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Diagonal Summon


Sleepy

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This is a quick idea because a small amount of different implications pretty much can justify these kinds of things.

 

You know the drill: Extra Deck Special Summon mechanic.

Its Materials are based on Levels, much like how Xyzs or Synchros do, however: These monsters don't play on addition of Levels like Synchros or in exponentials of the same Level like Xyzs. Instead, these monsters require a number of materials used to have their Levels in a "straight flush" culminating in them. Also, they demand a "tendency" of going upward, downward, or have to be at the very center of the stair   ↓     ↑    ↔   (can have more than 1 of these at a time indicating it can use either kind of pattern).

 

For example:

 

Sharp Dragon

FIRE Level 3 [Dragon / Diagonal / Effect] 1700/300

↑ 2 monsters

When Diagonal Summoned: You can double the ATK of any number of monster(s) currently on the field, but monsters affected this way cannot attack directly.
 
^In this example, this Level 3 Diagonal must have 2 materials whose Levels go up in a staircase fashion towards Level 3 (Level 1 > Level 2 > Level 3)
 
Dull Dragon
EARTH Level 1 [Dragon / Diagonal / Effect] 300/2500
↓ 2 monsters

When Diagonal Summoned: Halve the ATK of any number of monster(s) currently on the field. Then, draw 1 card.

 

 

^In this example, this Level 1 Diagonal must have 2 materials whose Levels go down in a staircase fashion towards Level 1 (Level 3 > Level 2 > Level 1)

 

Alright Blade Dragon

WATER Level 2 [Dragon / Diagonal / Effect]  1000/1400

↔ 2 monsters

When Diagonal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position. If Diagonal Summoned using Dragon Diagonal Monsters, it gains their ATK, DEF, and effects.

 

^In this example, this Level 2 Diagonal is the middle of the pattern instead of an end, the 2 materials are the ends (Level 1 <> Level 2 <> Level 3). This special kind of Diagonal must have the monster at the center. This means the number of lower Level materials must be the same as the number of higher Level materials.

 

- - - - - - -

 

 

The materials are placed back into the Deck instead of being attached or sent to the GY. I'm not sure if I want to give it the choice of top/bottom/shuffle, or just go for shuffle (which I'm leaning towards the latter).

 

 

 

This isn't part of any plans... Just an idea out of the blue....

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The ↓  and ↑ Summons make sense to me and should be relatively easy to understand. But the ↔  Summon may be a problem if I want to design a monster that needs more than 3 materials. For instance, if I want to make a Level 4 ↔ monster that requires 4 materials, then should I go 2-3-4-5, or 3-4-5-6, or perhaps both are valid?

 

Also, I'm assuming that once they get into the main Deck, you get to play them as regular maindeck monsters, right? I mean, you can Normal Summon them, Special Summon them from hand or Deck, etc.

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The ↓  and ↑ Summons make sense to me and should be relatively easy to understand. But the ↔  Summon may be a problem if I want to design a monster that needs more than 3 materials. For instance, if I want to make a Level 4 ↔ monster that requires 4 materials, then should I go 2-3-4-5, or 3-4-5-6, or perhaps both are valid?

 

Also, I'm assuming that once they get into the main Deck, you get to play them as regular maindeck monsters, right? I mean, you can Normal Summon them, Special Summon them from hand or Deck, etc.

 

. . . . huh? "get into the Main Deck"? The first thing I said was that it is an Extra Deck mechanic xD

Think of them as Synchros that send their materials back to the Deck instead of the GY.

 

The ↔ is meant to have the monster in the middle of the pattern. I guess I hadn't thought of that bit to enough detail to consider that scenario but gotta edit it now. If it's not a center piece, that isn't a thing (which means you either will have 2 materials, or 4 materials, or 6, but not 3 or 5).

Though that doesn't seem as good now that it needs that clause. I might just stick with the up and down patterns.

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Ah, my mistake. I misread as the Diagonal Monsters themselves going into the Maindeck instead to the GY, similar to how Pendulums go back to the Extra Deck instead of the GY,  but can still be banished, bounced, etc. I see now that it's the materials which go into the Deck, but IMO this mechanic I described wouldn't be bad idea, and since the Diagonal Monsters have Levels, they would still be Normal or Special Summonable as Maindeck monsters are.

 

With my questions cleared up, I want to say that I like the mechanic and that it looks good, fun and original enough to deserve its own Extra Deck monster type.

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