Jump to content

YCM Create-A-Pokémon Game


Flash Flyer - Sakura

Recommended Posts

Meerror (Meerkat + Mirror)

 

Normal/Steel

 

Ability: One-Way Mirror (Apply an Inverse Type advantage to your side of the field for 5 turns)

 

Moves of note:

 

Trick Room

Gyro Ball

Slack Off

Pursuit

Glare

Smart Strike

Stealth Rock

 

Role:

A strange suicide lead i guess? Could potentially be used as a buff-cleric with right EVs.

 

Appearence: a flat meerkat, with a frame-lookin thing on it's back. It's got some big ol eyes and a cute little whisker-nose combo on the end of its pointy nose

 

Next up:

 

We don't have a Dark/ Electric yet, right? Gimmie pls. 

Link to comment
Share on other sites

  • Replies 202
  • Created
  • Last Reply

[spoiler=Speedhund]

Speedhund

Dark | Electric
Total Base stats: 520
Stat spread: High Sp.Atk and Spe

Abilities:
Competitive
Stylish - If user holds a glasses or lens item (e.g. Black Glasses, Wise Glasses, Scope Lens, Choice Specs), its moves cannot miss.
Hidden: Unaware

Appearance: Resembles a greyhound, with mainly black fur and pointy ears. If it wasn't for some yellow bolt-shaped spots around the eyes it wouldn't look like an Electric type Pokemon at all.

Notable & flavor moves:
Thunderbolt/Thunder
Discharge
Shock Wave
Zap Cannon
Parabolic Charge
Volt Switch
Thunder Fang
Night Daze
Dark Pulse
Snarl
Knock Off
Sucker Punch
Foul Play
Beat Up

Sludge Bomb
Shadow Ball
Fire Fang
Flamethrower
Energy Ball
Quick Attack
Return
Hidden Power

Thunder Wave
Taunt
Hypnosis
Roar
Nasty Plot
Substitute
Protect
Toxic

Role:
Special Sweeper. Can take advantage from Defog and Intimidate with Competitive, or dedicate to Zap Cannon through its unique Ability Stylish, which can be combined with Wise Glasses or Choice Specs for stronger cannons, or Black Glasses to further strengthen its Dark STABed attacks.

 

 

 

Next:

Poison Type Pokemon with Levitate as one of its possible abilities. Doesn't have to be pure Poison.

Link to comment
Share on other sites

Dartreaux

Poison/Steel

2'2"

48 lbs.

Levitate/Skill Link

80/100/60/100/50/120

 

FAIRY-TYPES HATE IT

 

With the introduction of the new multi-hit Poison move, Rapid Darts (think Icicle Spear but with a chance to poison, or to change existing poison to toxic poison), this little asshat isn't usually going to be running Levitate. But, when it is . . . it'll effectively only have two weakness- Fire and Psychic. This makes the Pokémon less of an all-out attacker, as its stats would suggest, and more of a mind games Pokémon. Its quad-weakness to Ground and capacity to do a bunch of damage that'll be topped off with a nigh-guaranteed poison makes sending out a Ground-Type to Earthquake it to oblivion tempting . . . but if it had Levitate the entire time, you just wasted your turn in front of a speedy, deadly mixed attacker that probably carried Hidden Power Ice, if not Ice Beam, Leaf Blade, or Water Pulse. Good luck guessing which ability it has before getting obliterated by it.

 

Design-wise, it takes after a ninja, a nurse, and a small lizard; carrying both a shrunken and a comically large hypodermic needle. While its regular colors are purple and silver, it has a very satisfying blue-and-gold shiny that is probably going to be hunted to hell.

 

Let's see how you handle making a Pokémon designed off of Orthrus, the two-headed dog from Greek mythos that wakes up calm and only gets angrier until it passes out from sheer rage.

Link to comment
Share on other sites

Octothrus

A 2-faced octopus with little horns on its head which constantly spews steam.  Has Voltorb-angry eyes and a mouth on the underside of tentacles (so it looks like it has no mouth).

Fire/Water

Enrage (ATK/S.ATK go up sharply when it hits half health.  Can only trigger once while out.) /Arena Trap

100/50/90/50/90/80

Notable moves:

Suction Drain - HP restoring Water Attack

Eruption

Scald

Glare

Role: either a defensive tank with an unusual ability to burn/paralyze, or an offensive menace that you aim to trigger as soon as possible.  Even the offensive playstyle has variants: either play it risky by hanging on to the low health, high power Eruption attacks or, once you trigger its ability, try to keep it at high health with its STAB draining move.

 

Pokemon that specializes in killing PP.

Link to comment
Share on other sites

[spoiler=Pauramore]

Pauramore (in Italian: Paura = fear, amore = love)
Ghost | Fairy
Total Base stats: 520
Stat spread: High HP and Def, low Sp.Atk and Spd, average Atk and Sp.Def

Abilities:
Pressure
Cursed Body
Hidden: Haunting - Ghost-Type moves gain +1 priority (e.g. Shadow Sneak becomes a +2 priority move).

Appearance: Basically a gothic, yandere-ish version of Gardevoir/Gallade. Gets a bit too attached to its trainer and dislikes anyone who approaches it.

Notable & flavor moves:
Shadow Sneak
Shadow Claw
Shadow Punch
Shadow Ball
Spirit Shackle
Lick
Astonish
Night Shade
Play Rough
Draining Kiss

Heart Stamp
Pursuit
Sucker Punch
Leech Life
Infestation
Drain Punch
Brick Break
Poison Jab
Return
Hidden Power

 

Moonlight
Bulk Up
Disable
Will-o-Wisp
Confuse Ray
Destiny Bond
Trick-or-Treat

Pain Split
Heart Swap
Grudge
Spite
Curse
Mean Look
Taunt
Substitute
Protect
Toxic

Role:
Defensive Ghost-Type Pokemon. In a way it's like a Dusknoir or Cofagrigus that trades Sp.Def for a higher Atk for more offensive presence. The Fairy Type in combination with Ghost patches weaknesses to Poison and Dark, while grants an extra immunity vs. Dragon, although it gains a weakness towards Steel. Can either trap, stall and burn PP with Pressure in combination with Spite, Recover, Will-o-Wisp, Spirit Shackle, attempt to lock the opponent with Cursed Body/Disable, or take advantage of its hidden ability to use prioritized Ghost moves like Spite, Destiny Bond, Shadow Sneak.

 

 

 

Next:

An alternate evolution for a Pokemon. It should require to be traded while holding King's Rock. I encourage to give it a royalty theme because of the evolution requirement, but it's not necessary. You can choose a Pokemon from this thread if you want.

Link to comment
Share on other sites

  • 2 weeks later...

I will unclog this myself

 

[spoiler=Goldraron]

Goldraron

Steel
Total Base stats: 530
Stat spread:
70/90/180/60/80/50

Abilities:
Sturdy | Regenerator
Hidden: Heavy Metal

Appearance: Similar to Aggron, but it remains on its 4 legs like Lairon, and some of its plates, as well as the horns, appear to be golden. It also has a few gems encrusted in its back.

Notable & flavor moves:
Heavy Slam
Iron Head
Metal Burst

Head Smash
Earthquake
Rock Slide/Stone Edge
Fire/Ice/Thunder Punch
Superpower
Reversal
Aqua Tail
Dragon Claw
Dragon Tail
Shadow Claw
Outrage
Return
Also all of Lairon's moves

King's Shield (a nod to King's Rock)
Slack Off
Curse
Iron Defense
Autonomize
Rock Polish
Stealth Rock
Roar
Toxic
Taunt
Substitute
Protect

Role:
Pure Steel-type physical wall. Goldraron forsakes the Rock Type and some Atk, so it won't deliver massive Head Smashes like Aggron can, in exchange of a bit more of Sp.Def and defensive moves, as well as Regenerator, and of course losing the disgusting x4 weakness to both Ground and Fight.

 

 

 

Next:

Defensive Poison-Type with access to Stealth Rock.

Link to comment
Share on other sites

  • 2 weeks later...

Emperobra

Poison/Ground

6'3"

285 lbs

Intimidate/Solid Rock

90/60/110/45/135/100

 

Aggressive stall, the Pokémon.

 

Essentially, the gimmick here is Sandstorm setup with Toxic/Toxic Spikes and Stealth Rock, usually filling out with Poison Fang, EQ, or Bulldoze top make the opponent slower than you until they're forced to switch just to get hits in. On a team with another Sandstorm setter, this thing only gets more options to stall or whittle an opponent down, occasionally just going with coverage in the form of a physical Fire or Dark move.

 

Design-wise, you're looking at a brown cobra covered in green chevron-esque markings, and a gold crest atop its head that looks like a crown. The shiny form changes the colors to purple, white, and red, respectively, for a more regal look.

 

Show me an Ice/Bug that could still crack OU, if not Ubers.

Link to comment
Share on other sites

Arctikracnid

Ice/Bug

5'7

118 lb

Stat spread: 75 / 120 / 55 / 120 / 55 / 125

 

Abilities:

 

Snow Warning: (You know what this does already)

Arctic Fang: This Pokémon's Ice-type damaging moves have a 30% increased chance of causing the Freeze condition if they hit.

 

Movepool:

  • U-Turn
  • Leech Life
  • Crunch
  • X-Scissor
  • Ice Fang
  • Crunch
  • Ice Beam
  • Blizzard
  • Sticky Web
  • Flash Cannon
  • Haze
  • Ice Shard
  • Taunt
  • Arctic Terrain*

* Creates the Arctic terrain. This boosts the power of Ice-type moves while increasing the evasion of Ice-type Pokémon by 2 stages.

 

There are tutor moves too, but yeah, I'm not going there right now. The last one is pretty much there to say "go screw yourselves Tapus, I'm resetting your terrains".

 

====

IDK, it's still a glass cannon in all forms of the word; especially with 4x weaknesses to Stealth Rock, Rock, Fire, etc, but that's why it also has U-Turn for getting the hell out of there. 

 

For our sake, let's assume Pheromosa is non-existent because Ubers and sheet. (Hopefully it works in OU, but...who knows how powercreeped the SM meta is right now.)

 


 

Psychic/Poison

(Just something that's dual typed with this)

Link to comment
Share on other sites

Not too keen into introducing another Terrain, and making it evasion-based, which is frowned upon in competitive environments because of the luck/RNG factor, and 2 stages no less.

 

I hadn't realized that Psychic/Poison typing is surprisingly defensive. Weaknesses Ghost and the prevalent Dark and Ground remain, but the Psychic type patches Poison's weakness to Psychic, while Poison' patches the Bug weakness. Not to mention the immunity to Poison.

 

[spoiler=Purefinia]

Purefinia
Cleansing Pokemon
Psychic | Poison
Total Base stats: 600
Stat spread: 113/60/125/100/125/77

Abilities:
Prankster
Triage
Hidden - Cleansing: When Pokémon is switched in, it resets all stat boosts of the opposing Pokemon to 0. Stat reductions are not removed. In double/triple battles, it affects all of the opposing Pokemon. Moves that remove status effects or stat changes gain +1 priority (e.g. Refresh, Purify, Heal Bell, Aromatherapy, Haze, Clear Smog, Smellingsalts)

Description: Mew-type mythical Pokemon. Like Marshadow, it doesn't have 100 in all stats, instead leaning towards defensive stats, borrowing from Atk and Speed. It has a cleansing theme. As a benevolent Poison entity, it has control over toxins, and uses its power to remove them from the environment, rather than causing harm.

Notable & flavor moves:
Psychic

Extrasensory
Psycho Boost
Psychic Fangs
Stored Power
Future Sight
Clear Smog
Sludge Bomb
Sludge Wave
Venoshock

Energy Ball
Shadow Ball
Dark Pulse
Dazzling Gleam
Grass Knot
Return
Hidden Power

Cosmic Power
Purify
Wish
Heal Bell
Recover
Gastro Acid
Taunt
Speed Swap
Heart Swap
Haze
Lunar Dance
Rest
Substitute
Reflect
Light Screen
Trick
Trick Room
Hypnosis
Thunder Wave
Protect
Toxic
Toxic Spikes

Role:
Tank and support. It has plenty of tools to both support and disrupt the foe, including Toxic, Screens and Swap moves, all backed up by Prankster, which also support its longevity with priority Recover, Rest, etc. Alternatively, its Hidden ability can be used as a fast Haze/Clear Smog to prevent setup sweeps.
As a legendary Pokemon, it has access to moves reserved for legendaries, namely Psycho Boost and Lunar Dance. The former should be a good option for delivering a burst attack.

 

 

 

Next:

A hammer-themed Pokemon. Flavor-wise it should be able to learn "Hammer" moves (e.g. Hammer Arm, Dragon Hammer, Ice Hammer).

Link to comment
Share on other sites

  • 5 weeks later...

Mallurtle

Grass/Rock

4'5"

255 lbs.

Shell Armor/Rock Head (Moxie)

105/140/155/20/70/40

 

Just in case you wanted a less predictable equivalent to some classic Rocks, have an ankylosaur with a Grass typing!

 

Couple this thing with Stone Hammer (basically a Rock-Type Flame Charge/Waterfall at the cost of a little accuracy) to set up for a sweep, or you can just ignore that and run it on a Trick Room team for Wood Hammer the moveset.

 

It can run any and all of the Hammer moves, with an interesting movepool that spreads across multiple useful Types of coverage (how often can Grass-Types learn legitimately good Steel, Dark, Ghost, and even Fire moves?), but your general strategy is going to be the same regardless- physical wall, heavy attacks, maybe a stall move. Slap on a Leftovers or Rocky Helmet, maybe a Gem or Z-Crystal if you want to hit harder. You've got good access to Stone Edge or Rock Slide with STAB without needing to worry as hard about Aqua Jet wrecking your face, and worst comes to worst you're pretty bulky.

 

Also, its shiny makes it look like Venusaur if you squint.

 

Make a competitively viable Bug-Type. Secondary Type is your choice, I'd just like it to be good at using the things the Type has at its disposal (Quiver Dance, Silver Wind, U-turn, Megahorn- there are quite a few interesting Bug moves and gimmicks).

Link to comment
Share on other sites

[spoiler=Spirisilk]

Spirisilk (spirit + silk)
Bug | Ghost
Total Base stats: 550
Stat spread:
82/60/67/130/100/111

Abilities:
Shield Dust
Stylish - If user holds a glasses or lens item (e.g. Black Glasses, Wise Glasses, Scope Lens, Choice Specs), its moves cannot miss.
Hidden: Technician

Appearance: A butterfly Pokemon with a faint gleam around it, as if it was surrounded by mist and powder from its own wings. Its wings are huge in proportion to its body, but are tattered, even a bit torn. It's colored with grays and pale violet and pastels. Rather than ugly or scary, it looks beautiful, mysterious, dreamy.

Notable & flavor moves:
Bug Buzz
Signal Beam
Silver Wind
Struggle Bug
Infestation
U-Turn
Bug Bite
Ominous Wind
Shadow Sneak
Shadow Ball

Hurricane
Air Slash
Energy Ball
Solar Beam
Giga Drain
Mega Drain
Dark Pulse
Dazzling Gleam
Draining Kiss
Charge Beam
Psychic
Return
Swift
Hidden Power

Spore
Stun Spore
Confuse Ray
Will-O-Wisp
Sticky Web
Nasty Plot
Quiver Dance
Calm Mind
Destiny Bond
Curse
Moonlight
Whirlwind
Tailwind
Defog
Roost
Substitute
Protect
Toxic

Role:
Special sweeper. Admittedly a very similar Pokemon to Volcarona in stats and the emphasis in Quiver Dance. But the similarities stop there. This Pokemon trades a deadly weakness to Rock and Stealth Rock for additional weaknesses, but immunity to Normal and Fight. Also exchanges a bit of Sp.Atk, Sp.Def and HP for more base Speed, reaching a higher Speed tier. The Bug/Ghost STAB typing offers a surprisingly good coverage, resisted only by a handful of Pokemon like Normal/Flying, Normal/Fairy and Normal/Fight, most of which have little to do in OU, the meta this Pokemon is intended to fit in. In addition, as both a Bug and Ghost Pokemon it has access to plenty of disruptive moves, including Will-O-Wisp to neuter physical attackers. Unlike Volcarona, this Pokemon gets to pick from 3 different abilities, which ought to be equally useful. Shield Dust grants it a layer of protection from status while it sets up with Quiver Dance. Stylish allows funny options with Choice Specs, Black Glasses, etc. to make moves like Hurricane and Will-O-Wisp 100% accurate. Finally, Technician is designed to boost both STABed Silver and Ominous Winds, and can also use moves like Draining Kiss, Mega Drain and Charge Beam for coverage.

 

 

 

Next:

A Pokemon that learns a different move depending on the environment where it evolves, and only once so it cannot learn the rest through Move relearner. Think of a built-in Nature Power. You don't need to create any of its pre-evolutions.

Link to comment
Share on other sites

Flashvalier

Psychic/Fighting

5'5"

159 lbs.

Justified/Intimidate (Stubborn - If you strike a foe with a "not very effective" move, both your attacking stats rise by one stage. The chance for secondary effects of moves to trigger is increased by 10% for both sides.)

95/115/65/120/65/107

 

Mixed attacker for a new generation! Hits hard, goes fast, demolishes teams with proper moveset building, but it's a bit fragile. There's a Nature Sword item that only it can hold that gives all of its moves a severe boost in accuracy and priority, but good luck getting it- it's a reward for doing a very specific daily event that requires you to catch a specific Pokémon (the guy asks for it to have a certain move, be a certain gender, or have a specific Ability) 50 days in a row! Even without it, though, it's got a solid, diverse movepool with enough variety that you're not hurting for ways to add it in.

 

Depending on where Flashvalier evolves from Squiet, it gets a chance to receive 1 or 2 of the following moves:

●Inside a volcano, or in harsh sunlight: Overheat and/or Flare Blitz

●While surfing, or in rain: Hydro Cannon and/or Crabhammer

●In grass/a forest, or near rocks that allow Eevee to become Leafeon: Frenzy Plant and/or Wood Hammer

●In an electrified area (ie, Chargestone Cave): Thunder and/or Wild Charge

●In snow/ice, near rocks that allow Eevee to become Glaceon, or during hail: Blizzard and/or Avalanche

●Indoors: Flash Cannon and/or Meteor Mash

●On dirt/in mountains, or during a sandstorm: Earth Power and/or Rock Wrecker

●Within 3 tiles of a Dragon Master (the NPC who teaches Draco Meteor, who gives Rayquaza access to Dragon Ascent, or a Dragon-Type gym leader/Elite Four member): Draco Meteor and/or Outrage

 

After you've had a chance, you can only relearn moves that applied when you leveled up- for example, if Flashvalier evolved during a battle in Clair's Gym, you can use Heart Scales to get Meteor Mash, but not Thunder. Be very careful with where you evolve your Flashvalier- you can set one up perfectly to have a moveset including Rock Wrecker, but if you forget to press that B button when you reach Level 48 in battle with that wild Basculin . . . congratulations, it knows Crabhammer now.

 

Reuse one of the many unique Abilities I've crafted in this game, in something built exclusively around that gimmick.

Link to comment
Share on other sites

[spoiler=Kamehannon]

Kamehannon (Kame + Cannon + nod to Kamekameha)
Fight | Rock
Total Base stats:
Stat spread: 542

73/95/83/105/75/111

 

Abilities:
Skill Link | Shell Armor
Hidden:
Pressurized - Bullet, Bomb, and Seed moves have their accuracy improved by 10%, and base power improved by 40%.

Appearance & concept:

A turtle specialized in hurling things, hence its Fighting Type. It stands on its 2 hind legs, looks strong and has some defined muscles like Machoke, but still with a a scaly skin. Its shell appears made of rock and every "hexagon" typical of turtle shells is concave and designed to hold spherical rocks, which the Pokemon precisely uses to hold rocks with these shapes as ammunition for hurling. The Pokemon is such a fan of hurling things, that when it has nothing at hand, it enjoys meditating and channeling its energy, reaching the point of creating energy balls... to continue hurling things.

Notable & flavor moves:
Brick Break
Aura Sphere
Focus Blast
Close Combat
Arm Thrust
Superpower
Low Kick
Drain Punch
Rock Blast
Rock Wrecker
Power Gem
Stone Edge/Rock Slide
Rock Tomb
Smack Down
Rollout

Gyro Ball
Flash Cannon
Iron Head
Earthquake
Bulldoze
Mud Bomb
Earth Power
Zen Headbutt
Fire/Ice/Thunder Punch
Razor Shell
Seed Bomb
Bullet Seed
Egg Bomb
Return
Explosion
Hidden Power

Withdraw
Calm Mind
Bulk Up
Shell Smash
Rock Polish
Autonomize
Belly Drum
Focus Energy
Taunt
Stealth Rock
Sandstorm
Substitute
Protect
Toxic

Role:
Set-up sweeper. With high Speed and Sp.Atk, above average Atk and average bulk to hopefully take a hit, in addition to boosting moves including the dreaded Shell Smash, this Pokemon can perform as a set-up sweeper. The go-to Ability should be Pressurized, although the other 2 are there for allowing alternative, experimental or creative builds. Thus, its strongest moves are Focus Blast and Rock Wrecker, for special and physical coverage respectively, and both benefit from the accuracy boost of its ability. Ideally, it should dedicate to Focus Blast, and resort to Rock Wrecker to attempt to take down any special wall that tries to block its special attacks. Bonus if the wall is a Flying Type trying to take reduced damage from the Fight moves. If surprise Rock-Type Giga Impact isn't your thing, then it can fall back on Power Gem. If taking a physical sweeping route, then power moves like Close Combat and good old Earthquake combined with Pressurized + Gyro Ball and Egg/Seed Bomb should be decent picks, not to mention Rock Wrecker as a nuke button. Alternatively, Skill Link + Arm Thrust, Rock Blast and Bullet Seed may yield desirable results.

 

 

 

Next:

A Pokemon based on a fruit or vegetable that has not been "Pokemonized' yet (e.g. Cherubi and Bounsweet lines).

Link to comment
Share on other sites

Let's go with a pineapple, shall we? (considering Hawai'i had a long pineapple industry in the past and stuff)

 

Ali'ikahikae (portmanteau naming from ali'i [chief] and kahiki hae [pineapple])

Grass/Fighting

6'2 (188 cm)

170 lb

Intimidate / Vitaboost* 

93 / 124 / 83 / 48 / 83 / 109

 

Movepool (notable)

- Close Combat

- Seed Bomb

- Play Rough

- Poison Jab

- Mach Punch

- Spinespike Spear**

- Bullet Seed

- Rock Slide

 

Vitaboost: This Pokémon's STAB moves are boosted by 50% (1 stage)

 

Spinespike Spear: (Physical / Grass-type / 100 BP / 10 PP / 100% accuracy); no added effects.

 

====

Appearance-wise, think of a pineapple shaped Pokémon with its head shaped similarly to the ali'i headwear and wearing a similar style of cape. Spinespike Spear, well, translate the fact that in ancient Hawai'i, no firearms were available; either you get spears or clubs for most part. 

 

Intimidate does draw slightly from Polynesian war stuff (the haka to an extent) and Vitaboost references the amount of vitamin C pineapple provides. 

====

 

Uh, with that being said though, I think I just kicked Breloom out of a team slot somewhere, given both abilities are generally impressive, it has coverage moves to handle everything and has a better Speed tier (well, bar the existence of stuff like Tapus, Toxapex and whatever Fairies that exist in OU right now that weren't mentioned)

 

Virizion, uh, yeah, most it can do is sponge special hits better but that's it. Also slightly outsped. 

 

====

 

Pokémon derived from mythology

(Can be from any culture you want; well, considering a few of the legendaries we got derive from here anyway in some shape or form)

Link to comment
Share on other sites

I could just cheat and put in Sandraigoch from that ROMhack I made once, but that would be incredibly lazy and dishonest, plus it was kinda disgusting Uber material.

 

Hekatonnage

Steel/Fighting

8'8"

600 lbs.

Iron Fist (Heavyweight- If this Pokémon uses a contact move on a Pokémon whose weight is less than its own, the opposing Pokémon's physical defense drops by the difference before the attack connects*)

93/115/105/50/80/102

 

Welcome to the damage zone.

 

In case you hadn't guessed, this is a physical sweeper that is designed to bully lightweight Pokémon out of the game with hits that come in like a truck, either with Iron Fist boosting its own power to that of a small nuke (Meteor Mash from this thing is utterly disgusting), or Heavyweight taking lightweight Pokémon (hello, every single Tapu) and utterly decimating their defenses.

 

Oh yeah, and it carries Bullet Punch, because it has an extra hard-on for killing Fairies.

 

Thematically, it's based on the Hekatonkheiries, the Hundred-Handed Ones, giants who forged the weapons of the gods in Greek mythology before Hephaestus took over the job.

 

Cue the "puny god" memes from the first Avengers movie to make a comeback if this thing actually gets released.

 

*if the Pokémon is half (300 lbs.) or less, its defense falls by 1 stage. 1/4 or less (150 lbs.), 2 stages. 1/8 or less (75 lbs.), that's a 3-stage drop. These values can be modified slightly by the Iron Ball and Balloon iirc

 

Make a Pokémon that is designed for doubles in a way that is both gimmicky and actually effective.

Link to comment
Share on other sites

Skipping prompt because I was already half-baking the previous one and decided to finish it:

 

[spoiler=Tlataguar]

Tlataguar (Tlaloc + jaguar)
Water | Ground
Total Base stats:
Stat spread:
102/170/110/95/90/113

Abilities:
Drizzle
Hidden: Swift Swim

Appearance & concept:

Based on Tlaloc, aztec god of rain, fertility and giver of life. Has the appearance of a jaguar, but with colors associated to Tlaloc, like blue, green, some orange and yellow, and the "dots" in its fur have iconic aztec shapes instead.

Notable & flavor moves:
Waterfall
Liquidation
Aqua Jet
Scald
Surf/Hydro Pump
Water Spout

Earth Power
Earthquake

Energy Ball
Power Whip
Grass Knot
Thunder
Volt Tackle
Blizzard
Ice Hammer
Ice Shard
Hurricane
Power Gem
Ancient Power
Poison Jab
Rock Slide/Stone Edge
Sucker Punch
Outrage
Superpower
Return
Hidden Power
Nature Power

Calm Mind
Swords Dance
Belly Drum
Thunder Wave
Taunt
Rain Dance
Hail
Substitute
Protect
Toxic

Role:
Physical sweeper. While Kyogre has the Water special damage covered, this fills the physical damage niche. Due to being based on Tlaloc, a god known to be able to cast thunder and hailstorms, as well as bring fertility to earth, this translates into a wider movepool and thus coverage by accessing both physical and special attacks with 100+ BP of the Grass, Ice, Thunder and Flying types, with a few exceptions, like no access to a Flying physical move with 100+ BP. In addition, it's able to learn more common coverage moves like Poison Jab, Power Gem, Rock Slide/Stone Edge, as well as other power moves like Superpower and Outrage. Ideally it should set up with Swords Dance, or if you are feeling bold, Belly Drum, and then sweep, taking advantage of its relatively high Speed for its tier, priority moves like Aqua Jet and Ice Shard, or Swift Swim if it is not the one causing the rain. It would get its own signature move as well, a Water physical attack with 100+ BP and some effect that I have not thought about yet.

 

Link to comment
Share on other sites

  • 3 weeks later...

Alright, I'll do it. 

 

Peniptera (penipu [indonesian for "trickster" and "ptera")

Flying

4'11 (1.5 m)

75 lb

59 / 101 / 50 / 101 / 50 / 139

Prankster / Trick Illusion* (This Pokemon's moves hit all opposing Pokemon at once, but damage is 75%)

 

Movepool:

  • Defog
  • Tailwind
  • Feather Dance
  • Baton Pass
  • Toxic
  • Haze
  • Skill Swap
  • Spikes
  • Ally Switch
  • Brave Bird
  • Acrobatics
  • Roost
  • Bullet Seed
  • Bulldoze
  • Steel Wing
  • Wild Charge
  • Quick Attack
  • Air Slash
  • Hurricane
  • Charge Beam
  • Nasty Plot
  • Protect

Well, this having a lot of status moves means that it is big Taunt bait, though not as much as Klefki for comparative reasons (I guess) as it does have some decent attacking options. Also literal glass cannon. Uh yeah, base 101 offenses aren't exactly great, especially without STAB and the split damage thing.

 


 

Next prompt:

 

Make a Pokemon themed on Star Wars (see Kozmo)

 

[i had another concept in mind, however it would require a lot more understanding to work with. You can ask me what it would've been and try to attempt it if you so desire.]

Link to comment
Share on other sites

[spoiler=Chewooke]

Chewooke
Grass | Water
Total Base stats: 495
Stat spread:
55/55/140/61/144/40

Abilities:
Fur Coat
Fluffy
Hidden: Natural Cure

Appearance & concept:
Inspired on wookiees, Chewbacca's species, although it's small, like a dwarf. Grass/Water since their normal habitat is swamps and forests.

Notable & flavor moves:
Energy Ball
Power Whip
Giga Drain
Energy Ball
Solar Beam
Bullet Seed
Seed Bomb
Grass Knot
Leaf Storm
Scald
Surf
Waterfall
Liquidation
Hydro Pump
Aqua Jet

Ice Beam
Focus Blast
Zen Headbutt
Return
Hidden Power
Nature Power

Bulk Up
Calm Mind
Leech Seed
Synthesis
Spore
Cotton Guard
Aromatherapy
Taunt
Rain Dance
Grassy Terrain
Spiky Shield
Substitute
Protect
Toxic

Role:
Wall. low HP but high defenses, in addition to either of the defensive abilities, make it extremely bulky. The low HP allows it to generate Substitute with less HP required, and it can recover through Leech Seed, Synthesis, Leftovers. Moreover, it has access to Scald to inflict burn and weaken physical attackers, or it can annoy with Spore. The Water type conveniently covers the additional damage from Fire taken by Grass and Fluffy, reducing it to effectively a x2 super effectiveness; it's still multiplied but not by x4 as if was only Grass. It's lacking on coverage, but it shouldn't really be attacking anyway, and gets a handful of support moves for the team.

 

 

 

Next:

A Dragon Type Pokemon based on a Drake, a wingless dragon, on 4 legs, like Dialga.

Link to comment
Share on other sites

Lordra

Dragon

4'11"

380 lbs.

Intimidate/Contrary (Moxie)

71/102/63/95/70/103

 

Dex entry:

In the olden days, these were a common accompaniment to petty nobles. To serve the many purposes of feudal lords and ladies, Lordra themselves gained a noble bearing and a wide variety of skills.

 

Ride this thing into battle. You'll look like a badass.

 

It's a minor lord's dragon, and basically a discount version of the pseudo-legendary monsters you usually see in OU. At least, that's the plebian interpretation of this lordly beast. You'll probably see a million Lordra on Showdown and in random online matchups with the old standby stuff like Outrage, Earthquake, Swords Dance, maybe Draco Meteor . . .

 

But you'll know a true Lordra master when you see the weird stuff.

 

You see, this dragon has a ridiculously huge movepool, thanks in part to a large natural movepool and an even bigger variance in breeding and tutor moves, but also tp an odd quirk of it being a Happiness evolution: When it evolves, if it's not in the front of the party, it duplicates a random move from the moveset of whoever is in front. Now, there are some exceptions to this- it can't copy exclusive moves this way- but you can toss a Larvesta or Venomoth in front of it just before it evolves for a Dragon-Type with Quiver Dance, throw it behind a Talonflame for Brave Bird, etc.

 

Go nuts.

 

Next prompt:

Make it incorporate an atlatl (a spear and slinging-stick combo used by the Aztecs) into its design, be that its body (like Honedge) or just a feature (something like Shieldon)

Alternatively:

Give an existing single line a split to take advantage of "Evotential", a weird move from the ROMhack I made, which I only gave to the lines that split (Eevee, Tyrogue, Poliwag, Slowpoke, Oddish, Wurmple, Ralts, Burmy, Snorunt, and if I'd made it in Gen 7, Cosmog)

[spoiler= Evotential]

 

Physical or Special depending on which stat is higher

 

Type matches the Pokémon, but dual-typed Pokémon have it decided by Nature- the Natures listed 1-12 on Bulbapedia will use the primary Type, 13-24 use secondary. A Pokémon with a Hardy nature using Evotential crashed the game.

 

90 accuracy

 

60 base power plus 5 for each member in the line (including Megas), and raised the user's highest stat by two stages, or, if HP was the highest stat, healed the user for half the inflicted damage.

 

For example, if Flareon used it, it was a 105 BP physical Fire move that raised Attack by 2 stages on impact.

 

 

Link to comment
Share on other sites

  • 1 month later...

[spoiler=Atliciclelt]

Atliciclelt (atlalt + icicle)
Bug | Ice
Total Base stats: 545
Stat spread:
72/137/65/75/60/136

Abilities:
Adaptability | Long Reach
Hidden: Wavedasher: Increases the priority of moves with 55 or less Base Power by 1. (This also applies to moves that already have a priority value. For instance, moves like Aqua Jet reach a priority of +2).

Appearance & concept:
Sting thrower Pokemon. It has a body structure like Drapion: 4 hind legs, but also arms and lifted torso. The tail has a stinger, but rather than getting close to its targets to sting them... it throws the stingers with an atlalt-like weapon it carries. It also uses this weapon to hurt icicles.

Notable & flavor moves:
Icicle Spear
Ice Shard
Icicle Crash
Icy Wind
Ice Ball
Ice Beam
Blizzard
Fell Stinger
Pin Missile
Twinneedle
Megahorn
Infestation
Leech Life
U-Turn

Stone Edge
Rock Slide

Rock Throw

Rock Tomb
Drill Run
Poison Jab
Fling
Spike Cannon
Return
Hidden Power
Nature Power

Swords Dance
Focus Energy
Taunt
Hail
Mist
Haze
Sticky Web
Substitute
Protect
Toxic

Role:
Physical sweeper. Its typing is not exactly defensive, and it's destroyed by Rock and Fire attacks, so it's not build for walling. Instead, with sweeping base stats it takes advantage of the STABs provided by the typing. The Long Reach ability is mostly for flavor, but most likely you will prefer its other abilities.  Not only is has a high Speed for sweeping, also it's armed with Ice Shard and Wavedasher as an option to still threat opposing Pokemon with their own priority moves. Wavedasher + Fell Stinger could be a nasty strategy. Due to its spear-theme, it has access to Drill Run, which is an appealing coverage move that can punish Fire and Rock Pokemon attempting to exploit its x4 weaknesses.

 

 

 

Next:

A Pokemon based on a mythical horse. I can be inspired on Sleipnir, Gullfaxi, a pegasus, an unicorn, alicorn, etc. An alternate or mega form for Rapidash is acceptable too.

Link to comment
Share on other sites

I'll do both of them because I need ideas for custom Pokémon anyway. 

 

Mega Rapidash

Fire

6'7 (2.01 m)

270 lb (122.45 kg)

Flash Fire

80 / 140 / 80 / 90 / 80 / 145

 

(+40 ATK, +10 DEF, +10 SP_ATK, +40 SPD)

 

As much as I would like to transfer some of the boosts to Special Attack so you can go Special if needed w/out being Intimidate bait, yeah, only stuff of value on there are Overheat/Fire Blast and Solar Beam for Sun teams. But otherwise, I guess enjoy steamrolling people with base 140 Attack and base 145 Speed)

 

Movesets are generally the same as Gen 7 at present, save for getting Close Combat to deal with Steels in regular form. 

 


 

Now for the custom one.

 

Pegastorm

Flying / Fighting

6'2 (1.88 m)

220.5 lb (100 kg)

Storm Gate (Flying-type moves used by this Pokémon and its allies have their power and accuracy increased by 20%. Also works on moves transformed into Flying-type by other abilities such as Aerilate)

80 / 120 / 80 / 70 / 80 / 120

 

Notable moveset

  • Storm Gallop (Flying / Physical / 100 BP / 10 PP): Has a 30% chance to cause flinching.
  • Bounce
  • Hi Jump Kick
  • High Horsepower
  • Swords Dance
  • Whirlwind (like you have time to be doing this on something with moderate frailty)
  • Zen Headbutt


 

I'll leave two choices here and you can decide which one to go for. Not required to do both, but feel free to if you want. 

 

1. Pokémon that has a similar style of play as Majespecter Unicorn - Kirin (refresh your memory about the time we took Yugioh and ported them into here). So...I guess something that can phaze, but without the negative priority.

 

2. Design a Poison/Steel Pokémon

Link to comment
Share on other sites

Dartserter

Poison/Steel

4'2"

88 lbs.

Moody/Scare Off [if an opposing Pokémon flinches due to this one's attack, that Pokémon is forcibly switched out]

80/115/95/60/50/119

 

Set hazards, let the setter go, Fake Out?

 

Yeah, that's pretty much this thing's strategy. Every flinch becomes a forced switch, so while you could use higher-damaging moves like the Fangs or Waterfall to get actual results on top of your phasing, you're probably going for more consistent flinches to make your opponent's entire team trip over entry hazards over and over. That's why this thing has a 40 base power Steel move, Metal Slap, that has a disgusting 80% flinch chance. Besides, its attack is high enough that Metal Slap will, in fact, take a chunk out of most things you come across. Its colossal speed means that most threats are going to not even get a chance to attack if you do successfully get the flinch, but that means one additional thing . . .

 

Inner Focus finally becomes relevant.

 

Yes, this is a ridiculously effective phaser with its signature move . . . if you can make the opponent flinch. Crobat, Lucario, Mega Gallade, et al. are completely immune to Dartserter's tricks, and most of those can learn a Ground-Type move to completely anniilate this thing. Also, the few things faster than Dartserter could potentially knock it out before it even gets the chance for a flinch, but that's an issue you can solve with Fake Out.

 

Name-wise, it's a portmanteau of "darts" and "deserter".

 

Design a support wall that can turn into a sweeper mid-battle, be it through a form change, an Ability that shuffles its stats around, or just really good boosting moves.

Link to comment
Share on other sites

[spoiler=Mischiefim]

Mischiefim (mischief + imp)
Fairy | Dark

Appearance & concept:
Mischievous imp Pokemon. Resembles a little imp, think of a "Pokemonized" Miniblin from Zelda: Wind Waker. It prefers to support role for its friends and teammates, but when they are hurt or endangered, it can turn aggressive for their sake.

Abilities:
Avenger: If half or more of your team is fainted, this Pokemon changes into a "Avenger form" before performing a damaging move, and can turn back by using a Fairy-type status move.
Moody
Hidden: Prankster

Total Base stats: 476
Stat spread:
65/63/90/72/115/71
Avenger form:
65/85/52/105/58/111

Notable & flavor moves:
Knock Off
Pursuit
Foul Play
Sucker Punch
Dark Pulse
Play Rough
Moonblast
Draining Kiss
Dazzling Gleam

Aura Sphere
Shadow Ball
Psychic
Volt Switch
Return
Fake Out
Hidden Power

Nasty Plot
Calm Mind
Moonlight
Wish
Pain Split
Reflect
Light Screen
Trick Room
Rest
Taunt
Swithcheroo
Substitute
Protect
Toxic

Role:
Support and optional sweeper. On the support side, it is somewhere between Sableye and Klefki due to its typing, combining some of their support moves, although its missing some that either of them have such as Will-o-Wisp and Spikes/Thunder Wave/Defog, respectively. Not to mention that its type combination gives it a different niche. However, what makes it stand out is its unique ability that lets it switch its stats for a more offensive spread and punch in a pinch.
It is important to note that the way the ability works allows it to take some hits with its defensive spread, as it will switched out in that form, and remain like that until a damaging move is selected. Likewise, when going back to the defensive form, taking advantage of the higher Speed from its offense form it may execute its move first, but then will shift form and take any attack the foe delivers with enhanced bulk.

 

 

 

Next:

Pokemon based on a mythical bird, preferably one that has not been "Pokemonized" yet (e.g Roc, Huggin & Munnin, Yatagarasu)
 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...