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Volleyball Archetype (Haikyuu! Cards)


Nekomata

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As a volleyball player myself (and an amazing Setter), I've always wanted to play a Volleyball Archetype since the episode of Zexal when Striker plays some Soccer cards.
So I made some time ago generic Volleyball cards, and recently changed some of them and gave a name to the players, referencing to Haikyuu.
I might have made a few mistakes while translating to English specific terms of volleyball, in this case, let me know.
 
These monsters are Fire/Warriors, but don't ask me why their attribute is Fire. I didn't want the classic Earth/Warrior; Water/Dark/Light were all wrong, and it could've been Fire or Wind. At the end, Fire won.
[spoiler=Monsters]
[spoiler=Players]
Volleyball Wing Spiker - Hinata  ATK 1900 DEF 1000 Level 4/Warrior/Fire/Effect
This card cannot attack, unless you control a "Volleyball Setter - Kageyama". When this card attacks, your opponent cannot activate Trap cards until the end of the Damage Step. If this card is destroyed, you can Tribute or discard a "Volleyball" monster: Special Summon a "Volleyball Opposite Hitter - Daichi" from your Deck or GY.
Hitters cannot spike unless there's a good Setter, right? I've given this card a little protection and recovery so the Wing Spiker and the Opposite Hitter support each other.
http://imgur.com/TnPAAGb
 
Volleyball Setter - Kageyama  ATK 0 DEF 1600 Level 4/Warrior/Fire/Effect
If you control at least one "Volleyball" monster, you can Special Summon this card (from your hand). There can be only one "Volleyball Setter - Kageyama" on your side of the field. This card cannot declare an attack. As long as you control another "Volleyball" monster, this card cannot be targeted with attacks or card effects. Once per turn, you can inflict 800 damage to your opponent, and if you do, you cannot conduct your Battle Phase this turn.
There can be only one Setter if you're playing at high levels, and of course, he can't spike, and he'll never defend (protection). The Ruffian Railcar's burn is meant to represent the move when the setter, instead of setting, attacks (dump?), but it's kinda useless.
http://imgur.com/suviKTJ
 
Volleyball Libero - Nishinoya  ATK 0 DEF 1800 Level 4/Warrior/Fire/Effect
If you control at least one "Volleyball" monster, you can Special Summon this card from your hand or GY. You can only activate this effect of "Volleyball Libero - Nishinoya" once per turn. There can be only one "Volleyball Libero - Nishinoya" on your side of the field. As long as this card remains face-up on the field, your opponent cannot target another Warrior-Type monster you control with attacks or card effects. If this card is sent from the field to the GY: you can Special Summon a "Volleyball Setter - Kageyama" from your Deck or GY.
Easy Summon, and offers protection from targeting, the Libero is gonna defend everything. Also, after the Libero, comes the Setter, that's why it Summons Kageyama.
http://imgur.com/f69zJ7m
 
Volleyball Opposite Hitter - Daichi  ATK 2000 DEF 1200 Level 4/Warrior/Fire/Effect
This card cannot attack, unless you control a "Volleyball Setter - Kageyama". When this card attacks, your opponent cannot activate Trap cards until the end of the Damage Step. If this card is destroyed, you can Tribute or discard a "Volleyball" monster: Special Summon a "Volleyball Wing Spiker - Hinata" from your Deck or GY.
Don't waste time, it's the same as Hinata. It's just a little stronger because Opposites are usually better than Wing Spikers, because attacking is all they do.
http://imgur.com/UX9EQtd
 
Volleyball Middle Hitter - Tsukishima  ATK 2500 DEF 800 Level 5/Warrior/Fire/Effect
This card cannot attack, unless you control a "Volleyball Setter - Kageyama". You can Tribute a "Volleyball Libero - Nishinoya": Special Summon this card from your hand or GY. You can only Summon "Volleyball Middle Hitter - Tsukishima" this way once per turn. If this card is sent from the field to the GY and you don't control a "Volleyball Libero - Nishinoya": you can Special Summon a "Volleyball Libero - Nishinoya" from your GY.
Volleyball players know that Middle Hitters and Liberos substitute when the Libero will enter the first line (I think I missed so many specific terms).
http://imgur.com/wifBDdZ
 
Volleyball Ace - Asahi  ATK 2800 DEF 2500 Level 8/Warrior/Fire/Effect
This card cannot be Normal Summoned/Set. This card cannot be Special Summoned, except by Tributing 1 "Volleyball" monster with more than 0 ATK. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card is sent from the field to the GY: you can shuffle this card into the deck, and if you do, draw 1 card.
The strongest Spiker. It has its own Summoning condition, and it would be useless once destroyed, so it shuffles itself.
http://imgur.com/ns3WLbX
 
Volleyball Serving Hitter - Tadashi  ATK 1200 DEF 1500 Level 4/Warrior/Fire/Effect
If you control no monsters: you can Special Summon this card (from your hand). The turn this card is Summoned, it can attack your opponent directly. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. If this card does Battle Damage to your opponent, send it to the GY during the end of the Battle Phase, and if you do, you can Special Summon a "Volleyball" monster with more than 0 ATK from your Deck.
Well, Serving isn't actually a role in volleyball, so this one attacks, then turns into a Hitter. Note I'll write "Volleyball monster with more than 0 ATK" if it refers to a Hitter, since Setter/Libero/Staff members have 0 ATK.
http://imgur.com/Zo0DgrY
 
Volleyball Setter - Sugawara  ATK 0 DEF 1500 Level 4/Warrior/Fire/Effect
You can Tribute this card: Special Summon a "Volleyball" monster with more than 0 ATK from your hand or Deck. You can banish this card from your GY: add a "Volleyball Tactic - Substitution" or a "Volleyball Setter - Kageyama" from your Deck or GY to your hand.
I wanted Kageyama to be the primary Setter, but Sugawara's way too cute to not include it into the team, being useful (a Setter is a playmaker) and at the same time, not remaining on the field. Here's an easy in-Archetype +1.
http://imgur.com/oq0n8W1


[spoiler=Staff Members]
Volleyball Trainer - Ukai  ATK 0 DEF 1600 Level 4/Warrior/Fire/Effect
This card cannot attack. If this card is Summoned in Attack Position, change it to Defense Position. When this card is Summoned: you can add a "Volleyball" monster from your deck. Once per turn, you can discard 1 card: add a "Volleyball Tactic" card from your Deck to your hand. You can Tribute this card: Special Summon a "Volleyball" monster from your hand.
The trainer wasn't meant to stay on the field, so you basically Tribute him to get the monster you just searched. A +0 at the end of the day.
http://imgur.com/O51rL6c
 
Volleyball Manager - Kiyoko  ATK 0 DEF 800 Level 4/Warrior/Fire/Effect
You can discard this card from your hand: add a "Volleyball Trainer - Ukai" from your Deck or GY to your hand. You can banish this card from your GY and select 1 "Volleyball" monster in your GY: Special Summon it. You can use one effect of "Volleyball Manager - Kiyoko" per turn.
A searcher that searches the searcher? Why not?
http://imgur.com/ZIxoBlX
 
Volleyball Adviser - Takeda  ATK 0 DEF 1800 Level 4/Warrior/Fire/Effect
This card cannot attack. If this card is Summoned in Attack Position, change it to Defense Position. When this card is Summoned: you can add a "Volleyball Tactic" card from your Deck. You can Tribute this card: Special Summon a "Volleyball" monster from your hand.
Note of flavour: my own Trainer used to be a Setter (same stats as Kageyama) and my Adviser a Libero (Nishinoya).
http://imgur.com/cy96Nuq




[spoiler=Spells]
Volleyball Field  FIELD SPELL
This card is always considered a "Volleyball Tactic" card. All "Volleyball" monster on the field gains 500 ATK and DEF. When this card is activated, if you control no monsters: shuffle every monster in both player's GY into the Deck, then Special Summon a "Volleyball Setter - Kageyama", a "Volleyball Libero - Nishinoya", a "Volleyball Wing Spiker - Hinata", a "Volleyball Opposite Hitter - Daichi" and "Volleyball Middle Hitter - Tsukishima" from your hand or Deck. Then your opponent Special Summons up to 5 level 5 or lower monsters with different names from his hand or Deck.
I love this card. It's basically: both players choose their formation. It might be broken (you can potentially use it on the second turn and if your opponent had 5 monsters, he wouldn't be able to Summon any more monsters) but I really like the idea, because it gives advantage to both players. It also triggers the effects of your opponent's cards.
http://imgur.com/fBTJXtz
 
Volleyball Tactic - Set and Spike  NORMAL SPELL
You can only activate this card if you control a "Volleyball Setter - Kageyama". This turn, each time a "Volleyball" monster declares an attack, negate the effect of every monster your opponent controls until the end of the Damage Step, and if you do, at the end of the Damage Step, target one Spell/Trap card your opponent controls: destroy it.
I don't know if it's clear by the text, but it should work every time a monster attacks. It's the only removal in the Archetype.
http://imgur.com/3nHRtK7
 
Volleyball Tactic - Topspin Serve  NORMAL SPELL
Add a "Volleyball Serving Hitter - Tadashi" from your Deck or GY to your hand. This turn, if "Volleyball Serving Hitter - Tadashi" attacks, it gains 300 ATK. If there are at least 6 "Volleyball" monsters in your GY, you can banish this card from your GY: add a "Volleyball Serving Hitter - Tadashi" from your GY to your hand.
The worst Volleyball monster gets its own search spell. Yeah. Also, the "6 monsters in the GY" should be a translation for the fact that Tadashi would serve again after 5 different players have served too.
http://imgur.com/uY1JN0T
 
Volleyball Tactic - Time Out  NORMAL SPELL
Discard 1 card, then add up to 2 "Volleyball Tactic" cards from your Deck to your hand, except "Volleyball Tactic - Time Out". This turn, you cannot conduct your Battle Phase.
Well, an amazing card to draw first turn, maybe to search Field. You can use 2 Time Outs per turn, but since it can't search itself there's no reason to worry.
http://imgur.com/ALNx6yO
 
Volleyball Tactic - Covering the Hitter  QUICK-PLAY SPELL
You can only activate this card during your Battle Phase, if exaclty one "Volleyball" monster you control has already battled. This turn, that monster can declare another attack. During your opponent's Battle Phase, you can banish this card from your GY: this turn, all "Volleyball" monster gains 800 ATK.
One of the worst spells, IMO. It only makes a monster attack twice, and might surprise the opponent with a little boost. But considering that Ace can get to 3300 ATK, well...
http://imgur.com/zq05p28
 
Volleyball Tactic - Offensive System  CONTINUOUS SPELL
If you control no monsters: you can Special Summon a "Volleyball" monster from your hand or GY, then if the Summoned monster was "Volleyball Libero - Nishinoya" or "Volleyball Setter - Kageyama", you can Special Summon a "Volleyball" monster with more than 0 ATK from your hand. You can only activate the effect of "Volleyball Tactic - Offensive System" once per turn.
A swarming card. You'll be likely to Summon Kageyama, since the Hitters can't attack without him.
http://imgur.com/TgvXCNz
 
Volleyball Tactic - Substitution  QUICK-PLAY SPELL
Target one face-up "Volleyball" monster on your side of the field. Return it to your hand, then Special Summon a "Volleyball" monster from your hand or GY with a different name. You can banish this card from your GY: add a "Volleyball" monster from your GY to your hand.
This is how you substitute your monsters in a efficient (meh) way. Might be good to dodge some effects.
http://imgur.com/0CZ3KRQ
 
Volleyball Tactic - Decoy Player  QUICK-PLAY SPELL
Target one face-up "Volleyball" monster on your side of the field with more than 0 ATK, then apply the proper effect based on which player's turn this card was activated on:
Your turn: This turn, the targeted monster cannot attack, and during the Battle Phase of this turn, your opponent cannot activate cards or effects.
Your opponent's turn: Until the end of the turn, the targeted monster gains 500 ATK and DEF, and your opponent cannot target any card on your side of the field with attacks or card effects, except the targeted monster.
Not sure if the OCG is correct on the first part of the card.
http://imgur.com/rmhiM6N



[spoiler=Traps]
Volleyball Tactic - Triple Block  NORMAL TRAP
You can only activate this card if an opponent's monster is attacking and you control at least 3 "Volleyball" monsters. Negate the attack, end the Battle Phase, then you can target one monster your opponent controls (but not the one that declared the attack): destroy it.
A better version of Negate Attack, that allows you to destroy one monster. The Archetype won't have problems swarming the field, though.
http://imgur.com/7KjhMFq
 
Volleyball Tactic - Libero's Dig  COUNTER TRAP
You can only activate this card if you control a "Volleyball Libero - Nishinoya". Negate the activation of a Spell/Trap or monster effect and destroy it. Then you can send "Volleyball Libero - Nishinoya" to the GY.
Maybe it's a little overpowered, since it can counter everything. But it still requires a specific monster. The autodestruction effect is just to trigger Libero's effect to Summon the Setter, then you can Summon the Libero next turn with its effect.
http://imgur.com/nxHYmUP
 
Volleyball Tactic - Free Ball  NORMAL TRAP (Is it called Chance Ball?)
This turn, if an opponent's monster attacks a "Volleyball" monster: its original ATK becomes 100 during the Damage Step only, but it cannot be destroyed by that battle. The next turn after this card is activated, if a "Volleyball" monster you control attacks, it gains 500 ATK during the Damage Step only.
A Pianissimo effect on a monster, then it sets you up for a counter attack. Yet, it doesn't add anything.
http://imgur.com/M146pfJ
 
Volleyball Tactic - Calling the Ball  NORMAL TRAP
Target one "Volleyball" monster on your side of the field. It gains 800 DEF. This turn, your opponent cannot target monsters with attacks or card effects, except that monster. If the targeted monster battles, or is targeted by an opponent's card: during the end of the Battle Phase, or after the resolution of that card, Special Summon a "Volleyball" monster from your Deck or GY.
One monster becomes a Libero for one turn, and it might be fun to use. One question: if the opponent target my monster with a card, and I chain Calling the Ball, does it trigger its effect to Special Summon a monster?
http://imgur.com/FYAV7Xr


 
 [spoiler=Comments after Duel Portal testing]

Hinata and Daichi are basically beatsticks. Their recovery effect is more situational than I thought, and they're good only to attack.

Kageyama can't be searched as easily as I thought. Sugawara's the best way to get it, though, and it's always a +1. Also, Kageyama's only purpose to stay on the field is allowing the beaters to attack (and burn when you can't conduct the Battle Phase).

Tsukishima and Nishinoya can create a recovery loop. With the help of some cards, they can return to the field each turn. Nishinoya is also an annoying lightning rod that can be revived. But everything looks okay.

Asahi is perfect as it is right now. This boss monster isn't actually in the "formation", and has great recovery.

Staff Members are fast, but not overpowered. Kiyoko can search Ukai, that searches a monster, then a Spell/Trap with a discarding cost.

Volleyball Field is a crazy cool card. It allows you to have your formation, but gives more advantage to your opponent as well. The ATK boost makes it balanced.

Set and Spike is actually the only removal of this Archetype. Yes, they can't get over a Chaos Max, for example.

Topspin Serve is balanced, because even if it searches only Tadashi, it can deal an easy 1500 direct damage, then get a beatstick on the field.

Time Out is balanced too, and you'll be searching Field and Libero's Dig 80% of the times.

Covering the Hitter is an easy double attack, and it makes the Deck more beatdown-style.

Substitution is less useful than I thought, but since it can just return an easy summonable monster (Kageyama/Nishinoya) to revive a monster, it's still good.

Decoy Player, along with the effects of the monsters, makes that no cards can be activated during the Battle Phase: beatdown confirmed.

Triple Block is a stronger Negate Attack, and as I thought getting 3 monsters is super easy.

Libero's Dig might be a little broken. You'll get Nishinoya first turn most of the times, and it can revive itself. Against a Meta deck, it wouldn't be that strong, though. Also, I've never used its second effect to get a Kageyama; if you have Nishinoya you'll probably already have Kageyama too.

Calling the Ball can be used with nishinoya to block the opponent.

 


 
What do you think?

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