Elsim Posted August 20, 2017 Report Share Posted August 20, 2017 Hi :3 This archetype is my own invention, thanks to you for reading this post ;), and if someone wants to give me some tips to improve this archetype i'll be very grateful :3. [spoiler=Common Text and Something About the Archetype:] [spoiler=Normal Monsters:] (Attribute) - Level 2 - (Type)/Effect - 1000 ATK / 0 DEFIf this card is on your field, graveyard or deck: This card is treated as a normal monster. (Condition): you can banish this card from your hand then revelate a "Fun-Toy" card from your hand; (Effect). [spoiler=Ritual Monsters: (Except the boss monster)] (Attribute) - Level 4 - (Type)/Ritual/Effect - 2000 ATK / 0 DEFThis card must be ritual summoned and can't be summoned by other ways. If this card is ritual summoned; this card is treated as a level 2 normal monster but it's effects remain active. While this card is in your side of the field normal monsters you control aren't affected by (card type) card effects your opponent controls. While this card is in face-up attack position this card can't be tributed or destroyed by battle. If your opponent would activate a (card type) effect: You can banish this card then revelate a "Fun-Toy" card from your hand; negate the activation then banish that card. [spoiler=Ritual Spells:] Ritual Summon a "Fun-Toy" ritual Monster from your hand by banishig monsters from your hand or field whose total levels are equal or higher than the ritual monster's level. If you revelate this card by a "Fun-Toy" card effect: banish it, if you do ; (effect) [spoiler=Archetype's gimmick:] These monsters with a good estrategy could be hard to wear down thanks to its handtraps and the ritual spells support so you need to take advantage of that to summon the ritual monsters of this archetype because if you have all the ritual monsters of this archetype in the field at the same time they are escencially invencible, also you can archive an OTK with "normal" monsters thanks to "Fun-Toy Castle" and "Fun-Toy Magic Book" [spoiler=Weaknesses:] Most members of this archetype have a low ATK and all of them have 0 DEF,this achetype also can consume a lot of life points and cards sometimes, leaving you vulnerable to all types of damage and losing against deck destruction . Note: These cards doesn't have official desings because im terrible at drawing T-T.[spoiler=Normal Monsters][spoiler=Fun-Toy Cleric] It's like a battle fader :V [spoiler=Fun-Toy Excutioner] Well I'll be the first, this is kinda broken...[spoiler=Fun-Toy Dragon] Partially field destruction and also has some conditions[spoiler=Fun-Toy Ship] A card to avoid masive destruction[spoiler=Fun-Toy Griffin] Another card to help in battle, it can also beat the opponent if it's well played[spoiler=Fun-Toy Knight] This is a life policy in most cases ;3 [spoiler=Ritual Monsters]These three are kinda the same but also they are different[spoiler=Fun-Toy King][spoiler=Fun-Toy Queen][spoiler=Fun-Toy Joker] Here is the big boss who can break most strategies if you can summon it[spoiler=Fun-Toy Imagination Overlord] [spoiler=Spells and Traps][spoiler=Fun-Toy Church] weakning the opponent's resources[spoiler=Fun-Toy Fortress] A double edge sword[spoiler=Fun-Toy Wall] if you use it to much you lose your deck[spoiler=Fun-Toy Castle] A little bit of consistency[spoiler=Fun-Toy Chest] Macro Cosmos?[spoiler=Fun-Toy Magic Book] Definitive archetype secret tool[spoiler=Fun-Toy Bright] Extra ritual summon[spoiler=Fun-Toy Armory] you're safe now, theres no more destruction[spoiler=Fun-Toy Illusion] Could this archetype be stronger in ATK terms? Yes it could, but it alredy can be [spoiler=Fun-Toy Soul] More consistency here Link to comment Share on other sites More sharing options...
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