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[Leaderboard] D'Sceptyr vs. BatMed (Miracle Synchro Mayhem) (Cards Up!)


Black D'Sceptyr

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Rules:
All Leaderboard rules apply.
First to 3 votes or most votes by deadline wins.
All voters must elaborate on their votes or else the vote will be rejected.
Both contestants have the right to refuse votes but must explain why they don't accept it.
Card C votes are allowed in case the voter thinks both cards don't deserve a vote but must elaborate on why he/she thinks so.
Cards must be PM'd to me.
Written cards are allowed.
Remove any evidence of the card being made by you to ensure anonymity
In case a downtime or an emergency happens, the deadlines may be extended.


Deadlines:
The deadline for cards is 48 hours after the challenge has been accepted.
The deadline for votes is 96 hours (4 days) after cards have been posted.
In case of a challenger failing to meet the above deadline without explanation, the challenger slot will open up again, at which point it becomes first-come-first-served between the previous challengers and new submissions.

 

Requirement:

 

Make a Fusion Monster that can be Fusion Summoned with "Miracle Synchro Fusion", through use of a Synchro Monster with the same Type and exactly 1 other monster.

 

[spoiler=Card A]

 

fabled_legend_behemoth_by_bdsceptyr-dbmi

 

LIGHT/Fiend-Type Fusion Effect Monster/Level 10/3400 ATK/2200 DEF

 

Lore: 1 Fiend Synchro Monster + 1 Fiend monster
Must be Fusion Summoned. You never take damage if the amount is less than or equal to this card's DEF. Once per turn, when a Normal Spell/Trap Card is activated, or a Special Summoned monster's effect is activated; You can discard 1 Fiend monster, and if you do, that activated effect becomes "Each player can Special Summon 1 Fiend monster from their GY with a lower Level than a banished Fiend Synchro Monster, but the same Attribute." If a Fiend monster(s) in your hand or this Fusion Summoned card in it's owner's control is sent to the GY: You can draw 2 cards, then discard 1 card. You can only use this effect of "Fabled Legend Behemoth" once per turn.

 

 

 

[spoiler=Card B]

lu11zFK.png

 

WIND/Machine-Type Fusion Tuner Effect Monster/Level 8/0 ATK/2800 DEF

 

1 Machine or “Warrior” Synchro monster + 1 monster with the same Type

If this card is Fusion Summoned: You can target 1 Level 7 or lower Synchro Monster in your GY; Special Summon it, but its effects are negated, also reduce this card's Level by the Level of that target. You can pay 2000 LP, then banish any number of Tuner monsters from your GY (min. 1), including this card; Special Summon 1 Tuner Monster from your Deck with a Level equal to the total number of monsters banished this way -1. You can only use 1 "Synchron Fusionist Core" effect per turn, and only once that turn.

 

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Card A

You could've just said "Negate that effect, and if you do, Special Summon 1 LIGHT Fiend monster from your GY" but whatever. The damage resistance is pretty cool. I don't know why this hasn't been considered before to have more variable oriented damage reduction. I am a bit skeptical of the +2 you get in Dark Worlds, Fabled, and Infernities almost every turn, but considering how hard it is to Summon and how those Decks aren't very good in the current meta, I can let it slide. This is a decent card, but...

 

Card B

This is probably the sickest "What's Link Format?" cards I've seen. It can Special Summon the material you sent to the GY, enables any Level 8 generic Synchro in the game just by Summoning it, and can banish itself and other Tuners in the GY to get out another even another Tuner. If Quasar was ever using Fusion, now's the time. There is a problem in that the prompt was Miracle Synchro Fusion, and Miracle Synchro Fusion banishes the materials, but at least you can Summon this with it so whatever. Tbh I would've rather had a Synchron monster as the other and added Contact Fusion in the mix so you wouldn't have to use a Fusion card, but could if you wanted more benefits.

 

 

Card A has got to be the better pick for me. While Card B has some pretty interesting things going for it, the card seems to not be very synergistic with itself and instead tries to do all kinds of things at once, which has been done several times over for these Miracle Synchro Fusion monsters. Card A just takes everything you thought you knew about the idea and then instead makes a support card that allows you to continue your Synchro Summoning. Its effect is also multi-formatted for Arc V and Links, which is a big creative factor for me.

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