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Shades: Dark monsters that burn (Written)


Spyre of the Wolves

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Yep, they burn you. As usual, please criticize, otherwise these will probably be broken.

 

Monsters:

 

Bullshade

Beast-Warrior, Lv. 4, DARK

1400/0

 

When this card is Normal Summoned, you can target 1 Spell/Trap Card on the field; destroy it.

 

Warshade

Warrior, Lv. 5, DARK

2000/0

 

You can Normal Summon/Set this card (without Tributing) if you control a"Castlesdae" Field Spell Card. If this card is Normal Summoned, you can target 1 monster on the field; destroy it, and if you do, your opponent takes Damage equal to the destroyed monster's Attack Points.

 

Lovshade

Warrior, Lv. 5, DARK

2000/0

 

You can Normal Summon/Set this card (without Tributing) if you control a"Castlesdae" Field Spell Card. If this card is Normal Summoned, you can target 1 monster on the field; destroy it, and if you do, your opponent takes Damage equal to the destroyed monster's Defense Points.

 

Spiritshade

Spellcaster, Lv. 6, DARK

2100/0

 

You can Normal Summon/Set this card (without Tributing) if you control a"Castlesdae" Field Spell Card. If this card is Normal Summoned, you can target 1 monster in your opponent's GY; banish it, and if you do, your opponent takes damage equal to the banished monster's level x200.

 

There are no traps as of yet. I will update this as necessary.

 

Chimershade

Beast, Lv. 6, DARK

 

You can Normal Summon/Set this card (without Tributing) if you control a"Castlesdae" Field Spell Card. If this card is Normal Summoned, you can shuffle 1 card on your opponent's field into their Deck. 

 

Dragonshade

Dragon, Lv. 8, DARK

3000/0

 

If this card is Normal Summoned, destroy all monsters on the field, except this card, then inflict 500 Damage to your opponent for each card destroyed. This card cannot Attack the turn it is Summoned.

 

Parishade

Fiend, Lv. 1, DARK

0/0

 

You can discard this card; Activate 1 "Castleshade" Field Spell Card from your Deck. You can banish this card from your GY; target 1 "Shade" monster you control, and if you do, activate its Effect, but any damage your opponent takes from that effect is halved.

 

Spell:

 

Castleshade

Field

 

When a DARK-Atribbute monster is Summoned, inflict 
Damage to your opponent equal to that monster's Level x100. If you Normal Summon a Level 6 or lower DARK-Attribute monster, you can Normal Summon/Set another Level 6 or lower DARK-Attribute monster from your hand. You can only use this effect once per turn.
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