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[Player Card Mechanic] Handy Ghost


Sleepy

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Handy Ghost

[Player Card] LP/ 200  +4   -1   ★/1000

Activate by gaining LP from a quick effect.

Increase your hand size limit by your number of active Player Cards with different names, and decrease your opponent's hand size limit by the same amount.

★You can target 2 monsters in your GY: Special Summon them in Defense Position, then after this effect resolves, Tribute Summon 1 monster from your hand that requires 2 or more Tributes, using only monsters Summoned this way. You cannot Special Summon for the rest of the turn.

 

 

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The mechanic explanation is the same from this thread. Though simply speaking:

 

This card is behind your field (but not in it) from the start of the game, and running it decreases your Extra Deck by 1, but it carries its own mini-Extra Deck of 4 cards (which those and this card's effects cannot be accessed at least this card is active).

 

To activate it, you need to gain LP by a quick effect, then AFTER you do that, you can lose 200 of your LP, and this card gains them and becomes active. Repeat process but donate 1000 LP instead and this card unlocks the effects after the star symbol. I have to say though: You can have up to 5 Player Cards (since they go behind each field column) but only 1 of them can be a Star at a time, if you try to make another Star, the previous one reverts to normal).

 

While using it, this card's LP is treated as a different player's LP, so you can't custom-heal it and damage to its own LP won't affect your real LP. Your opponent still treats this card's LP as "opponent's LP" so they can effect burn them to death, but YOU have a say on if you want you or your Player Card to take any given battle damage.

 

Once its LP is 0, it is KO'd and do nothing, you won't access its Extra Deck and it won't give you any effects or be a meat-shield. However, if you gain LP in the way the card wants you to once again, you can repeat the concept and activate it again.

 

Players are meant to be like more consistent Field Spell-like effects in concept.... more or less. 

 

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Specific Idea of this card:

 

This card in particular is meant to be "Infinite Cards". It can be as soft as your opponent having a limit of 5 and you of 7, to reducing the opponent's limit to 1 and yours raising up to 11 (literally). It sounds like a crap effect but if you make a game last more than one turn, you are forcing your opponent to get rid of most of their hand by End Phase excess discard, or over committing to the field where you can get removal going.

The 

 

The Star Effect is to make sure you people know this is Slifer support. You are meant to put in the 3rd Tribute needed because the Slifer Summon is an extra Normal Summon. Or you can just go nuts with the Mega Monarchs. Or you can even abuse the old time-y double Tribute guys like Kaiser Sea Horse or Double Coston to get away with a single Tributed monster and have your second revive do something else... Maybe revive a Revival Jam and role play String's deck from the anime xD

 

 

Anyways: Thoughts, comments, suggestions please =3

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