Posted 11 September 2017 - 02:34 PM
Posted 11 September 2017 - 02:54 PM
Dowsing Dagger and Lost Vale are crazy. Mono decks are going to love that.
Posted 11 September 2017 - 03:12 PM
I understand that leaving 5 open is telegraphed as fuck, but what even is the counterplay
Posted 12 September 2017 - 12:06 AM
i like the munitions. anything doing a goblin bombardment impression impresses me
Posted 12 September 2017 - 07:44 PM
The French card has double strike as long as you control a Dinosaur.
Dire Fleet Ravager seems decently fun. Not only does his ability kick your opponents down a peg, but he'll bring two creatures down with him.
Adanto Vanguard may be Standard-playable? Makes combat math tricky, at least.
Other stuff is meh.
Posted 12 September 2017 - 08:09 PM
Sneak seems really cool for limited. Might be good enough for standard.
I actually enjoy the menace+deathtouch combo on Ravager more than the 1/3 life totals effect. Hitting all players is certainly something in commander though.
Crew is just awesome. The art especially. Fun fact, the person looking longingly at the central figure is also a man. Neat little bit of inclusivity by Wizards.
5/5 trample haste is a beating in limited.
Ruthless Knave + Training Grounds/Anointed Procession is a reputable sac engine that generates infinite mana and draw with any combination of cards.
Posted 12 September 2017 - 10:59 PM
boy i'm sure glad the nekusar in my playgroup gets another megrim, especially one that triggers itself.
Posted 13 September 2017 - 07:21 AM
Ravager is as midrange as it gets for a creature. Two really strong keywords make this thing more or less unblock able and it drains some life on ETB. I just don't understand the wizard creature type.
Monstrosaur is a disgusting uncommon. Jesus f***. Beefy haste creatures usually overpreform in limited and this thing has trample too.
Posted 13 September 2017 - 05:50 PM
Posted 13 September 2017 - 08:30 PM
Posted 13 September 2017 - 09:21 PM
Seems pretty good in Limited - basically an oversized Lightning Helix that your opponent sees coming. As for multiplayer, it's a political shenanigans tool? Either that, or it makes you the biggest target.
Posted 13 September 2017 - 09:32 PM
Super mythic feeling. Also not at all something I'd want to open. Seriously the mythic for the set are pretty weak across the board. Not sure how I feel about that.
Posted 15 September 2017 - 04:11 PM
The full spoiler is now live. Everything seems like limited fodder, but we already had so much of the set that isn't shocking.
Posted 15 September 2017 - 08:28 PM
Yeah, not terribly impressed by anything new. The indestructible scry-trip could see play, and the "tap all creatures" merfolk seems fun, but nothing else arouses my interest.
I'm hoping we get more of a focus on merfolk and vampires in RIX, though. I'm underwhelmed by how many we got, despite still knowing that Wizards wanted to give more weight to dinos and pirates.
Posted 16 September 2017 - 08:28 AM
So far red looks extremely good in limited. Lightning strike and a bunch of super efficient hasty and menaced creatures at common and uncommon. The rest of the premium removal in the set is pretty slow so I think they're anticipating a slow format. It should be a better format than Amonkhet. That whole limited was based on whoever played their bomb first won.
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