Ultimagamer Posted August 22, 2017 Report Share Posted August 22, 2017 this is designed to create the missing links I missed in the first part of this archetype concept, integrating the rest of the main characters into cards ;) You might find this confusing, given that this is part 2, if you are unfamiliar with this material, please consult "Hyperdimension Neptunia Archetype Concept" which you will find on my profile. Please comment on what you think about this, if it's good, bad, op, underpowered, etc CPU goddess - Plutia Level 4 / Warrior / Fire 2000 attack / 500 defense When this card is summoned, you can send 1 card in your hand to the graveyard, and if you do, add 1 "CPU" monster from your deck to your hand. If this card is sent to the graveyard by a "CPU" card's effect, you can target 1 "CPU" spell or trap card in your graveyard, add that target to your hand. You can only use each effect of "CPU goddess - Plutia" once per turn. CPU goddess - Peashy Level 4 / Warrior / Water300 attack / 2200 defense Must first be summoned with "CPU Hard Drive Divinity" and cannot be summoned by other ways. When this card is summoned, you can send 1 card in your hand to the graveyard, and if you do, you can target 1 card your opponent controls, destroy it. If this card is sent to the graveyard by a "CPU" card's effect, you can target 1 "CPU" monster card in your graveyard, add that target to the hand. You can only use each effect of "CPU goddess - Peashy" once per turn. CPU goddess - Iris Heart Fusion / Warrior / Level 12 / Fire 3400 attack / 2200 defense Must first be summoned with "CPU Hard Drive Divinity" and cannot be summoned by other ways. Once per turn, during either players turn, you can negate the effects of one face up monster your opponent controls. When this card attacks, your opponent cannot activate cards or card effects until the end of the damage step. When this card destroys a monster by battle, you can banish 1 card either randomly from your opponent's hand, or 1 from their graveyard. CPU goddess - Yellow HeartFusion / warrior / Level 12 / Water 1000 attack / 4000 defense This card cannot be destroyed by battle or card effects. During either players battle phase if a monster declares an attack on a monster you control, you can activate this effect. Switch this card to defense mode, and if you do, the attack target becomes this card. Your opponent cannot activate card effects in response to any of this card's effects. Please comment on what you think about this, if it's good, bad, op, underpowered, etc Link to comment Share on other sites More sharing options...
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