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Demon/Demon Eyes/Demonic Archetype!


kearr

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Demon/Demon Eyes/Demonic Archetype
 

Backstory: I was reading an old story I wrote, saw a semblance of a decent archetype. Reworked the crap of it..The character who uses this deck will thank me.....

 
Part 1 (Demon Eyes Monsters): Level 4 DARK monsters with destruction protection (once per turn), and battle damage protection (no damage when engaged in battle). Demon Eyes monsters offer a consistent wall for your opponent to attack over. Also, these monsters offer effects to get "Demon" spells into your Graveyard for their potential activation. Like Magician (discarding a drawn "Demon" Spell card and drawing another card) or Guardian (adding a "Demon" Spell card to your hand then discarding a card). The only limitation is that you can only control 1 copy of the individual monsters at a time ('you can only control 1 "Demon Eyes Magician".' ). Otherwise, these Level 4 monsters can potentially bring out Rank 4 "Demonic" Xyz monsters. 
 
Part 2: (Demon Spells and Spell Ore): Demon is a group of Quick-Play Spells that activate from the Graveyard. Each have an effect to either beef up your Demon Eyes monsters (Veil) or to take control of your opponent's weaker monsters (Enslavement). "Demon" Spells are removed from play after activation. However, they also add another "Demon" Spell to your hand. "Spell Ore" is an Continuous Trap card that I made to be more flexible in other DARK focused decks (hence, I didn't make it specifically tailored to "Demon Eyes"). This card allows each activation of Spell Card in the Graveyard, as a pop on your opponent's back row. Lockdown potential is also there (Your opponent can not activate Spells if you control a DARK monster). However, this could also completely derail your Demon Spell activation strategy (If you control no DARK monsters you can't activate Spells). So be careful and keep those DARK monsters plentiful. 
 
Part 3: (Demonic Xyz stuffs) Simple, Xyz monsters. Same protection with a effect that shakes them up. Good beaters with a decent effect. 

 

[spoiler= Effect Monsters]

[spoiler=Demon Eyes Magician]
 

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LORE: When you draw a "Demon" Spell card, discard it and draw another card. You can only control 1 "Demon Eyes Magician". Once per turn, if this card would be destroyed by battle or card effect, it is not. You take no damage from battles involving this card. 
 


 

[spoiler=Demon Eyes Conqueror]
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LORE:This card can be discarded from your hand to Special Summon 1 "Demon Eyes" monster from your Deck.You can only control 1 "Demon Eyes Conqueror".Once per turn, if this card would be destroyed by battle or card effect, it is not. You take no battle damage from battles involving this card.

 



[spoiler=Demon Eyes Guardian]
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LORE: When this card is attacked and not destroyed in battle, you can add 1 "Demon" Spell card from your Deck to your hand. After this effect successfully resolves, discard 1 card. You can only control 1 "Demon Eyes Guardian" .Once per turn, if this card would be destroyed by battle or card effect, it is not. You take no battle damage from battles involving this card.

[spoiler=Demon Eyes Spawn]

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LORE: You can discard 1 "Demon" Spell Card to Special Summon this card from your hand, if this card is Summoned this way, it's effects are negated. You can only control 1 "Demon Eyes Spawn" .Once per turn, if this card would be destroyed by battle or card effect, it is not. You take no battle damage from battles involving this card. If you control another "Demon Eyes" monster, this card cannot be destroyed by battle

 

 

[spoiler=Demon Eyes Deathbringer]
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LORE: When this card is Normal Summoned, add 1 "Demon Eyes" monster from your Deck to your hand. You can only control 1 "Demon Eyes Deathbringer" . This card cannot attack during the turn this card was Normal Summoned. Once per turn, if this card would be destroyed by battle or card effect, it is not.


 

[spoiler=Spells]
[spoiler=Demon Veil]
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LORE: Target 1 "Demon Eyes" monster you control, it gains 1000 ATK and DEF points. Then add 1 "Demon" Spell card from your Deck to your hand. This card can only be activated from the Graveyard. After activation, remove this card from play. (This card still functions as a Quick Play Spell). You can only activate "Demon Veil" once per turn

 

 

[spoiler=Demon Enslavement]

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LORE: You can activate this card if you control a face-up "Demon Eyes" monster. Target and take control of 1 Level 4 or lower Effect monster your opponent controls and equip this card to it. That card becomes a Level 4 and is treated as a "Demon Eyes" monster while this card is equipped it. This card can only be activated from the Graveyard. After activation, remove this card from play. (This card still functions as a Quick Play Spell). When this card leaves the field, destroy the equipped monster. When the equipped monster leaves the field, destroy this card. When this card leaves the field, add 1 "Demon" Spell card from your Deck to your hand.  You can only activate "Demon Enslavement" once per turn.



[spoiler=Demon Presence]
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LORE: If you control a "Demon Eyes" monster, draw 1 card. If the card is not a "Demon" Spell card, target 1 of your banished "Demon" Spell cards (except Demon Presence) and add it back to your Graveyard. If you have no Set cards when this card is activated, add 1 "Spell Ore" from your Deck to your Hand.  This card can only be activated from the Graveyard. After activation, remove this card from play. (This card still functions as a Quick Play Spell). You can only activate "Demon Presence" once per turn
 


 

 

[spoiler=Demonology]
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LORE: Add 1 "Demon Eyes" card from your Deck to your hand, then send 1 "Demon" Spell Card from your Deck to your Graveyard. You can only activate "Demonology" once per turn.  This card cannot be added from your Deck to your hand
 

 

[spoiler=Traps]

[spoiler=Spell Ore]
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LORE: All DARK monsters you control gains 500 ATK. When you activate a Spell card from your Graveyard, target and destroy 1 card in your opponent's Spell/Trap Zone. Your opponent cannot activate Spell cards as long as you control a face up DARK monster, if you don't control a face up DARK monster you cannot activate Spell cards. Destroy this card during your 5th Standby Phase after activation. You can remove this card from your Graveyard and destroy 1 card on the field. You cannot Summon monsters from the Extra Deck unless they are DARK monsters. You can only control 1 "Spell Ore"




[spoiler=Extra Deck]
[spoiler=Demonic Uiren Nires]
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LORE: 2 Level 4 "Demon Eyes" monsters

This card gains 300 ATK for each Xyz Material attached to it. If this cards attacks a Special Summoned monster, it gains 1000 ATK during the Damage Step only. If this face up card would be destroyed, you can detach 1 Xyz material from this card instead. You take no damage from battles involving this card


 

[spoiler=Demonic Nonas Nektos]
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LORE: 2 Level 4 "Demon Eyes" monsters

You can detach 1 Xyz material from this card to negate the activation of a Trap card. When this card battles, you can discard 1 Spell Card to give this card 1500 ATK during the Damage Step only. Once per turn, if this card would be destroyed by battle or card effect, it is not.

 

 


 

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