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Destiny Cards


theTUN

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I've been playing some Destiny 2 lately, so I decided to make some cards based on the Destiny franchise. Obviously it's incomplete at the moment and I plan to update it fairly regularly. 

 

[spoiler=Destiny 2]

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Once per turn, you may activate one of the following effects: 
-Add 1 "Arcstrider Grenade" card from your deck or GY to your hand.
-Add 1 "Arcstrider Melee" card from your deck or GY to your hand. 
-Add 1 "Arcstrider Dodge" card from your deck or GY to your hand.
-Add 1 "Arc Staff" card from your deck or GY to your hand. You cannot activate it this turn.
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This card cannot be activated unless it was added to your hand by the effect of "Guardian of the Traveler: Arcstrider." Once per turn, if this card is in your hand: you can discard it to the GY. When this card is activated, select one face-up "Guardian of the Traveler: Arcstrider" you control. It gains 700 ATK,  and when it destroys an opponent's monster by battle, it can attack again in a row if your opponent controls another monster. When it attacks, your opponent cannot activate any Spell/Trap cards until the end of the damage step. When it destroys an opponent's monster by battle and sends it to the GY, that monster's effects in the GY are negated. Your opponent takes no battle damage, and other monsters you control cannot declare an attack.
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This card can only be equipped to a "Guardian of the Traveler" monster. The equipped monster gains 600 ATK. If you take battle damage from, or if a face-up monster you control is destroyed by the effect of an opponent's face-up Thunder or WIND monster, this card gains the following effect until the end phase of your turn:
-The equipped monster gains 1000 attack, and cannot attack your opponent directly. The equipped monster can attack twice during each battle phase. The equipped monster cannot be destroyed by battle, and if it battles an opponent's monster, destroy that monster without damage calculation.
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Equip only to a face-up "Guardian of the Traveler" monster. The equipped monster gains 600 ATK. When it destroys an opponent's monster in the Main Monster Zone by battle, you may also destroy the monster in the adjacent Main Monster Zone, if any.
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This card can only be equipped to a "Guardian of the Traveler" monster. The equipped monster gains 500 ATK. When the equipped monster destroys an opponent's monster by battle, it is shuffled into the deck instead of being sent to the GY.
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During your Main Phase, you can Normal Summon 1 "Red Legion" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
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When this card is Normal Summoned, it is switched to face-up Defense Position. Your opponent cannot select any face-up "Red Legion" monster you control as an attack target, besides this card. If your opponent targets a face-up "Red Legion" monster you control with a card effect that would destroy that monster, you can switch the target to this card instead. Once per turn, if this card would be destroyed, it is not destroyed.

 

 

 

[spoiler=Rise of Iron]

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This card is always treated as a "Guardian of the Traveler" monster. This card gains 300 ATK for every "Iron Lord" monster in your GY with a different name. When this card is Normal Summoned, you can add 1 "Iron Battle Axe" spell card from your deck or GY to your hand. You cannot activate it on this turn.

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When this card is Normal Summoned, you can Special Summon 1 "House of Devils" monster from your hand. You can only Special Summon "SIVA" and "House of Devils" monsters for the rest of this turn.

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If the only monsters you control are "House of Devils" monsters, you can Special Summon this card from your hand. You can only activate this effect of "House of Devils Dreg" once per turn.

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"SIVA Shard" + "House of Devils Dreg"
During your Standby Phase, you can add 1 "SIVA Shard" monster from your GY to your hand.

 

 

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