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Magical Boost


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You can only activate 1 of this card’s name per turn.

(1) Send the top 2 cards of your Deck to the Graveyard, then target 1 face-up card on the field that you can place a Spell Counter on; place 2 Spell Counters on that card.

(2) If this card in its owner’s possession is destroyed by an opponent’s card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place 2 Spell Counters on it.

 

The best revival support of Spell Counters so far. The moment you activate this, you net 3 counters instantly for Royal Magical Library OR Abducator. There's also other shenanigans like placing 3 counters on Tower of Babel on the getgo, and Extra Buck, but Magical Library is where this gets crazy, and the milling 2 will net you more cards for magical explosion and such. The summoning effect from deck is even better, 

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dark factory of mass production.

 

Oh tssss! You just milled the Head and the Left Foot, and do you hear that? It's the sound of your opponent D.D. Crowing your Foot.

Gotta wait for that Black Luster Soldier Envoy of the Beginning and that copy of Primal Seed you teched for just this situation.

What's that? They Solemn Striked your BLS? Well good thing you have a Counter Counter face-down ready.

 

 

Now seriously speaking xD

I don't think Dark Factory is a super reliable idea in a Spell Counter Exodia deck specifically..... The deck is usually tight and meant to draw into it with all its resources, and focusing on that sometimes is even not enough so they can't be diverging into shenanigans of GY dropping and retrieving that go on tangents from the main focus of the deck and result in potential dead hands when your starting hand has a bunch of these mid-game pieces and not enough of your drawing effects that are meant to put the setup that will have your deck up and running to begin with. It is a little far fetched IMO. Plus, Magical Library doesn't really need ways to draw. It mostly just needs more ways to be Summoned and searched.

Drawing wise, they have the maxed out Allures, Trade-ins, Cards of Consonance (both for the Blue-Eyes engine), Toon Table of Contents, Spell Power Grasp, and the Bamboo Sword cards that now are super easy to use due to Foolish Burial of Belongings. As for Summon support you have your Normal Summon, Summoner Monk, and Magical Abductor (potentially with Pendulum Summon if you run another scale like Luster Pendulum the Dracoslayer) It is enough draw power than you could deck yourself out even if your Main Deck was 60 cards, but it needs that Library out a bit more

 

..... probably, I don't like the idea of supporting Exodia FTKs xD

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id prolly still use dis in library exodia come at me

Except that you could accidentally mill your exodia parts and these 2 cards only work with each other, not to mention exodia draw has issues getting out library, not somehow using a card that is dead otherwise.

sick man i guess i wont play trade in cause ill draw it without blue eyes!
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id prolly still use dis in library exodia come at me

sick man i guess i wont play trade in cause ill draw it without blue eyes!

Trade-in cycles through 2 cards instead of 1, not to mention trade-in generates 1 counter instead of resetting the number to 0.

And Blue-eyes is a stone target, which is the target for another trade-in type of card.

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You missed my point completely because you cited milling exodia (unlikely outcome) and the fact that this card is a 2 card combo which in fact trade in as well

There's quite a few fallacy in that line of thinking most of it rooted in hindsight bias and not probability

It's much smaller than banishing off Desires yet people still zero in on that being a problem smh

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You missed my point completely because you cited milling exodia (unlikely outcome) and the fact that this card is a 2 card combo which in fact trade in as well

There's quite a few fallacy in that line of thinking most of it rooted in hindsight bias and not probability

It's much smaller than banishing off Desires yet people still zero in on that being a problem smh

 

IDK.... Desires is used in decks that have multiples of their key cards and ways to search them out before using Desires... The probability is higher to strike something you wanted but I'm not sure how comparable it is to Exodia.

This card in the OP is unlikely to hit a limb, but Limbs are limited and an Exodia turbo deck is likely only about winning with it, and that'd make milling a limb essentially an auto-lose, unlike other more commonly seen decks using Desires, which would have alternate things to do if they blow what they wanted to do....

 

Unless the Exodia bit of the deck is not the only win condition of the deck and is something that doesn't hinder the rest of it that is.

 

Which I've seen YOLO choices taking risks before, like the "run 3 Brilliant Fusion, only 1 copy of a Gem-knight material for them"... Though the comparison still feels like consequences for failure are nowhere as harsh as the "accidentally mill Exodia" bit.....

 

I guess I could see the argument that the chances are small enough that you'd be willing to take the 5% or so of the time it'd happen as loses no problem. I don't think I'd personally do it, but still.....

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you are playing exodia, you're losing to a lot more things (playing vs an actual deck) than milling an exodia piece like literally who cares

 

I can bring up a bunch of other scenarios that, without statistical data, would spook people from playing cards but people deal with anyway. Thats because their bias doesnt lean toward that being an issue (opening a hand of 4 exodia pieces and 1 dead spell, opening multiple Trade-In without a level 8, triple libraries).

 

You cant just pick and choose which "drawbacks" are relevant or not just because you are unable to discern between them.

 

you misunderstand what I meant with Desires. I'm talking about banishing an exodia piece with the it which is much higher than milling it (not as high as people believe which would mean Magical Boost is much lower).

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you are playing exodia, you're losing to a lot more things (playing vs an actual deck) than milling an exodia piece like literally who cares

 

I can bring up a bunch of other scenarios that, without statistical data, would spook people from playing cards but people deal with anyway. Thats because their bias doesnt lean toward that being an issue (opening a hand of 4 exodia pieces and 1 dead spell, opening multiple Trade-In without a level 8, triple libraries).

 

You cant just pick and choose which "drawbacks" are relevant or not just because you are unable to discern between them.

 

you misunderstand what I meant with Desires. I'm talking about banishing an exodia piece with the it which is much higher than milling it (not as high as people believe which would mean Magical Boost is much lower).

 

No, I don't think I misunderstood. That is the only context one would think of when Exodia + Desires are the same topic. I merely stated how I think Desires can be justified generally, but that I don't have much faith in it in Exodia. 5 limited cards scattered around the Main Deck and a Spell that will banish 1/4th of it before the draws. Plus the part about how Spell Counter Decks will thin out the deck from the Spells drawing and searching, constantly making the limbs more and more likely to be hit by Desires (which is the opposite to how Desires works in decks usually, where the players search key cards first and then use Desires to draw into whatever extra advantage they can get). So is that REALLY such a low probability that Desires won't hit Exodia? How commonly do Exodia users go that route of running Desires here? If it happens often, it sounds dangerous so at the very least I could say I'm intrigued to see it.

 

Magical Boost to me sounds like the original principle of Lightsworns where what you mill won't hurt you usually because you might not have drawn into it anyways, but Lightsworns have different members that can still do stuff on their own, while Exodia decks only have Exodia usually..... I know the probability of milling it via Magical Boost is much lower than that of banishing it with a Desires if you ran it, but is it really fine to jeopardize the deck like that with a risk that isn't really needed? There's a number of issues Exodia decks can have, but why increase said number even more as the user? I think there's a difference between a bad opening hand you can draw out of, and a bad mill that pretty much ends the game right there (well, maybe not as much nowadays because of how fast the games can be so it'd pretty much amount to the same thing, but that's still a distinction worth noting IMO).

 

Hmmm it'd be interesting to see how people do once this is out.

 

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If you say so Kaiji. I do agree on the low probability. The chance of milling it through this IS small like you said. Like, super small. Desires was used for the concept but it is nowhere near the same scale....

 

Though I still think it doesn't need this risk anyways, as little as it might be. After Foolish Burial of Belongings strengthened the Bamboo engine, the thing they need is something to fall back on when Library gets removal or is not drawn.... Once that bit could be taken care of, I think the draw power itself is no issue. 

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