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[Written, Half-Repost] Wondermenders pendulum pair


Dokutah

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Wondermender Ace

DARK / Level 7 / Fairy / Pendulum / Effect

L-Scale 8 / R-Scale 8

 

Pendulum Effect

Each time you rolls a die(s) (or dice) except for the effect of "Wondermender Joker". you can choose 1 die result, and after that choose 1 more Result. then toss a coin.
● Head: The die(s) result is treated as the 1st Chosen result.
● Tail: The die result is treated as the 2nd Chosen result . also then when this effect resolved, target 1 monster you control: that monster gain ATK and DEF equal to that result x100.

 

Monster Effect

At the start of the Damage Step, if this Tribute Summoned monster battles an opponent's monster: Both Player must roll a six-sided die, and your opponent take damage equal to their die result x300, also banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = your result.).

 

ATK 2500 / DEF 2000

 

Wondermender Joker

LIGHT / Level 4 / Fiend / Pendulum / Normal

L-Scale 3 / R-Scale 3

 

Pendulum Effect

Active only by paying LP in multiple of 400 (Max 1600) and then declare any number of 1 through 6 for each multiple 400 LP you paid.each time you toss a coin(s) except for the effect of "Wondermender Ace" : you can choose 1 coin toss result, and then roll a six-sided die (or dice) and apply the appropriate effect based on the result.

● any result that same as the number(s) you declared: your coin toss result is treated as your chosen coin result.

● any result different than the number(s) you declared: your coin toss result is treated as the opposite of your chosen coin result. also then when this effect resolved, all monster your opponent control lose ATK and DEF equal to that result x200.

Normal Lore

along side his companion, Ace. the Wondermenders controls luck for those who proven to be deserved of such gift

 

ATK 1500 / DEF 1000

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So to put an example: Graceful Dice.

You don't bother with the die roll, and instead choose 6, then choose 5, and toss a coin.

Heads: Your result is 6, and the opponent's monsters lose ATK.

Tails: Your result is 5 and 1 monster you control gains ATK.

 

That's a pretty solid effect, especially with something like a Snipe Hunter, choosing 2 options that make it live and have its non-OPT effect always hit the mark.

All in all I like it, though it is a little sad that it pretty much removes the need for actual dice.

 

The monster effect is Joey's Hammer in the form of a Pendulum monster that burns. It can be more annoying than most Catastor esque effects, even if it'll eventually return the monster, or you could run Different Dimension Burial if you REALLY don't want the monster to come back lol. Perhaps the effect might be pushing it, from something with already such a good Pendulum Effect, ace monster stats, and best generic high scale.

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UPDATE

1) streamlined joker effects with (assumed, for now) unneeded effect. while also making it as "free" as ace in term of investment

2) nerf Ace's catastor effect

3) one of extra effect of ace is given to joker. balancing out ace and overall cards on the "bad" result

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