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Soliciting Charity


Guest BGMCANN0N

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Guest BGMCANN0N

Soliciting Charity

[Normal Trap]

 

Target 1 activated Normal Spell/Trap card your opponent controls; its effects becomes

  • Your opponent draws 1 card, then discards 1 card.
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It is IMO strictly better than Dark Bribe.

Effects that prevent negation don't work on it and neither do effects that trigger when something is negated, which is an alright exchange there.

Though instead of being a -1 (allowing the opponent to draw) like Dark Bribe does, it soft-refreshes your hand and goddamn does it help Dark Worlds along with other GY friendly strategies.

 

Now with this, the real question is if surpassing Dark Bribe is problematic or not. 
I do like that it is a Normal Trap, because after seeing how the new Fairy support is coming out, I wouldn't like to see this as one of them.

 

It is particularly funny when your opponent activates an icon-based Spell/Trap (equips, continuous, field) and the card not only gets rewritten but it also stays there face-up (or in the case of Equips, I think their never having been able to equip to anything would have them behave like Normal Spells and head to the GY).

 

It is an interesting card to say the least.

Hmmm..... I think it's fine as is after some thought xD

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It is IMO strictly better than Dark Bribe.

Effects that prevent negation don't work on it and neither do effects that trigger when something is negated, which is an alright exchange there.

Though instead of being a -1 (allowing the opponent to draw) like Dark Bribe does, it soft-refreshes your hand and goddamn does it help Dark Worlds along with other GY friendly strategies.

 

Now with this, the real question is if surpassing Dark Bribe is problematic or not. 

I do like that it is a Normal Trap, because after seeing how the new Fairy support is coming out, I wouldn't like to see this as one of them.

 

It is particularly funny when your opponent activates an icon-based Spell/Trap (equips, continuous, field) and the card not only gets rewritten but it also stays there face-up (or in the case of Equips, I think their never having been able to equip to anything would have them behave like Normal Spells and head to the GY).

 

It is an interesting card to say the least.

Hmmm..... I think it's fine as is after some thought xD

Umm, it only works on Normal S/T

 

Anyway, though getting to draw and discard is a powerful effect, the reduced number of targets really hurts this card. It can stop stuff like raigeki, terraforming, etc, but many of the powerful cards used to build up boards are continuous/field/pendulum, where this just doesn't work. Seems fair enough to me, powerful but not anything I would want to use very badly.

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I was going to say Dark Worlds can easily find space for this, but yeah, Sleepy already got to it (in least of getting the most mileage out of it). But then again, nearly every relevant Deck nowadays likes getting stuff in the Graveyard at some point (albeit for different reasons), so...

 

Only drawback is, yeah, triggering this on a Normal Spell/Trap, so...obligatory Terraforming/search Spell, some battle Traps (however relevant those are), etc. As Parenthesis already noted, most stuff seeing play nowadays are things that this can't touch.

 

It's a lesser version of Dark Bribe that instead sets up your GY in exchange for limited targets. I guess this can stop Spell Counter decks or something, but yeah. Card is fine, but likely a situational side card at best. 

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Umm, it only works on Normal S/T

 

Anyway, though getting to draw and discard is a powerful effect, the reduced number of targets really hurts this card. It can stop stuff like raigeki, terraforming, etc, but many of the powerful cards used to build up boards are continuous/field/pendulum, where this just doesn't work. Seems fair enough to me, powerful but not anything I would want to use very badly.

 

. . . . .

*reads again*

. . . .

Fuuuuuuuu...!

 

Yeah that changes my assessment on the card and the pool of potential targets it can hit. The more reason to be fine.

I'd probably use it in Dark Worlds, personally..... That's about it, but it is nice that it isn't tied to that use only so something might arise in the future that'd fit.

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Yeah, it would have been really amusing if it also worked on non-Normal Spell/Traps. Still, it's a good card IMO: more often that not it should break even, and you get to pseudo negate the occasional power or key card, even if it doesn't work on non-Normal Spell/Traps, and without destroying it or anything to avoid triggering stuff like certain floating effects or Stardust Dragon. I don't see it being staple-worthy, but I dare to say it would be a meta call card for sure.

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So let me get this straight:

 

- You negate their card effect (+1)

- You draw 1 card (+1)

- Your opponent discards a card (usually a +1, more like a +.5)

 

If I'm generous in total it's a generic +1.5 card advantage with a condition that isn't so hard to meet. 

 

At least it's not a Counter Trap. Counter Fairies would love this.

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Actually, it's you who gets to draw and discard something; not the opponent. Think of something like Dark Deal, that changes the effect of a card the opponent activated to "Your opponent discards 1 card".

 

Same thing:

  • Opponent activates Normal S/T
  • Use this.
  • After the chain starts resolving, opponent's card is now "Opponent [you] draw 1, then discard 1". 
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