Spyre of the Wolves Posted September 8, 2017 Report Share Posted September 8, 2017 Please criticize. I tend to break cards without knowing. Monsters: Wolfsbane GrayBeast, Lv. 4 1500/1500 If this card is Normal or Special Summoned, you can add 1 Level 4 or lower Beast-Type monster from your Deck to your hand. Wolfsbane ArcticBeast, Lv. 4 1000/1500 When this card is Normal Summoned, add on "Howl" Spell/Trap card from your Deck or GY to your hand. Wolfsbane ManedBeast, Lv. 4 1000/1500 If another Beast-Type monster you control would be destroyed by battle or card effect, you can discard this card to activate one of these effects:• The monster is not destroyed.• Add 1 "Howl" Spell/Trap card from your Deck or GY to your hand. Wolfsbane TimbeBeast, Lv. 4 1000/1500 When this card is Special Summoned, you can target 1 "Howl" Spell/Trap card in your GY; shuffle that target into the Deck, the draw 1 card. Wolfsbane PupsBeast, Lv. 2 100/1500 If this card is destroyed by card effect; Special Summon 1 "Wolfsbane" monster from your Deck, but it cannot attack or be used as a Fusion, Synchro, Xyz, or Link Material the turn it is Summoned. Wolfsbane DireBeast, Lv. 6 2500 1500 This card gains 500 ATK for each "Wolfsbane" Monster Card on the field. If this card destroys an opponent's monster by battle, Special Summon 1 Level 4 or Lower Beast-Type monster from your Deck, but it cannot attack this turn. If this card is sent to the GY; add 1 "Howl" Spell/Trap card from your Deck to your hand. Spells: Gathering HowlNormalAdd 1 "Wolfsbane Gray" from your Deck or GY to your hand. Midnight HowlContinuousEach time a "Wolfsbane" monster is Summoned, place 1 "Howl Counter" on this card (max 5). You can remove any number of Howl Counters on this card; destroy that many cards your opponent controls. Forest of the WolfsbaneFieldEach "Wolfsbane" monster you control gains 100 ATK for each "Wolfsbane" monster you control. Once per turn, you can target 1 "Wolfsbane" or "Howl" card in your GY and 1 card you control; destroy the second target and add the first target to your hand. Traps:Warning HowlNormalIf you control a "Wolfsbane" monster Change all Attack Position monsters your opponent controls to Defense Position. If this card is in your GY when your opponent declares an attack: you can banish this card from your GY; End the Battle Phase Attack HowlNormalIf you control a "Wolfsbane" monster; increase the ATK of all "Wolfsbane" monsters you control by 500 for each. If this card is in your GY, you can banish this card; All Beast-Type monsters you control gain 500 ATK. That's it for now. I'll update this with more cards later, and change anything that too broken/overpowered. Link to comment Share on other sites More sharing options...
Grifmon Posted September 8, 2017 Report Share Posted September 8, 2017 You realize that Forest of the Wolfsbane is not a once per turn, right? Meaning you can loop it if you have another Forest in your Graveyard. And then with Spell Absorption, you get infinite LP. Or you can make Spell Counters broken. Also, Attack and Warning Howl both really need Graveyard effects. Outside of that, a beatdown deck that is constantly searching sounds interesting to me, and I like that you made Beasts playable. Finally, may I suggest a spell that can Summon Wolfsbane monsters from your hand or Graveyard? Link to comment Share on other sites More sharing options...
Spyre of the Wolves Posted September 8, 2017 Author Report Share Posted September 8, 2017 This is why I ask people to criticize. I'll fix forest for sure and update the rest of the post. Thanks! Link to comment Share on other sites More sharing options...
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