*Potentially a logo at some point*
Co-hosted by Black!
It looks like a flier for the Explorer's Guild...
For ages, civilized Pokemon lived in peace, protected from the wild magic that surrounded them, thanks to the efforts of the Explorer's Guild. The home to the brave Pokemon who braved the wild terrain and explored it, mapping out the world for the future. Without these Pokemon, the growth of the civilized society would have been horribly stifled. They created maps of their land, traversed the roughest mountains, and protected their people.
Recently though, the guild is looking to expand their horizons. The current continent is almost completely mapped out, and we're running out of places to send recruits. The most logical course of action? Send some Pokemon overseas and explore a new land of course! The Explorer's Guild is sponsoring a massive journey, new recruits and older recruits all journeying across the ocean, to a land that hasn't been explored by them yet!
What's there to lose? The quickest route there has been established, ships have been built, and the journey is scheduled to begin in less than a month. There's still time for new recruits to step forward and volunteer for the journey, just get to the guild hall and join in, and make sure to ask about the upcoming voyage!
Treasure Town will always be here, waiting for your return.
So, some notes about this RP.
It's going to be heavily focused on exploration of the new continent and character growth. Obviously with Pokemon involved, there is going to be a bit of combat involved, but that's going to be less important than the other two aspects.
Areas are going to have mysteries surrounding them that the guild will try to figure out. If you played the second PMD games, think about the guild expedition to the Foggy Forest. The goal is to learn about the new locations, not just conquer them.
Character interaction is gonna be important. So... While it's okay to make a more shy or quiet character, they won't be able to run off and just do whatever, they'll have to interact with the guild. They may get assigned to work with someone they don't want to. Guildmaster's word is law.
There will be time between the big expeditions as well, the guild members will be able to interact, explore around the growing town, meet new NPC's!
Yes I know there are a decent number of Pokemon RP's at the moment. But I've been thinking about this for a long time, and if I just wait... More will crop up. Plus I don't think any of them are Mystery Dungeon based. The closest to that is the Gijinka RP!
We won't be sticking super hard to the level idea of the Pokemon series, cause... Well, that's a little hard to manage in this sort of environment. Experience is more important, and not as in points. Your Pokemon will learn new moves and things over time.
All Site and RP Section rules apply
While this RP is going to be heavily moved by the characters and their actions, I do reserve the right to kickstart things if needed. Host has final say and all.
Feel free to contact me with questions, and if there are complaints, please keep them civil. If there's an issue, I want it to be handled maturely, that way it doesn't get too bad!
This is gonna be rated PG-16, cause... I can't do Mature RP's here. -v-
There is no guarantee I'll keep applications running openly, but you can always contact me through PM's to discuss a way to introduce you and a new character into the RP!
Name: Self-explanatory. What is your character’s name?
Species: What Pokemon is your character? It's heavily recommended that you stick to first form Pokemon.
Alolan forms are not allowed due to the RP's location. Importing Alolan forms would reduce the importance of the journey across the sea, and wouldn't exactly fit in with the setting since there isn't meant to be any ties to the main series.
Gender: Pretty easy.
Ability: For the Pokemon that have more than one. Hidden Abilities are iffy, but I'm going to allow them. Obviously abilities don't... Exactly work as they would in the main games, but if it's one like Regenerator, we can figure out how to make it work.
Moves: Since most Pokemon joining are going to be relatively new trainees, it's recommended to have basic moves like Tackle, ect.
Appearance: A picture/description of the Pokemon chosen, differences such as birthmarks, injuries, any accessories worn should be included here.
Personality: Minimum: Four lines. What they're like, most of you should know what a personality is.
Biography: Minimum: Five lines, what led to this character joining the guild, what their motivation is, significant events that led them to be who they are. Things like that.
Miscellaneous Things: Exactly what it says. Things that don't quite fit in above, either due to me forgetting something or you having a creative idea!
Skype: I will be making a Skype group for this, obviously this isn't required, but if you wish to join that, let me know. It'll make things... Smoother? It's supposed to at least.
Misc (Optional, delete if not used):
Skype (Optional, delete if not used):
Moves: Ice Shard, Night Slash, Embargo, Poison Jab
Bas is, for the most part, pretty standard looking as far as Weavile go. When one looks at her, the first noticeable thing is the pure size of her claws. While most Weavile keep them tripped fairly mid-length, her’s are cut shorter than most, but so much sharper. She makes a regular habit of trimming them, and it’s not uncommon to see her dragging the claws along trees and rocks when she’s out on an expedition with the group.
Another marking of note is that the gem on her forehead had a crack running through it, running from the top left down to the middle point of the gem. When she’s asked about it, she tends to just shrug off the question, before returning to whatever she had been doing prior to it.
Her crown of feathers along the top of her head were all of varying length, some cut shorter than others, simulating a messy hairstyle, thought it wasn’t intentional. Years of exploration and combat resulted in a lot of close scrapes, and it reflected her slightly worn appearance. But despite the wear and tear, her eyes showed a fire in them, eager and ready for her next challenge.
Bas lives by a simple rule, “Teamwork is everything.” She’s extremely focused on groups functioning, regardless of personal feelings and feuds between people. She prides herself on the Guild running like clockwork, not a single one of her plans out of place. She doesn’t allow anyone to cause her plans to run astray, and will quickly reprimand anyone who acts out of line.
That said, she doesn’t exactly make grand plans in the first place. Much of what she does is on the spot, as long as it’s done together, she doesn’t mind too much. She’s not unreasonable, if people are in danger, she won’t punish someone for acting in a way that goes against what she ordered… As long as it makes sense. She’s much less likely to be alright with someone rushing into a dangerous territory alone than to allow someone to come to her to ask for permission. After all, when she knows what’s happening, she can make sure everyone is properly set up.
She does have a streak of mischievousness in her, which isn’t uncommon for her kind. She’ll set up tests for new recruits in ways they might not expect, and personal ‘jobs’ from her often have underlying motivations.
Bas keeps her past mostly to herself, especially when it comes to the new recruits. Her second-in-command knows a lot about her, but she trusts him enough to not tell anyone.
What she’s shared and is general knowledge generally has to do with her time as a recruit at the Guild, before taking over the spot from the last leader. She joined the Guild as a Sneasel, and was a ‘crucial’ part of the majority of the expeditions she went on, at least according to her. In actuality, she was as important as most new recruits, playing minor roles over time, but she proved herself and was allowed to aid in larger missions.
When the last Guildmaster had chosen to depart, she took over. Already a Weavile at this stage, she began to take a more hands-on approach in the training of recruits, often times having special dungeons set up for them to test and see just where their skills were at.
When she got wind of a potential new world to explore… Well, the taste of adventure got to her. She immediately ordered for the Guild to prepare to relocate, though after some convincing, she realized she couldn’t take everyone. She sent out the word that new recruits were wanted, and prepared the needed materials for the journey over the sea. She opted to go travel to the new world, bringing her second in command with her after appointing a proper replacement for her in the first guild.
Ability: Poison Point
Moves: Magical Leaf, Mega Drain, Extrasensory, Stun Spore
Eden's right rose is a lighter pink, with some parts appearing almost white. His left rose is much the opposite, with a dark blue, where the fringes look black. He has soft violet eyes, perfectly between the colors of his roses. He always wears a tattered charcoal grey scarf about his neck. Otherwise, he's your run of the mill Roselia.
Eden maintains a serene air to him nigh constantly, never really letting his smile slip from his face, except to ponder something. He tends to dote on the younger members of the guild, though he's known for remaining cordial. He's also the more organized between himself and the guildmaster, trying his best to keep her on task.
However, his calmness is not to be taken for a lack of investment or passion. Eden has passion for things the same as everyone else, but it's rare that he lets his emotions rule his actions in such a way.
There are also times that he comes across a little... fussy over appearances. He holds pride in his roses and scarf, and expects that people carry themselves with dignity.
Eden was born to a Nuzleaf and Roselia duo, along with 5 brothers and sisters. His mother, Liza, was known in their hometown for her lighter colored roses, and this was clearly inherited by himself and his siblings. However, Eden's left rose took a much darker color, seemingly due to his father.
As they grew up, Eden managed to stand out above his siblings, mostly due to confidence granted to him by his opposing roses. They didn't matter much as a Budew, but he made sure to make the room his, all the same. Even at school, he made sure to excel, making a small star of himself, especially with his slight psychic prowess allowing him to do things a normal Budew couldn't. However, he always noticed one of the kids never really interacted with anyone outside of school. She was fine talking to people or playing at school, but she simply headed home when it ended. Little Eden let curiosity get the better of him, and followed the girl home one day, telling his siblings he'd be home soon.
What he found was that, as soon as she got out of sight of the school, she put a grey scarf on, and had a big grin on her face, though Eden had no clue what the reason could be. After a good bit more walking, and the sun soon to set, she stopped outside of a forest on the edge of town, adjusting the scarf before charging in. Eden was shocked. They were forbidden from leaving town, it wasn't safe in the magic wilderness. The Budew took a deep breath and charged in after the girl.
However, he quickly got lost, not knowing about the nature of Mystery Dungeons. He knew they were forbidden, but not the twists and turns that would await him, or the floors he'd have to go through. The first pokemon he tried to talk to, a Pidgeotto, ended up attacking him without a word. He took quite a few hits as he ran away on his stubby legs, eventually getting cornered. As the bird moved in on him, he closed his eyes and screamed. The bird shrieked in reply.
Then it was over. But... Eden wasn't dead. He opened his eyes to see the Pidgeotto to the side, slivers of ice sticking out of its body, and a Sneasel kicking it. Then the a flash of grey on its neck caught his eye.
Bas from school.
"You really shouldn't be here."
The Sneasel scolded him, but he rushed to her and cried against her. The girl flinched at first, but resigned herself to hugging the sobbing Budew. Without a word, she tied the scarf around his underveloped arms, then beckoned for Eden to follow her. Before long, they were back at the edge of the forest. She sternly told him to go home, heading her own way without another word, though she didn't reclaim her scarf. Eden smiled to himself, running home. He would be grounded, but it was worth seeing something like that.
After that, Eden followed Bas around like a puppy after that. He could tell she wasn't entirely happy with him doing it, but he didn't care. In his eyes, she was the coolest.
Over time, the two grew close, and Eden evolved. They left school before they were intended to, running off to join the Explorer's Guild. The rest is mum, even by Eden's less reserved tongue.
Theme: Gray Rose