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Plagued Archetype Spells and Traps ( Concepts Part 3 )


Ultimagamer

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This is another continuation of the original topic regarding the concept of "Plagued" as an archetype. These are the spell and traps I have come up with so far, names are up for change ( traps would never get these names, but are simply stand-ins for now ). Please give your opinions on the cards ( effects, types, etc ) and names they should / could have

 

Highway of the Plagued

Spell - Field

When this field spell is activated add 1 “Plagued” monster and 1 “Virus” trap card from your deck to your hand. Once per turn during your main phase if you control a “Plagued” monster on your field, and you have a “Virus” trap card in your graveyard, you can discard 1 card, and if you do, set the targeted card from your graveyard to your field. You can only activate 1 “Highway of the Plagued” per turn.

 

Epidemic Uprising

Spell - Normal

Activate by revealing 3 “Virus” trap cards with different names from your deck. Your opponent randomly chooses one for you to add to your hand, then send the rest to the graveyard. During either players turn, If this card is in the graveyard, except the turn this card with sent to the graveyard, you can banish this card, and if you do, set 1 “Virus” trap card from your graveyard to your field. You can only activate 1 “Epidemic Uprising” per turn.

 

Body Burning Virus

Trap - Normal

Activate by tributing a Dark monster on your field with 2000 or more attack, then declare 1 card type, monster, spell, or trap. All cards of that type that go to the graveyard are banished. This effect lasts until the 3rd of your opponent’s end phases after this card’s activation

 

Skin Shredding Virus

Trap - Normal

Activate by tributing 1 Dark monster on your field with 1000 attack, and 1 Dark monster on your field with 3000 or more attack. All monsters your opponent summons or controls with attack points between 1000 and 3000 have their attack points halved, and their effects negated ( This effect applies even if their attack would leave this range ). This effect lasts until the 3rd or your opponent’s end phases after this card’s activation

 
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