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Rotating Formats, should we start using them?


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I'll make this fast; I made a post about my problems with 1 of the new rules we got for the Link Format regarding limiting where you can Special Summon monsters from your Extra Deck Zone to the Extra Monster Zone or a zone pointed to by Link Monsters. I think in part Konami did this to make sure people would play Link Monsters and Decks focused on Link Summoning, and I thought about it; if Konami uses a Rotating Format where we can only use cards from a certain number of Sets at certain times of the year instead of the banlist we have now.

 

The Pros:
● We could get rid of that 1 new rule I mentioned because we would almost have no other choice about what cards to play.
● Konami could use this to reprint certain high-powered and splashable cards (like Pot of Greed AT 3) or even entire Archetypes so that they can give those older cards some new support.

 

The Cons:
● We are restricted in what cards we can play at all times no matter what, or no matter If we even get a chance to use a certain group of cards.
● This is a much more effective way to kill entire Decks as all Konami would have to do is not reprint certain cards after a Rotation.

 

Of course, there would be 2 Rotations (1 for the OCG and 1 for the TCG) so there wouldn't be any confusion about what cards can be used.

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nah

 

would suck

 

people already feel alienated by the new rules

 

they don't need konami telling them they can't play their favorite cards anymore

 

What if this was ONLY applied to completive and official tournaments, do you think it would work then?

​And for everyone else, a Free Format (3 of every card ever made)

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This game isn't designed for this. 

 

I love rotating formats in mtg, but it isn't some cure-all for whatever bothers you in a game.

 

Just making a suggestion, the only reason I even did this is because of the 1 new rule that limits you to only being able to Special Summon monsters from your Extra Deck to the Extra Monster Zone or a zone pointed to by a Link Monster as I think it's too restrictive and tries to hard to do something that happens naturally in this game; players play new cards because they're newer and faster than older cards due to powercreep and they eventually leave older Decks alone, not because a rule change effectively nerfs and nukes a solid chunk of playable cards in circulation.

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tries to hard to do something that happens naturally in this game; players play new cards because they're newer and faster than older cards due to powercreep and they eventually leave older Decks alone

Then why bother with a rotating format? By your own logic, it is redundant with the nature of the game, and thus, evil as funk.

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Then why bother with a rotating format? By your own logic, it is redundant with the nature of the game, and thus, evil as f***.

 

Yes, Konami IS trying to hard right now, but this is for the future of the game and if done right like I mentioned before, It could end up being a better version of what the banlist was a while ago when Konami did them every 3 or 6 months.

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Yes, Konami IS trying to hard right now, but this is for the future of the game and if done right like I mentioned before, It could end up being a better version of what the banlist was a while ago when Konami did them every 3 or 6 months.

You don't seem to realize your fallacy.

 

You ranted about links, and your biggest thing against them is also a problem with your "solution".

 

You don't like something because it makes it more difficult to do what you want, so you think the solution is to make what you want literally impossible? The funk?

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You don't seem to realize your fallacy.

 

You ranted about links, and your biggest thing against them is also a problem with your "solution".

 

You don't like something because it makes it more difficult to do what you want, so you think the solution is to make what you want literally impossible? The f***?

 

Ok Ok, I get I just re-read what I posted, and I'm a hypocritical member of the patriarchy. I was playing Pokémon TCG Online earlier today and thought "what if Yu-Gi-Oh! had Set Rotation" because I was mad at that 1 stupid rule with Link Monsters, srry.

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Yes if you suggest using set rotation in yugioh you do in fact slightly increase the chance of Konami adopting it. Considering that would ruin yugoh for me, and atm the only reason I live is for yuigoh........

 

D-:<

 

SORRY SORRY SORRY SORRY SORRY SORRY SORRY SORRY SORRY... please don't hurt me, I'm just a bad Yu-Gi-Oh! player I swear I didn't mean it, it was an honest mistake

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I'm always a fan of implementing rotating formats into card games, provided that a "Legacy" format (all cards allowed except a small banlist) is supported as well:

• It allows the game creator to better control the power creep in a game by making strong and weak sets in a cycle.
As shown by how Konami currently manages the game, in order to keep the newer cards competitively viable, they make them much more powerful than the previous ones and use the banlist to finish off any older decks that might still have a chance. This creates a large amount of power creep as well as an "artificial rotation" system.
With a rotation system format implemented, after a particularly strong set is created, a weak sets can be created, followed by still weak but slightly stronger sets, until eventually a particularly strong set gets released again and the cycle begins again. Of course, this only holds true if these weak sets hold interesting concepts and gimmicks: if the weak sets are just a strictly worse version of a power set, then I understand if nobody buys them, the rotating format having nobody playing it, and it and possibly the game collapsing in on itself.

• Games with rotation formats tend to get more reprints. This is due to how reprints have an additional function: getting old cards back into the rotation format. This allows Konami to fill newer sets with fewer new cards, which again, assists in the shrinking of power creep. All these reprints also generally drive down the prices of both the original and the reprinted copy in the long run (and compared to when just the original was in print), making the game more accessible.

• I'd actually argue that a Legacy format has higher longevity in a game with a rotation format. With the above reprints and generally lower power level getting recycled, Legacy gets fewer cards to support it. Notice how I said "fewer", not none - in a game with a rotation system, while every card in the new sets can be used in a Legacy format, a few of these are likely to be "out of context" cards that do close to nothing in the current rotation format but do a lot to shake up the Legacy format. The key here is that this is done a few cards at a time rather than 80 at a time. This causes the Legacy format to change at a much slower rate, allowing people to play their older decks for a much longer amount of time.

• Having two formats allows much more variety to play (since the formats will almost certainly have different metas if designed correctly) as well as provide a safeguard for players savvy to both. If you're not a fan of the current rotating meta but you have a good legacy deck, you can switch to playing the legacy format. If you're not a fan of the current legacy meta but the rotating format has a deck you like, you can buy into the rotating format for one rotation unless the unbalanced legacy meta blows over.

Of course, it does have a couple of downsides as well:

• It could split the player base. However, I don't think the split would be as bad as anyone thinks. In fact, this might be a good thing in disguise as it might bring back the players that liked keeping up with new decks but hated the power creep (as well as players like me that liked playing one deck but found it just wasn't even decent anymore even after just one or two years).

• If not properly managed, the company may decide to abandon the legacy format altogether in exchange for just pushing the rotating format, driving away those that invested for the legacy format.

• It might be too late and/or Konami might not be the right manager for this. I remember OCG did try a rotating format starting with the first Pendulum set. I remember Winter talking about how much better the game felt within that format and by having the format as an option to play. I haven't heard of it since, though, and it was never brought over into TCG, leaving me to believe that, like Generation Duels, it ultimately fell by the wayside.

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I think possibly yes. However, it can't be a change from one format to the other, it must be an addition to the game, while the current banlist-driven format also remains in parallel. 

Though I don't trust Konami to do these sorts of things properly/satisfactorily at all. They had something good they could have done when they stopped giving us regular banlists, but instead they made everything uncertain and at best equally as slow to react with much needed changes or even some unbans that are long overdue.

 

My take is that Konami would probably lean heavily towards one of the formats (if they even support both at all) and for half a year to a year funk up the other one....

It lends itself to that sort of issue when you get to the "weaker set of the rotation" part.

 

Though rotation has its good points as said above. Reprints (which Konami would be about the only big card game out there to not  bring them with alternate artwork), regulation of prices, and a balanced competitive environment better controlled with less need of powercreep the way the game currenly does it.

 

- - - - - - - -

 

Random note: Pokemon mostly seems to reprint their trainer cards, some of which phase out very slowly. It is the Pokemon themselves that get rotated for the most part. Though I still do find the problem that 80% of my Pokemon cards are illegal xD

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