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"EXTRA LINK" is scary AF


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One last discussion post for today, and its a doozey. So I complained before about the 1 new rule we got regarding where to Special Summon monsters from the Extra Deck, then I did something very stupid suggesting Rotating Formats (I'M SORRY PLEASE DON'T SPANK ME DADDY), but now that's all been said and done on to the next thing I want to complain about; Extra Links, and why it scares me to no end.

 

I won't bother explaining because it would be to redundant just check this link for the page on with wikia (http://yugioh.wikia.com/wiki/Extra_Link), but basically this new mechanic that's directly apart of Link Monsters and Link Summoning as well as the Extra Monster Zone, and it turns the game into a rat race and could dangerously speed up the pace of this game to an unhealthy degree. It makes it so that the first player to be able to co-link enough Link Monsters "wins" and gains access to both Extra Monster Zones instead of just one but to be fair, the Extra Link can also be established if both players have 1 Link Monster in each EMZ, but if I know people and I'm pretty sure I do, either player is going to bust their a$$ trying to get required number of Link Monsters co-linked into an Extra Link first as this does one thing that has never happened in this game; not being able to play cards because of a rule and not a card combo because an Extra Link locks out players from Special Summoning from the Extra Deck unless they have a Link Monster that opens up a Main Monster Zone on the far right or left of the field, which might not always be the case.

 

Yes you could just destroy those monsters by battle or with effects but if Konami makes a group of Link Monsters that can work together to overcome this and then everyone will make a degenerate Deck around those monsters, and we end up in another Dino Rabbit Format, but probably worse. I don't like the idea that if I play a Deck based around my Extra Deck that my opponent can simply shut it down by Link Summoning monsters so that they can take both Extra Monster Zones for themselves. With all that said its only a part of what scares me, the other part is that I just know Konami is going to push this as this series' "gimmick of the mechanic" (Contact Fusion, Accel Synchro, Xyz Evolution, or Extra Deck Pendulums), and that could cause a backlash that leads to A LOT of players quitting the game.

 

I said I didn't like the "other rule", but if I had to choose which "new rule" to get rid of, its this for sure no doubt as it has no real purpose other than to force excessive completion among players (ironic because I thought the idea of Link Monsters and limiting Extra Deck Summoning was supposed to slow the game down), I'm ok with co-linking as it makes sense to do, but to turn off your opponent's Deck by simply following the rules and co-linking Link Monster after Link Monster instead of playing a certain card combo makes me scared for the near future of this game.

 

To anyone at Konami, if you read this; SCRAP THE EXTRA LINK RULE IT IS DANGEROUS AND SCARY.

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First off, Konami isn't going to remove a mechanic because of a post here. That's just ridiculous.

 

Second off, extra link is basically just a meme. Compared to the actual effects of the cards, preventing them from using the zone does very little. The "turbo extra link" strats are just aggressively mediocre.

 

It really isn't a very strong part of the mechanic, and just a little bit of fluff. It does less to prevent the opponent than basically any proper disruptive effect, and requires silly investment and hoop-jumping.

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First off, Konami isn't going to remove a mechanic because of a post here. That's just ridiculous.

 

Second off, extra link is basically just a meme. Compared to the actual effects of the cards, preventing them from using the zone does very little. The "turbo extra link" strats are just aggressively mediocre.

 

It really isn't a very strong part of the mechanic, and just a little bit of fluff. It does less to prevent the opponent than basically any proper disruptive effect, and requires silly investment and hoop-jumping.

 

You say that now, but If Konami decides to be serious about this and makes to some incredibly easy-to-summon group of Link Monsters, each with good effects separately but busted when chained together, I guarantee you I won't be the only one complaining about it.

 

Think Dino Rabbit Format but more degenerate.

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You say that now, but If Konami decides to be serious about this and makes to some incredibly easy-to-summon group of Link Monsters, each with good effects separately but busted when chained together, I guarantee you I won't be the only one complaining about it.

 

Think Dino Rabbit Format but more degenerate.

Maybe you should complain about it when it happens, not when it is only what could happen.

 

Konami could print anything, really. Don't complain about stuff that doesn't even exist yet, if ever.

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Maybe you should complain about it when it happens, not when it is only what could happen.

 

Konami could print anything, really. Don't complain about stuff that doesn't even exist yet, if ever.

 

Fine I'll wait, but I'm sure they're coming (to beat my a$$ and steal my money)

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Right now the monsters capable of performing extra link do little to nothing to prevent that board from breaking in maner of speak, until they release link monsters able to perform extra link and not letting the opponent play yugioh at the same time that mechanic wont acomplish anything

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Right now the monsters capable of performing extra link do little to nothing to prevent that board from breaking in maner of speak, until they release link monsters able to perform extra link and not letting the opponent play yugioh at the same time that mechanic wont acomplish anything

 

I just have this feeling Konami WILL push this mechanic at some point, and do it because it happened in the anime.

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Who the funk cares

 

More importantly

 

I don't know if you've noticed but Extra Link is actually the LEAST SCARY PART of this terrifying hypothetical universe that may or may not ever happen

Have you ever considered the possibility that a deck that can easily make an actually worthwhile Extra Link means a deck that's putting at least 6 good monsters on the field reliably

At that point it doesn't matter if you have Extra Zone access, you lose.

 

I've said it before and I'll say it again, there is no scenario where Extra Link actually does anything important

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Who the f*** cares

 

More importantly

 

I don't know if you've noticed but Extra Link is actually the LEAST SCARY PART of this terrifying hypothetical universe that may or may not ever happen

Have you ever considered the possibility that a deck that can easily make an actually worthwhile Extra Link means a deck that's putting at least 6 good monsters on the field reliably

At that point it doesn't matter if you have Extra Zone access, you lose.

 

I've said it before and I'll say it again, there is no scenario where Extra Linpk actually does anything important

 

swarming the field is commonplace in Yu-Gi-Oh! and yes that means you lose, but I don't want to be restricted from something mid-late because of a rule, that's why it's scary the fact that a rule can shut you down rather than a few cards

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It isn't really that bad. You would have to have a TON of monsters in order to pull this off. Or just wait a certain amount of turns without your opponent attacking. Both of these are highly unlikely. But, even if someone did pull this off, just run some good cards in your Main Deck, I always do, just in case you cant beat an opponent's boss. If you're running a deck that focuses on it's Extra Dek and only the Extra Deck, then you aren't gonna get far in aby duel, ever.

 

So, am I scared of this mechanic? No, I'm not. Even though it could potentially be Scary as all hell, it would take FOREVER to pull off. Run your own Links to prevent this, or stop them before they can pull it off, and you're set. Don't let the future scare you. As someone once said, 

"Don't worry about the future. The present already has enough problems."

 

So, now that I've said my bit, I think I'm gonna go work on a deck to prove my point...

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swarming the field is commonplace in Yu-Gi-Oh! and yes that means you lose, but I don't want to be restricted from something mid-late because of a rule, that's why it's scary the fact that a rule can shut you down rather than a few cards

Even though you'll lose to "a few cards" a hundred times more often than the rule?

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Even though you'll lose to "a few cards" a hundred times more often than the rule?

 

I don't like the rule based on a principle, that the rules ensure fun and fair gameplay and don't force a "rat race" to see who gets both EMZ first

 

Oh and I found out, you don't need that many cards to make an Extra Link because if you had basically Decode Taker and Encode Talker and as yet-to-be released Link Monster whose arrows are in both the top left and right, you could still Extra Link with them diagonally, it was on a post from YGOrganization (but I have to find it)

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I don't like the rule based on a principle, that the rules ensure fun and fair gameplay and don't force a "rat race" to see who gets both EMZ first

 

Oh and I found out, you don't need that many cards to make an Extra Link because if you had basically Decode Taker and Encode Talker and as yet-to-be released Link Monster whose arrows are in both the top left and right, you could still Extra Link with them diagonally, it was on a post from YGOrganization (but I have to find it)

Until that Link exists, you don't know how cheap it will or won't be (for example, if upwards diagonal Links only exist on Link 3+s), or if those will have negative effects (reasonable assumption--might be designed for being summoned in EMZ to affect opp's monsters, so they will have negative effects.).

 

In addition, the rat race already exists, it's just not for something so pointless and winmoar as an Extra Link--players race to build fields that are as hard to break as possible, and then win off momentum from their initial boards that way.

Again, Extra Link is pointless.

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Hang on, Extra Link isn't pointless. It's just an additional control element. For example, it could be used to guard a field of negatey bosses from Utopia the Lightning. I think you're exaggerating how difficult Extra Link is to make, because it's not that hard for a dedicated Link deck really. It will also get easier as we get more Link Monsters and cards to help with Link Summoning, even if only because of the added variety giving you more flexible combos.

 

However, I don't think it's any more scary than a 9 branches+Laggia t1 or something like that.

 

And I especially don't think it's a mistake. It allows decks to do something mechanically that was previously restricted to the effects of cards like Domain. Kinda similar to Pend 5 from the Extra Deck being similar to Soul Charge for 5. I like it.

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2-card Extra Link combo in CUBICS: 

 

I see it being a pretty common first-turn thing throughout Link era tbh, but have reasonable faith that those boards that can Extra Link will generally have other vulnerabilities and that it won't just be a ridiculous montage of super consistent Extra Link boards that might as well be FTK's.

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2-card Extra Link combo in CUBICS: 

 

I see it being a pretty common first-turn thing throughout Link era tbh, but have reasonable faith that those boards that can Extra Link will generally have other vulnerabilities and that it won't just be a ridiculous montage of super consistent Extra Link boards that might as well be FTK's.

 

Fairly weak extra link; all 3 Firewalls have used their effects and it's really nothing more than bodies with stats. Any sort of deck with basic removal can break that extra link no problem.

 

Also, re: the overall topic, people need to stop thinking that accomplishing an Extra Link is like some sort of holy grail insta-win. There are hardly any competent decks that rely entirely on their Extra Deck to deal with any sort of problem, and especially if the Extra Link is just bodies on the field, then it's going to be a pretty simple affair for most decks to break it. This isn't a Vanity's Emptiness, you're not shutting down your opponent completely.

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