead.



#2
Skycats

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Oh boy

So for the Ather monsters, let them set their spell/traps anywhere its going to get clogged really fast if you don't. The Spell/traps need some sort of way to be bounced so you can re-set them. You need a boss monster hopefully one with protection that makes the other angels be destroyed, bounces your spell/traps, and sets them from your hand again. 

Fallen doesn't help cause you need to tribute summon a level 6, not a level 5. I think they need a card that boosts their Atk, searches, pops, and a nice boss monster.

This was some pretty harsh constructive criticism, but I think this archetype really needs it.



#3
Zaziuma

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Oh boy

So for the Ather monsters, let them set their spell/traps anywhere its going to get clogged really fast if you don't. The Spell/traps need some sort of way to be bounced so you can re-set them. You need a boss monster hopefully one with protection that makes the other angels be destroyed, bounces your spell/traps, and sets them from your hand again. 

Fallen doesn't help cause you need to tribute summon a level 6, not a level 5. I think they need a card that boosts their Atk, searches, pops, and a nice boss monster.

This was some pretty harsh constructive criticism, but I think this archetype really needs it.

You don't need to bounce them if you play them correctly, and Nujiel is able to remove the cards, and Fallen is able to regain that card, so there's no problem there, that being said, I may do some form of bouncing, but I'll see later if I'm comfortable with that.

 

A boss monster is coming later on, already have an idea for it.

 

Fallen is designed with that in mind, it's a Continuous Spell, so having it automatically enable you to Normal Summon without Tributing is not how I wanted to design it. You are suppose to either use two of them or use Energy to re-set it and use it once again to make them even lower Level.

 

They have a card that boosts ATK (Risen), searches (Anumar) and pops (Nujiel), what are you talking about?



#4
Skycats

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You need to pop opponents cards, the deck has a lot of openings can get OTK very easily
The ATK boost is pretty small
Anumar's search is very slow
Having 2 of the level reducers likely won't happen, I suggest you play on Duel portal with these or print proxies out in real life.
They need some more conistansy, not this slow draw on destruction and more swarming effects
You'll need to create more cards, but I can't judge cards that aren't there

#5
Zaziuma

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Last cards are up!






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