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Dancer of the Skies: An Experiment


Bantam123

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This is an archetype meant to function similar to Supreme Kings and D/D/Ds, special summoning lots of monsters to use several different extra deck summoning mechanics, in this case, Link, XYZ, and Synchro summoning. It's also designed to use the column mechanic, and lots of Senet Switch type effects to trigger the Sky Stage spells and traps to generate advantage. In terms of wording, I've probably screwed something up, so help with that and balancing  the archetype would be appreciated. Sorry I don't have images of the cards, but finding pictures to go with them that aren't off of deviantart was kind of a pain and I've not found a way to custom make link monsters without photoshop yet. Thanks for your time.

 

Main Deck Monsters:

 

Dancer of the Skies Balley

WIND

Level 4

Winged Beast

Once per turn, you may move this card 1 or 2 columns in either direction. If this card is special summoned by the effect of a "Sky Stage" card, add one "Dancer of the Skies" monster from your deck to your hand with 1000 or less attack.

ATK: 1000/DEF: 1000

 

Dancer of the Skies Brayk

WIND

Level 4

Winged Beast

If you control a "Dancer of the Skies" monster, you may special summon this monster from your hand if there are no monsters adjacent to it. Whenever a monster is summoned, you may move this card to an adjacent column. Once per turn, if no monsters are adjacent to this card and you control no spell or trap cards in the same column as this monster, draw a card.

ATK: 1800/DEF: 500

 

Dancer of the Skies Lyne

WIND

Level 4 Tuner

When this card is summoned, reveal 1 Synchro monster in your Extra deck, then search your deck for one card listed on it, and add it to your hand. You may only use this effect of “Dancer of the Skies Lyne” once per turn. When using this card as a synchro material, all other Synchro Materials must be adjacent to this card or other Synchro materials.

ATK: 800/DEF: 800

 

Dancer of the Skies Backup

WIND

Level 4

Winged Beast

When a monster you control is moved to a different column, you may special summon this card from your hand. When this card is special summoned, add one "Dancer of the Skies Backup" from your deck to your hand.

ATK: 0/DEF: 0

 

Extra Deck Monsters:

 

Synchro:

 

Dancer of the Skies Cohnga

WIND

Level 12

Winged Beast

1 “Dancer of the Skies” tuner + 2 non-tuner Monsters

Once per turn, you may move this card to an adjacent monster card zone. If this card is in the Extra monster zone, you may move it backwards as well. Whenever you summon a “Dancer of the Skies Backup” you may move it to an adjacent monster card zone after its effect resolves.

ATK: 3000/DEF: 3000

 

 

XYZ:

Dancer of the Skies Tayngo

WIND

Rank 4

Winged Beast

2 Level 4 “Dancer of the Skies” monsters

Once per turn, you may remove one XYZ material then move this card to an adjacent column, then special summon one Dancer of the Skies token (Winged Beast-type/WIND/level 3/ ATK 1000/ DEF 1000) where this card was. If this card is sent to the graveyard as a Link Material, you may special summon one other Link Material from your graveyard in a zone linked with that monster.

ATK: 2000/DEF: 2000

 

Dancer of the Skies Wahlts

WIND

Rank 4

Winged Beast

2 level 4 Winged Beast monsters

Remove two XYZ materials from this card, then special summon one of them to a monster card zone adjacent to or in the same column as this card, then use both this card and the special summoned monster to Link summon one monster from your extra deck immediately to a monster card zone occupied by either of those cards, regardless of Link Arrows.

ATK: 2000 / DEF: 2000

 

 

Link:

 

Dancer of the Skies Bellie

WIND

Link-2 ↘→

2 “Dancer of the Skies” monsters

Once per turn, if this card points to a “Dancer of the Skies” monster, draw a card. If this card does not point to a “Dancer of the Skies” monster, special summon a “Dance of the Skies” monster from your hand to a zone this card points to.

ATK: 1500

 

Dancer of the Skies Salsuh

WIND

Link-2 ↙←

2 “Dancer of the Skies” monsters

If a “Dancer of the Skies” monster is summoned to a zone this card points to, draw a card. If a “Dancer of the Skies” monster leaves the zone this card is pointing to without leaving the field, draw a card.

ATK: 1300

 

Dancer of the Skies Bhalrewm

WIND

Link-5 ←↙↘→↑

3+ “Dancer of the Skies” monsters

When this card is summoned, you may special summon monsters that were used as link material from your graveyard to any number of zones this card points to. You can only control one “Dancer of the Skies Bhalrewm”.

Whenever you draw a “Sky Stage” card, you may reveal it, then special summon one “Dancer of the Sky” monster to a zone pointed to by a link monster you control.

ATK: 3000

 

 

Spells/Traps:

 

Sky Stage Takeoff

Equip Spell

Equip to a "Dancer of the Skies" in the same column as this card. During your main phase, you may activate this card to special summon a "Dancer of the Skies" monster from your hand to the monster card zone in the same column as this card.

 

Sky Stage Center

Continuous Spell

You may use each effect of this card once per turn:

·         Whenever a “Dancer of the Skies” monster you control enters the monster card zone in the same column as this card, draw a card.

·         Whenever a “Dancer of the Skies” monster you control leaves the monster card zone in the same column as this card, draw a card.

 

Sky Stage Landing

Continuous Spell

You may not activate this card if you control any "Dancer of the Skies" monsters in the same column as this card. Whenever a "Dancer of the Skies" monster enters the same column as this card, draw a card.

 

Sky Stage Sunny Day

Field Spell

When this card is activated, you may search your deck for a “Dancer of the Skies” monster for each face up “Sky Stage” card you control, then add them to your hand.

If a card effect would destroy a “Dancer of the Skies” or “Sky Stage” you control, you may move it to an adjacent column instead.

 

Sky Stage Secret Entrance

Normal Trap

Special summon one “Dancer of the Skies” monster from your graveyard in the same column as any “Sky Stage” spell or trap you control. The effects of that Sky Stage card are negated for the rest of this turn.

 

Sky Stage Dimming Lights

Continuous Trap

Your opponent may not attack while this card is face up on the field. During your opponent’s second end phase after activating this card, destroy it. If a “Dancer of the Skies” is summoned to the same column as this card, you may search your deck for one “Sky Stage” card and add it to your hand.

 

 

Edit list: 

-Link monsters can't be in defense position, so defense values have been removed.

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