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From Victory to Oblivion: A Real Life War [OOC Thread] [Started/Not Accepting] [R-16]


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Commanding Theme Tune: Apocalypsis Noctis

1st Theme Tune: Northern Luxerion (Morning)

2nd Theme Tune: Town, Flow of Time, People

3rd Theme Tune: Keyblade Graveyard

4th Theme Tune: Distant Years

 

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IC Thread

 

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You stumble upon this thread. You hear this speech embedded to your radio:

 

"Ladies and Gentlemen...
 
Boys and girls...
 
This is a far cry war that no one will ever forget. This is one that will be truly exhilarating and rewarding. We are in a war against enemies from across the country, across the world and across the galaxy. Name any villain, replica, mannequin or whoever you may fancy and we got them on our radar.
 
This will not be an easy one, so I will ask you to put forward your best show and give them everything you have.
 
Do you have anyone that you have created? Do you have anyone that you want to put forward but never have? Do you have someone that deserves a second chance? Maybe you have someone new that you want to introduce to this world? If you have one or all of the following people, then gather them all round, we need their help as we fight one of the biggest wars anyone has experienced. We need to hurry, the enemy line is closing in on us.
 
This battlefield will be split between four flanks. The leader’s flank will consist of the Founding Emperor; me, my three children, James Barker and Meguri Nightingale. I need to be protected at all costs, if the enemy line comes close to me, it’s game over. The first flank will be led by Tetsuya Kousaka and Rin Walker, whom have descended from the First Arc. The second flank will be led by Ken Hikawa, who have descended from the Second Arc. The third will be led by Shane and Chenise Warblington, whom have descended from the Final Arc and the fourth will be led by Bunko Aikawa who will be the protagonist of this story, although her first appearance was from one of the Side Stories. Choose from one of four flanks and cooperate with your leaders to make sure you get out of this war alive.
 
This war is not to be taken lightly. This is real, I’m not exaggerating. Anyone who wishes to set foot on there must exercise caution. The plan is to group the first and second flanks together. The next two will separate into one of two corners. Once the first two flanks have drawn the enemy in, I move and the other two flanks can close in. This is merely to confuse the opposing side and take them all out in one go.
 
If this goes to plan, then this war is bound to be of success.
 
I have been craving this war for ages. I’ve been waiting for a peaceful ending to a chaotic war. Something must be done, quickly and swiftly. The enemy lines will not be lenient on us, so therefore we should act likewise and not be so lenient to them. We shall give them no mercy, I’ll be betting my ten bucks.
 
So...
 
Are you ready to fight this war with me?
 
Are you ready to slay each and every enemy?
 
Are you ready take back our ailing world?
 
Ladies and Gentlemen, let’s bring this war to an end and let us live our prosperous lives once again!"
 
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[spoiler=Rules and Information]
Welcome to the FVTO franchise. As you are all aware, this a combat type RP. Everything you will see here is related to War. The first one I did was related to Survival, that turned out good. Not great, but at least it started. The other two never had the limelight. They were supposed to be Apocalypse and Mayhem-themed. I will remake those into a Unread Titles RP at a much later date. If you like this one, then go ahead and join.
 
Also, try to enjoy this RP to the best of your ability. If you have any questions, please ask me or my fellow co-hosts for help and advice, though I know more about this RP to be able to do so. I am here to answer your questions to the best of my ability and to raise you to become better RPers. That’s my job and I will ensure that you reach the standard everyone here is looking for.
 
Before I go through any information that you need to know for this RP, I need to let you know that this is an open project, so my words or any other enlisted co-hosts’ words are law. Anyone caught breaking my rules will be dealt with accordingly. If you continuously break the rules, I will have no choice other than to bring the mods in for a chat. I can and will stop this RP if I have to.
 
Now the intro’s out of the way, let’s go through the info you need to know. Before that though, I need to let you know a few important things:
 
One of them would be to let you know as well that all YCM Rules Apply, so please make sure you follow them. This includes rules about Godmodding, powerplaying and Meta-Gaming.
 
The next rule, as much as I hate saying this every time is to inform you that Advanced Clause is compulsory. Therefore in that respect, I expect you to write at least 4 lines or 100 words of text. As the section is evolving at its own pace, so should we. I don’t need to remind you over and over again about this.
 
I hope that making your applications tidy and presentable shouldn't hurt. However, I do reserve the right to say that if your application doesn't satisfy me, I won't tell you off for it but at least hold the responsibility and edit your app when I ask you to.
 
If you absolutely need to, you can PM your application to me or my co-hosts so that we can check it through and help you, but be aware that we can only give you an opinion of what we think of the app and whether it's good enough to go or not. Just remember that we can't accept or deny anything if you do PM us your app until you post it in the thread.
 
Now, for the rule we know you’re going to dread. Two characters minimum is required for this RP as it’s going to be a big one. You are going to need all the help you can get from your co-hosts and myself. The exception to this rule is when you pick out characters from your Character Database where you will pick out your own characters - They are likely to be in groups anyway.
 
Finally, did you know that you are now able to apply for twin characters? If you do though, the requirements for Appearance and Personality double and the Biography needs one extra paragraph. The Combat Info section will be split into two, resulting you in doing the same thing twice in one app so think carefully before doing so. It may be a rewarding task and I have more chance of accepting twin characters, but is it worth the risk?
 
Now, for all of the new players or those that need catching up with the franchise: From Victory to Oblivion is a franchise inspired by real life. The first title, ‘Arc I’ also known as ‘365 Days to Live’ is based on Survival and contenders have just one year to fight out replicas and live in the wilds whilst surviving rural situations. The second title, ‘Arc II’ also known as ‘Countdown to Apocalypse’ is where contenders are given just 60 days to get the hell out of Apocalyptia before the Apocalypse begins. The third title, ‘Final Arc’ also known as ‘Final Mayhem’ is where everyone from the previous two arcs come together with a new group of people to put an end to the Mayhem that ensues, where they meet with the one responsible for creating the Demon Hybrid as well as one that causes the contenders more trouble than it’s worth.
 
You should understand the concept if you have been to one of those titles or read about the main stories between Arcs I, II and Final, plus the side stories with ‘Conflict of the Three Gateways that’s split into Heaven, Purgatory and Hell’. The latter focuses on a group of people trying to end the conflict between the three gateways, all whilst the contenders from the main stories try to fight it all out to make sure they get out alive on their side. Now comes the fourth title. ‘A Real Life War’. The one that you are in right now. This is based on War and this is where everyone comes together to build a new, prosperous life and to put an end to all of the confusion and the discord between the two sides. There will two more stories after this one, due to the success of this RP before the Aftermath one. Stay tuned for this.
 
This RP also has an open world setting. You can choose to explore wherever you like across the United Kingdom, so it's not just that one town or city. You can choose to explore by car, bike, motorcycles/scooters/mopeds, trucks, lorries, trains or even planes/private jets. For motor vehicles though, please make sure your character has a licence for those.
 
Remember that if you have any questions, I will answer them to the best of my abilities.
 
Oh, and one final warning:
 
This RP contains EXPLICIT language. Unless you are a Legendary Member, (Super) Moderator, VIP or a member with a custom group name... Please try and avoid swearing unless you have the means to censor the words yourself.
 
Enlisted Co-hosts are: @ and @@Octosquid

 
[spoiler=Setting]
This is an open world setting, and all of the locations listed below is taking place in real world England. Travel around as you wish, this is a slow paced RP after all.
 
[spoiler=Map of England]
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[spoiler=Mandatory]
[spoiler=The Yim Coalition Mansion]
This is where all of royalty lives as of now. In there, you can plan your war before you head to the battlefield where you fight a whole load of enemies, old and new. The Founding Emperor of the United Kingdom is responsible for all of the gas and electricity bills, loaded with phone, internet and all of the other bills and statements so you don’t have to pay for them all. The mansion is split into three and each of them consists of 40 bedrooms, 10 kitchens, 10 bathrooms, 7 offices, a foyer, three throne rooms, three living rooms and a basement for gambling. Whoever have resided there must have been lucky to live there in the first place. The Yim Coalition Mansion is situated in the heart of Westminster, several doors down from where Buckingham Palace used to be. The whole thing measures at 300 feet wide and 190 feet tall.
 
[spoiler=Important Locations within the Mansion]
Mansion Entrance: C
The Yim Empire Throne Room: C
Ron's Office: C, B
Simulation Room: C
Basement Hatch: LG
Gambling Room: LG
Nightingale Corridor: L
Nightingale Forces Throne Room: L
Gravekeeper's Office: L, B
Chaos Corridor: R
Chaos Stigma Throne Room: R
Sparring Dojo: R
Nakamura's Office: R, B
 
C = Centre
L = Left
R = Right
B = Balcony Area
LG = Lower Ground Floor

 
Easter Eggs: Tesability Black's Dormant Crystal (Ron's Office)


[spoiler=Torn Streets]
You will see this as soon as you head outside of the mansion. You can also access the Singing Waterfalls from the right of the mansion. You will see cars blown up everywhere and remnants can be seen from them, there are broken roads and bridges hanging of, these streets are one of the most dangerous streets one will ever come across. It was once a peaceful land... The path straight ahead of the mansion will take you to the Graveyard, moving across the roads twice and through the mini-roundabout before taking another left. the left hand side of the mansion will take you to the Garden of Roses, where replicas are eager to take you in for a cheeky gamble. Fighting is forbidden over there.
 
Easter Eggs: Alex Ryder's Naginata


[spoiler=The Singing Waterfalls]
This was the place used as an upgraded camp site in FVTO: Arc I. Fresh waters, wild animals and plants alike lurk in this place making room for fresh ingredients to make your meals with. It comes with a BBQ grill and a portable fridge to put your produce in. This place is split into three sections: The Waterfall Campsite, Underwater Ruins and Underwater Cave. It also has a bypass area where you can instantly access the Hall of Fame. This place is well within the bounds of luxury, so enjoy.
 
Easter Eggs: Tetsuya Kousaka's Prime Rib

 
[spoiler=Garden of Roses]
This garden is filled with all types of flowers, roses especially as they are the majority in this area. The Garden of Roses act as a memorabilia for all of the old and original characters from YCM. Mind you, the scent is so refreshing, you forget all of the surrounding areas. You'll be in for a surprise here, as well. Replicas will be luring you in for a quick gamble, so therefore… This location has a policy against fighting and you’ll see why when you get there. Let’s note one thing: There’s 80% greenery, 10% memorabilia and 10% tarmac. That is all.
 
Easter Eggs: £25 chip from Grosvenor Casinos, UK

 
[spoiler=Garden of Tears]
The Garden of Tears is in reality the counterpart to the Garden of Roses from the previous title. Like its counterpart self, it contains memorabilia of past characters from YCM and also statues of characters who appeared in the following titles: Arc I, Arc II and Final Arc. The place has three mini waterfalls, a koi pond and several bits of gambling equipment so… Yep, you will once again be gambling. This place also has a policy against fighting in these grounds. Do you have the luck? This place also depicts nothingness and depression, so what else can you say about this?
 
Easter Eggs: $1000 chip from Caesar's Palace, Las Vegas

 
[spoiler=Graveyard]
This is normally off-limits to the public. You'll see this three miles from the Torn Streets you have just been to. There’s nothing in your path, not especially tombstones. The graveyard feels like a dark-ridden forest and feels both uncomfortable and eerie. A lonely place that one, no one has ever survived past the Graveyard yet, which is why it was prohibited by civilians in the first place. For the first time in 30 years, the graveyard is open for everyone but it’s a war-torn battlefield. You may find some dry blood stains and broken coffins dug up from each individual graveyard, including that of both First and Second Emperors.
 
Easter Eggs: Immortal Cyborgs' Sigil

 
[spoiler=Abandoned Junkyard]
This is the place where all the junk gets thrown into. This place isn't too comfortable for moving around in as it is quite cramped. It's full of scrap metal, prosthetic limbs and hospital beds. Don't ask. This is also the place where experiments take place, something that people tend not to keep their eyes compelled. The Abandoned Junkyard is where the five Immortal Cyborgs, two Immortal Knights and the many Immortal Subjects are reborn. Reborn either from human vessels or... Clockworks? Eventually they will take over the world, but not with our help.
 
Easter Eggs: Daisuke Tachibana's feathers

 
[spoiler=Fields of Asclepius]
A field full of flowers, yes… I know what you are thinking. You’re probably expected to come across a few asclepius flowers as you stumble upon this field of reminiscence, or so we think. This place is far from what you call peace, there will be replicas coming to take your life and to make it worse, they come in Alternate versions, so there’s no escaping them. If you thought you could come here to relax, then think this one over. No one will be waiting for you. Alternate versions of Immoral Butlers, Isolated Emperors, Woeful Witches and Raging Snipers are all guaranteed. To be honest, they’re not all that rare around here, but they’re still strong.
 
Easter Eggs: Asclepius flowers

 
[spoiler=Desolate Marketplace]
It may look like a marketplace to you, where you buy stuff but no. It's only an image. This marketplace has been abandoned for over sixty years, no one has stepped foot into this place except for survival, apocalyptic or mayhem-based situations and I doubt anyone would step foot on it now. Millions of replicas pose as market sellers, they'll probably hit you with something dangerous and you don't even know it. The next thing you know, the marketplace will be turned to absolute darkness and it's your job to repopulate the place. Pshht, don't let anyone know you're in there!
 
Easter Eggs: Sasha Yim's Worn Claws

 
[spoiler=Virtual Reality Room]
A secret room in the far end of the Yim Coalition Mansion in the Nightingale Force's side. This is the place where characters will be able to experience Virtual Reality on the other side of the computer screen or television. This is where you are able to see characters that collide roles with one another that prevents the latter from joining the same RP, although that would be nothing but a mere hologram, simulation or recording. You have been warned. Also be warned that replicas do show up on the screens whilst you fight them off and others enjoy your massacre whilst eating their popcorn. This features Side Story characters Kotarou Shiiba and Seraph Lamington, amongst others. The battlefield consists of Collapsed Celestia...
 
Easter Eggs: Virtual Reality Headset

 
[spoiler=Optional]
[spoiler=Heaven's Gateway]
Heaven’s Gateway was used in FVTO: Arc I. It’s a peaceful environment where all humans and angels have successfully rested in peace and passed on. The entrance itself shines through people trying to enter, as it is deemed too bright for a human being and crystal stairs which leads back to the real world from a downward spiral. The gateway leads straight to the foyer where any guests are greeted and escorted to their luxury rooms. Heaven’s Gateway possesses many beautiful decorations from Celestia and with it being a completely white area, that no one would notice any problems with it. It has a foyer used for fighting and training purposes, due to its great size and audacity. The foyer is divided into three corridors with 200 staterooms each of hotel quality and luxury, one that leads forward, one to the left and one to the right of the foyer. Eight landline phones are installed on each corridor to get in touch with both fellow residents and the Seraph of Heaven, or maybe get in touch with the Emperor of all people?
 
Easter Eggs: Talen Avalon's Quarterstaff

 
[spoiler=Purgatory's Gateway]
Purgatory’s Gateway was used in FVTO: Arc II. In here, you can make yourself at home, where stressed out humans who passed on hasn’t decided whether to go to Heaven or Hell. This gateway is like an empty shell which has a foyer just like in Heaven, albeit with a hollow shell of grey used for fighting and training. That foyer divides into three corridors with 200 prison cells as opposed to the staterooms with hotel quality. The prison cell still looks clean and tidy though. There are eight landline phones installed on each corridor just like in Heaven, problem is you are locked in most of the day and are unable to get out except for engaging in combat with foes. You could only use these phones to get in touch with fellow inmates and your loved ones. No one else will be able to help you. No decor whatsoever in this Gateway. How sad.
 
Easter Eggs: Ron Yim's handcuffs

 
[spoiler=Hell's Gateway]
Hell’s Gateway was used in FVTO: Final Arc. In here, you can make yourself home in the sea of flames where Fallen Angels and demons tend to live. Sometimes, humans who have successfully passed on live there too, but they bear a burden and sin that they need to get rid of so they have little choice. This place is far from peaceful though, how the hell would anyone sleep with active flames running from beside them? As it takes place underground, as you go up the set of stairs, it will take you back to the real world but as you enter the gateway the opposite direction, you will see a foyer completely engulfed in flames. Luckily, the whole place is barricaded with energy so no matter how close you are to the flames, you or your things won’t get burnt. As with Heaven and Purgatory, the foyer is divided into three corridors, each with 200 staterooms also with hotel quality and luxury, just like with Heaven. Eight phones are installed on each corridor so residents of Hell can get in touch with each other, talk to Satan himself or talk to the Emperor in the real world.
 
Easter Eggs: Bunko Aikawa's Stateroom Key

 
[spoiler=Hall of Fame]
This location contains the data of each of the original characters whose replicas you have defeated during your journey. They are stronger than the replicas you have defeated by double and have maxed out physical and magical resistances. You are allowed to exit the Hall of Fame through the opposite side of where you entered, that will bring you back to the Singing Waterfalls, where you'll be led behind the raging waterfalls. You can also bypass entry by going through the same raging waters and back to the Hall of Fame. Are you ready for the hardest test of all time? These data battles will not be letting you get back out alive. For more information, I can provide you with the link though it is severely outdated... For now. They bear the normal HP of replicas in their original incarnation.

 
[spoiler=Endless Warzone]
The harder version of the Hall of Fame. They bear the enhanced HP of replicas in their original incarnation.

 
[spoiler=Database]
[spoiler=Enemies]
[spoiler=Replicas]
These foes are synthetic, but realistic clones of themselves bearing no other name other than their codenames. For example, if the character replicated was Seraph Michael Lamington: His replica will bear no such name and will adopt a different name, Power-Abused Hybrid. They also lack saturation and colour and breaks off easily when defeated so the only trouble you’ll be having is sweeping their bodies away. Replicas themselves have very little HP, thus they are not counted. Their HP only counts when their original incarnation is defeated in the Hall of Fame or someplace harder.
 

 
[spoiler=Sadistic Dolls]
Formerly the Cannibalistic Bisque Dolls, they are ones who drains your power and boosts themselves by either going on a homicidal streak or eating each other. These dolls don’t have names, you can only judge them by their appearance. Like replicas, when they are defeated they will shatter so the trouble we will be getting is sweeping those away. They have an appetite for each other as well as live humans or humanoid beings, sometimes eating them whole but mostly bits at a time. It would be at your best interest to stay away from them. Sadistic Dolls come in eight different types: Warrior, Knight, Sniper, Gunner, Wizard, Healer, Summoner and Assassin.

 
[spoiler=Shadows]
These foes are balls of darkness from another world filled with mana. Unlike replicas or dolls, they almost always come in groups and are stronger than the both of them combined. Shadows are considered to be the toughest enemies faced in this RP. They are named after negative emotions deprived from other beings: Pride, Lust, Envy, Wrath, Gluttony and Greed. Shadows deal heavy damage to untrained characters so preparation is vital if you want a chance to defeat these foes. They mainly appear in desolate places such as the Marketplace.

 
[spoiler=Corrupt]
The Corrupt are enemies that falls under Politicians, Embassies and Entities that refuses to help the Founding Emperor with his war and instead turns against him. Politicians may consist of Secretaries, Chancellors, mayors of local towns, Presidents, Congresses and former Prime Ministers. Embassies may include those that descended from France, Germany, China, Japan, Switzerland, North Korea, Canada and the United States. Entities may consist of leaders of different races such as Orcs, Angels, Fallen Angels, Demons and other humanoid beings. You would see more of them within the Yim Coalition Mansion and the Torn Streets. Looks like a certain someone had done something to piss them off. Oops.

 
[spoiler=Undead]
These foes almost always come with a Zombie ailment, thus can be killed using resurrection or healing spells, healing items and anything similar. They tend to come as Zombies, Succubi, Vampires, Skeletons and Harpies. When one gets attacked by one of these enemies, you too will become a zombie thus any healing spells, items, etc. will have the opposite effect. Although they mainly appear in Graveyards, they may also appear in the Torn Streets and the Underwater Cave which is hidden underneath the Singing Waterfalls.

 
[spoiler=Eidolons]
These foes are also known as Aeons, Astrals, Sprites or unbound familiars. They are usually called upon by Summoners but in this RP, they are not. They are possessed by an unknown entity that also possesses an hostile demon or subject. The following Eidolons can be fought in this RP with their appearance in parenthesis: Valefor (FFXIII), Ifrit (FFXV), Brynhildr (FFXIII), Ixion (FFX), Odin (FFXIII), Ramuh (FFXV), Shiva Sisters (FFXV), Leviathan (FFXV), Bahamut (FFXV), Alexander (FFXIII), Titan (FFXV), Yojimbo (FFX + FFXV), Anima (FFX), Magus Sisters (FFX) and Hecatoncheir (FFXIII).

 
[spoiler=Hostile Demons]
Hostile Demons are usually called by Satan unintentionally because wars do get out of hand. Not this time. Although they are called to war unintentionally, they are called simply to kill the four Emperors still standing. They come in as Humanoids, Winged Demons, anthropomorphised animals and beings similar. If Satan could apologise for his actions, he could but it is now beyond his control. He can do nothing. These demons are usually found in the Abandoned Junkyard and in Hell's Gateway. These demons are a lot stronger in the latter, though.

 
[spoiler=Hostile Subjects]
Hostile Subjects, like the Immortal ones have numbers burnt on their chest with one or two digits. They have escaped experiments and vows to turn against the one responsible. They have sadly mistaken the Founding Emperor for the one responsible and instead turns against him. They are now on a rampage, the quicker they are killed the less things we can worry about here. They are usually found in the Abandoned Junkyard or Purgatory's Gateway. The Hostile Subjects in Purgatory's Gateway are a lot stronger than the ones in the Junkyard.

 
[spoiler=Bosses]
Bosses are the toughest set of enemies one has to face. Some resemble original characters that are new or familiar and some resemble Silhouettes which comprises of characters who passed on but are unable to rest in peace. Details of that are below. Boss Battles take place in the following locations: Virtual Reality Room, Fields of Asclepius, Graveyard, Heaven/Purgatory/Hell's Gateways, Hall of Fame and Endless Warzone.
 
Silhouettes are original beings who have passed on but are unable to rest in peace for whatever reason. You fight these particular foes in a separate battlefield via a portal set up across the country. The only reason you should fight them is when you should reason with those silhouettes and when you are well trained. These foes are unable to recognise their loved ones. Fortunately, the silhouettes are as strong as regular bosses but they aren't as strong as the enemies in the Hall of Fame or the Endless Warzone.
 

 

 

 

[spoiler=Chaos Magic]
Superior class magic that has disintegrated elements of either fire, ice, thunder, wind or water. These high class Magicks are used by one of the most superior people, regardless of race. This is especially so for the Emperor and his close friends and family. They are careful not to use it too much as the magic itself is very overbearing. Anyone else who wishes to use it must go by the Founding Emperor’s spell book. Chaos Magic is a very complicated spell group to learn and takes at least a week to learn one.


[spoiler=The Yim Coalition]
A supergroup led by the Yim Empire. It is split into three supporting factions.
 
  • The Yim Empire leads this supergroup. They have as of the year this RP takes place, four Emperors with Logan, the Founding Emperor’s grandson being the fourth one. The ones who have preceded him are as follows: The founding Emperor being Ron, his grandfather. The second Emperor being his eldest uncle Dan and the third being his father Neo. The Yim Empire are the most virtuous and the most compassionate of the three factions, helping charities and fighting for good cause. They are the leaders of this war, as well.
  • The Nightingale Forces are formed in the middle of the First Arc that took place in 2060. It was coincidently during a fight with the Demon Hybrid back in Heaven’s Gateway. The leading duo are Meguri Nightingale and James Barker. They are both in the Leader’s Flank during the war. Frankly, not much is going on with their faction but they are neutral. Therefore, they take the side of neither the Yim Empire nor the Chaos Stigma faction. No Emperors have been enlisted in this faction.
  • The Chaos Stigma faction takes the more evil approach. They were the ones who formerly caused trouble with the Yim Empire but before they could take Ron down, their leader Jun Nakamura was battered, so he and Kayne White VI and VII, both of which are former members, were arrested and put to custody. Jun was put there for six months and the Kaynes were put there for only one. They were the cause of the Yim Coalition being established. Jun Nakamura is the leader of this faction. No Emperors have been enlisted otherwise.

 

 


[spoiler=Immortal Cyborgs]
They are beings that are usually reborn from the afterlife after one’s death. They usually have one modified limb and one amputated limb replaced by a prosthetic of some kind. Although they get the ability to live again, they can no longer age or die whilst they have a mechanical heart fitted in to support the Cyborgs. Without a mechanical heart, they can and will die. These types of Immortals when concealed wear visors and heavy-armoured suits until they are defeated for the first time. There are currently only five of them known in the world, one of which is born as a Cyborg.


[spoiler=Immortal Knights]
They are beings that are usually reborn from the afterlife after one’s death. They usually have one modified arm and one modified leg, and the other arm and leg amputated and replaced by prosthetics. Although they get the ability to live again, they can no longer age or die whilst they have an outer pacemaker fitted to their chests to support the Knights. Without that pacemaker, Knights can and will die. These types of Immortals when concealed wear the helmets normal knights do as well as heavy-duty armour until they are defeated for the first time. There are only two known Immortal Knights in the world.


[spoiler=Immortal Subjects]
They are beings that are the most common and are usually reborn from the afterlife after one’s death. There are no particular modifications or amputations for subjects. Although they get the ability to live again, they cannot die, but they can age. Each subject’s chest is burnt with one or two digit numbers and don’t conceal themselves when seen for the first time. As Subjects are common here, there are currently 300 of them, and counting.

 
[spoiler=Flanks]
In this war, we will be split into sections known as flanks. There are five: Leading, First, Second, Third and Fourth. Although you may only access the first, second, third and fourth... If you are in the following RPs, then you can also access the Leading Flank. Ask the hosts FIRST before you do so.
 
[spoiler=You need to be in the following RPs before being in the Leading Flank]
FVTO: 365 Days to Live/Arc I
FVTO: Countdown to Apocalypse/Arc II
FVTO: Final Mayhem/Final Arc
Apocalyptic Roar
[spoiler=Conflict in...]
Heaven's Gateway
Purgatory's Gateway
Hell's Gateway

 
[spoiler=Plot]
You start off in your very own world, then you listen to a speech that has embedded into your radio. What does this speech mean to you? You decide to pay the Founding Emperor of the United Kingdom a visit, which takes place in the year 2075, five years after your visit to Hell’s Gateway. On your way there, you see a garden full of roses… You see a waterfall that sings freshness… You see a street torn to a cinder from ten years ago… What else do you see?
 
A raging war about to take off in the most unexpected of days, as soon as you walk into a huge mansion where the Founding Emperor awaits you. He lets you into his office and tells you a story.
 
This is what he tells you...
 
The United Kingdom, what used to be a prosperous country raised by a former commoner, has now turned into a war-torn battlefield. Enemies from across the galaxies you know have intruded the country and started wreaking havoc to no end. It even came to asking embassies from Heaven, Purgatory and Hell to come and help. Embassies from multiple countries also came to lend a hand. There were people from Canada, Germany, France and other neighbouring countries sacrificing their incomes to fly all the way from their countries to help drive the enemy lines away. We have replicas, hostile country leaders, anything you can name… We got them on our asses and until they’re done and dusted, they’ll continue to try and beat us down until they are satisfied, the Founding Emperor is done and over with and more. Besides, he’s the one leading the war having agreed with the current Emperor.
 
So, with that in mind... We are inviting YOU to do the same.
 
As the speech implies, the war plan will be split into five. Four main flanks and one leading. The plan was to join the first two flanks and separate the last two to confuse the enemy, then once signaled by the leaders of the first two flanks, the leading one moves and the other two flanks close in and take the enemy out. But, it’s not as simple as you think it is.
 
We try and simplify things for you, but it’s not as easy as it sounds.
 
If anything, it’s probably easier said than done.
 
Do you have anyone in mind? Someone you have created? Someone who never even got the limelight? Someone who deserves a second chance? Maybe someone new? If you have one or all of the following, then we need your help. The world in the Founding Emperor's eyes is going to end quicker than he thought but only you can react to the situation by joining him.
 
Can you help end this war?
 
Would it be easier for you to ask for additional help?
 
Can you drive this country to the right direction?
 
If so, we are looking for you. Let us unify and work together as one. We need to end this war, swiftly and efficiently so that we can get back to our ordinary lives and live with the prosperity that we deserve. Hurry though, time is not on our side and it’s definitely ticking.

 
[spoiler=Application]
Personal Information
 
Insert Appearance Image here
 
Insert Character Quote here
 
Name:
 
Age:
 
Gender:
 
Race:
 
Appearance: (One or more paragraphs explaining your character's appearance.)
 
Personality: (One or more paragraphs explaining your character's personality.)
 
Biography: (Two or more paragraphs explaining when and where your character was born (if your character doesn’t come from the real world; state where he/she descended from), his/her family and what they did for a living. You need to also explain your character’s intention of helping in the war, which flank they’ll be in and any ideas they have for the Founding Emperor regarding how to make his country a prosperous place once again.)
 
Is Your Character an Underwater Fighter? (Optional, though we may have enemies that will be dragging you into underwater battles.)
 
Combat Information
 
Weapon Information: (Weapon Type, Weapon Name, Can it Morph?, Morphed Weapon Types/Familiars, Appearance, Background, Elemental Affinity, Previous Owners)
 
Base Abilities:
 
Fighting Style:
 
Magic:
 
Inventory:
 
Miscellaneous Information
 
Theme Tune:
 
First Appearance: (Franchise will suffice.)
 
Recent Appearance: (Franchise will suffice.)
 
(Then it’s up to you to decide whether or not to cover anything else that isn’t in the app skeleton.)

 
[spoiler=An Extra for Anyone with MORE than Two Characters in Their Database]
If you have characters in your own Database that you can use, you may do so here. You must still show one example from the skeleton above to use this part.
 
(Your Character Database MUST have at least two characters from two RP franchises.)
 
Database Link:
 
Characters Used: (Up to 10)
 
Changes to the Characters Used: (Other than age)

 
[spoiler=Playable Characters]
[spoiler=Leading Flank]
Only for characters used in previous titles of this franchise. See the Flanks section under Database.
 
1. James Barker (Leader)
 
2. Meguri Nightingale (Co-Leader)
 
 
4.

 
[spoiler=First Flank]
1. Tetsuya Kousaka (Leader)
 
2. Rin Walker (Co-Leader)
 
 
 
5.

 
[spoiler=Second Flank]
1. Ken Hikawa (Leader)
 
 
 
4.

 
[spoiler=Third Flank]
1. Shane Warblington (Leaders)
 
2. Chenise Warblington (Leaders)
 
 
 
5. Cooper Anderson

 
[spoiler=Fourth Flank]
1. Bunko Aikawa (Leader)
 
 
 
4.

 
[spoiler=Non-Playable Characters]
[spoiler=Leading Flank]
Only for characters used in previous titles of this franchise. See the Flanks section under Database.
 
 
 
 
 
5. Logan Uchigya (Commander)

 
[spoiler=First Flank]
 
 
3.

 
[spoiler=Second Flank]
 
 
3. Haruhiko Hyodo
 
4.

 
[spoiler=Third Flank]
 
 
 
4.

 
[spoiler=Fourth Flank]
 
 
3. Koneko Tsushima
 
4.

 
[spoiler=Personal Inventory]
Use this link to stock up on items. Watch out for your expenditures placed in the Cast section. There's only so much you can buy.
 
[spoiler=Chaotic Angel]
5x X-Potion
5x Phoenix Pinion
Mega Phoenix
5x Mega Ether
5x Turbo Either
10x Hi-Elixir
Megalixir
5x Holy Water
9x Remedy
8x Simulation Room Identity Card

 
[spoiler=Sebi Evalon]
[spoiler=Aradace, Vitalani, Raiden]
5x X-Potion
10x Remedy
5x Phoenix Pinion
3x Simulation Room Identity Card
3x Mega Ether

 
[spoiler=Mistral]
2x X-Potion
2x Remedy
2x Phoenix Pinion
Simulation Room Identity Card
Mega Ether

 
[spoiler=Ziro]
4x X-Potion
4x Remedy
4x Phoenix Pinion
Tier 1 Spellbook
Mega Ether

 
[spoiler=Draven]
2x X-Potion
2x Phoenix Pinion
Simulation Room Identity Card
Mega Ether

 
[spoiler=Tesability Black]
Simulation Room Identity Card
 
[spoiler=Gemini]
Simulation Room Identity Card
Tier 1 Spellbook
5x Holy Water
10x Remedy
10x Turbo Ether

 
[spoiler=Kuria]
Simulation Room Identity Card
Tier 1 Spellbook
5x Holy Water
10x Remedy 
10x Hi-Potion 
Mega Phoenix
5x Phoenix Pinion 

 
[spoiler=The Frost King]
[spoiler=Jack]
10x Mega Potion
10x Mega Ether
3x Remedy
Phoenix Pinion
Simulation Room Identity Card

 
[spoiler=Celina]
5x Remedy
10x Potion
10x Ether
2x Holy Water
4x Phoenix Down
4x Mega Potion
Simulation Room Identity Card

 
[spoiler=Valci]
Simulation Room Identity Card

 
[spoiler=Acastand]
Simulation Room Identity Card

 
[spoiler=Cast]
1. @@Chaotic Angel (Host/Developmental Team) (15,500 Gold)
 
2. @ (FT Co-Host/Developmental Team) (11,600 Gold)
 
3. @@Tesability Black (PT Co-Host/Developmental Team) (16,250 Gold)
 
4. @@The Frost King (14,900 Gold)
 
5. @@Acastand (15,000 Gold)
 
6. @@Octosquid (PT Co-Host) (Pending)

 
213jbrs.jpg
 
The RP has started, enjoy the ride. New RPers can come in as well, provided that they can produce two characters minimum (not including NPCs) and a maximum of ten. We are also looking for co-hosts and members for the developmental team so if you are up for the job, then let us know.
 
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The more help I get, the better.


[spoiler=Example App - Founding Emperor, now Immortal]

[spoiler=Ron Yim]

[spoiler=Personal Information]

 

9WOFC4j.jpg


"Alright, bastards. Less talk, more fight. How else do you plan on becoming stronger?"


Name: Ron Yim (ロン · イム)

Age: 47 (Prior to his death)

Gender: Male

Race: Immortal Cyborg (Formerly human, though he kept some of the characteristics of one)

Appearance: Ron has black hair and scarred eyes, like they have no colour at all. When he was still human, he had brown eyes until later in life, where his right eye became infected and turned red. His left eye was still fine at the time, that is until his death was announced. While his torso and his right leg are pure blooded flesh, His right arm flesh is completely replaced with Gold Iron and the scars prove so. His left arm was still filled with flesh and nothing there was modified. Instead, he wore a device on it in order to turn himself into a full cyborg, hiding his identity. His prosthetic leg replaced his entire left leg and that was made from the most expensive type of varanium... Immensely modified to a certain degree. In fact, the metal is referenced from Black Bullet. The reason for the replacement of his left leg was because Ron had to sacrifice his heart... As payment for it. His LED core, formerly where his heart was, is wired to the rest of his body, allowing him to engage different types of support weapons. Whenever he leaves his core disconnected for more than half an hour, he will either malfunction or die until he is reunited with it. He also relies on it as his only life source. He also sports a mechanical tiara which sends signals from his brain to his entire nervous system and acts as a helmet which would eventually cover his entire head. He also sports a red monocle on his right eye in order to enhance his eyesight. As for clothing, he wears a tuxedo shirt, tie and tuxedo trousers, some of the clothing used to hide the scars when he had surgery on his heart and right arm. He recently had a heart transplant in order to stop relying on his only life source to live, but it was a mechanical heart and all Immortal Cyborgs were eligible for it. The LED core he had was recycled to make his cyborg suit more sophisticated.

Personality: Ron is the kind of person that is willing to help on whatever occasion that may rise. Being a former Emperor himself, he trains other people to become like him, to be able to fight off enemies in harsh situations. He is also a freelancer and a weapons manipulator, so therefore he works hard, despite his ever-growing age. When he was human, his feelings had a habit of darkening at times, even when he doesn't realise it. Ron has been in the war zone as many times as he can remember, so he also has a habit of knowing what is right and what is wrong. He is very secretive from people about his lifestyle. He doesn't bear much emotion nor is he so talkative, which creates a barrier between him and other strangers, sometimes. However this had changed overtime when he started his own empire early in his life when he still lived. When he became responsible for teaching James and Meguri... It became clear that he would start teaching others how to fight even after his racial conversion from human to cyborg. Ron also enjoys fighting and will take down anyone and anything from the people who enjoy pissing him off for a living to replicas who had infested his home a long time even before the camp mates arrived in this barren world to take them down on their end. You better believe him though, survival grounds is much safer than his home right now.

Biography: Born in the year 1994 to a mother, father and two brothers who were all commoners. He is also an epileptic prior to the role play as well as the character who suffers from autism, though none of those negative ailments affected him. He started out as the 10th Generation member, the penultimate generation before defection from the family. The reason for his defection from the family was purely because he didn't want to burden them any longer. He was a failed graduate in University, having not succeeded as much as his brothers did. He also married his old friend Chloe Moase, the one he had tried hard to repair his relationship with and her replica is also in this RP. The pair had three children, Dan, Sasha and Mel. All of whom also had replicas in this RP. Before he found the Yim Empire, he spent nearly all of his time alone and living with the friends that he had left and that led to the murder of his own brother that he himself committed and when he did decide to found the Yim Empire in 2035, he starts off by becoming an Emperor and raises his members to become as vigilant as always. Five years after he founded the Yim Empire in 2040, he became ill alongside a good friend Elisha Bain and his own son Dan. The former also has a replica in this RP. In 2042, he died first, then Elisha's life was taken. Both cases were because of illness.

When Ron was found in the Graveyard in 2043, he already became an Immortal Cyborg. His body was dug up from the grave, taken away and was beaten until his body stopped functioning. As a result, his body was completely remodelled in the Abandoned Junkyard. Whoever modified him was unknown, even Ron himself doesn't quite know. When he found out he was being buried alive, most of his body began malfunctioning, then he had his left leg amputated and his heart removed as payment for his right arm to be replaced with Iron painted in Gold, the material used to replace his body parts. This matches his Immortal Cyborg suit which is partly fitted with future technologies. In the same year, his left leg was completely replaced with a prosthetic one, made from the most expensive varanium as part of his suit and an LED core fitted so he could stay alive and without that, he could potentially malfunction or worse.... Die. In 2044, when his late son died of the same illness related case, he didn't take the death lightly and started to darken his personality. More recently in 2060 however, his appearance was fixed to make him appear more human, but doesn't revert his Immortal Cyborg status, unfortunately.

Ron leads the war, allowing him to be in the Leading Flank. He is the commander, leading four other flanks so it is his responsibility to ensure the war turns out as he hopes for it to be. Ron at this stage hopes for nothing but prosperity for his country and for everyone's well being. He was and continues to be the most influential Emperor ever lived. He will also make sure every single enemy is wiped out before all else, without any exceptions.

Is Your Character an Underwater Fighter? Yes

 

 

[spoiler=Combat Information]

[spoiler=Weapon Information]

[spoiler=Ethereal Curse]

Weapon Type: Ethereal Curse

Weapon Name: Akayashi's Curse

Can it Morph? Yes

Morphed Weapon Types/Familiars? Various

Appearance: This set of ethereal blades is a curse set upon by the Akayashi so whatever Ron does, it would normally cause instant death with two of its abilities. The weapon is nothing but pure and sharp flames, which is enough to cut through the toughest metal and is able to withhold its own against the strongest possible weapon. Whilst the owner of the weapon doesn't receive any side effects, anyone else that tries to wield it will burn their limbs into cinders because it is physically hot.

This weapon can be morphed into bows, sickles, daggers, you name it. When morphed into a bow, the quiver is made by one of the highest quality materials and is produced by neon, allowing the owner to shoot away at will. Needless to say, the effort required to combat the enemy when morphed into bows is next to nothing. When morphed into other short ranged weapons, the shorter the blade, the faster Ron reacts. Not surprising, really.

Background: This weapon comes from the efforts of both Heaven and Hell. The Akayashi's Curse is actually requested by the wielder himself. He asked to be cursed this so he can atone from his current and past sins. The curse itself was literally suicide. There was nothing Ron would be able to do to cover for that. Nothing else can be said about his weapon as it would be next to invisible when inactive. Ron had decided that the weapon was kept a secret outside of the Empire in case his luck also became cursed from the weapon. The only person he had ever told him outside of the empire was one of his older friends, name unknown.

Elemental Affinity: Dark, Light and Fire

Previous Owners: None. Ron was the first ever owner of this weapon type.

 

 

 

 

 

[spoiler=Base Abilities]

Devil's Tears - Dark blades of hatred and red lasers are summoned from the sky causing damage to nearby enemies.

Nephilim's Scream - Cripples nearby enemies with a dark aura and a very strong wind.

Chaos Grenade - Emits a supersonic wave that cripples all enemies within Ron's vicinity.

Angel's Tears - White feather arrows are summoned from the sky and starts raining down on nearby enemies causing a significant amount of damage.

Seraph's Blessing - Heals nearby allies to the point very little injuries are seen.

Archangel's Dawn - Changes the battlefield temporarily to Heaven's Gateway, all allies gain 25% of all statistics and all enemies' resistances become 0%.

ZEN - Flashes the enemy with two slices downwards. Instant Death is caused to those who does not block the attack.

Zanmato - One slice of that will cause instant death to the enemy or the one he battles.

Automatic Ability: Auto Blessed Resurrection - When knocked out, the owner of the weapon has the right to resuscitate himself... But it only happens once per battle.

Automatic Ability: Class S Health Drain - Greatly replenishes Health for every hit against the enemy, allowing him to survive for longer.

 

 

 

Fighting Style: Ron's fighting style is unique compared to others. Because he's a manipulator of weapons, he will use his Ethereal Blades to morph into a weapon of his choice and start fighting from there. His long range attacks are as good as his short range, though when using magic, he is miles stronger than when he attacks using his weapon. He uses magic more often than attacking due to the power he uses for them. His favourite weapon types are long swords and bows, short and long ranges respectively. He is probably one of the few strongest members of the Yim Empire, behind his great-grandson the Sixth Emperor and his grandson Leo, the Fifth Emperor making him the third overall strongest member. He is immune to magical elements regardless of his weaknesses. The only way he can be harmed is through physical attacks and non-elemental magic attacks or reflections. Ironically, Chaos Magic works on him. This is simply because all of them are non-elemental, despite the names.

 

[spoiler=Magic]

Chaos Thundaga/Firaga/Blizzaga/Waterga/Aeroga - Disintegrated versions of their respective elements, with their

original elemental properties destroyed. However, the power of the magic is amplified by 125% (In the case of Chaos Aeroga, the amplification becomes 250%).

 

Chaos Curaga - The disintegrated version of the original Cure spell, with its original properties inverted. The power of this particular magic is amplified by 150% compared to the original. It comes with a 75% chance that it also heals nearby allies completely.

Chaos Thundaja/Firaja/Blizzaja/Waterja/Aeroja - Stronger, but disintegrated versions of their respective elements, with their original elemental properties destroyed. However, the power of the magic is amplified by 300% (In the case of Chaos Aeroja, the amplification becomes 700%).

Chaos Curaja - The disintegrated version of the original Cure spell, with its original properties inverted but stronger. The power of this particular magic is amplified by 425% compared to the original. It also heals nearby allies completely provided that they are in range.

Chaos Resurrection - Resurrects nearby allies to the point no injuries are seen in any of them. This is by far one of the most superior healing spells.

Hell's Reckoning - Casts a Doom spell on enemies for a set amount of time. If that time is up, euthanasia will take effect.



Inventory: War Plan, Gambling Chips

 

 

 

[spoiler=Miscellaneous Information]

[spoiler=Theme Tune (Normal)]

 

 

 

[spoiler=Theme Tune (Humanoid)]

 

 

 

First Appearance: Bleach franchises

 

Recent Appearance: From Victory to Oblivion franchises

 

​Voice Actors: EN: Ray Charles | JP: Daisuke Ono

 

 

 

 

 

 

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[spoiler=Database Characters]

 
[spoiler=Characters Used]
1. James Barker
 
2. Meguri Nightingale
 
3. Tetsuya Kousaka
 
4. Rin Walker
 
5. Ken Hikawa
 
6. Shane & Chenise Warblington
 
7. Bunko Aikawa

 
Changes to the Characters Used: First four characters will be possessing two types of weapons. The others remain the same, except for age. The age in the Database is from 2060. The characters here will be 15 years older. (Apart for Bunko, whose age is from 2070. She will be five years older in this RP.)

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[spoiler=Aradace Smith]

Character Quote: "All fired up"

Age: 17

Race: Human

Gender: Male

Gift: Dragonborne

 

Appearance: He has fiery red hair, hazel eyes, and perfectly beige skin color. He wears a mixture of Red and Orange and black clothing, to represent his fire powers. He loves anything that reminds him of his parents, which is why his main piece of clothing is a red leather, tattered jacket given to him by his father before he died.

 

Personality: Aradace is a very calm and observant person. Anytime someone questions him, provides him with new info, or even accuses him of something, he always responds diligently. He doesn't begin to question anything until he has heard everything the other person has said. This would make him a great debater, now that I think about it.

 

Bio: Aradace's parents, Justin and Kiera Smith, had been killed in a house fire. It had happened overnight. Aradace only survived because he was a Dragonborne, a special superhuman with a gift, one of which is being immune to fire. He has had to live with his grandparents ever since. But, he recently learned about this school called Gaviard Institute, that can teach him how to master his powers.

 

He recently found out that his best friend Draven Blackthorn, his colleague Chronis Timepacer, his coworker Sequoia Farley, and someone from Gaviard Institute Orion Heart also have "gifts." At Gaviard Institute, they have a job board. One of the job offers posted happened to be helping this kingdom in some far off universe fight a war. So Aradace grabed a bunch of his friends and together they took the offer. And now, here we are.

 

Can he fight underwater: This is a no brainer. No duh. He is Fire. It doesn't mix with water. Kinda ironic when you think about how his girlfriend is Vitalani, the Aquashifter.

Weapon: I'll only post this once. All my characters other than Ziro don't have a weapon. They only have their abilities. This is because they actually belong in my franchise, I'm just having them all transfer over to here.

 

Powers associated with his "gift" (for the ones that say this it is the "base abilities" section):

Immunity to fire

Can breathe fire

Has incredible strength

Can make membranous wings appear on his back allowing him to fly

Can turn his skin into impentrable scales

 

Battle Style: More of front lines. He Will do anything to protect Vitalani, and he prefers to burn his opponents to death.

 

Flank: Any one you want, as long as he is with Vitalani.

 

Original Franchise: My Aradace Smith franchise.

 

 

[spoiler=Draven Blackthorn]

Character Quote: "I'm ready to rock"

Age: 17

Gender: Male

Race: Human

Gift: Necrofear

 

NPC: Yes

Appearance: Draven wears a black pair of jeans, black button up shirt and black gothic boots. He has darker skin color than Aradace but isn't black. His hair is a jet-black color and he has enchanting purple eyes. (I'd probably go out with him, if I wasn't already dating someone.)

 

Personality: Draven is your typical angsty, sarcastic teenager. He likes to hang out in the back of everything, only really interacting with anyone if it pertains to him. Or if the joke is just too good to let go. Even though this is his normal attitude, this is not how he is with Aradace. He maintains a little bit of it, but on a much smaller scale. While he is with Aradace he shows kindness(in his own way) and friendship.

 

Bio: Draven has always been the outcast from the group. He usually eats alone at lunch, and prefers to be alone anyway. That is, until Aradace showed up. Ever since then, he has been trying to stifle that because Aradace needs him to he his rock or foundation when he thinks of his parents.

 

Speaking of which, his own parents abandoned him. This is yet another reason why he feels isolated. He has never told this to Aradace though. He has enough going on. He loves the shadows and some refer to him as creepy. This is an understatement considering what his powers can do.

 

Can he fight underwater: Simple answer. He doesn't fight. He sends zombies and spirits to fight for him. So, unless they can fight underwater, then no he can't.

 

Powers according to his "gift":

Can communicate with the dead

Can summon spirits and Zombies if you will

Can disappear into shadows

 

Battle Style: Summoning Support. He can summon the dead to fight for him. Not sure what battle style to put.

 

Flank: 3rd. Put him with Chenise and Shane

Original Franchise: My Aradace Smith Franchise

 

[spoiler=Vitalani Riverfade]

Character Quote: leaving this for my GF

Age: 15

Gender: Female

Race: Human

Gift: Aquashifter

 

NPC: No my Girlfriend is playing this part

Personality: Vitalani has always been kind of a depressed person. This is mainly Mistral's doing, but she also never really had confidence in herself. This is different from Chronis, who has confidence in herself, but performs poorly despite her confidence. She usually playes Yu-Gi-Oh with Raiden in order to cheer herself up, until Mistral ripped up her favorite card, Stardust Dragon. Now she claims she will never Duel again.

 

Bio: Leaving for Eliza

 

Can she fight underwater: She controls water. So yes, she can.

 

Powers according to her "gift":

Can turn water into any form she likes, Liquid, Gas, or Solid

Can turn herself into water

Can move water with her mind

 

Battle Style: Magic Support. She can use a basin in the back lines to control water.

 

Flank: Any, as long as she is with Aradace.

 

Original Franchise: Vitalani's Upbringing

 

Recent Franchise: Aradace Smith

 

 

[spoiler=Raiden Lightfeld]

Character Quote: "Shocking, isn't it?"

Age: 17

Gender: Male

Race: Human

Gift: Thundersoul

 

Appearance: He is a sophomore in highschool, who has blonde hair, crystal-blue eyes that matches Vitalani's hair, and wears black skinny jeans and a casual yellow T-shirt with an unbuttoned jet-black polymer jacket. His skin complexion is tan and full of color. If he was to add anything to this outfit, it would be black military boots, and a backwards black and yellow ball cap.

 

NPC: Yes

 

Personality: Raiden is that upbeat person always trying to cheer you up. Makes sense why he is always cheering Vitalani up after Mistral messes with her. Whenever he sees someone who is hurt emotionally or physically, he will always try to comfort them. He always loves to Duel whenever he gets the chance, though he ususally loses on purpose to make Vitalani feel better.

 

Bio: Raiden has always been a kind of positive, uplifting guy. He knows what the right thing to do is at most times, and can even help others see it as clear as he can. This is why he is always with Vitalani. You see, Vitalani and him became friends the second they we're old enough to talk. They had grown up together, and did everything together. It didn't start getting weird until Middle School, when people accused them of being together. They decided that they would be together then, since everyone kept making fun of then for it. But the problems started when this New kid named Aradace arrived.

 

This kid had been around for a while, but never went to the same school. You see, he lived in a different school district in elementary, but both households had the same middle a and High school districts. So, when they got to middle school, Vitalani started showing a liking to Aradace, even when Raiden could clearly see it. This enraged him, but he has always been able to keep his temper, until recently.

 

You see, all three of them have abilities. But the problem is not only does Vitalani now like Aradace, but the power match ups are also in play. Electricity does not mix with water, and she is afraid of that. Now he spends his time trying to keep Aradace away from her, but fails.

 

Can he fight underwater: Technically, yes. But it hurts him and everyone else in the water, so probs not.

 

Powers according to his "gift":

Can conjure lightning from pure energy

Is immune to electricity

Can usually tell when a lot of energy is being used

Can revive people in true defibulater style if they are not already gone

 

Battle Style: Battle Medic. He can use his powers for self defense, but more for healing.

 

Flank: He has to make sure that Aradace doesn't take Vitalani from him. So, whichever one Vitalani is in.

 

 

[spoiler=Mistral Greywind]

Character Quote: "Typical of a girl from uptown"

Age: 15

Gender: Female

Race: Human

Gift: Zephyrite

 

Appearance: She wears grey(Silver if you ask her) clothes with white accents, and has white hair and pink eyes. That's right, she's albino. She has white skin to the point of almost being pale, and her hair is relatively long. Her favorite outfit consists of a Grey jacket with a white collar and cuffs, pink undershirt, and Grey skinny jeans. She will occasionally add accessories to it, like a link ball cap or white scarf.

 

NPC: Yes

 

Personality: Mistral is your typical highschool popular girl(Ironic because she is always accusing Vitalani of being typical). She has an entire support group, puts down less popular girls, and attracts all the attention from most of the boys in highschool. I say most because Raiden is not attracted to her at all. She despises Vitalani because of the difference in personality there is between them.

 

Bio: Mistral has grown up downtown where all the kids in poverty are. She is one herself. Despite this, she does not think lowly of herself. In fact, it is just the opposite. She thinks highly of herself because she knows what she can go through. She despises uptown kids who have everything given to them. This means Vitalani.

 

You see, she originally liked Vitalani. She saw that she was going through struggles just like she was, but then found out she was from uptown. She was not about to let her reputation go to waste. After all, the downtown kids looked up to her to protect them from the richer, snobbier kids from uptown. So, she let her internal feelings die and she picks on Vitalani for everything. More than she does for any other uptown kid. This is because she is afraid if she let's up, her true feelings will show, and then her reputation and all she lives for will be ruined.

 

But, now that no one is watching, she hopes to explain this to Vitalani. Only problem is, neither of her boyfriends will let her get anywhere near Vitalani. So, with this in mind, she has decided to take whatever position she can, instead of bothering with a confession.

 

Can she fight underwater: Yes. Barely, but yes.

 

Powers according to her "gift":

Can create gusts of wind

Can glide by creating pockets of air around her

Can hold her breath for longer than most people

Can control air in a small area, forcing most foes to suffocate to death

 

Battle Style: Aggressive Magic. She will attack relentlessly, until her foe is defeated or killed.

 

Flank: Can go literally anywhere.

 

 

 

[spoiler=Ziro Matazura]

[spoiler=Personal Info]

http://safebooru.org//images/2109/32e1230adfd6a4a1ad06196eeef2aeb0d0d3ed02.jpg?2198719

 

"You probably shouldn't have done that"

 

Character Name: Ziro Matazura

 

Age: 16

 

Gender: Male

 

Race: Human

 

Personality: He is a bit of a carefree, go with the flow kinda guy. But if you get him too riled up, he'll knock your socks off quicker than you can clear your throat. This attitude likely came from having to protect himself while living in the streets. He won't listen to anybody he doesn't trust. He will never do anything unless there is a good reason behind, though, he doesn't count fun as a bad reason to do something.

 

Bio: Born 2044.He was an only child. He ran away from home at age 8.He learned to survive the hard way. He isn't used to taking care of other people's problems, and usually doesn't give out any information about himself, lest it be used against him in the streets. He usually has the gods hearts with him wherever he goes. If he meets a for he will usually try to talk it out before resorting to fighting. But that don't mean he won't fight ever, he just prefers not to.

 

Little is known about Ziro, he only ever gives out the basics of his information. His father gave him a sword as a gift the day before he ran away. He never talks about his past, but the main reason he ran away was because of abuse. No, not child abuse. His own Mother was being assaulted daily by his Father. He accepted the sword only so he could train up on how to use it, then get vengeance for his mom's pain. His main goal in doing anything at all is to kill his father for his crimes.

 

After assisting with both Heaven and Hell's problems, Ziro was asked to come and join this fight. He doesn't know exactly what is in store for him, but he does know that he will do his best. After all, he has made some good friends in Tetsuya, Rin, Shane, Chenise, and Lamington.

 

 

 

[spoiler=Combat Info]

Main Weapon: Broadsword

 

Secondary Weapon: Throwing Knives

 

Main Weapon's Name: Skyeslicer

 

Weapon Image: https://s-media-cache-ak0.pinimg.com/736x/59/ed/80/59ed808043b9a400174c685f2ff72297--fantasy-weapons-gold-plating.jpg

 

Weapon Background: A blade made of Gold for the handle and Magnesium Alloy for the Blade itself. The blade was a gift from his father before he ran away. This blade was blessed by the gods to never break under any circumstances. This blessing was given to Ziro's blade because of a particular fight Ziro had gotten himself into. During that fight, Skyeslicer had broke into pieces because of how hard he had been fighting. The gods, knowing what he had been through his whole life, decided to bless the sword by making it as unbreakable as his undying determination to avenge his mother.

 

Skills: Is extremely stealthy and can go into enemy fortresses without being spotted. Knows where exactly to strike in order to kill, stun, or knock out the opponent.

 

Elemental Affinity: Darkness and Light(Mainly cause he wants to bring justice, but is okay with using a darker means of dealing it.)

 

Inventory:

A Yin-Yang form pendant made of amber for light and amethyst for dark enhancing his powers.

 

A map of the kingdom

 

[spoiler=Magics]

 

Sky Breaker:

This is more of a Signature Move. Slices the target upward, launching it into the air. Then proceeds to make attacks on the target dealing massive damage. The final attack sends the target plummeting down to the ground, inflicting significant damage.

 

Crowd Storm:

Attacks all targets within a 1 foot radius of the user. Deals significant damage to all that hits.

 

Wheel of Blades:

Summons 11 swords made of pure energy in a circle behind the user. When the user points toward the target, the swords immediately fly toward their target, dealing significant damage.

 

 

 

 

 

[spoiler=Misc. Info]

 

[spoiler=Theme tune]

 

https://m.youtube.com/watch?v=lgdNPVhBsZY

 

 

 

Appearances: FVTO: Conflict in Heaven's Gateway

 

Position: Mainly First Flank, but sometimes will help out Third Flank, since Chenise and Shane are there.

 

 

 

 

 

Most of these are still a WIP. I will constantly be working on them until the deadline.

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Fixed them. Don't know what was wrong with them in the first place. Anyway, I just wanted to get these basic ones posted so I have an Idea of what I'm going for with my apps. For clarification for anyone who is joining us, All except for Ziro Matazura belong to my Franchise, and are just joining this war. Ziro is a character I made for a side story in this Franchise, and decided to join this war too. Most of these will be NPCs, so you non cohosts can play with them. Angel, don't forget to add me and my characters too the OP!

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Virtual Reality (VR) Room added two days prior. Over one week left until first app deadlines.

 

Second or more app deadlines will be a week after the first, on the 8th October.

 

DO NOT miss this deadline if you are already joining, although a new deadline will be given for newcomers.

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...I have finally figured out why I felt burnt out from this franchise. From what I remember, you went too wild with the NetMonsters in the first attempt. So, there will be no dragon this go-round.

 

I do have two others that can possibly join, one new to this, the other not so.

 

[spoiler=A Returning Demon]Personal Information
 
ViAewjc.png
"At least I can relish in the madness, even if I can't make more of it myself."
 
Name: Antonio "Gemini" Rivetter
Age: 12
~Depicted Age: 34
Gender: Male
Race: Shapeshifting Demon[spoiler=Appearance][spoiler=As Seen with W. D. Gaster from Undertale]Z3YmOKd.png

 

 

Gemini's human appearance is very tall and lanky, reaching up to a 6'4" in height. Despite this height, he's pretty light at roughly 180lbs. His skin is varying shades of pale-yellow, and when anything causes blood to rush to the surface, such as a blush, his skin turns a more-vivid yellow due to the color of his blood being yellow instead of red. He has messy dark bluish-purple hair and he looks around the world with eyes that have red irises instead of more normal colorations. His eyebrows is the same coloration as his hair, and they're rather-thin and give him the look of constant cockiness. When he gives a toothy smile, one can see that he has four inscisors that are longer than normal, and could get him mistaken for a vampire, even though he isn't. He tends to wear a suited attire, jacket and pants both of a dark-purple color, while the collar and cuffs of the jacket are a lighter shade of purple. Under the jacket is a thin black turtleneck sweater. He wears dark-purple leather boots over his feet as well. Due to fear of him abusing his abilities, sanctified bands of light appear around his wrists and neck While unlike before, though he does not threaten to kill himself as fast through his aura abilities, he can find himself at seeming random unable to use them if the others feel he needs to hold back.

[spoiler=Personality]Gemini is officially insane, a madman that almost always has a method to his madness. Prone to both harm and help whomever he's forced to work with, Gemini really often doesn't care about what happens to the world around him. He has a twisted sort of humor, prone to see hilarity in what others would be absolutely repulsed by. Because of the madness created within his mind, he is aware of more than others would be capable of knowing, and so like to try and screw up the puppeteers of a world whenever he can just for sheer entertainment. He usually doesn't even care what others would think of him, since he doesn't view such opinions as important in the slightest. When you should worry is when he does appear to start caring about what a person says, since that usually means that said person is about to deal with a ton of insane events in the upcoming future. In battles, he derives a twisted pleasure, often summoning music from out of nowhere before beginning to 'dance' while in battle. Since he is a Shapeshifter, he's also a pansexual, meaning he's not limited to the normal restrictions of gender and species in regards to whom he would have that kind of fun with. However, he's never the one on the bottom if he can help it.

 

White bands of light surround his wrists and neck, and while they don't inhibit his aura potential to force him to burn out his own soul to use them, they can restrict him in other ways. Needless to say, when this happens, he's swearing up something royally fierce that won't actually get posted anywhere near in its entirely to prevent my ass from getting banned from this site. He's also not at all happy with being forced into the Leading Flank so some of the others can keep an eye on this equal-opportunity jabroni.

[spoiler=Biography][spoiler=From Before FVTO: 365 Days to Live]Gemini wasn't born like you and I. No, instead he first became an idea that emerged from the mind of a Ditto that went by the self-given name of Neos Rivetter whom had long pretended to be human, the built-up resentment of how humanity appeared more cruel than kind. After a psychotic break endured by this idea's host, it soon became a budding separate personality. However, at first, it wasn't a very-strong one, and so the host had no idea of its presence.

This changed after a couple of forced worldhops, when Neos landed within a realm where powers like his own were dangerous to even have in horrific ways. In a bid to save an entire village of people regarded as psychics, he wound up imprisoning within himself a demon that was feeding off the energy of these people. However, Neos wasn't the one that suffered the consequences of this action.

Gemini was.

Many times, other psychics would wince from pain, saying that they kept hearing screaming and crying from him, and indeed there had been both. The torturous energies of the imprisoned demon were having their way with the separated personality, making it more powerful, more noticeable and more twisted. When the demon was finally separated from Neos, one of the other psychics nearby swore she heard maniacal laughter from him. Gemini, due to the absence of the constant torture and pain was laughing...

...from insanity. Afterwards, he had been constantly fighting Neos for permanent control of the body, becoming stronger after each fight. The only thing keep Neos from losing so far was that the battles had always been within the mind, and Neos had the home-turf advantage.

This constant war between the pair had kept either of them from having their thoughts read, which netted a powerful psychic from the Magic the Gathering Multiverse, Jace Beleren, several broken noses when Neos wound up working for Jace as a powerful bodyguard capable of traveling through the Blind Eternities despite not having a Spark of his own.

However, instead of being given a letter, Gemini found himself literally yanked away from Neos Rivetter's mind and thrown into the desolate realms that is this RP. Since he was a sort of replica himself, the other replicas didn't bother him at first...

...but that was about to change...

[spoiler=Known Events of FTVO: 365 Days to Live]Gemini had appeared in front of the other 'campmates' in the form of an Estranged Assassin, using his ability to Transform to his advantage to hide among the replicas in addition to the fact that he's technically one himself. During the one major fight that timeline had before it's sudden end, Gemini was grabbed by the neck by the Demon Hybrid, the thing's claws piercing through the shapeshifter's spinal cord and rendering him paralyzed from the neck down. His being mostly-ignored by the others, except for one, caused the damage to his neck permanent. It took surgery by inexperienced hands to give him the ability to move enough to heal the damage on his own, swearing to absolutely wreck the sheet out of the Demon Hybrid if he ever saw it again...a promise he still intends to fulfill, even though that timeline has likely faded from existence.

 

Is Your Character an Underwater Fighter?: At least one of his forms is capable of breathing underwater, specifically his Malamar form.
 
Combat Information
 
[spoiler=Ability Information][spoiler=Unarmed]Weapon Name: None

Elemental Affinity: None, but most of his unarmed moves could be considered either as Normal, Fighting or Dark in Pokemon terms

Strength Level: Very High

[spoiler=Transformation]Weapon Name: None

Can it Morph?: Duh

[spoiler=Morphed Weapon Types/Familiars]Form: Human (Base Form)
Pokemon Typing: Dark/Poison
Ability: Telepathy
Moves:
~Light of Ruin
~Dark Void
~Recover
~Agility

Form: Weavile
Pokemon Typing: Dark/Ice
Ability: Pressure
Moves:
~Pursuit/Thief (requires re-Transformation to switch)
~Ice Shard
~Feint

~Hone Claws

Form: Bisharp
Pokemon Typing: Dark/Fighting
Ability: Defiant
Moves:
~Metal Claw
~Night Slash
~Psycho Cut
~Swords Dance

Form: Hydreigon
Pokemon Typing: Dark/Dragon
Ability: Levitate
Moves:
~Dragon Breath
~Dark Pulse
~Earth Power
~Hidden Power (varies, element set upon Transformation)

Form: Malamar
Pokemon Typing: Dark/Psychic
Ability: Infiltrator
Moves:
~Psycho Cut
~Foul Play
~Constrict
~Swagger

(This form is capable of breathing underwater despite not being a Water-type Pokemon.)

Form: Yvetal
Pokemon Typing: Dark/Flying
Ability: Dark Aura
Moves:
~Oblivion Wing
~Phantom Force
~Snarl
~Steel Wing

Elemental Affinity: See the individual transformations

~Moves have their own elemental typings and moves that match either of a form's type are stronger than usual

[spoiler=Aura (Life Force) Manipulation]Weapon Name: None

Can it Morph?: Not sure how to answer this, honestly.[spoiler=Ability Uses]~Aura Manipulation: Everything that exists gives off energy, even the dead and inanimate. The energy of the world around him Gemini can manipulate and change, using it in both offensive and defensive ways. Usually, if he can think of it, he can make it happen, but even with this, he's still unable to truly break the laws of the universe he's in. Hell, if he really wanted to, he can create various weapons of crystalline aura. Speaking of which...
~Crystal Weaponry: Bladed weapons made by solidifying aura into crystalline forms gain a vorpal trait, meaning that they're sharp enough to cut through damned-near anything without being felt. They are all unable to be shattered by various means and, in Gemini's hands, are an extension of how far he can use certain aura-based tricks in melee range. When needed, he can return them to energy once more to be used for other purposes.
~Demonic Aura: When he chooses to make the black and red aura of his visible, it begins to melt anything within its range. Anything that's already within Gemini, however, is unaffected. This means that if you managed to get a part of the blade in him before he triggers this, the part of the blade that made it past the skin will still be there, but the rest of the blade will eventually become a metallic puddle on the ground.
~Aura Sight: With this ability, Gemini is capable of seeing through illusions and transformations, plus it allows him to see the world around him for what it really is...and also see how close to the end someone really is...

Elemental Affinity: While made of crystal, weapon attacks from this ability could be considered as Steel in Pokemon terms.

 

Fighting Style: Gemini's a wildcard in regards to fighting, swapping between using his various forms and straight up ripping the sheet out of things himself in his base form. He's a cruel funker in a fight, willing to hold back nothing to make sure that those he views deserves to die do die and in the most painful ways possible.
Magic: While Gemini has various supernatural abilities, none of them are considered magical in nature.
Inventory: He brings nothing with him, due to the fact that he doesn't need anything.

[spoiler=Known Weaknesses]~While he can exceed normal limits, his human form still has limits. He still needs to eat, breath and drink, though he can endure a day or two longer without food than the rest.
~While holy items can really harm him because of his demonic nature, if said items are linked to a divine being that does not truly exist, said items don't do jack sheet.
~His Pokemon typing creates only one weakness, and that's to anything that can be considered a Ground-type move, and it's only doubled damage. Obviously, he has to be on the ground for moves like Earthquake to work...
~In all forms, Gemini has vivid-red eyes and has a demonic aura, even when the latter's invisible to the normal eye.
~While his Pokemon typing makes him immune to Psychic abilities, if someone uses an ability similar to the Pokemon move Miracle Eye, not only will his immunity be wiped temporarily, but any method he's used to raise his evasion (such as through Double Team) becomes negated as well. Without the Dark-type immunity to Psychic abilities, he's actually weak to them due to his Poison-typing. He's also immune to most poisons (unless it's some form of holy poison, then I want to know what funked-up god is being worshiped).
~The dark-blue light that he often summons is sourced from his very soul, which allows it to be potent. However, if he uses too much at one shot or uses it for too long a time without enough rest between uses, he can potentially wind up lifeless via becoming literally soulless. You can't come back to life if there's no soul to bring back. Aura Sight is the only one of his abilities that can't really trigger this.
~Wounds transfer between transformations, though they can vary or change depending on what forms have what. A broken bone can become a bleeding gash in a form without bones, for example.
~OOC Weakness: Because of how Gemini is aware of the world beyond the forth wall, he's actually open to host-induced power-play. This means that if the current host of an RP feels that he's getting out of line, they can take temporary control of the character...though Gemini will be swearing up one loud and colorful storm afterwards.



Miscellaneous Information
 
Theme Tune: Digital Daggers - The Razor's Edge
~Battle Theme: Poets of the Fall - You Know My Name
 
First/Recent Appearance: Grand Crossover Role Play - Pathway to Origin [Arc 4]

~Gemini's original Origin has been lost to time
FTVO Appearance: 365 Days to Live

~Random Fact: While he originally shows in the GCRP, when a character application was required for Gemini, his appearance in a past FTVO RP was used as his Origin in that RP. Meaning that, the two RPs use each other as this guy's origin. How's that for an eyecrosser?

~Since Gemini Rivetter is technically a replica of another character already, Gemini himself cannot be replicated.
~If a replica is made to mirror Neos Rivetter, the technical term for the connection between the two is 'host/light counterpart'.

 

 


[spoiler=Fist of Steel with Clear Vision]Personal Information
 
Nz0mvfv.png

 

"And I thought I was in over my head before..."

Name: Kuria Bijorn
Age: 27
Gender: Male
Race: Human
[spoiler=Appearance]Standing at 5'11, and weighing in at 189 lbs, Kuria is a man of mostly-average build and appearance outside of having longer than usual legs. His hair, which is often kept at a short length, is a relatively-dark blue that is sometimes mistaken for black in a dark-enough environment. His eyes are extremely-different from one another. His right eye is of a turquoise color and his left...is a prosthetic, a camera eye with a one-sided light-blue lens that doesn't affect his sight. He has learned how to look in two different directions at a single time in his current field of view, allowing him to catch things that others might usually miss from only be able to look in one direction with both eyes. He wears over them a pair of thin, wire-framed glasses, though he now only needs it for his nearsighted right eye, with the lens of the left eye being replaced with glare-proof glass. He has pale skin and his entire right arm is a pale-silver color with aquamarine lines over parts of it. Where the various joints are, lines of black durable rubber are visible to reduce the damage caused by wear and tear during daily use.
 
In regards to his outfit, he often wears various shades of blue and aquamarine, not exactly picky about dark or light shades except for when it gets too hot or cold for his liking. His oft-favored outfit consists of the following: a short-sleeved pocketless blue polo shirt dark enough to almost be called black in the sun, lined with turquoise on the sleeves, at the edge of the folded down collar and two lines at the bottom edge, faded blue denim jeans with relatively-deep pockets and the bottom edges flared out slightly, and a pair of black boots that only reach to halfway up his lower calf.

[spoiler=Personality]Loyalty. Freedom. Endurance. Strength.
 
Kuria is usually a cheerful soul, despite the damage that had been done to his body from an accident he had in Turbo City. He often prefers altered variants of various melodies instead of the originals, showing that he doesn't like to stick with the status quo often times, even if he has to do so for survival's sake. Kuria, while nowhere near as book-smart as his friend Miero Tammabukku, has been seen to be very observant of his surroundings, even taking advantage of the fact that he can look at two different points in his overall field of view at once. His favorite color is blue and often wears various shades of it, even stretching into aquamarine in his outfits.
 
Due to a bad tendency to have difficulty finding words when he's trying to straight lie his way out of situation, he has a bad habit of pulling what's known as 'lawyer speak', where he's telling the truth, but manages to not give away the truth that's being sought. While he has finally gotten over the awkwardness of having an artificial arm enough to get away with wearing short-sleeved shirts again, he's still is somewhat sheepish and embarrassed about his mechanical eye when it is brought up. Because of this, he often tries to hide it behind some of his hair, though that's often hard to do when he requires glasses to see clearly with his other eye. Saying anything negative or bad about his eye is often likely to get you a balled-up metal fist in your face you don't see until right before it connects, despite the shyness displayed otherwise. He's managed to coldcock quite a few unsuspecting people because of this particular quirk, despite having both for 5 years now.

There's something rather quirky in regards to his driving ability. Kuria apparently can drive around on a D-wheel without paying attention to his surroundings, even in places like the chaotic Turbo City that he calls home. That on its own is impressive, but it's also combined with the fact that he never seems to crash during these particular drives as well. All of the crashes he's been in, including the one that netted him his cybernetic arm and eye, has been while he was paying attention while driving.

However, there may be yet more unrevealed traits Kuria has that even I may not know about. We shall just see what they turn out to be, shall we?

[spoiler=Biography][spoiler=From Forsaken Legends]Kuria grew up in Hearthome City, his family scrapping by barely while saving up as much as possible to get to a better position. He ended up meeting Miero in a duel and was at first one of the same kids that had been picking on him at first about the Harpy deck...at least until the first time he dueled him and got his ass handed to him by said birds. Off and on, in order to survive, the pair slowly started working either each other despite their parents clashing with one another due to Miero's father being a vigilante. However, the melting point of their friendship happened when one of the other kids took Miero's deck, the Harpy's Pet Dragon miraculously still in his small hands, and threw the deck into the fire.

Kuria bashed the kid in the face with a fist, which wound up cementing the budding friendship.
 
Kuria was hit hard by the event that destroyed Hearthome, leaving him without any living parents and no home at 17. Feeling sorry for him, Miero managed to convince his parents to let him stay with them. While thankful for what they did, it was Miero's father that 'inspired' Kuria to get out of there as soon as possible...which was at 21 when he could go into trucking school.

He's been a consistent worker for one of the companies that helps with the Momentum Grid and was one of the main delivery folks for this particular business he was in. However, it was on the job that he suffered major damage, specifically to his right arm and his left eye. While he was paying attention to his surroundings, a pair of turbo duelists behind him weren't. At the speeds they were going, they wound up crashing and sending him flying into multiple other vehicles and buildings with the 18-wheeler he had been driving. A shard of glass from one of the buildings went under his glasses and through his eyelid before he could even raise his arms and pierced his eye and his arm wound up crushed under a lot of heavy rubble that barely missed the rest of him. Due to the insurance he had been paying for with a part of each check, he was able to actually afford to replace both his eye and his shattered arm with excellent replacements. Fortunately for him, he wasn't exactly growing anymore, so he didn't have to worry about replacing it every so often because of that.
 
However, two odd things came from the surgery to gain his new arm and eye. One was the odd need to itch at a particular spot on his forearm, while the other was the random appearance of a single Ancient Pixie Dragon in his deck.

With the speed of his D-runner, he could visit Miero at any point, though it was admittedly when he needed a sanity break from Domino City's chaotic lifestyle. He had already been on the way over upon receiving a particular call...and hearing practically a direct order from a shaken-up Miero.

 

After helping his friend deal with madness relating to a trio of cards come to life known as the Wicked Gods, one of them having actually taken Miero's kid and tried to turn the little guy into his host, Kuria ended up discovering supernatural ties of his own that had been forced upon him...

[spoiler=Regarding this Franchise]Kuria was effectively drafted into this crazy war. Pulled from his home after the loss of a duel that should have killed him, he found himself instead landing in this world, unsure of anything. Almost mistaken for an enemy due to his eye and arm, he managed to convince his attackers not to kill him. Right now, his goal is surviving the madness he has been thrown into as he figures out just what the hell is going on.

 

Is Your Character an Underwater Fighter?: Hell, no. With the arm and eye, he's actually too heavy and lopsided to swim properly.
 
Combat Information

 

[spoiler=Weapon Information]

Weapon Type: Monster Summoning

Weapon Name: Various

Can it Morph?: No, but multiple creatures can be summoned as well as their appropriate field spell

[spoiler=Summonable Monsters]
Ancient Pixie Dragon

~Attribute: Dark
~Type: Dragon

~ATK: 2100
~DEF: 3000
[spoiler=Abilities In this RP]Ancient Pixie Dragon is a protector and a summoner. She is required to have already been called forth by Kuria to summon the rest of the monsters and is the only one that Kuria can call forth unaided. She functions through music, her various melodies being used both offensively and defensively. Known Attacks are Melodic Enrapture and Trail of Rainbows.

~Melodic Enrapture: Will not work against something truly deaf, but her vocalizations can cause myrids of emotions to emerge within a listener. Offensively, it can be used to incur emotions such as depression and sorrow to render a self-damaging infliction, for example. Defensively, she could use it on both allies and enemies alike, using it to inspire sleep or peace. The full extend can really only be displayed mid-RP, because it's impossible to write all the ways her music can affect someone. Effectively, if music is known to inspire an emotion in someone, she can make it happen.

~Trail of Rainbows: Usable only if Clear World has manifested in an Area, Ancient Pixie Dragon can spread her wings to aim what looks like a rainbow-colored beam at something. If something hostile towards her or those she is protecting is hit, they will be teleported elsewhere, usually outside of the range of the spell at minimum.

 

 

Clear Vice Dragon

~Attribute: Dark
~Type: Dragon

~ATK: Undetermined
~DEF: 0
[spoiler=Abilities In this RP]Shattering Reflections: A unique trait about Clear Vice Dragon is that its attack isn't its own but double the opponent's strength. When going to attack, it becomes a monochrome version of its target with double its power and attacks with their own abilities. However, after such strikes, it will revert to normal and effectively becomes helpless to a counterstrike.

 

 

Clear Vicious Knight

~Attribute: Dark
~Type: Warrior

~ATK: 2300
~DEF: 1100
[spoiler=Abilities In this RP]Corrosion Slash: The Knight's default attack is one that deals acidic damage upon impact, allowing its swings to melt its way through things like metal, but has no other effect.
Disaster's Test: Something unique happens if the only other 'card' summoned by Kuria is Ancient Pixie Dragon. If fighting while otherwise alone, Its strength has half of the strongest current opponent's added to its own.

 

 

Clear Rage Golem

~Attribute: Dark
~Type: Rock

~ATK: 1600
~DEF: 1800
[spoiler=Abilities In this RP]Black Diamond: Clear Rage Golem attacks primarily with a ranged attack, by allowing shards of black crystal to appear in the palms on its hands and throw them like shurikens. However, if it manages to do this upclose, practically melee range, what critical strike it gets is far more painful than normal.

 

 

Clear Phantom

~Attribute: Dark
~Type: Fiend

~ATK: 1200
~DEF: 800
[spoiler=Abilities In this RP]Possessive Grasp: Unlike most monsters, Phantom wants to be destroyed. Once done, the one that 'destroyed' it finds themselves possessed and whatever equal to a mind a being has begins misfiring in random ways, ranging from a slight step off in their movement to almost cause someone to fall over to thinking that blasting themselves in the face with their most powerful destructive ability would be a good idea and tries to enact. The Phantom does not have true control, but a lot of bad luck befalls a possessed victim.

 

 

Clear Cube

~Attribute: Dark
~Type: Machine

~ATK: 0
~DEF: 0
[spoiler=Abilities In this RP]Unlimited Defenses: Cube is neither offensive or defensive, they are a wall of obstacles that most enemies would find annoying to deal with, since when you destroy one, two more appear in its place. Allies could purposely destroy these things to force a wall of them to finally appear.

 

 

Clear Hive Wyrm

~Attribute: Dark
~Type: Wyrm

~ATK: Undetermined
~DEF: Undetermined
[spoiler=Abilities In this RP]Unlike most monsters, Clear Hive Wyrm is not summoned as a truly-separate entity. Instead, it is a small creature that wraps itself around Kuria's neck and presses the sharp end of its tail into the spine, connecting to his mind. While Clear Hive Wyrm itself is blind, it is a powerful telepathic creature, capable of connecting all allied minds together after attaching to a host, even beings that lacked a proper mind if they have some way to process information received and react accordingly. If unsummoned, the wound inflicted to Kuria's neck is healed and undone.

~Call of the Hive: Tapping into the other minds connected through the unusual 'hive mind' that it creates, it can make others within the pseudo-hive remain in the fight and prevent them from succumbing to whatever made otherwise take it out. While the other minds may feel a strain, Kuria especially so if not the one being aided, it can make others seem like they're dealing with supernatural endurance...though once the hive breaks after being unsummoned, that being is likely to pass the funk out on the spot. If the Clear World field has been summoned forth, Clear Hive Wyrm shares Kuria's protection from the field through all others in the same hive mind.

 

 

Clear Soul Dragon

~Attribute: Dark
~Type: Zombie / Dragon

~ATK: 2200
~DEF: 1000
[spoiler=Abilities In this RP]Spectral Slash: As a spectral entity, Clear Soul is impossible to block as well as see, allowing it to phase through solid objects and strike. However, solid objects can also phase through it, preventing it from being able to block attacks meant for others.

 

 

Clear Nebula Dragon

~Attribute: Dark
~Type: Wyrm

~ATK: 2950
~DEF: 2500
[spoiler=Abilities In this RP]Clear Nebula Dragon is easily the largest of Kuria's summons, the image should be enough to give you a gauge at its size. It's capable of screwing with the Attributes of its foes, swapping them around to fit the situation accordingly. On its own, that's not a powerful ability, but the Clear World field often covers that...even if Nebula's actually larger than the area covered by Clear World.

~Spiral of Stars: Its breath is literal starlight, a stream of miniature white dwarf stars swirling around in a spiral towards the opponents. Size turns this into a line attack at the least, if not a proper AOE attack.
~Roar of Clarity: If there's more than one foe with matching Attributes, it is capable of letting loose a powerful roar that destroys all of a specific Attribute at once. It can use this twice per summoning, but its size is likely to keep it around as a form of mount even after using up both activations on a summon.

 

 

Rising Ideal Dragon

~Attribute: Light
~Type: Dragon

~ATK: 2850
~DEF: 2950
[spoiler=Abilities In this RP]Unlike most beings overall throughout the RP, Rising Ideal Dragon is capable of completely shedding its Attribute, to the point that even non-elemental resistance can effect the damage this creature does. It does require it to be defeated at least once after each summon first, however.

~Eternity's Storm: As a dragon inspired by another dragon in another multiverse, it can make use of the counterpart's ability to tap into the space between realities to travel, instead using that same energy as a literal storm upon those surrounding it. Due to the nature of this attack, it is not linked to any attribute or element, even non-elemental.

 

 

Clear World (Field Spell)

Unlike the other summonables, this changes the area around them in a specific way. The whole area is illuminated by a single large crystal floating above the ground and all forms of stealth are rendered ineffective in its light. This field has a way of punishing elemental alignments in the light of this crystal held by various beings unless they have summoned at least one of many 'Clear' monsters. If someone has summons, the Attributes of those summons also affect their summoner. The punishments are as follows (these are adjusted from the actual effects):
● LIGHT: Others can read the thoughts of someone linked to the Light Attribute.

DARK: Someone of the Dark Attribute cannot attack another unless working alone, meaning that they cannot intentionally work alongside allies or summons.

EARTH: If someone of the Earth Attribute is defensive for too long, they may find themselves send outside of the Clear World field and unable to return until Clear World disappears.

WATER: Water Attribute folks become increasingly forgetful, even forgetting things learned in the last second after long enough.

FIRE: Those of the Fire Attribute start to burn internally, harming themselves with their own internal heat.

WIND: The use of magic or more supernatural abilities from someone of the Wind Attribute can find the use of such more draining than usual.

 

Base Abilities: He can dish pain and block it with his cybernetic arm. It's almost impossible to even dent it, let alone break it. He's also capable of looking in two differing directions at once by controlling his living and mechanical eye separately. Kuria is also a forced-ambidextrous person, since it was his main arm that he lost and had to be replaced with the cybernetic one.

~Attuned with Electricity: Because of Kuria's cybernetic arm, he is guaranteed to learn and make use of the electrical spells, even the versions of those elements in the chaos books and the Emperor's Spellbook. However, if he uses a spell from a book that he failed to learn the other spells of, he would have to channel the spell through the cybernetic arm and there would be a chance that said arm could short-circuit for a certain amount of time until he learns the rest of a spell's other counterparts. The chance of short-circuiting is 100% minus the chance of the book a spell is from being retained. For example, if Kuria used the Emperor's Spellbook to learn Storm Terror, but failed to learn the other spells in the same book, Storm Terror would have to be used through the cybernetic arm and there would be an 80% chance of it short-circuiting, since the Emperor's Spellbook only has a 20% of retention if the person learning from the book fails to learn all the spells.
Fighting Style: He's both an unarmed fighter and a summoner, though he finds out about the latter trick a little after the start. He has no problems going in and cold-cocking people with the metallic arm and the fact that both his arm and eye are immune to EMPs and similar effects has him with almost no fear of suddenly being rendered ineffective.
Magic: While Kuria is not magical by any means, one of his cards contains a magical soul within it, the Ancient Pixie Dragon. Her abilities are most definitely magical in nature, and since she summons Kuria's other monsters on his behalf, it makes all of his summons magical in nature as well.
Inventory: What he came with was odd. Not only did he ended up coming with his modified Duel Disk and deck, the former able to magnetically attach to his arm as well as the medium needed to summon his monsters, he also emerged with his custom Duel Runner as well. The Duel Runner allows him to summon his monsters while running at high speeds. Both have been rendered immune to damage, as if whomever pulled him here knew that once either was damaged in certain ways, there would likely be no repairing them.
 
Miscellaneous Information
 
Theme Tunes: Nickelback - If Today Was Your Last Day / Epic Rock - This Is For The Fallen
~Battle Theme: Asking Alexandria - Single Moment of Sincerity (Nightcored Variant)

~Actual Voice: Set It Off -

(Nightcored Variant)
First Appearance: Yugioh! Skybound FORTUNE
Recent Appearance: Yugioh! Forsaken Legends

This application may contain some spoilers for a future arc in Forsaken Legends.

 

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That...wasn't the only problem after rereading 365 Days to Live.

 

Another problem was your tendency to focus almost solely on your own characters, often-times voiding the actions taken by other people's characters. Hell, this tendency to focus only on your characters came to a damned head when Gemini was paralyzed from the neck down by that attack from the Demon Hybrid. You completely ignored him until I, as a Voice of the Camp, chewed your characters' asses out over it. Exodia noticed the fact that he had not moved once since the attack, but none of your characters even blinked at it.

 

When RPing, you pay attention to all and react accordingly to what your characters would notice. Considering that Gemini, in the above scenario, was almost in the middle of the camp being taken care of while paralyzed, it would have been hard pressed to not have noticed the lack of other movement.

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That was one lesson I learnt when I took off. Communication is the most important thing here now.

 

It would be in everyone's best interests to leave your Skype details with me via PM so I can start the group chat. Solo chats can stay via a solo discussion I'll be starting. If you don't have Skype on PC or on iOS/Android, I would recommend getting one. I gotta start using Skype again too.

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Yeah, I would. You’re not that difficult to find, that peek at your profile here kinda gave it away.

 

I’ll check your app progress as we go along. And we have a character straight from a YGO franchise, have we? This is getting interesting.

 

EDIT: Tes, do you know which leader the pair of them will be assisting? Bear in mind that since Gemini was part of this franchise, he can assist the Commanding Flank.

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